Files
tbd-station-14/Content.Shared/Buckle/Components/SharedBuckleComponent.cs
2021-12-29 23:14:21 +11:00

130 lines
4.3 KiB
C#

using System;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Buckle.Components
{
[NetworkedComponent()]
public abstract class SharedBuckleComponent : Component, IDraggable
{
public sealed override string Name => "Buckle";
/// <summary>
/// The range from which this entity can buckle to a <see cref="SharedStrapComponent"/>.
/// </summary>
[ViewVariables]
[DataField("range")]
public float Range { get; protected set; } = SharedInteractionSystem.InteractionRange / 1.4f;
/// <summary>
/// True if the entity is buckled, false otherwise.
/// </summary>
public abstract bool Buckled { get; }
public EntityUid? LastEntityBuckledTo { get; set; }
public bool DontCollide { get; set; }
public abstract bool TryBuckle(EntityUid user, EntityUid to);
bool IDraggable.CanDrop(CanDropEvent args)
{
return IoCManager.Resolve<IEntityManager>().HasComponent<SharedStrapComponent>(args.Target);
}
bool IDraggable.Drop(DragDropEvent args)
{
return TryBuckle(args.User, args.Target);
}
}
[Serializable, NetSerializable]
public sealed class BuckleComponentState : ComponentState
{
public BuckleComponentState(bool buckled, int? drawDepth, EntityUid? lastEntityBuckledTo, bool dontCollide)
{
Buckled = buckled;
DrawDepth = drawDepth;
LastEntityBuckledTo = lastEntityBuckledTo;
DontCollide = dontCollide;
}
public bool Buckled { get; }
public EntityUid? LastEntityBuckledTo { get; }
public bool DontCollide { get; }
public int? DrawDepth;
}
[Serializable, NetSerializable]
public enum BuckleVisuals
{
Buckled
}
[Serializable, NetSerializable]
#pragma warning disable 618
public abstract class BuckleChangeMessage : ComponentMessage
#pragma warning restore 618
{
/// <summary>
/// Constructs a new instance of <see cref="BuckleChangeMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
/// <param name="buckled">True if the entity was buckled, false otherwise</param>
protected BuckleChangeMessage(EntityUid entity, EntityUid strap, bool buckled)
{
Entity = entity;
Strap = strap;
Buckled = buckled;
}
/// <summary>
/// The entity that had its buckling status changed
/// </summary>
public EntityUid Entity { get; }
/// <summary>
/// The strap that the entity was buckled to or unbuckled from
/// </summary>
public EntityUid Strap { get; }
/// <summary>
/// True if the entity was buckled, false otherwise.
/// </summary>
public bool Buckled { get; }
}
[Serializable, NetSerializable]
public class BuckleMessage : BuckleChangeMessage
{
/// <summary>
/// Constructs a new instance of <see cref="BuckleMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
public BuckleMessage(EntityUid entity, EntityUid strap) : base(entity, strap, true)
{
}
}
[Serializable, NetSerializable]
public class UnbuckleMessage : BuckleChangeMessage
{
/// <summary>
/// Constructs a new instance of <see cref="UnbuckleMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
public UnbuckleMessage(EntityUid entity, EntityUid strap) : base(entity, strap, false)
{
}
}
}