Files
tbd-station-14/Content.Shared/Network/NetMessages/MsgPreferencesAndSettings.cs
Pieter-Jan Briers 390d064304 Re-organize in-memory character profile storage.
Now uses a dictionary of int -> profile instead of an array filled with nulls.
2020-10-06 15:13:16 +02:00

65 lines
2.1 KiB
C#

using System.IO;
using Content.Shared.Preferences;
using Lidgren.Network;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Network;
namespace Content.Shared.Network.NetMessages
{
/// <summary>
/// The server sends this before the client joins the lobby.
/// </summary>
public class MsgPreferencesAndSettings : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgPreferencesAndSettings);
public MsgPreferencesAndSettings(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public PlayerPreferences Preferences;
public GameSettings Settings;
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
var serializer = IoCManager.Resolve<IRobustSerializer>();
var length = buffer.ReadVariableInt32();
using (var stream = buffer.ReadAsStream(length))
{
serializer.DeserializeDirect(stream, out Preferences);
}
length = buffer.ReadVariableInt32();
using (var stream = buffer.ReadAsStream(length))
{
serializer.DeserializeDirect(stream, out Settings);
}
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
var serializer = IoCManager.Resolve<IRobustSerializer>();
using (var stream = new MemoryStream())
{
serializer.SerializeDirect(stream, Preferences);
buffer.WriteVariableInt32((int) stream.Length);
stream.TryGetBuffer(out var segment);
buffer.Write(segment);
}
using (var stream = new MemoryStream())
{
serializer.SerializeDirect(stream, Settings);
buffer.WriteVariableInt32((int) stream.Length);
stream.TryGetBuffer(out var segment);
buffer.Write(segment);
}
}
}
}