Files
tbd-station-14/Content.Server/Buckle/Components/StrapComponent.cs
2021-12-29 23:14:21 +11:00

246 lines
8.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Shared.Acts;
using Content.Shared.Alert;
using Content.Shared.Buckle.Components;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Buckle.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedStrapComponent))]
public class StrapComponent : SharedStrapComponent, IInteractHand, ISerializationHooks, IDestroyAct
{
[ComponentDependency] public readonly SpriteComponent? SpriteComponent = null;
private readonly HashSet<EntityUid> _buckledEntities = new();
/// <summary>
/// The angle in degrees to rotate the player by when they get strapped
/// </summary>
[ViewVariables] [DataField("rotation")]
private int _rotation;
/// <summary>
/// The size of the strap which is compared against when buckling entities
/// </summary>
[ViewVariables] [DataField("size")] private int _size = 100;
private int _occupiedSize;
/// <summary>
/// The buckled entity will be offset by this amount from the center of the strap object.
/// If this offset it too big, it will be clamped to <see cref="MaxBuckleDistance"/>
/// </summary>
[DataField("buckleOffset", required: false)]
private Vector2 _buckleOffset = Vector2.Zero;
private bool _enabled = true;
/// <summary>
/// If disabled, nothing can be buckled on this object, and it will unbuckle anything that's already buckled
/// </summary>
public bool Enabled
{
get => _enabled;
set
{
_enabled = value;
if (_enabled == value) return;
RemoveAll();
}
}
/// <summary>
/// The distance above which a buckled entity will be automatically unbuckled.
/// Don't change it unless you really have to
/// </summary>
[DataField("maxBuckleDistance", required: false)]
public float MaxBuckleDistance = 0.1f;
/// <summary>
/// You can specify the offset the entity will have after unbuckling.
/// </summary>
[DataField("unbuckleOffset", required: false)]
public Vector2 UnbuckleOffset = Vector2.Zero;
/// <summary>
/// Gets and clamps the buckle offset to MaxBuckleDistance
/// </summary>
public Vector2 BuckleOffset => Vector2.Clamp(
_buckleOffset,
Vector2.One * -MaxBuckleDistance,
Vector2.One * MaxBuckleDistance);
/// <summary>
/// The entity that is currently buckled here, synced from <see cref="BuckleComponent.BuckledTo"/>
/// </summary>
public IReadOnlyCollection<EntityUid> BuckledEntities => _buckledEntities;
/// <summary>
/// The change in position to the strapped mob
/// </summary>
[DataField("position")]
public StrapPosition Position { get; } = StrapPosition.None;
/// <summary>
/// The sound to be played when a mob is buckled
/// </summary>
[ViewVariables]
[DataField("buckleSound")]
public SoundSpecifier BuckleSound { get; } = new SoundPathSpecifier("/Audio/Effects/buckle.ogg");
/// <summary>
/// The sound to be played when a mob is unbuckled
/// </summary>
[ViewVariables]
[DataField("unbuckleSound")]
public SoundSpecifier UnbuckleSound { get; } = new SoundPathSpecifier("/Audio/Effects/unbuckle.ogg");
/// <summary>
/// ID of the alert to show when buckled
/// </summary>
[ViewVariables]
[DataField("buckledAlertType")]
public AlertType BuckledAlertType { get; } = AlertType.Buckled;
/// <summary>
/// The sum of the sizes of all the buckled entities in this strap
/// </summary>
[ViewVariables]
public int OccupiedSize => _occupiedSize;
/// <summary>
/// Checks if this strap has enough space for a new occupant.
/// </summary>
/// <param name="buckle">The new occupant</param>
/// <returns>true if there is enough space, false otherwise</returns>
public bool HasSpace(BuckleComponent buckle)
{
return OccupiedSize + buckle.Size <= _size;
}
/// <summary>
/// DO NOT CALL THIS DIRECTLY.
/// Adds a buckled entity. Called from <see cref="BuckleComponent.TryBuckle"/>
/// </summary>
/// <param name="buckle">The component to add</param>
/// <param name="force">
/// Whether or not to check if the strap has enough space
/// </param>
/// <returns>True if added, false otherwise</returns>
public bool TryAdd(BuckleComponent buckle, bool force = false)
{
if (!Enabled) return false;
if (!force && !HasSpace(buckle))
{
return false;
}
if (!_buckledEntities.Add(buckle.Owner))
{
return false;
}
_occupiedSize += buckle.Size;
buckle.Appearance?.SetData(StrapVisuals.RotationAngle, _rotation);
// Update the visuals of the strap object
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<AppearanceComponent>(Owner, out var appearance))
{
appearance.SetData("StrapState", true);
}
#pragma warning disable 618
SendMessage(new StrapMessage(buckle.Owner, Owner));
#pragma warning restore 618
return true;
}
/// <summary>
/// Removes a buckled entity.
/// Called from <see cref="BuckleComponent.TryUnbuckle"/>
/// </summary>
/// <param name="buckle">The component to remove</param>
public void Remove(BuckleComponent buckle)
{
if (_buckledEntities.Remove(buckle.Owner))
{
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<AppearanceComponent>(Owner, out var appearance))
{
appearance.SetData("StrapState", false);
}
_occupiedSize -= buckle.Size;
#pragma warning disable 618
SendMessage(new UnStrapMessage(buckle.Owner, Owner));
#pragma warning restore 618
}
}
protected override void OnRemove()
{
base.OnRemove();
RemoveAll();
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
RemoveAll();
}
private void RemoveAll()
{
var entManager = IoCManager.Resolve<IEntityManager>();
foreach (var entity in _buckledEntities.ToArray())
{
if (entManager.TryGetComponent<BuckleComponent>(entity, out var buckle))
{
buckle.TryUnbuckle(entity, true);
}
}
_buckledEntities.Clear();
_occupiedSize = 0;
}
public override ComponentState GetComponentState()
{
return new StrapComponentState(Position);
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
var entManager = IoCManager.Resolve<IEntityManager>();
if (!entManager.TryGetComponent<BuckleComponent>(eventArgs.User, out var buckle))
{
return false;
}
return buckle.ToggleBuckle(eventArgs.User, Owner);
}
public override bool DragDropOn(DragDropEvent eventArgs)
{
var entManager = IoCManager.Resolve<IEntityManager>();
if (!entManager.TryGetComponent(eventArgs.Dragged, out BuckleComponent? buckleComponent)) return false;
return buckleComponent.TryBuckle(eventArgs.User, Owner);
}
}
}