* Improve crayon UI to not be stuck in 1996 * Make a horrifying crayon spaghetti * Crayon * Undeprecate the crayon, describe the crayon
114 lines
3.3 KiB
C#
114 lines
3.3 KiB
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Crayon
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{
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/// <summary>
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/// Component holding the state of a crayon-like component
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/// </summary>
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[NetworkedComponent, ComponentProtoName("Crayon"), Access(typeof(SharedCrayonSystem))]
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public abstract partial class SharedCrayonComponent : Component
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{
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/// <summary>
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/// The ID of currently selected decal prototype that will be placed when the crayon is used
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/// </summary>
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public string SelectedState { get; set; } = string.Empty;
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/// <summary>
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/// Color with which the crayon will draw
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/// </summary>
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[DataField("color")]
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public Color Color;
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[Serializable, NetSerializable]
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public enum CrayonUiKey : byte
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{
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Key,
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}
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}
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/// <summary>
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/// Used by the client to notify the server about the selected decal ID
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class CrayonSelectMessage : BoundUserInterfaceMessage
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{
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public readonly string State;
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public CrayonSelectMessage(string selected)
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{
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State = selected;
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}
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}
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/// <summary>
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/// Sets the color of the crayon, used by Rainbow Crayon
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class CrayonColorMessage : BoundUserInterfaceMessage
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{
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public readonly Color Color;
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public CrayonColorMessage(Color color)
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{
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Color = color;
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}
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}
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/// <summary>
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/// Server to CLIENT. Notifies the BUI that a decal with given ID has been drawn.
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/// Allows the client UI to advance forward in the client-only ephemeral queue,
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/// preventing the crayon from becoming a magic text storage device.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class CrayonUsedMessage : BoundUserInterfaceMessage
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{
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public readonly string DrawnDecal;
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public CrayonUsedMessage(string drawn)
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{
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DrawnDecal = drawn;
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}
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}
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/// <summary>
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/// Component state, describes how many charges are left in the crayon in the near-hand UI
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class CrayonComponentState : ComponentState
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{
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public readonly Color Color;
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public readonly string State;
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public readonly int Charges;
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public readonly int Capacity;
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public CrayonComponentState(Color color, string state, int charges, int capacity)
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{
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Color = color;
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State = state;
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Charges = charges;
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Capacity = capacity;
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}
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}
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/// <summary>
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/// The state of the crayon UI as sent by the server
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class CrayonBoundUserInterfaceState : BoundUserInterfaceState
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{
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public string Selected;
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/// <summary>
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/// Whether or not the color can be selected
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/// </summary>
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public bool SelectableColor;
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public Color Color;
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public CrayonBoundUserInterfaceState(string selected, bool selectableColor, Color color)
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{
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Selected = selected;
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SelectableColor = selectableColor;
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Color = color;
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}
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}
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}
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