Re-organize in-memory character profile storage.
Now uses a dictionary of int -> profile instead of an array filled with nulls.
This commit is contained in:
@@ -1,9 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.Interfaces;
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using Content.Shared.Network.NetMessages;
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using Content.Shared.Preferences;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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namespace Content.Client
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{
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@@ -12,7 +15,7 @@ namespace Content.Client
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/// connection.
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/// Stores preferences on the server through <see cref="SelectCharacter" /> and <see cref="UpdateCharacter" />.
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/// </summary>
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public class ClientPreferencesManager : SharedPreferencesManager, IClientPreferencesManager
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public class ClientPreferencesManager : IClientPreferencesManager
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{
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[Dependency] private readonly IClientNetManager _netManager = default!;
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@@ -44,8 +47,7 @@ namespace Content.Client
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public void UpdateCharacter(ICharacterProfile profile, int slot)
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{
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var characters = Preferences.Characters.ToArray();
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characters[slot] = profile;
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var characters = new Dictionary<int, ICharacterProfile>(Preferences.Characters) {[slot] = profile};
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Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex);
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var msg = _netManager.CreateNetMessage<MsgUpdateCharacter>();
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msg.Profile = profile;
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@@ -55,12 +57,21 @@ namespace Content.Client
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public void CreateCharacter(ICharacterProfile profile)
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{
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var characters = Preferences.Characters.ToList();
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var characters = new Dictionary<int, ICharacterProfile>(Preferences.Characters);
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var lowest = Enumerable.Range(0, Settings.MaxCharacterSlots)
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.Except(characters.Keys)
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.FirstOrNull();
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characters.Add(profile);
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if (lowest == null)
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{
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throw new InvalidOperationException("Out of character slots!");
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}
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var l = lowest.Value;
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characters.Add(l, profile);
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Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex);
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UpdateCharacter(profile, characters.Count - 1);
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UpdateCharacter(profile, l);
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}
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public void DeleteCharacter(ICharacterProfile profile)
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@@ -70,7 +81,7 @@ namespace Content.Client
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public void DeleteCharacter(int slot)
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{
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var characters = Preferences.Characters.Where((profile, index) => index != slot).ToArray();
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var characters = Preferences.Characters.Where(p => p.Key != slot);
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Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex);
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var msg = _netManager.CreateNetMessage<MsgDeleteCharacter>();
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msg.Slot = slot;
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@@ -174,12 +174,10 @@ namespace Content.Client.UserInterface
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_createNewCharacterButton.ToolTip =
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$"A maximum of {_preferencesManager.Settings.MaxCharacterSlots} characters are allowed.";
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var characterIndex = 0;
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foreach (var character in _preferencesManager.Preferences.Characters)
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foreach (var (slot, character) in _preferencesManager.Preferences.Characters)
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{
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if (character is null)
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{
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characterIndex++;
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continue;
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}
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@@ -190,7 +188,7 @@ namespace Content.Client.UserInterface
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character);
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_charactersVBox.AddChild(characterPickerButton);
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var characterIndexCopy = characterIndex;
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var characterIndexCopy = slot;
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characterPickerButton.OnPressed += args =>
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{
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_humanoidProfileEditor.Profile = (HumanoidCharacterProfile) character;
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@@ -200,7 +198,6 @@ namespace Content.Client.UserInterface
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UpdateUI();
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args.Event.Handle();
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};
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characterIndex++;
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}
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_createNewCharacterButton.Disabled =
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@@ -1,5 +1,6 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Threading.Tasks;
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@@ -24,18 +25,14 @@ namespace Content.Server.Database
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if (prefs is null) return null;
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var maxSlot = prefs.Profiles.Max(p => p.Slot)+1;
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var profiles = new ICharacterProfile[maxSlot];
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var maxSlot = prefs.Profiles.Max(p => p.Slot) + 1;
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var profiles = new Dictionary<int, ICharacterProfile>(maxSlot);
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foreach (var profile in prefs.Profiles)
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{
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profiles[profile.Slot] = ConvertProfiles(profile);
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}
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return new PlayerPreferences
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(
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profiles,
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prefs.SelectedCharacterSlot
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);
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return new PlayerPreferences(profiles, prefs.SelectedCharacterSlot);
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}
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public async Task SaveSelectedCharacterIndexAsync(NetUserId userId, int index)
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@@ -113,7 +110,7 @@ namespace Content.Server.Database
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await db.DbContext.SaveChangesAsync();
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return new PlayerPreferences(new []{defaultProfile}, 0);
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return new PlayerPreferences(new[] {new KeyValuePair<int, ICharacterProfile>(0, defaultProfile)}, 0);
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}
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private static HumanoidCharacterProfile ConvertProfiles(Profile profile)
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@@ -216,6 +213,5 @@ namespace Content.Server.Database
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public abstract ValueTask DisposeAsync();
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}
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}
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}
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@@ -5,6 +5,7 @@ using System.Threading.Tasks;
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using Content.Server.Database;
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using Content.Server.Interfaces;
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using Content.Shared;
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using Content.Shared.Network.NetMessages;
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using Content.Shared.Preferences;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.Configuration;
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@@ -19,10 +20,10 @@ using Robust.Shared.Prototypes;
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namespace Content.Server.Preferences
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{
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/// <summary>
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/// Sends <see cref="SharedPreferencesManager.MsgPreferencesAndSettings"/> before the client joins the lobby.
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/// Receives <see cref="SharedPreferencesManager.MsgSelectCharacter"/> and <see cref="SharedPreferencesManager.MsgUpdateCharacter"/> at any time.
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/// Sends <see cref="MsgPreferencesAndSettings"/> before the client joins the lobby.
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/// Receives <see cref="MsgSelectCharacter"/> and <see cref="MsgUpdateCharacter"/> at any time.
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/// </summary>
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public class ServerPreferencesManager : SharedPreferencesManager, IServerPreferencesManager
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public class ServerPreferencesManager : IServerPreferencesManager
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{
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[Dependency] private readonly IServerNetManager _netManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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@@ -99,12 +100,12 @@ namespace Content.Server.Preferences
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var curPrefs = prefsData.Prefs!;
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var arr = new ICharacterProfile[MaxCharacterSlots];
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curPrefs.Characters.ToList().CopyTo(arr, 0);
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var profiles = new Dictionary<int, ICharacterProfile>(curPrefs.Characters)
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{
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[slot] = HumanoidCharacterProfile.EnsureValid((HumanoidCharacterProfile) profile, _protos)
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};
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arr[slot] = HumanoidCharacterProfile.EnsureValid((HumanoidCharacterProfile) profile, _protos);
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prefsData.Prefs = new PlayerPreferences(arr, slot);
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prefsData.Prefs = new PlayerPreferences(profiles, slot);
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if (ShouldStorePrefs(message.MsgChannel.AuthType))
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{
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@@ -130,8 +131,8 @@ namespace Content.Server.Preferences
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var curPrefs = prefsData.Prefs!;
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var arr = new ICharacterProfile[MaxCharacterSlots];
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curPrefs.Characters.Where((profile, index) => index != slot).ToArray().CopyTo(arr, 0);
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var arr = new Dictionary<int, ICharacterProfile>(curPrefs.Characters);
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arr.Remove(slot);
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prefsData.Prefs = new PlayerPreferences(arr, slot);
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@@ -150,7 +151,7 @@ namespace Content.Server.Preferences
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{
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PrefsLoaded = Task.CompletedTask,
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Prefs = new PlayerPreferences(
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new ICharacterProfile[] {HumanoidCharacterProfile.Default()},
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new[] {new KeyValuePair<int, ICharacterProfile>(0, HumanoidCharacterProfile.Default())},
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0)
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};
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33
Content.Shared/Network/NetMessages/MsgDeleteCharacter.cs
Normal file
33
Content.Shared/Network/NetMessages/MsgDeleteCharacter.cs
Normal file
@@ -0,0 +1,33 @@
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using Lidgren.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Network;
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namespace Content.Shared.Network.NetMessages
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{
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/// <summary>
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/// The client sends this to delete a character profile.
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/// </summary>
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public class MsgDeleteCharacter : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgDeleteCharacter);
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public MsgDeleteCharacter(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public int Slot;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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Slot = buffer.ReadInt32();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.Write(Slot);
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}
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}
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}
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@@ -0,0 +1,64 @@
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using System.IO;
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using Content.Shared.Preferences;
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using Lidgren.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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namespace Content.Shared.Network.NetMessages
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{
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/// <summary>
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/// The server sends this before the client joins the lobby.
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/// </summary>
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public class MsgPreferencesAndSettings : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgPreferencesAndSettings);
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public MsgPreferencesAndSettings(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public PlayerPreferences Preferences;
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public GameSettings Settings;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var length = buffer.ReadVariableInt32();
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using (var stream = buffer.ReadAsStream(length))
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{
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serializer.DeserializeDirect(stream, out Preferences);
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}
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length = buffer.ReadVariableInt32();
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using (var stream = buffer.ReadAsStream(length))
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{
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serializer.DeserializeDirect(stream, out Settings);
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}
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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using (var stream = new MemoryStream())
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{
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serializer.SerializeDirect(stream, Preferences);
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buffer.WriteVariableInt32((int) stream.Length);
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stream.TryGetBuffer(out var segment);
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buffer.Write(segment);
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}
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using (var stream = new MemoryStream())
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{
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serializer.SerializeDirect(stream, Settings);
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buffer.WriteVariableInt32((int) stream.Length);
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stream.TryGetBuffer(out var segment);
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buffer.Write(segment);
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}
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}
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}
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}
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33
Content.Shared/Network/NetMessages/MsgSelectCharacter.cs
Normal file
33
Content.Shared/Network/NetMessages/MsgSelectCharacter.cs
Normal file
@@ -0,0 +1,33 @@
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using Lidgren.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Network;
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namespace Content.Shared.Network.NetMessages
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{
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/// <summary>
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/// The client sends this to select a character slot.
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/// </summary>
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public class MsgSelectCharacter : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgSelectCharacter);
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public MsgSelectCharacter(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public int SelectedCharacterIndex;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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SelectedCharacterIndex = buffer.ReadVariableInt32();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.WriteVariableInt32(SelectedCharacterIndex);
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}
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}
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}
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50
Content.Shared/Network/NetMessages/MsgUpdateCharacter.cs
Normal file
50
Content.Shared/Network/NetMessages/MsgUpdateCharacter.cs
Normal file
@@ -0,0 +1,50 @@
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using System.IO;
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using Content.Shared.Preferences;
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using Lidgren.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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namespace Content.Shared.Network.NetMessages
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{
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/// <summary>
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/// The client sends this to update a character profile.
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/// </summary>
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public class MsgUpdateCharacter : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgUpdateCharacter);
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public MsgUpdateCharacter(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public int Slot;
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public ICharacterProfile Profile;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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Slot = buffer.ReadInt32();
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var length = buffer.ReadVariableInt32();
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using var stream = buffer.ReadAsStream(length);
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Profile = serializer.Deserialize<ICharacterProfile>(stream);
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.Write(Slot);
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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using (var stream = new MemoryStream())
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{
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serializer.Serialize(stream, Profile);
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buffer.WriteVariableInt32((int) stream.Length);
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stream.TryGetBuffer(out var segment);
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buffer.Write(segment);
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}
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}
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}
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}
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@@ -193,7 +193,7 @@ namespace Content.Shared.Preferences
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_ => PreferenceUnavailableMode.StayInLobby // Invalid enum values.
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};
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var priorities = profile.JobPriorities
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var priorities = new Dictionary<string, JobPriority>(profile.JobPriorities
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.Where(p => prototypeManager.HasIndex<JobPrototype>(p.Key) && p.Value switch
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{
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JobPriority.Never => false, // Drop never since that's assumed default.
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@@ -201,9 +201,7 @@ namespace Content.Shared.Preferences
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JobPriority.Medium => true,
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JobPriority.High => true,
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_ => false
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})
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.ToDictionary(p => p.Key, p => p.Value);
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}));
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var antags = profile.AntagPreferences
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.Where(prototypeManager.HasIndex<AntagPrototype>)
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@@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Preferences
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{
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@@ -13,18 +13,18 @@ namespace Content.Shared.Preferences
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[NetSerializable]
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public sealed class PlayerPreferences
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{
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private List<ICharacterProfile> _characters;
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private Dictionary<int, ICharacterProfile> _characters;
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public PlayerPreferences(IEnumerable<ICharacterProfile> characters, int selectedCharacterIndex)
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public PlayerPreferences(IEnumerable<KeyValuePair<int, ICharacterProfile>> characters, int selectedCharacterIndex)
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{
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_characters = characters.ToList();
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_characters = new Dictionary<int, ICharacterProfile>(characters);
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SelectedCharacterIndex = selectedCharacterIndex;
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}
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/// <summary>
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/// All player characters.
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/// </summary>
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public IEnumerable<ICharacterProfile> Characters => _characters.AsEnumerable();
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public IReadOnlyDictionary<int, ICharacterProfile> Characters => _characters;
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public ICharacterProfile GetProfile(int index)
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{
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@@ -39,7 +39,7 @@ namespace Content.Shared.Preferences
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/// <summary>
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/// The currently selected character.
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/// </summary>
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public ICharacterProfile SelectedCharacter => Characters.ElementAtOrDefault(SelectedCharacterIndex);
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public ICharacterProfile SelectedCharacter => Characters[SelectedCharacterIndex];
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public int FirstEmptySlot()
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{
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@@ -49,7 +49,7 @@ namespace Content.Shared.Preferences
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public int IndexOfCharacter(ICharacterProfile profile)
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{
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return _characters.FindIndex(x => x == profile);
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return _characters.FirstOrNull(p => p.Value == profile)?.Key ?? -1;
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}
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public bool TryIndexOfCharacter(ICharacterProfile profile, out int index)
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@@ -1,159 +0,0 @@
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using System.IO;
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using Lidgren.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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namespace Content.Shared.Preferences
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{
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public abstract class SharedPreferencesManager
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{
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/// <summary>
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/// The server sends this before the client joins the lobby.
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/// </summary>
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protected class MsgPreferencesAndSettings : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgPreferencesAndSettings);
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public MsgPreferencesAndSettings(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public PlayerPreferences Preferences;
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public GameSettings Settings;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var length = buffer.ReadVariableInt32();
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using (var stream = buffer.ReadAsStream(length))
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{
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serializer.DeserializeDirect(stream, out Preferences);
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}
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||||
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||||
length = buffer.ReadVariableInt32();
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using (var stream = buffer.ReadAsStream(length))
|
||||
{
|
||||
serializer.DeserializeDirect(stream, out Settings);
|
||||
}
|
||||
}
|
||||
|
||||
public override void WriteToBuffer(NetOutgoingMessage buffer)
|
||||
{
|
||||
var serializer = IoCManager.Resolve<IRobustSerializer>();
|
||||
using (var stream = new MemoryStream())
|
||||
{
|
||||
serializer.SerializeDirect(stream, Preferences);
|
||||
buffer.WriteVariableInt32((int)stream.Length);
|
||||
stream.TryGetBuffer(out var segment);
|
||||
buffer.Write(segment);
|
||||
}
|
||||
using (var stream = new MemoryStream())
|
||||
{
|
||||
serializer.SerializeDirect(stream, Settings);
|
||||
buffer.WriteVariableInt32((int)stream.Length);
|
||||
stream.TryGetBuffer(out var segment);
|
||||
buffer.Write(segment);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The client sends this to select a character slot.
|
||||
/// </summary>
|
||||
protected class MsgSelectCharacter : NetMessage
|
||||
{
|
||||
#region REQUIRED
|
||||
|
||||
public const MsgGroups GROUP = MsgGroups.Command;
|
||||
public const string NAME = nameof(MsgSelectCharacter);
|
||||
|
||||
public MsgSelectCharacter(INetChannel channel) : base(NAME, GROUP) { }
|
||||
|
||||
#endregion
|
||||
|
||||
public int SelectedCharacterIndex;
|
||||
|
||||
public override void ReadFromBuffer(NetIncomingMessage buffer)
|
||||
{
|
||||
SelectedCharacterIndex = buffer.ReadVariableInt32();
|
||||
}
|
||||
|
||||
public override void WriteToBuffer(NetOutgoingMessage buffer)
|
||||
{
|
||||
buffer.WriteVariableInt32(SelectedCharacterIndex);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The client sends this to update a character profile.
|
||||
/// </summary>
|
||||
protected class MsgUpdateCharacter : NetMessage
|
||||
{
|
||||
#region REQUIRED
|
||||
|
||||
public const MsgGroups GROUP = MsgGroups.Command;
|
||||
public const string NAME = nameof(MsgUpdateCharacter);
|
||||
|
||||
public MsgUpdateCharacter(INetChannel channel) : base(NAME, GROUP) { }
|
||||
|
||||
#endregion
|
||||
|
||||
public int Slot;
|
||||
public ICharacterProfile Profile;
|
||||
|
||||
public override void ReadFromBuffer(NetIncomingMessage buffer)
|
||||
{
|
||||
Slot = buffer.ReadInt32();
|
||||
var serializer = IoCManager.Resolve<IRobustSerializer>();
|
||||
var length = buffer.ReadVariableInt32();
|
||||
using var stream = buffer.ReadAsStream(length);
|
||||
Profile = serializer.Deserialize<ICharacterProfile>(stream);
|
||||
}
|
||||
|
||||
public override void WriteToBuffer(NetOutgoingMessage buffer)
|
||||
{
|
||||
buffer.Write(Slot);
|
||||
var serializer = IoCManager.Resolve<IRobustSerializer>();
|
||||
using (var stream = new MemoryStream())
|
||||
{
|
||||
serializer.Serialize(stream, Profile);
|
||||
buffer.WriteVariableInt32((int)stream.Length);
|
||||
stream.TryGetBuffer(out var segment);
|
||||
buffer.Write(segment);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The client sends this to delete a character profile.
|
||||
/// </summary>
|
||||
protected class MsgDeleteCharacter : NetMessage
|
||||
{
|
||||
#region REQUIRED
|
||||
|
||||
public const MsgGroups GROUP = MsgGroups.Command;
|
||||
public const string NAME = nameof(MsgDeleteCharacter);
|
||||
|
||||
public MsgDeleteCharacter(INetChannel channel) : base(NAME, GROUP) { }
|
||||
|
||||
#endregion
|
||||
|
||||
public int Slot;
|
||||
|
||||
public override void ReadFromBuffer(NetIncomingMessage buffer)
|
||||
{
|
||||
Slot = buffer.ReadInt32();
|
||||
}
|
||||
|
||||
public override void WriteToBuffer(NetOutgoingMessage buffer)
|
||||
{
|
||||
buffer.Write(Slot);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -68,7 +68,7 @@ namespace Content.Tests.Server.Preferences
|
||||
var originalProfile = CharlieCharlieson();
|
||||
await db.InitPrefsAsync(username, originalProfile);
|
||||
var prefs = await db.GetPlayerPreferencesAsync(username);
|
||||
Assert.That(prefs.Characters.ElementAt(slot).MemberwiseEquals(originalProfile));
|
||||
Assert.That(prefs.Characters.Single(p => p.Key == slot).Value.MemberwiseEquals(originalProfile));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -81,7 +81,7 @@ namespace Content.Tests.Server.Preferences
|
||||
await db.SaveSelectedCharacterIndexAsync(username, 1);
|
||||
await db.SaveCharacterSlotAsync(username, null, 1);
|
||||
var prefs = await db.GetPlayerPreferencesAsync(username);
|
||||
Assert.That(prefs.Characters.Skip(1).All(character => character is null));
|
||||
Assert.That(!prefs.Characters.Any(p => p.Key != 0));
|
||||
}
|
||||
|
||||
private static NetUserId NewUserId()
|
||||
|
||||
Reference in New Issue
Block a user