Refactor Crayons to use shared charges system and autonetworking. Adds auto recharging crayon. (#40575)
* Added special crayon with infinite charges for borg usage. * Use battery system to manage charges. * Reverted extra changes * Set charge on init * removed init assignment * Added comments to crayoncomponent * tweaked comments * Working with the new charges component, but at what cost? * Remvoed extra field * Apply suggestion from @slarticodefast Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Apply suggestion from @slarticodefast Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Apply suggestion from @slarticodefast Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Apply suggestion from @slarticodefast Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Fix renamed variables and descriptions in comments * Variable naming, comment cleanup and autonetworking. * Fix for test case, modified on init * Cleaned up/merged charges logic * review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
@@ -1,14 +0,0 @@
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using Content.Shared.Crayon;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Crayon
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{
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[RegisterComponent]
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public sealed partial class CrayonComponent : SharedCrayonComponent
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{
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[ViewVariables(VVAccess.ReadWrite)] public bool UIUpdateNeeded;
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[ViewVariables] public int Charges { get; set; }
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[ViewVariables] public int Capacity { get; set; }
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}
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}
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@@ -1,67 +1,52 @@
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using Content.Client.Items;
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Charges.Components;
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using Content.Shared.Charges.Systems;
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using Content.Shared.Crayon;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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namespace Content.Client.Crayon;
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public sealed class CrayonSystem : SharedCrayonSystem
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{
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// Didn't do in shared because I don't think most of the server stuff can be predicted.
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[Dependency] private readonly SharedChargesSystem _charges = default!;
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[Dependency] private readonly EntityManager _entityManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CrayonComponent, ComponentHandleState>(OnCrayonHandleState);
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Subs.ItemStatus<CrayonComponent>(ent => new StatusControl(ent));
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}
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private static void OnCrayonHandleState(EntityUid uid, CrayonComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not CrayonComponentState state) return;
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component.Color = state.Color;
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component.SelectedState = state.State;
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component.Charges = state.Charges;
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component.Capacity = state.Capacity;
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component.UIUpdateNeeded = true;
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Subs.ItemStatus<CrayonComponent>(ent => new StatusControl(ent, _charges, _entityManager));
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}
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private sealed class StatusControl : Control
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{
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private readonly CrayonComponent _parent;
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private readonly Entity<CrayonComponent> _crayon;
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private readonly SharedChargesSystem _charges;
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private readonly RichTextLabel _label;
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private readonly int _capacity;
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public StatusControl(CrayonComponent parent)
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public StatusControl(Entity<CrayonComponent> crayon, SharedChargesSystem charges, EntityManager entityManage)
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{
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_parent = parent;
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_crayon = crayon;
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_charges = charges;
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_capacity = entityManage.GetComponent<LimitedChargesComponent>(_crayon.Owner).MaxCharges;
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_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
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AddChild(_label);
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parent.UIUpdateNeeded = true;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (!_parent.UIUpdateNeeded)
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{
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return;
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}
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_parent.UIUpdateNeeded = false;
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_label.SetMarkup(Robust.Shared.Localization.Loc.GetString("crayon-drawing-label",
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("color",_parent.Color),
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("state",_parent.SelectedState),
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("charges", _parent.Charges),
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("capacity",_parent.Capacity)));
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("color",_crayon.Comp.Color),
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("state",_crayon.Comp.SelectedState),
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("charges", _charges.GetCurrentCharges(_crayon.Owner)),
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("capacity", _capacity)));
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}
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}
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}
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@@ -1,28 +0,0 @@
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using Content.Server.UserInterface;
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using Content.Shared.Crayon;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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namespace Content.Server.Crayon
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{
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[RegisterComponent]
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public sealed partial class CrayonComponent : SharedCrayonComponent
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{
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[DataField("useSound")] public SoundSpecifier? UseSound;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("selectableColor")]
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public bool SelectableColor { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public int Charges { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("capacity")]
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public int Capacity { get; set; } = 30;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("deleteEmpty")]
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public bool DeleteEmpty = true;
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}
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}
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@@ -3,6 +3,7 @@ using System.Numerics;
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using Content.Server.Administration.Logs;
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using Content.Server.Decals;
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using Content.Server.Popups;
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using Content.Shared.Charges.Systems;
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using Content.Shared.Crayon;
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using Content.Shared.Database;
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using Content.Shared.Decals;
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@@ -12,7 +13,6 @@ using Content.Shared.Nutrition.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Crayon;
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@@ -24,23 +24,27 @@ public sealed class CrayonSystem : SharedCrayonSystem
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[Dependency] private readonly DecalSystem _decals = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedChargesSystem _charges = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CrayonComponent, ComponentInit>(OnCrayonInit);
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SubscribeLocalEvent<CrayonComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<CrayonComponent, CrayonSelectMessage>(OnCrayonBoundUI);
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SubscribeLocalEvent<CrayonComponent, CrayonColorMessage>(OnCrayonBoundUIColor);
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SubscribeLocalEvent<CrayonComponent, UseInHandEvent>(OnCrayonUse, before: new[] { typeof(FoodSystem) });
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SubscribeLocalEvent<CrayonComponent, AfterInteractEvent>(OnCrayonAfterInteract, after: new[] { typeof(FoodSystem) });
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SubscribeLocalEvent<CrayonComponent, DroppedEvent>(OnCrayonDropped);
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SubscribeLocalEvent<CrayonComponent, ComponentGetState>(OnCrayonGetState);
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}
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private static void OnCrayonGetState(EntityUid uid, CrayonComponent component, ref ComponentGetState args)
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private void OnMapInit(Entity<CrayonComponent> ent, ref MapInitEvent args)
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{
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args.State = new CrayonComponentState(component.Color, component.SelectedState, component.Charges, component.Capacity);
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// Get the first one from the catalog and set it as default
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var decal = _prototypeManager.EnumeratePrototypes<DecalPrototype>().FirstOrDefault(x => x.Tags.Contains("crayon"));
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ent.Comp.SelectedState = decal?.ID ?? string.Empty;
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Dirty(ent);
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}
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private void OnCrayonAfterInteract(EntityUid uid, CrayonComponent component, AfterInteractEvent args)
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@@ -48,7 +52,7 @@ public sealed class CrayonSystem : SharedCrayonSystem
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if (args.Handled || !args.CanReach)
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return;
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if (component.Charges <= 0)
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if (_charges.IsEmpty(uid))
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{
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if (component.DeleteEmpty)
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UseUpCrayon(uid, args.User);
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@@ -72,17 +76,15 @@ public sealed class CrayonSystem : SharedCrayonSystem
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if (component.UseSound != null)
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_audio.PlayPvs(component.UseSound, uid, AudioParams.Default.WithVariation(0.125f));
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// Decrease "Ammo"
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component.Charges--;
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Dirty(uid, component);
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_charges.TryUseCharge(uid);
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_adminLogger.Add(LogType.CrayonDraw, LogImpact.Low, $"{ToPrettyString(args.User):user} drew a {component.Color:color} {component.SelectedState}");
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args.Handled = true;
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if (component.DeleteEmpty && component.Charges <= 0)
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if (component.DeleteEmpty && _charges.IsEmpty(uid))
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UseUpCrayon(uid, args.User);
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else
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_uiSystem.ServerSendUiMessage(uid, SharedCrayonComponent.CrayonUiKey.Key, new CrayonUsedMessage(component.SelectedState));
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_uiSystem.ServerSendUiMessage(uid, CrayonUiKey.Key, new CrayonUsedMessage(component.SelectedState));
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}
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private void OnCrayonUse(EntityUid uid, CrayonComponent component, UseInHandEvent args)
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@@ -91,14 +93,12 @@ public sealed class CrayonSystem : SharedCrayonSystem
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if (args.Handled)
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return;
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if (!_uiSystem.HasUi(uid, SharedCrayonComponent.CrayonUiKey.Key))
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{
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if (!_uiSystem.HasUi(uid, CrayonUiKey.Key))
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return;
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}
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_uiSystem.TryToggleUi(uid, SharedCrayonComponent.CrayonUiKey.Key, args.User);
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_uiSystem.TryToggleUi(uid, CrayonUiKey.Key, args.User);
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_uiSystem.SetUiState(uid, SharedCrayonComponent.CrayonUiKey.Key, new CrayonBoundUserInterfaceState(component.SelectedState, component.SelectableColor, component.Color));
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_uiSystem.SetUiState(uid, CrayonUiKey.Key, new CrayonBoundUserInterfaceState(component.SelectedState, component.SelectableColor, component.Color));
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args.Handled = true;
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}
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@@ -109,35 +109,23 @@ public sealed class CrayonSystem : SharedCrayonSystem
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return;
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component.SelectedState = args.State;
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Dirty(uid, component);
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}
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private void OnCrayonBoundUIColor(EntityUid uid, CrayonComponent component, CrayonColorMessage args)
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{
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// you still need to ensure that the given color is a valid color
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// Ensure that the given color can be changed or already matches
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if (!component.SelectableColor || args.Color == component.Color)
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return;
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component.Color = args.Color;
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Dirty(uid, component);
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}
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private void OnCrayonInit(EntityUid uid, CrayonComponent component, ComponentInit args)
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{
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component.Charges = component.Capacity;
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// Get the first one from the catalog and set it as default
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var decal = _prototypeManager.EnumeratePrototypes<DecalPrototype>().FirstOrDefault(x => x.Tags.Contains("crayon"));
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component.SelectedState = decal?.ID ?? string.Empty;
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Dirty(uid, component);
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}
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private void OnCrayonDropped(EntityUid uid, CrayonComponent component, DroppedEvent args)
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{
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// TODO: Use the existing event.
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_uiSystem.CloseUi(uid, SharedCrayonComponent.CrayonUiKey.Key, args.User);
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_uiSystem.CloseUi(uid, CrayonUiKey.Key, args.User);
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}
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private void UseUpCrayon(EntityUid uid, EntityUid user)
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119
Content.Shared/Crayon/CrayonComponent.cs
Normal file
119
Content.Shared/Crayon/CrayonComponent.cs
Normal file
@@ -0,0 +1,119 @@
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Crayon;
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/// <summary>
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/// Component holding the state of a crayon-like component
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedCrayonSystem))]
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public sealed partial class CrayonComponent : Component
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{
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/// <summary>
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/// The ID of currently selected decal prototype that will be placed when the crayon is used.
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/// </summary>
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[DataField, AutoNetworkedField]
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public string SelectedState;
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/// <summary>
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/// Color with which the crayon will draw.
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/// </summary>
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[DataField, AutoNetworkedField]
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public Color Color;
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/// <summary>
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/// Play a sound when drawing if specified.
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/// </summary>
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[DataField]
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public SoundSpecifier? UseSound;
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/// <summary>
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/// Can the color can be changed?
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool SelectableColor;
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/// <summary>
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/// Should the crayon be deleted when all charges are consumed?
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool DeleteEmpty = true;
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}
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/// <summary>
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/// Opens the crayon window for decal and color selection.
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/// </summary>
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[Serializable, NetSerializable]
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public enum CrayonUiKey : byte
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{
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Key,
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}
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/// <summary>
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/// Used by the client to notify the server about the selected decal ID
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class CrayonSelectMessage : BoundUserInterfaceMessage
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{
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public readonly string State;
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public CrayonSelectMessage(string selected)
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{
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State = selected;
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}
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}
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/// <summary>
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/// Sets the color of the crayon, used by Rainbow Crayon
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class CrayonColorMessage : BoundUserInterfaceMessage
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{
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public readonly Color Color;
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public CrayonColorMessage(Color color)
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{
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Color = color;
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}
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}
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/// <summary>
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/// Server to CLIENT. Notifies the BUI that a decal with given ID has been drawn.
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/// Allows the client UI to advance forward in the client-only ephemeral queue,
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/// preventing the crayon from becoming a magic text storage device.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class CrayonUsedMessage : BoundUserInterfaceMessage
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{
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public readonly string DrawnDecal;
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public CrayonUsedMessage(string drawn)
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{
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DrawnDecal = drawn;
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}
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}
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/// <summary>
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/// The state of the crayon UI as sent by the server
|
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/// </summary>
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/// <summary>
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/// TODO: Delete this and use component states and predict the UI.
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/// This info is already networked on its own.
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/// </summary>
|
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[Serializable, NetSerializable]
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public sealed class CrayonBoundUserInterfaceState : BoundUserInterfaceState
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{
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public string Selected;
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/// <summary>
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/// Can the color can be changed
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/// </summary>
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public bool SelectableColor;
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public Color Color;
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public CrayonBoundUserInterfaceState(string selected, bool selectableColor, Color color)
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{
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Selected = selected;
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SelectableColor = selectableColor;
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Color = color;
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}
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}
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@@ -1,113 +0,0 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
|
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|
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namespace Content.Shared.Crayon
|
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{
|
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|
||||
/// <summary>
|
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/// Component holding the state of a crayon-like component
|
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/// </summary>
|
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[NetworkedComponent, ComponentProtoName("Crayon"), Access(typeof(SharedCrayonSystem))]
|
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public abstract partial class SharedCrayonComponent : Component
|
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{
|
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/// <summary>
|
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/// The ID of currently selected decal prototype that will be placed when the crayon is used
|
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/// </summary>
|
||||
public string SelectedState { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
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/// Color with which the crayon will draw
|
||||
/// </summary>
|
||||
[DataField("color")]
|
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public Color Color;
|
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|
||||
[Serializable, NetSerializable]
|
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public enum CrayonUiKey : byte
|
||||
{
|
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Key,
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used by the client to notify the server about the selected decal ID
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class CrayonSelectMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly string State;
|
||||
public CrayonSelectMessage(string selected)
|
||||
{
|
||||
State = selected;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the color of the crayon, used by Rainbow Crayon
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class CrayonColorMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly Color Color;
|
||||
public CrayonColorMessage(Color color)
|
||||
{
|
||||
Color = color;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Server to CLIENT. Notifies the BUI that a decal with given ID has been drawn.
|
||||
/// Allows the client UI to advance forward in the client-only ephemeral queue,
|
||||
/// preventing the crayon from becoming a magic text storage device.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class CrayonUsedMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly string DrawnDecal;
|
||||
|
||||
public CrayonUsedMessage(string drawn)
|
||||
{
|
||||
DrawnDecal = drawn;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Component state, describes how many charges are left in the crayon in the near-hand UI
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class CrayonComponentState : ComponentState
|
||||
{
|
||||
public readonly Color Color;
|
||||
public readonly string State;
|
||||
public readonly int Charges;
|
||||
public readonly int Capacity;
|
||||
|
||||
public CrayonComponentState(Color color, string state, int charges, int capacity)
|
||||
{
|
||||
Color = color;
|
||||
State = state;
|
||||
Charges = charges;
|
||||
Capacity = capacity;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The state of the crayon UI as sent by the server
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class CrayonBoundUserInterfaceState : BoundUserInterfaceState
|
||||
{
|
||||
public string Selected;
|
||||
/// <summary>
|
||||
/// Whether or not the color can be selected
|
||||
/// </summary>
|
||||
public bool SelectableColor;
|
||||
public Color Color;
|
||||
|
||||
public CrayonBoundUserInterfaceState(string selected, bool selectableColor, Color color)
|
||||
{
|
||||
Selected = selected;
|
||||
SelectableColor = selectableColor;
|
||||
Color = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -21,7 +21,9 @@
|
||||
enum.CrayonUiKey.Key:
|
||||
type: CrayonBoundUserInterface
|
||||
- type: Crayon
|
||||
capacity: 25
|
||||
selectedState: like
|
||||
- type: LimitedCharges
|
||||
maxCharges: 25
|
||||
- type: Food
|
||||
- type: FlavorProfile
|
||||
flavors:
|
||||
@@ -88,7 +90,8 @@
|
||||
- type: Crayon
|
||||
color: Red
|
||||
selectableColor: true
|
||||
capacity: 30
|
||||
- type: LimitedCharges
|
||||
maxCharges: 30
|
||||
- type: Tag
|
||||
tags:
|
||||
- Write
|
||||
@@ -96,6 +99,16 @@
|
||||
- Recyclable
|
||||
- Trash
|
||||
|
||||
- type: entity
|
||||
parent: CrayonRainbow
|
||||
id: CrayonInfinite # should not be player available to prevent decal spam
|
||||
name: infinite crayon
|
||||
components:
|
||||
- type: Crayon
|
||||
deleteEmpty: false
|
||||
- type: AutoRecharge
|
||||
rechargeDuration: 5
|
||||
|
||||
- type: entity
|
||||
parent: Crayon
|
||||
id: CrayonBlack
|
||||
|
||||
Reference in New Issue
Block a user