256 lines
9.1 KiB
C#
256 lines
9.1 KiB
C#
using Content.Server.Administration.Commands;
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using Content.Server.Communications;
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using Content.Server.Chat.Managers;
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using Content.Server.StationEvents.Components;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Ghost.Roles.Events;
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using Content.Server.Objectives;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.PowerCell;
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using Content.Server.Research.Systems;
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using Content.Server.Roles;
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using Content.Server.GenericAntag;
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using Content.Server.Warps;
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using Content.Shared.Alert;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Doors.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Ninja.Components;
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using Content.Shared.Ninja.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Roles;
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using Content.Shared.PowerCell.Components;
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using Content.Shared.Rounding;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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namespace Content.Server.Ninja.Systems;
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// TODO: when syndiborgs are a thing have a borg converter with 6 second doafter
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// engi -> saboteur
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// medi -> idk reskin it
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// other -> assault
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// TODO: when criminal records is merged, hack it to set everyone to arrest
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/// <summary>
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/// Main ninja system that handles ninja setup, provides helper methods for the rest of the code to use.
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/// </summary>
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public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
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{
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly BatterySystem _battery = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly GenericAntagSystem _genericAntag = default!;
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[Dependency] private readonly IChatManager _chatMan = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly RoleSystem _role = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly StealthClothingSystem _stealthClothing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpaceNinjaComponent, GenericAntagCreatedEvent>(OnNinjaCreated);
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SubscribeLocalEvent<SpaceNinjaComponent, EmaggedSomethingEvent>(OnDoorjack);
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SubscribeLocalEvent<SpaceNinjaComponent, ResearchStolenEvent>(OnResearchStolen);
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SubscribeLocalEvent<SpaceNinjaComponent, ThreatCalledInEvent>(OnThreatCalledIn);
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<SpaceNinjaComponent>();
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while (query.MoveNext(out var uid, out var ninja))
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{
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UpdateNinja(uid, ninja, frameTime);
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}
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}
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/// <summary>
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/// Download the given set of nodes, returning how many new nodes were downloaded.
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/// </summary>
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private int Download(EntityUid uid, List<string> ids)
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{
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if (!_mind.TryGetRole<NinjaRoleComponent>(uid, out var role))
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return 0;
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var oldCount = role.DownloadedNodes.Count;
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role.DownloadedNodes.UnionWith(ids);
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var newCount = role.DownloadedNodes.Count;
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return newCount - oldCount;
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}
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/// <summary>
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/// Returns a ninja's gamerule config data.
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/// If the gamerule was not started then it will be started automatically.
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/// </summary>
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public NinjaRuleComponent? NinjaRule(EntityUid uid, GenericAntagComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return null;
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// mind not added yet so no rule
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if (comp.RuleEntity == null)
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return null;
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return CompOrNull<NinjaRuleComponent>(comp.RuleEntity);
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}
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// TODO: can probably copy paste borg code here
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/// <summary>
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/// Update the alert for the ninja's suit power indicator.
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/// </summary>
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public void SetSuitPowerAlert(EntityUid uid, SpaceNinjaComponent? comp = null)
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{
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if (!Resolve(uid, ref comp, false) || comp.Deleted || comp.Suit == null)
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{
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_alerts.ClearAlert(uid, AlertType.SuitPower);
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return;
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}
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if (GetNinjaBattery(uid, out _, out var battery))
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{
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var severity = ContentHelpers.RoundToLevels(MathF.Max(0f, battery.CurrentCharge), battery.MaxCharge, 8);
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_alerts.ShowAlert(uid, AlertType.SuitPower, (short) severity);
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}
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else
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{
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_alerts.ClearAlert(uid, AlertType.SuitPower);
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}
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}
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/// <summary>
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/// Get the battery component in a ninja's suit, if it's worn.
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/// </summary>
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public bool GetNinjaBattery(EntityUid user, [NotNullWhen(true)] out EntityUid? uid, [NotNullWhen(true)] out BatteryComponent? battery)
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{
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if (TryComp<SpaceNinjaComponent>(user, out var ninja)
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&& ninja.Suit != null
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&& _powerCell.TryGetBatteryFromSlot(ninja.Suit.Value, out uid, out battery))
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{
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return true;
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}
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uid = null;
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battery = null;
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return false;
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}
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/// <inheritdoc/>
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public override bool TryUseCharge(EntityUid user, float charge)
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{
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return GetNinjaBattery(user, out var uid, out var battery) && _battery.TryUseCharge(uid.Value, charge, battery);
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}
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/// <summary>
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/// Set up everything for ninja to work and send the greeting message/sound.
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/// Objectives are added by <see cref="GenericAntagSystem"/>.
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/// </summary>
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private void OnNinjaCreated(EntityUid uid, SpaceNinjaComponent comp, ref GenericAntagCreatedEvent args)
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{
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var mindId = args.MindId;
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var mind = args.Mind;
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if (mind.Session == null)
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return;
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var config = NinjaRule(uid);
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if (config == null)
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return;
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var role = new NinjaRoleComponent
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{
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PrototypeId = "SpaceNinja"
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};
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_role.MindAddRole(mindId, role, mind);
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// choose spider charge detonation point
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var warps = new List<EntityUid>();
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var query = EntityQueryEnumerator<BombingTargetComponent, WarpPointComponent, TransformComponent>();
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var map = Transform(uid).MapID;
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while (query.MoveNext(out var warpUid, out _, out var warp, out var xform))
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{
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if (warp.Location != null)
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warps.Add(warpUid);
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}
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if (warps.Count > 0)
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role.SpiderChargeTarget = _random.Pick(warps);
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var session = mind.Session;
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_audio.PlayGlobal(config.GreetingSound, Filter.Empty().AddPlayer(session), false, AudioParams.Default);
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_chatMan.DispatchServerMessage(session, Loc.GetString("ninja-role-greeting"));
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}
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// TODO: PowerCellDraw, modify when cloak enabled
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/// <summary>
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/// Handle constant power drains from passive usage and cloak.
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/// </summary>
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private void UpdateNinja(EntityUid uid, SpaceNinjaComponent ninja, float frameTime)
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{
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if (ninja.Suit == null)
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return;
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float wattage = _suit.SuitWattage(ninja.Suit.Value);
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SetSuitPowerAlert(uid, ninja);
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if (!TryUseCharge(uid, wattage * frameTime))
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{
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// ran out of power, uncloak ninja
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_stealthClothing.SetEnabled(ninja.Suit.Value, uid, false);
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}
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}
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/// <summary>
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/// Increment greentext when emagging a door.
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/// </summary>
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private void OnDoorjack(EntityUid uid, SpaceNinjaComponent comp, ref EmaggedSomethingEvent args)
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{
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// incase someone lets ninja emag non-doors double check it here
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if (!HasComp<DoorComponent>(args.Target))
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return;
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// this popup is serverside since door emag logic is serverside (power funnies)
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_popup.PopupEntity(Loc.GetString("ninja-doorjack-success", ("target", Identity.Entity(args.Target, EntityManager))), uid, uid, PopupType.Medium);
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// handle greentext
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if (_mind.TryGetRole<NinjaRoleComponent>(uid, out var role))
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role.DoorsJacked++;
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}
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/// <summary>
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/// Add to greentext when stealing technologies.
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/// </summary>
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private void OnResearchStolen(EntityUid uid, SpaceNinjaComponent comp, ref ResearchStolenEvent args)
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{
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var gained = Download(uid, args.Techs);
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var str = gained == 0
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? Loc.GetString("ninja-research-steal-fail")
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: Loc.GetString("ninja-research-steal-success", ("count", gained), ("server", args.Target));
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_popup.PopupEntity(str, uid, uid, PopupType.Medium);
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}
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private void OnThreatCalledIn(EntityUid uid, SpaceNinjaComponent comp, ref ThreatCalledInEvent args)
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{
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if (_mind.TryGetRole<NinjaRoleComponent>(uid, out var role))
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{
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role.CalledInThreat = true;
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}
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}
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}
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