From 37c5020a714cb52bd09d45bb4c4ec90f5513d45c Mon Sep 17 00:00:00 2001
From: deltanedas <39013340+deltanedas@users.noreply.github.com>
Date: Thu, 21 Sep 2023 15:33:18 +0100
Subject: [PATCH] move ninja objectives code into generic antag system (#20186)
Co-authored-by: deltanedas <@deltanedas:kde.org>
---
.../Systems/AdminVerbSystem.Antags.cs | 19 -----
.../Components/GenericAntagRuleComponent.cs | 30 ++++++++
.../Rules/Components/NinjaRuleComponent.cs | 23 ++----
.../Rules/GenericAntagRuleSystem.cs | 53 ++++++++++++++
.../GameTicking/Rules/NinjaRuleSystem.cs | 23 ------
.../GenericAntag/GenericAntagComponent.cs | 30 ++++++++
.../GenericAntag/GenericAntagSystem.cs | 67 +++++++++++++++++
.../Ninja/Systems/SpaceNinjaSystem.cs | 72 ++++---------------
.../Locale/en-US/administration/antag.ftl | 2 -
.../Prototypes/Entities/Mobs/Player/human.yml | 2 +
Resources/Prototypes/GameRules/midround.yml | 4 +-
11 files changed, 205 insertions(+), 120 deletions(-)
create mode 100644 Content.Server/GameTicking/Rules/Components/GenericAntagRuleComponent.cs
create mode 100644 Content.Server/GameTicking/Rules/GenericAntagRuleSystem.cs
delete mode 100644 Content.Server/GameTicking/Rules/NinjaRuleSystem.cs
create mode 100644 Content.Server/GenericAntag/GenericAntagComponent.cs
create mode 100644 Content.Server/GenericAntag/GenericAntagSystem.cs
diff --git a/Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs b/Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
index b6e8a0d300..3471c8bb78 100644
--- a/Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
+++ b/Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
@@ -1,5 +1,4 @@
using Content.Server.GameTicking.Rules;
-using Content.Server.Ninja.Systems;
using Content.Server.Zombies;
using Content.Shared.Administration;
using Content.Shared.Database;
@@ -16,7 +15,6 @@ public sealed partial class AdminVerbSystem
{
[Dependency] private readonly ZombieSystem _zombie = default!;
[Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
- [Dependency] private readonly SpaceNinjaSystem _ninja = default!;
[Dependency] private readonly NukeopsRuleSystem _nukeopsRule = default!;
[Dependency] private readonly PiratesRuleSystem _piratesRule = default!;
[Dependency] private readonly SharedMindSystem _minds = default!;
@@ -102,22 +100,5 @@ public sealed partial class AdminVerbSystem
Message = Loc.GetString("admin-verb-make-pirate"),
};
args.Verbs.Add(pirate);
-
- Verb spaceNinja = new()
- {
- Text = Loc.GetString("admin-verb-text-make-space-ninja"),
- Category = VerbCategory.Antag,
- Icon = new SpriteSpecifier.Rsi(new ResPath("/Textures/Objects/Weapons/Melee/energykatana.rsi"), "icon"),
- Act = () =>
- {
- if (!_minds.TryGetMind(args.Target, out var mindId, out var mind))
- return;
-
- _ninja.MakeNinja(mindId, mind);
- },
- Impact = LogImpact.High,
- Message = Loc.GetString("admin-verb-make-space-ninja"),
- };
- args.Verbs.Add(spaceNinja);
}
}
diff --git a/Content.Server/GameTicking/Rules/Components/GenericAntagRuleComponent.cs b/Content.Server/GameTicking/Rules/Components/GenericAntagRuleComponent.cs
new file mode 100644
index 0000000000..8d212ebaa3
--- /dev/null
+++ b/Content.Server/GameTicking/Rules/Components/GenericAntagRuleComponent.cs
@@ -0,0 +1,30 @@
+using Content.Server.GameTicking.Rules;
+using Robust.Shared.Prototypes;
+using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
+
+namespace Content.Server.GameTicking.Rules.Components;
+
+///
+/// Gamerule for simple antagonists that have fixed objectives.
+///
+[RegisterComponent, Access(typeof(GenericAntagRuleSystem))]
+public sealed partial class GenericAntagRuleComponent : Component
+{
+ ///
+ /// All antag minds that are using this rule.
+ ///
+ [DataField]
+ public List Minds = new();
+
+ ///
+ /// Locale id for the name of the antag used by the roundend summary.
+ ///
+ [DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
+ public string AgentName = string.Empty;
+
+ ///
+ /// List of objective entity prototypes to add to the antag when a mind is added.
+ ///
+ [DataField(required: true)]
+ public List Objectives = new();
+}
diff --git a/Content.Server/GameTicking/Rules/Components/NinjaRuleComponent.cs b/Content.Server/GameTicking/Rules/Components/NinjaRuleComponent.cs
index e0789ab753..6a1a4a6a9b 100644
--- a/Content.Server/GameTicking/Rules/Components/NinjaRuleComponent.cs
+++ b/Content.Server/GameTicking/Rules/Components/NinjaRuleComponent.cs
@@ -1,36 +1,25 @@
using Content.Server.Ninja.Systems;
using Content.Shared.Communications;
using Robust.Shared.Audio;
-using Robust.Shared.Prototypes;
-using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Server.GameTicking.Rules.Components;
+///
+/// Stores some configuration used by the ninja system.
+/// Objectives and roundend summary are handled by .
+///
[RegisterComponent, Access(typeof(SpaceNinjaSystem))]
public sealed partial class NinjaRuleComponent : Component
{
- ///
- /// All ninja minds that are using this rule.
- /// Their SpaceNinjaComponent Rule field should point back to this rule.
- ///
- [DataField("minds")]
- public List Minds = new();
-
- ///
- /// List of objective entity prototypes to add
- ///
- [DataField("objectives", required: true, customTypeSerializer: typeof(PrototypeIdListSerializer))]
- public List Objectives = new();
-
///
/// List of threats that can be called in. Copied onto when gloves are enabled.
///
- [DataField("threats", required: true)]
+ [DataField(required: true)]
public List Threats = new();
///
/// Sound played when making the player a ninja via antag control or ghost role
///
- [DataField("greetingSound", customTypeSerializer: typeof(SoundSpecifierTypeSerializer))]
+ [DataField]
public SoundSpecifier? GreetingSound = new SoundPathSpecifier("/Audio/Misc/ninja_greeting.ogg");
}
diff --git a/Content.Server/GameTicking/Rules/GenericAntagRuleSystem.cs b/Content.Server/GameTicking/Rules/GenericAntagRuleSystem.cs
new file mode 100644
index 0000000000..81bdda706b
--- /dev/null
+++ b/Content.Server/GameTicking/Rules/GenericAntagRuleSystem.cs
@@ -0,0 +1,53 @@
+using Content.Server.GameTicking.Rules.Components;
+using Content.Server.Objectives;
+using System.Diagnostics.CodeAnalysis;
+
+namespace Content.Server.GameTicking.Rules;
+
+///
+/// Handles round end text for simple antags.
+/// Adding objectives is handled in its own system.
+///
+public sealed class GenericAntagRuleSystem : GameRuleSystem
+{
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnObjectivesTextGetInfo);
+ }
+
+ ///
+ /// Start a simple antag's game rule.
+ /// If it is invalid the rule is deleted and null is returned.
+ ///
+ public bool StartRule(string rule, EntityUid mindId, [NotNullWhen(true)] out EntityUid? ruleId, [NotNullWhen(true)] out GenericAntagRuleComponent? comp)
+ {
+ ruleId = GameTicker.AddGameRule(rule);
+ if (!TryComp(ruleId, out comp))
+ {
+ Log.Error($"Simple antag rule prototype {rule} is invalid, deleting it.");
+ Del(ruleId);
+ ruleId = null;
+ return false;
+ }
+
+ if (!GameTicker.StartGameRule(ruleId.Value))
+ {
+ Log.Error($"Simple antag rule prototype {rule} failed to start, deleting it.");
+ Del(ruleId);
+ ruleId = null;
+ comp = null;
+ return false;
+ }
+
+ comp.Minds.Add(mindId);
+ return true;
+ }
+
+ private void OnObjectivesTextGetInfo(EntityUid uid, GenericAntagRuleComponent comp, ref ObjectivesTextGetInfoEvent args)
+ {
+ args.Minds = comp.Minds;
+ args.AgentName = Loc.GetString(comp.AgentName);
+ }
+}
diff --git a/Content.Server/GameTicking/Rules/NinjaRuleSystem.cs b/Content.Server/GameTicking/Rules/NinjaRuleSystem.cs
deleted file mode 100644
index b75241eaf4..0000000000
--- a/Content.Server/GameTicking/Rules/NinjaRuleSystem.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using Content.Server.GameTicking.Rules.Components;
-using Content.Server.Objectives;
-
-namespace Content.Server.GameTicking.Rules;
-
-///
-/// Only handles round end text for ninja.
-///
-public sealed class NinjaRuleSystem : GameRuleSystem
-{
- public override void Initialize()
- {
- base.Initialize();
-
- SubscribeLocalEvent(OnObjectivesTextGetInfo);
- }
-
- private void OnObjectivesTextGetInfo(EntityUid uid, NinjaRuleComponent comp, ref ObjectivesTextGetInfoEvent args)
- {
- args.Minds = comp.Minds;
- args.AgentName = Loc.GetString("ninja-round-end-agent-name");
- }
-}
diff --git a/Content.Server/GenericAntag/GenericAntagComponent.cs b/Content.Server/GenericAntag/GenericAntagComponent.cs
new file mode 100644
index 0000000000..b8ed9cf6ef
--- /dev/null
+++ b/Content.Server/GenericAntag/GenericAntagComponent.cs
@@ -0,0 +1,30 @@
+using Content.Server.GameTicking.Rules.Components;
+using Robust.Shared.Prototypes;
+using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
+
+namespace Content.Server.GenericAntag;
+
+///
+/// Added to a mob to make it a generic antagonist where all its objectives are fixed.
+/// This is unlike say traitor where it gets objectives picked randomly using difficulty.
+///
+///
+/// A GenericAntag is not necessarily an antagonist, that depends on the roles you do or do not add after.
+///
+[RegisterComponent, Access(typeof(GenericAntagSystem))]
+public sealed partial class GenericAntagComponent : Component
+{
+ ///
+ /// Gamerule to start when a mind is added.
+ /// This must have or it will not work.
+ ///
+ [DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
+ public EntProtoId Rule = string.Empty;
+
+ ///
+ /// The rule that's been spawned.
+ /// Used to prevent spawning multiple rules.
+ ///
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public EntityUid? RuleEntity;
+}
diff --git a/Content.Server/GenericAntag/GenericAntagSystem.cs b/Content.Server/GenericAntag/GenericAntagSystem.cs
new file mode 100644
index 0000000000..d789153fbc
--- /dev/null
+++ b/Content.Server/GenericAntag/GenericAntagSystem.cs
@@ -0,0 +1,67 @@
+using Content.Server.GameTicking.Rules;
+using Content.Shared.Mind;
+using Content.Shared.Mind.Components;
+
+namespace Content.Server.GenericAntag;
+
+///
+/// Handles adding objectives to s.
+/// Roundend summary is handled by .
+///
+public sealed class GenericAntagSystem : EntitySystem
+{
+ [Dependency] private readonly SharedMindSystem _mind = default!;
+ [Dependency] private readonly GenericAntagRuleSystem _genericAntagRule = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnMindAdded);
+ }
+
+ private void OnMindAdded(EntityUid uid, GenericAntagComponent comp, MindAddedMessage args)
+ {
+ if (!TryComp(uid, out var mindContainer) || mindContainer.Mind == null)
+ return;
+
+ var mindId = mindContainer.Mind.Value;
+ MakeAntag(uid, mindId, comp);
+ }
+
+ ///
+ /// Turns a player into this antagonist.
+ /// Does the same thing that having a mind added does, use for antag ctrl.
+ ///
+ public void MakeAntag(EntityUid uid, EntityUid mindId, GenericAntagComponent? comp = null, MindComponent? mind = null)
+ {
+ if (!Resolve(uid, ref comp) || !Resolve(mindId, ref mind))
+ return;
+
+ // only add the rule once
+ if (comp.RuleEntity != null)
+ return;
+
+ // start the rule
+ if (!_genericAntagRule.StartRule(comp.Rule, mindId, out comp.RuleEntity, out var rule))
+ return;
+
+ // let other systems know the antag was created so they can add briefing, roles, etc.
+ // its important that this is before objectives are added since they may depend on roles added here
+ var ev = new GenericAntagCreatedEvent(mindId, mind);
+ RaiseLocalEvent(uid, ref ev);
+
+ // add the objectives from the rule
+ foreach (var id in rule.Objectives)
+ {
+ _mind.TryAddObjective(mindId, mind, id);
+ }
+ }
+}
+
+///
+/// Event raised on a player's entity after its simple antag rule is started and objectives get added.
+/// Use this to add a briefing, roles, etc.
+///
+[ByRefEvent]
+public record struct GenericAntagCreatedEvent(EntityUid MindId, MindComponent Mind);
diff --git a/Content.Server/Ninja/Systems/SpaceNinjaSystem.cs b/Content.Server/Ninja/Systems/SpaceNinjaSystem.cs
index 68827f956c..0cc3aea266 100644
--- a/Content.Server/Ninja/Systems/SpaceNinjaSystem.cs
+++ b/Content.Server/Ninja/Systems/SpaceNinjaSystem.cs
@@ -12,6 +12,7 @@ using Content.Server.Power.EntitySystems;
using Content.Server.PowerCell;
using Content.Server.Research.Systems;
using Content.Server.Roles;
+using Content.Server.GenericAntag;
using Content.Server.Warps;
using Content.Shared.Alert;
using Content.Shared.Clothing.EntitySystems;
@@ -42,13 +43,14 @@ namespace Content.Server.Ninja.Systems;
// TODO: when criminal records is merged, hack it to set everyone to arrest
///
-/// Main ninja system that handles ninja setup and greentext, provides helper methods for the rest of the code to use.
+/// Main ninja system that handles ninja setup, provides helper methods for the rest of the code to use.
///
public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
{
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
+ [Dependency] private readonly GenericAntagSystem _genericAntag = default!;
[Dependency] private readonly IChatManager _chatMan = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly PowerCellSystem _powerCell = default!;
@@ -63,7 +65,7 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
{
base.Initialize();
- SubscribeLocalEvent(OnNinjaMindAdded);
+ SubscribeLocalEvent(OnNinjaCreated);
SubscribeLocalEvent(OnDoorjack);
SubscribeLocalEvent(OnResearchStolen);
SubscribeLocalEvent(OnThreatCalledIn);
@@ -78,24 +80,6 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
}
}
- ///
- /// Turns the player into a space ninja
- ///
- public void MakeNinja(EntityUid mindId, MindComponent mind)
- {
- if (mind.OwnedEntity == null)
- return;
-
- // prevent double ninja'ing
- var user = mind.OwnedEntity.Value;
- if (HasComp(user))
- return;
-
- AddComp(user);
- SetOutfitCommand.SetOutfit(user, "SpaceNinjaGear", EntityManager);
- GreetNinja(mindId, mind);
- }
-
///
/// Download the given set of nodes, returning how many new nodes were downloaded.
///
@@ -114,29 +98,16 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
/// Returns a ninja's gamerule config data.
/// If the gamerule was not started then it will be started automatically.
///
- public NinjaRuleComponent? NinjaRule(EntityUid uid, SpaceNinjaComponent? comp = null)
+ public NinjaRuleComponent? NinjaRule(EntityUid uid, GenericAntagComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return null;
- // already exists so just check it
- if (comp.Rule != null)
- return CompOrNull(comp.Rule);
-
- // start it
- _gameTicker.StartGameRule("Ninja", out var rule);
- comp.Rule = rule;
-
- if (!TryComp(rule, out var ninjaRule))
+ // mind not added yet so no rule
+ if (comp.RuleEntity == null)
return null;
- // add ninja mind to the rule's list for objective showing
- if (TryComp(uid, out var mindContainer) && mindContainer.Mind != null)
- {
- ninjaRule.Minds.Add(mindContainer.Mind.Value);
- }
-
- return ninjaRule;
+ return CompOrNull(comp.RuleEntity);
}
// TODO: can probably copy paste borg code here
@@ -185,24 +156,18 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
return GetNinjaBattery(user, out var uid, out var battery) && _battery.TryUseCharge(uid.Value, charge, battery);
}
- ///
- /// Greets the ninja when a ghost takes over a ninja, if that happens.
- ///
- private void OnNinjaMindAdded(EntityUid uid, SpaceNinjaComponent comp, MindAddedMessage args)
- {
- if (TryComp(uid, out var mind) && mind.Mind != null)
- GreetNinja(mind.Mind.Value);
- }
-
///
/// Set up everything for ninja to work and send the greeting message/sound.
+ /// Objectives are added by .
///
- private void GreetNinja(EntityUid mindId, MindComponent? mind = null)
+ private void OnNinjaCreated(EntityUid uid, SpaceNinjaComponent comp, ref GenericAntagCreatedEvent args)
{
- if (!Resolve(mindId, ref mind) || mind.OwnedEntity == null || mind.Session == null)
+ var mindId = args.MindId;
+ var mind = args.Mind;
+
+ if (mind.Session == null)
return;
- var uid = mind.OwnedEntity.Value;
var config = NinjaRule(uid);
if (config == null)
return;
@@ -226,15 +191,6 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
if (warps.Count > 0)
role.SpiderChargeTarget = _random.Pick(warps);
- // assign objectives - must happen after spider charge target so that the obj requirement works
- foreach (var objective in config.Objectives)
- {
- if (!_mind.TryAddObjective(mindId, mind, objective))
- {
- Log.Error($"Failed to add {objective} to ninja {mind.OwnedEntity.Value}");
- }
- }
-
var session = mind.Session;
_audio.PlayGlobal(config.GreetingSound, Filter.Empty().AddPlayer(session), false, AudioParams.Default);
_chatMan.DispatchServerMessage(session, Loc.GetString("ninja-role-greeting"));
diff --git a/Resources/Locale/en-US/administration/antag.ftl b/Resources/Locale/en-US/administration/antag.ftl
index 68f33f8c4d..ec428b0580 100644
--- a/Resources/Locale/en-US/administration/antag.ftl
+++ b/Resources/Locale/en-US/administration/antag.ftl
@@ -3,10 +3,8 @@ admin-verb-make-traitor = Make the target into a traitor.
admin-verb-make-zombie = Zombifies the target immediately.
admin-verb-make-nuclear-operative = Make target a into lone Nuclear Operative.
admin-verb-make-pirate = Make the target into a pirate. Note that this doesn't configure the game rule.
-admin-verb-make-space-ninja = Make the target into a space ninja.
admin-verb-text-make-traitor = Make Traitor
admin-verb-text-make-zombie = Make Zombie
admin-verb-text-make-nuclear-operative = Make Nuclear Operative
admin-verb-text-make-pirate = Make Pirate
-admin-verb-text-make-space-ninja = Make Space Ninja
diff --git a/Resources/Prototypes/Entities/Mobs/Player/human.yml b/Resources/Prototypes/Entities/Mobs/Player/human.yml
index f04e4bce04..985be544e5 100644
--- a/Resources/Prototypes/Entities/Mobs/Player/human.yml
+++ b/Resources/Prototypes/Entities/Mobs/Player/human.yml
@@ -67,6 +67,8 @@
factions:
- Syndicate
- type: SpaceNinja
+ - type: GenericAntag
+ rule: Ninja
- type: AutoImplant
implants:
- MicroBombImplant
diff --git a/Resources/Prototypes/GameRules/midround.yml b/Resources/Prototypes/GameRules/midround.yml
index 6d431a9dcd..41fb9fa432 100644
--- a/Resources/Prototypes/GameRules/midround.yml
+++ b/Resources/Prototypes/GameRules/midround.yml
@@ -5,13 +5,15 @@
parent: BaseGameRule
noSpawn: true
components:
- - type: NinjaRule
+ - type: GenericAntagRule
+ agentName: ninja-round-end-agent-name
objectives:
- StealResearchObjective
- DoorjackObjective
- SpiderChargeObjective
- TerrorObjective
- NinjaSurviveObjective
+ - type: NinjaRule
threats:
- announcement: terror-dragon
rule: Dragon