diff --git a/Content.Client/ClientPreferencesManager.cs b/Content.Client/ClientPreferencesManager.cs
index e964e09960..f0f75d09bb 100644
--- a/Content.Client/ClientPreferencesManager.cs
+++ b/Content.Client/ClientPreferencesManager.cs
@@ -1,9 +1,12 @@
using System;
+using System.Collections.Generic;
using System.Linq;
using Content.Client.Interfaces;
+using Content.Shared.Network.NetMessages;
using Content.Shared.Preferences;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
+using Robust.Shared.Utility;
namespace Content.Client
{
@@ -12,7 +15,7 @@ namespace Content.Client
/// connection.
/// Stores preferences on the server through and .
///
- public class ClientPreferencesManager : SharedPreferencesManager, IClientPreferencesManager
+ public class ClientPreferencesManager : IClientPreferencesManager
{
[Dependency] private readonly IClientNetManager _netManager = default!;
@@ -44,8 +47,7 @@ namespace Content.Client
public void UpdateCharacter(ICharacterProfile profile, int slot)
{
- var characters = Preferences.Characters.ToArray();
- characters[slot] = profile;
+ var characters = new Dictionary(Preferences.Characters) {[slot] = profile};
Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex);
var msg = _netManager.CreateNetMessage();
msg.Profile = profile;
@@ -55,12 +57,21 @@ namespace Content.Client
public void CreateCharacter(ICharacterProfile profile)
{
- var characters = Preferences.Characters.ToList();
+ var characters = new Dictionary(Preferences.Characters);
+ var lowest = Enumerable.Range(0, Settings.MaxCharacterSlots)
+ .Except(characters.Keys)
+ .FirstOrNull();
- characters.Add(profile);
+ if (lowest == null)
+ {
+ throw new InvalidOperationException("Out of character slots!");
+ }
+
+ var l = lowest.Value;
+ characters.Add(l, profile);
Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex);
- UpdateCharacter(profile, characters.Count - 1);
+ UpdateCharacter(profile, l);
}
public void DeleteCharacter(ICharacterProfile profile)
@@ -70,7 +81,7 @@ namespace Content.Client
public void DeleteCharacter(int slot)
{
- var characters = Preferences.Characters.Where((profile, index) => index != slot).ToArray();
+ var characters = Preferences.Characters.Where(p => p.Key != slot);
Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex);
var msg = _netManager.CreateNetMessage();
msg.Slot = slot;
diff --git a/Content.Client/UserInterface/CharacterSetupGui.cs b/Content.Client/UserInterface/CharacterSetupGui.cs
index 5ca0d6d564..631e5ad55a 100644
--- a/Content.Client/UserInterface/CharacterSetupGui.cs
+++ b/Content.Client/UserInterface/CharacterSetupGui.cs
@@ -174,12 +174,10 @@ namespace Content.Client.UserInterface
_createNewCharacterButton.ToolTip =
$"A maximum of {_preferencesManager.Settings.MaxCharacterSlots} characters are allowed.";
- var characterIndex = 0;
- foreach (var character in _preferencesManager.Preferences.Characters)
+ foreach (var (slot, character) in _preferencesManager.Preferences.Characters)
{
if (character is null)
{
- characterIndex++;
continue;
}
@@ -190,7 +188,7 @@ namespace Content.Client.UserInterface
character);
_charactersVBox.AddChild(characterPickerButton);
- var characterIndexCopy = characterIndex;
+ var characterIndexCopy = slot;
characterPickerButton.OnPressed += args =>
{
_humanoidProfileEditor.Profile = (HumanoidCharacterProfile) character;
@@ -200,7 +198,6 @@ namespace Content.Client.UserInterface
UpdateUI();
args.Event.Handle();
};
- characterIndex++;
}
_createNewCharacterButton.Disabled =
diff --git a/Content.Server/Database/ServerDbBase.cs b/Content.Server/Database/ServerDbBase.cs
index 051f6432d1..582f3160e2 100644
--- a/Content.Server/Database/ServerDbBase.cs
+++ b/Content.Server/Database/ServerDbBase.cs
@@ -1,5 +1,6 @@
#nullable enable
using System;
+using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
@@ -24,18 +25,14 @@ namespace Content.Server.Database
if (prefs is null) return null;
- var maxSlot = prefs.Profiles.Max(p => p.Slot)+1;
- var profiles = new ICharacterProfile[maxSlot];
+ var maxSlot = prefs.Profiles.Max(p => p.Slot) + 1;
+ var profiles = new Dictionary(maxSlot);
foreach (var profile in prefs.Profiles)
{
profiles[profile.Slot] = ConvertProfiles(profile);
}
- return new PlayerPreferences
- (
- profiles,
- prefs.SelectedCharacterSlot
- );
+ return new PlayerPreferences(profiles, prefs.SelectedCharacterSlot);
}
public async Task SaveSelectedCharacterIndexAsync(NetUserId userId, int index)
@@ -113,7 +110,7 @@ namespace Content.Server.Database
await db.DbContext.SaveChangesAsync();
- return new PlayerPreferences(new []{defaultProfile}, 0);
+ return new PlayerPreferences(new[] {new KeyValuePair(0, defaultProfile)}, 0);
}
private static HumanoidCharacterProfile ConvertProfiles(Profile profile)
@@ -216,6 +213,5 @@ namespace Content.Server.Database
public abstract ValueTask DisposeAsync();
}
-
}
}
diff --git a/Content.Server/Preferences/ServerPreferencesManager.cs b/Content.Server/Preferences/ServerPreferencesManager.cs
index 755d3c9f96..11d2e45e2c 100644
--- a/Content.Server/Preferences/ServerPreferencesManager.cs
+++ b/Content.Server/Preferences/ServerPreferencesManager.cs
@@ -5,6 +5,7 @@ using System.Threading.Tasks;
using Content.Server.Database;
using Content.Server.Interfaces;
using Content.Shared;
+using Content.Shared.Network.NetMessages;
using Content.Shared.Preferences;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.Configuration;
@@ -19,10 +20,10 @@ using Robust.Shared.Prototypes;
namespace Content.Server.Preferences
{
///
- /// Sends before the client joins the lobby.
- /// Receives and at any time.
+ /// Sends before the client joins the lobby.
+ /// Receives and at any time.
///
- public class ServerPreferencesManager : SharedPreferencesManager, IServerPreferencesManager
+ public class ServerPreferencesManager : IServerPreferencesManager
{
[Dependency] private readonly IServerNetManager _netManager = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
@@ -99,12 +100,12 @@ namespace Content.Server.Preferences
var curPrefs = prefsData.Prefs!;
- var arr = new ICharacterProfile[MaxCharacterSlots];
- curPrefs.Characters.ToList().CopyTo(arr, 0);
+ var profiles = new Dictionary(curPrefs.Characters)
+ {
+ [slot] = HumanoidCharacterProfile.EnsureValid((HumanoidCharacterProfile) profile, _protos)
+ };
- arr[slot] = HumanoidCharacterProfile.EnsureValid((HumanoidCharacterProfile) profile, _protos);
-
- prefsData.Prefs = new PlayerPreferences(arr, slot);
+ prefsData.Prefs = new PlayerPreferences(profiles, slot);
if (ShouldStorePrefs(message.MsgChannel.AuthType))
{
@@ -130,8 +131,8 @@ namespace Content.Server.Preferences
var curPrefs = prefsData.Prefs!;
- var arr = new ICharacterProfile[MaxCharacterSlots];
- curPrefs.Characters.Where((profile, index) => index != slot).ToArray().CopyTo(arr, 0);
+ var arr = new Dictionary(curPrefs.Characters);
+ arr.Remove(slot);
prefsData.Prefs = new PlayerPreferences(arr, slot);
@@ -150,7 +151,7 @@ namespace Content.Server.Preferences
{
PrefsLoaded = Task.CompletedTask,
Prefs = new PlayerPreferences(
- new ICharacterProfile[] {HumanoidCharacterProfile.Default()},
+ new[] {new KeyValuePair(0, HumanoidCharacterProfile.Default())},
0)
};
diff --git a/Content.Shared/Network/NetMessages/MsgDeleteCharacter.cs b/Content.Shared/Network/NetMessages/MsgDeleteCharacter.cs
new file mode 100644
index 0000000000..aa0344c83b
--- /dev/null
+++ b/Content.Shared/Network/NetMessages/MsgDeleteCharacter.cs
@@ -0,0 +1,33 @@
+using Lidgren.Network;
+using Robust.Shared.Interfaces.Network;
+using Robust.Shared.Network;
+
+namespace Content.Shared.Network.NetMessages
+{
+ ///
+ /// The client sends this to delete a character profile.
+ ///
+ public class MsgDeleteCharacter : NetMessage
+ {
+ #region REQUIRED
+
+ public const MsgGroups GROUP = MsgGroups.Command;
+ public const string NAME = nameof(MsgDeleteCharacter);
+
+ public MsgDeleteCharacter(INetChannel channel) : base(NAME, GROUP) { }
+
+ #endregion
+
+ public int Slot;
+
+ public override void ReadFromBuffer(NetIncomingMessage buffer)
+ {
+ Slot = buffer.ReadInt32();
+ }
+
+ public override void WriteToBuffer(NetOutgoingMessage buffer)
+ {
+ buffer.Write(Slot);
+ }
+ }
+}
diff --git a/Content.Shared/Network/NetMessages/MsgPreferencesAndSettings.cs b/Content.Shared/Network/NetMessages/MsgPreferencesAndSettings.cs
new file mode 100644
index 0000000000..8ada03d7c6
--- /dev/null
+++ b/Content.Shared/Network/NetMessages/MsgPreferencesAndSettings.cs
@@ -0,0 +1,64 @@
+using System.IO;
+using Content.Shared.Preferences;
+using Lidgren.Network;
+using Robust.Shared.Interfaces.Network;
+using Robust.Shared.Interfaces.Serialization;
+using Robust.Shared.IoC;
+using Robust.Shared.Network;
+
+namespace Content.Shared.Network.NetMessages
+{
+ ///
+ /// The server sends this before the client joins the lobby.
+ ///
+ public class MsgPreferencesAndSettings : NetMessage
+ {
+ #region REQUIRED
+
+ public const MsgGroups GROUP = MsgGroups.Command;
+ public const string NAME = nameof(MsgPreferencesAndSettings);
+
+ public MsgPreferencesAndSettings(INetChannel channel) : base(NAME, GROUP) { }
+
+ #endregion
+
+ public PlayerPreferences Preferences;
+ public GameSettings Settings;
+
+ public override void ReadFromBuffer(NetIncomingMessage buffer)
+ {
+ var serializer = IoCManager.Resolve();
+ var length = buffer.ReadVariableInt32();
+ using (var stream = buffer.ReadAsStream(length))
+ {
+ serializer.DeserializeDirect(stream, out Preferences);
+ }
+
+ length = buffer.ReadVariableInt32();
+ using (var stream = buffer.ReadAsStream(length))
+ {
+ serializer.DeserializeDirect(stream, out Settings);
+ }
+ }
+
+ public override void WriteToBuffer(NetOutgoingMessage buffer)
+ {
+ var serializer = IoCManager.Resolve();
+ using (var stream = new MemoryStream())
+ {
+ serializer.SerializeDirect(stream, Preferences);
+ buffer.WriteVariableInt32((int) stream.Length);
+ stream.TryGetBuffer(out var segment);
+ buffer.Write(segment);
+ }
+
+ using (var stream = new MemoryStream())
+ {
+ serializer.SerializeDirect(stream, Settings);
+ buffer.WriteVariableInt32((int) stream.Length);
+ stream.TryGetBuffer(out var segment);
+ buffer.Write(segment);
+ }
+ }
+ }
+}
diff --git a/Content.Shared/Network/NetMessages/MsgSelectCharacter.cs b/Content.Shared/Network/NetMessages/MsgSelectCharacter.cs
new file mode 100644
index 0000000000..2267d042ea
--- /dev/null
+++ b/Content.Shared/Network/NetMessages/MsgSelectCharacter.cs
@@ -0,0 +1,33 @@
+using Lidgren.Network;
+using Robust.Shared.Interfaces.Network;
+using Robust.Shared.Network;
+
+namespace Content.Shared.Network.NetMessages
+{
+ ///
+ /// The client sends this to select a character slot.
+ ///
+ public class MsgSelectCharacter : NetMessage
+ {
+ #region REQUIRED
+
+ public const MsgGroups GROUP = MsgGroups.Command;
+ public const string NAME = nameof(MsgSelectCharacter);
+
+ public MsgSelectCharacter(INetChannel channel) : base(NAME, GROUP) { }
+
+ #endregion
+
+ public int SelectedCharacterIndex;
+
+ public override void ReadFromBuffer(NetIncomingMessage buffer)
+ {
+ SelectedCharacterIndex = buffer.ReadVariableInt32();
+ }
+
+ public override void WriteToBuffer(NetOutgoingMessage buffer)
+ {
+ buffer.WriteVariableInt32(SelectedCharacterIndex);
+ }
+ }
+}
diff --git a/Content.Shared/Network/NetMessages/MsgUpdateCharacter.cs b/Content.Shared/Network/NetMessages/MsgUpdateCharacter.cs
new file mode 100644
index 0000000000..430b18324b
--- /dev/null
+++ b/Content.Shared/Network/NetMessages/MsgUpdateCharacter.cs
@@ -0,0 +1,50 @@
+using System.IO;
+using Content.Shared.Preferences;
+using Lidgren.Network;
+using Robust.Shared.Interfaces.Network;
+using Robust.Shared.Interfaces.Serialization;
+using Robust.Shared.IoC;
+using Robust.Shared.Network;
+
+namespace Content.Shared.Network.NetMessages
+{
+ ///
+ /// The client sends this to update a character profile.
+ ///
+ public class MsgUpdateCharacter : NetMessage
+ {
+ #region REQUIRED
+
+ public const MsgGroups GROUP = MsgGroups.Command;
+ public const string NAME = nameof(MsgUpdateCharacter);
+
+ public MsgUpdateCharacter(INetChannel channel) : base(NAME, GROUP) { }
+
+ #endregion
+
+ public int Slot;
+ public ICharacterProfile Profile;
+
+ public override void ReadFromBuffer(NetIncomingMessage buffer)
+ {
+ Slot = buffer.ReadInt32();
+ var serializer = IoCManager.Resolve();
+ var length = buffer.ReadVariableInt32();
+ using var stream = buffer.ReadAsStream(length);
+ Profile = serializer.Deserialize(stream);
+ }
+
+ public override void WriteToBuffer(NetOutgoingMessage buffer)
+ {
+ buffer.Write(Slot);
+ var serializer = IoCManager.Resolve();
+ using (var stream = new MemoryStream())
+ {
+ serializer.Serialize(stream, Profile);
+ buffer.WriteVariableInt32((int) stream.Length);
+ stream.TryGetBuffer(out var segment);
+ buffer.Write(segment);
+ }
+ }
+ }
+}
diff --git a/Content.Shared/Preferences/HumanoidCharacterProfile.cs b/Content.Shared/Preferences/HumanoidCharacterProfile.cs
index bf319b7094..f730544c98 100644
--- a/Content.Shared/Preferences/HumanoidCharacterProfile.cs
+++ b/Content.Shared/Preferences/HumanoidCharacterProfile.cs
@@ -193,7 +193,7 @@ namespace Content.Shared.Preferences
_ => PreferenceUnavailableMode.StayInLobby // Invalid enum values.
};
- var priorities = profile.JobPriorities
+ var priorities = new Dictionary(profile.JobPriorities
.Where(p => prototypeManager.HasIndex(p.Key) && p.Value switch
{
JobPriority.Never => false, // Drop never since that's assumed default.
@@ -201,9 +201,7 @@ namespace Content.Shared.Preferences
JobPriority.Medium => true,
JobPriority.High => true,
_ => false
- })
- .ToDictionary(p => p.Key, p => p.Value);
-
+ }));
var antags = profile.AntagPreferences
.Where(prototypeManager.HasIndex)
diff --git a/Content.Shared/Preferences/PlayerPreferences.cs b/Content.Shared/Preferences/PlayerPreferences.cs
index 630ceae22d..1556a85803 100644
--- a/Content.Shared/Preferences/PlayerPreferences.cs
+++ b/Content.Shared/Preferences/PlayerPreferences.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
-using System.Linq;
using Robust.Shared.Serialization;
+using Robust.Shared.Utility;
namespace Content.Shared.Preferences
{
@@ -13,18 +13,18 @@ namespace Content.Shared.Preferences
[NetSerializable]
public sealed class PlayerPreferences
{
- private List _characters;
+ private Dictionary _characters;
- public PlayerPreferences(IEnumerable characters, int selectedCharacterIndex)
+ public PlayerPreferences(IEnumerable> characters, int selectedCharacterIndex)
{
- _characters = characters.ToList();
+ _characters = new Dictionary(characters);
SelectedCharacterIndex = selectedCharacterIndex;
}
///
/// All player characters.
///
- public IEnumerable Characters => _characters.AsEnumerable();
+ public IReadOnlyDictionary Characters => _characters;
public ICharacterProfile GetProfile(int index)
{
@@ -39,7 +39,7 @@ namespace Content.Shared.Preferences
///
/// The currently selected character.
///
- public ICharacterProfile SelectedCharacter => Characters.ElementAtOrDefault(SelectedCharacterIndex);
+ public ICharacterProfile SelectedCharacter => Characters[SelectedCharacterIndex];
public int FirstEmptySlot()
{
@@ -49,7 +49,7 @@ namespace Content.Shared.Preferences
public int IndexOfCharacter(ICharacterProfile profile)
{
- return _characters.FindIndex(x => x == profile);
+ return _characters.FirstOrNull(p => p.Value == profile)?.Key ?? -1;
}
public bool TryIndexOfCharacter(ICharacterProfile profile, out int index)
diff --git a/Content.Shared/Preferences/SharedPreferencesManager.cs b/Content.Shared/Preferences/SharedPreferencesManager.cs
deleted file mode 100644
index 2e1c0f20ad..0000000000
--- a/Content.Shared/Preferences/SharedPreferencesManager.cs
+++ /dev/null
@@ -1,159 +0,0 @@
-using System.IO;
-using Lidgren.Network;
-using Robust.Shared.Interfaces.Network;
-using Robust.Shared.Interfaces.Serialization;
-using Robust.Shared.IoC;
-using Robust.Shared.Network;
-
-namespace Content.Shared.Preferences
-{
- public abstract class SharedPreferencesManager
- {
- ///
- /// The server sends this before the client joins the lobby.
- ///
- protected class MsgPreferencesAndSettings : NetMessage
- {
- #region REQUIRED
-
- public const MsgGroups GROUP = MsgGroups.Command;
- public const string NAME = nameof(MsgPreferencesAndSettings);
-
- public MsgPreferencesAndSettings(INetChannel channel) : base(NAME, GROUP) { }
-
- #endregion
-
- public PlayerPreferences Preferences;
- public GameSettings Settings;
-
- public override void ReadFromBuffer(NetIncomingMessage buffer)
- {
- var serializer = IoCManager.Resolve();
- var length = buffer.ReadVariableInt32();
- using (var stream = buffer.ReadAsStream(length))
- {
- serializer.DeserializeDirect(stream, out Preferences);
- }
-
- length = buffer.ReadVariableInt32();
- using (var stream = buffer.ReadAsStream(length))
- {
- serializer.DeserializeDirect(stream, out Settings);
- }
- }
-
- public override void WriteToBuffer(NetOutgoingMessage buffer)
- {
- var serializer = IoCManager.Resolve();
- using (var stream = new MemoryStream())
- {
- serializer.SerializeDirect(stream, Preferences);
- buffer.WriteVariableInt32((int)stream.Length);
- stream.TryGetBuffer(out var segment);
- buffer.Write(segment);
- }
- using (var stream = new MemoryStream())
- {
- serializer.SerializeDirect(stream, Settings);
- buffer.WriteVariableInt32((int)stream.Length);
- stream.TryGetBuffer(out var segment);
- buffer.Write(segment);
- }
- }
- }
-
- ///
- /// The client sends this to select a character slot.
- ///
- protected class MsgSelectCharacter : NetMessage
- {
- #region REQUIRED
-
- public const MsgGroups GROUP = MsgGroups.Command;
- public const string NAME = nameof(MsgSelectCharacter);
-
- public MsgSelectCharacter(INetChannel channel) : base(NAME, GROUP) { }
-
- #endregion
-
- public int SelectedCharacterIndex;
-
- public override void ReadFromBuffer(NetIncomingMessage buffer)
- {
- SelectedCharacterIndex = buffer.ReadVariableInt32();
- }
-
- public override void WriteToBuffer(NetOutgoingMessage buffer)
- {
- buffer.WriteVariableInt32(SelectedCharacterIndex);
- }
- }
-
- ///
- /// The client sends this to update a character profile.
- ///
- protected class MsgUpdateCharacter : NetMessage
- {
- #region REQUIRED
-
- public const MsgGroups GROUP = MsgGroups.Command;
- public const string NAME = nameof(MsgUpdateCharacter);
-
- public MsgUpdateCharacter(INetChannel channel) : base(NAME, GROUP) { }
-
- #endregion
-
- public int Slot;
- public ICharacterProfile Profile;
-
- public override void ReadFromBuffer(NetIncomingMessage buffer)
- {
- Slot = buffer.ReadInt32();
- var serializer = IoCManager.Resolve();
- var length = buffer.ReadVariableInt32();
- using var stream = buffer.ReadAsStream(length);
- Profile = serializer.Deserialize(stream);
- }
-
- public override void WriteToBuffer(NetOutgoingMessage buffer)
- {
- buffer.Write(Slot);
- var serializer = IoCManager.Resolve();
- using (var stream = new MemoryStream())
- {
- serializer.Serialize(stream, Profile);
- buffer.WriteVariableInt32((int)stream.Length);
- stream.TryGetBuffer(out var segment);
- buffer.Write(segment);
- }
- }
- }
-
- ///
- /// The client sends this to delete a character profile.
- ///
- protected class MsgDeleteCharacter : NetMessage
- {
- #region REQUIRED
-
- public const MsgGroups GROUP = MsgGroups.Command;
- public const string NAME = nameof(MsgDeleteCharacter);
-
- public MsgDeleteCharacter(INetChannel channel) : base(NAME, GROUP) { }
-
- #endregion
-
- public int Slot;
-
- public override void ReadFromBuffer(NetIncomingMessage buffer)
- {
- Slot = buffer.ReadInt32();
- }
-
- public override void WriteToBuffer(NetOutgoingMessage buffer)
- {
- buffer.Write(Slot);
- }
- }
- }
-}
diff --git a/Content.Tests/Server/Preferences/ServerDbSqliteTests.cs b/Content.Tests/Server/Preferences/ServerDbSqliteTests.cs
index 57d2dfa613..17e2f27737 100644
--- a/Content.Tests/Server/Preferences/ServerDbSqliteTests.cs
+++ b/Content.Tests/Server/Preferences/ServerDbSqliteTests.cs
@@ -68,7 +68,7 @@ namespace Content.Tests.Server.Preferences
var originalProfile = CharlieCharlieson();
await db.InitPrefsAsync(username, originalProfile);
var prefs = await db.GetPlayerPreferencesAsync(username);
- Assert.That(prefs.Characters.ElementAt(slot).MemberwiseEquals(originalProfile));
+ Assert.That(prefs.Characters.Single(p => p.Key == slot).Value.MemberwiseEquals(originalProfile));
}
[Test]
@@ -81,7 +81,7 @@ namespace Content.Tests.Server.Preferences
await db.SaveSelectedCharacterIndexAsync(username, 1);
await db.SaveCharacterSlotAsync(username, null, 1);
var prefs = await db.GetPlayerPreferencesAsync(username);
- Assert.That(prefs.Characters.Skip(1).All(character => character is null));
+ Assert.That(!prefs.Characters.Any(p => p.Key != 0));
}
private static NetUserId NewUserId()