move ninja objectives code into generic antag system (#20186)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -12,6 +12,7 @@ using Content.Server.Power.EntitySystems;
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using Content.Server.PowerCell;
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using Content.Server.Research.Systems;
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using Content.Server.Roles;
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using Content.Server.GenericAntag;
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using Content.Server.Warps;
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using Content.Shared.Alert;
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using Content.Shared.Clothing.EntitySystems;
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@@ -42,13 +43,14 @@ namespace Content.Server.Ninja.Systems;
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// TODO: when criminal records is merged, hack it to set everyone to arrest
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/// <summary>
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/// Main ninja system that handles ninja setup and greentext, provides helper methods for the rest of the code to use.
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/// Main ninja system that handles ninja setup, provides helper methods for the rest of the code to use.
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/// </summary>
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public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
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{
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly BatterySystem _battery = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly GenericAntagSystem _genericAntag = default!;
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[Dependency] private readonly IChatManager _chatMan = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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@@ -63,7 +65,7 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
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{
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base.Initialize();
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SubscribeLocalEvent<SpaceNinjaComponent, MindAddedMessage>(OnNinjaMindAdded);
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SubscribeLocalEvent<SpaceNinjaComponent, GenericAntagCreatedEvent>(OnNinjaCreated);
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SubscribeLocalEvent<SpaceNinjaComponent, EmaggedSomethingEvent>(OnDoorjack);
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SubscribeLocalEvent<SpaceNinjaComponent, ResearchStolenEvent>(OnResearchStolen);
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SubscribeLocalEvent<SpaceNinjaComponent, ThreatCalledInEvent>(OnThreatCalledIn);
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@@ -78,24 +80,6 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
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}
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}
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/// <summary>
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/// Turns the player into a space ninja
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/// </summary>
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public void MakeNinja(EntityUid mindId, MindComponent mind)
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{
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if (mind.OwnedEntity == null)
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return;
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// prevent double ninja'ing
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var user = mind.OwnedEntity.Value;
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if (HasComp<SpaceNinjaComponent>(user))
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return;
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AddComp<SpaceNinjaComponent>(user);
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SetOutfitCommand.SetOutfit(user, "SpaceNinjaGear", EntityManager);
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GreetNinja(mindId, mind);
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}
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/// <summary>
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/// Download the given set of nodes, returning how many new nodes were downloaded.
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/// </summary>
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@@ -114,29 +98,16 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
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/// Returns a ninja's gamerule config data.
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/// If the gamerule was not started then it will be started automatically.
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/// </summary>
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public NinjaRuleComponent? NinjaRule(EntityUid uid, SpaceNinjaComponent? comp = null)
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public NinjaRuleComponent? NinjaRule(EntityUid uid, GenericAntagComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return null;
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// already exists so just check it
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if (comp.Rule != null)
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return CompOrNull<NinjaRuleComponent>(comp.Rule);
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// start it
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_gameTicker.StartGameRule("Ninja", out var rule);
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comp.Rule = rule;
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if (!TryComp<NinjaRuleComponent>(rule, out var ninjaRule))
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// mind not added yet so no rule
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if (comp.RuleEntity == null)
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return null;
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// add ninja mind to the rule's list for objective showing
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if (TryComp<MindContainerComponent>(uid, out var mindContainer) && mindContainer.Mind != null)
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{
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ninjaRule.Minds.Add(mindContainer.Mind.Value);
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}
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return ninjaRule;
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return CompOrNull<NinjaRuleComponent>(comp.RuleEntity);
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}
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// TODO: can probably copy paste borg code here
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@@ -185,24 +156,18 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
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return GetNinjaBattery(user, out var uid, out var battery) && _battery.TryUseCharge(uid.Value, charge, battery);
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}
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/// <summary>
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/// Greets the ninja when a ghost takes over a ninja, if that happens.
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/// </summary>
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private void OnNinjaMindAdded(EntityUid uid, SpaceNinjaComponent comp, MindAddedMessage args)
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{
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if (TryComp<MindContainerComponent>(uid, out var mind) && mind.Mind != null)
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GreetNinja(mind.Mind.Value);
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}
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/// <summary>
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/// Set up everything for ninja to work and send the greeting message/sound.
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/// Objectives are added by <see cref="GenericAntagSystem"/>.
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/// </summary>
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private void GreetNinja(EntityUid mindId, MindComponent? mind = null)
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private void OnNinjaCreated(EntityUid uid, SpaceNinjaComponent comp, ref GenericAntagCreatedEvent args)
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{
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if (!Resolve(mindId, ref mind) || mind.OwnedEntity == null || mind.Session == null)
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var mindId = args.MindId;
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var mind = args.Mind;
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if (mind.Session == null)
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return;
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var uid = mind.OwnedEntity.Value;
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var config = NinjaRule(uid);
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if (config == null)
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return;
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@@ -226,15 +191,6 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
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if (warps.Count > 0)
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role.SpiderChargeTarget = _random.Pick(warps);
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// assign objectives - must happen after spider charge target so that the obj requirement works
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foreach (var objective in config.Objectives)
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{
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if (!_mind.TryAddObjective(mindId, mind, objective))
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{
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Log.Error($"Failed to add {objective} to ninja {mind.OwnedEntity.Value}");
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}
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}
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var session = mind.Session;
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_audio.PlayGlobal(config.GreetingSound, Filter.Empty().AddPlayer(session), false, AudioParams.Default);
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_chatMan.DispatchServerMessage(session, Loc.GetString("ninja-role-greeting"));
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