reagentgrinder ecs & xamlui (#4347)
* started converting grinder to ecs * finished reagentcontainer ecs refactored bui converted ui to xaml * adds handling * fixes handling * oopsie Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
15
Content.Client/Kitchen/UI/GrinderMenu.xaml
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15
Content.Client/Kitchen/UI/GrinderMenu.xaml
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@@ -0,0 +1,15 @@
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<SS14Window xmlns="https://spacestation14.io"
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xmlns:ui="clr-namespace:Content.Client.Kitchen.UI"
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Title="{Loc grinder-menu-title}" MinSize="512 256" SetSize="512 256">
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<BoxContainer Orientation="Horizontal">
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<BoxContainer Orientation="Vertical" VerticalAlignment="Center">
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<Button Name="GrindButton" Text="{Loc grinder-menu-grind-button}" TextAlign="Center" MinSize="64 64"/>
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<Control MinSize="0 16"/>
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<Button Name="JuiceButton" Text="{Loc grinder-menu-juice-button}" TextAlign="Center" MinSize="64 64"/>
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</BoxContainer>
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<Control MinSize="16 0"/>
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<ui:LabelledContentBox Name="ChamberContentBox" LabelText="{Loc grinder-menu-chamber-content-box-label}" ButtonText="{Loc grinder-menu-chamber-content-box-button}" VerticalExpand="True" HorizontalExpand="True" SizeFlagsStretchRatio="2"/>
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<Control MinSize="8 0"/>
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<ui:LabelledContentBox Name="BeakerContentBox" LabelText="{Loc grinder-menu-beaker-content-box-label}" ButtonText="{Loc grinder-menu-beaker-content-box-button}" VerticalExpand="True" HorizontalExpand="True" SizeFlagsStretchRatio="2"/>
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</BoxContainer>
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</SS14Window>
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131
Content.Client/Kitchen/UI/GrinderMenu.xaml.cs
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131
Content.Client/Kitchen/UI/GrinderMenu.xaml.cs
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@@ -0,0 +1,131 @@
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using System.Collections.Generic;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution;
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using Content.Shared.Kitchen.Components;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Kitchen.UI
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{
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[GenerateTypedNameReferences]
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public partial class GrinderMenu : SS14Window
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{
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private readonly IEntityManager _entityManager;
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private readonly IPrototypeManager _prototypeManager ;
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private readonly ReagentGrinderBoundUserInterface _owner;
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private readonly Dictionary<int, EntityUid> _chamberVisualContents = new();
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public GrinderMenu(ReagentGrinderBoundUserInterface owner, IEntityManager entityManager, IPrototypeManager prototypeManager)
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{
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RobustXamlLoader.Load(this);
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_entityManager = entityManager;
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_prototypeManager = prototypeManager;
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_owner = owner;
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GrindButton.OnPressed += owner.StartGrinding;
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JuiceButton.OnPressed += owner.StartJuicing;
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ChamberContentBox.EjectButton.OnPressed += owner.EjectAll;
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BeakerContentBox.EjectButton.OnPressed += owner.EjectBeaker;
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ChamberContentBox.BoxContents.OnItemSelected += OnChamberBoxContentsItemSelected;
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BeakerContentBox.BoxContents.SelectMode = ItemList.ItemListSelectMode.None;
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}
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private void OnChamberBoxContentsItemSelected(ItemList.ItemListSelectedEventArgs args)
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{
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_owner.EjectChamberContent(_chamberVisualContents[args.ItemIndex]);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_chamberVisualContents.Clear();
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GrindButton.OnPressed -= _owner.StartGrinding;
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JuiceButton.OnPressed -= _owner.StartJuicing;
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ChamberContentBox.EjectButton.OnPressed -= _owner.EjectAll;
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BeakerContentBox.EjectButton.OnPressed -= _owner.EjectBeaker;
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ChamberContentBox.BoxContents.OnItemSelected -= OnChamberBoxContentsItemSelected;
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}
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public void UpdateState(ReagentGrinderInterfaceState state)
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{
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BeakerContentBox.EjectButton.Disabled = !state.HasBeakerIn;
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ChamberContentBox.EjectButton.Disabled = state.ChamberContents.Length <= 0;
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GrindButton.Disabled = !state.CanGrind || !state.Powered;
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JuiceButton.Disabled = !state.CanJuice || !state.Powered;
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RefreshContentsDisplay(state.ReagentQuantities, state.ChamberContents, state.HasBeakerIn);
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}
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public void HandleMessage(BoundUserInterfaceMessage message)
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{
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switch (message)
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{
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case SharedReagentGrinderComponent.ReagentGrinderWorkStartedMessage workStarted:
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GrindButton.Disabled = true;
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GrindButton.Modulate = workStarted.GrinderProgram == SharedReagentGrinderComponent.GrinderProgram.Grind ? Color.Green : Color.White;
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JuiceButton.Disabled = true;
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JuiceButton.Modulate = workStarted.GrinderProgram == SharedReagentGrinderComponent.GrinderProgram.Juice ? Color.Green : Color.White;
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BeakerContentBox.EjectButton.Disabled = true;
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ChamberContentBox.EjectButton.Disabled = true;
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break;
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case SharedReagentGrinderComponent.ReagentGrinderWorkCompleteMessage doneMessage:
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GrindButton.Disabled = false;
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JuiceButton.Disabled = false;
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GrindButton.Modulate = Color.White;
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JuiceButton.Modulate = Color.White;
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BeakerContentBox.EjectButton.Disabled = false;
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ChamberContentBox.EjectButton.Disabled = false;
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break;
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}
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}
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private void RefreshContentsDisplay(IList<Solution.ReagentQuantity>? reagents, IReadOnlyList<EntityUid> containedSolids, bool isBeakerAttached)
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{
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//Refresh chamber contents
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_chamberVisualContents.Clear();
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ChamberContentBox.BoxContents.Clear();
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foreach (var uid in containedSolids)
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{
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if (!_entityManager.TryGetEntity(uid, out var entity))
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{
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return;
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}
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var texture = entity.GetComponent<SpriteComponent>().Icon?.Default;
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var solidItem = ChamberContentBox.BoxContents.AddItem(entity.Name, texture);
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var solidIndex = ChamberContentBox.BoxContents.IndexOf(solidItem);
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_chamberVisualContents.Add(solidIndex, uid);
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}
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//Refresh beaker contents
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BeakerContentBox.BoxContents.Clear();
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//if no beaker is attached use this guard to prevent hitting a null reference.
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if (!isBeakerAttached || reagents == null)
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{
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return;
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}
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//Looks like we have a beaker attached.
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if (reagents.Count <= 0)
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{
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BeakerContentBox.BoxContents.AddItem(Loc.GetString("grinder-menu-beaker-content-box-is-empty"));
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}
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else
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{
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foreach (var reagent in reagents)
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{
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var reagentName = _prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype? proto) ? Loc.GetString($"{reagent.Quantity} {proto.Name}") : "???";
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BeakerContentBox.BoxContents.AddItem(reagentName);
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}
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}
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}
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}
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}
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7
Content.Client/Kitchen/UI/LabelledContentBox.xaml
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7
Content.Client/Kitchen/UI/LabelledContentBox.xaml
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@@ -0,0 +1,7 @@
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<customControls:BoxContainer Orientation="Vertical" xmlns:customControls="https://spacestation14.io">
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<customControls:SplitContainer Orientation="Horizontal">
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<customControls:Label Name="Label" Align="Center"/>
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<customControls:Button Name="Button" TextAlign="Center"/>
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</customControls:SplitContainer>
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<customControls:ItemList Name="ItemList" VerticalExpand="True" HorizontalExpand="True" SelectMode="Button" SizeFlagsStretchRatio="2" MinSize="100 128"/>
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</customControls:BoxContainer>
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15
Content.Client/Kitchen/UI/LabelledContentBox.xaml.cs
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15
Content.Client/Kitchen/UI/LabelledContentBox.xaml.cs
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@@ -0,0 +1,15 @@
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.Kitchen.UI
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{
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[GenerateTypedNameReferences]
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public partial class LabelledContentBox : BoxContainer
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{
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public string? LabelText { get => Label.Text; set => Label.Text = value; }
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public string? ButtonText { get => Button.Text; set => Button.Text = value; }
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public ItemList BoxContents => ItemList;
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public Button EjectButton => Button;
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}
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}
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@@ -1,17 +1,10 @@
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using System.Collections.Generic;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Kitchen.Components;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using static Content.Shared.Chemistry.Solution.Solution;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Kitchen.UI
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{
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@@ -21,8 +14,6 @@ namespace Content.Client.Kitchen.UI
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private GrinderMenu? _menu;
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private readonly Dictionary<int, EntityUid> _chamberVisualContents = new();
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private readonly Dictionary<int, ReagentQuantity> _beakerVisualContents = new();
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public ReagentGrinderBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { }
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@@ -30,22 +21,9 @@ namespace Content.Client.Kitchen.UI
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{
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base.Open();
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_menu = new GrinderMenu(this);
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_menu = new GrinderMenu(this, _entityManager, _prototypeManager);
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_menu.OpenCentered();
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_menu.OnClose += Close;
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_menu.GrindButton.OnPressed += args => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderGrindStartMessage());
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_menu.JuiceButton.OnPressed += args => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderJuiceStartMessage());
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_menu.ChamberContentBox.EjectButton.OnPressed += args => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderEjectChamberAllMessage());
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_menu.BeakerContentBox.EjectButton.OnPressed += args => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderEjectBeakerMessage());
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_menu.ChamberContentBox.BoxContents.OnItemSelected += args =>
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{
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SendMessage(new SharedReagentGrinderComponent.ReagentGrinderEjectChamberContentMessage(_chamberVisualContents[args.ItemIndex]));
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};
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_menu.BeakerContentBox.BoxContents.OnItemSelected += args =>
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{
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SendMessage(new SharedReagentGrinderComponent.ReagentGrinderVaporizeReagentIndexedMessage(_beakerVisualContents[args.ItemIndex]));
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};
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}
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protected override void Dispose(bool disposing)
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@@ -56,8 +34,6 @@ namespace Content.Client.Kitchen.UI
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return;
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}
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_chamberVisualContents?.Clear();
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_beakerVisualContents?.Clear();
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_menu?.Dispose();
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}
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@@ -69,243 +45,19 @@ namespace Content.Client.Kitchen.UI
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return;
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}
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if (_menu == null)
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{
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return;
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}
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_menu.BeakerContentBox.EjectButton.Disabled = !cState.HasBeakerIn;
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_menu.ChamberContentBox.EjectButton.Disabled = cState.ChamberContents.Length <= 0;
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_menu.GrindButton.Disabled = !cState.CanGrind || !cState.Powered;
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_menu.JuiceButton.Disabled = !cState.CanJuice || !cState.Powered;
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RefreshContentsDisplay(cState.ReagentQuantities, cState.ChamberContents, cState.HasBeakerIn);
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_menu?.UpdateState(cState);
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}
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protected override void ReceiveMessage(BoundUserInterfaceMessage message)
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{
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base.ReceiveMessage(message);
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if (_menu == null)
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{
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return;
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}
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switch (message)
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{
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case SharedReagentGrinderComponent.ReagentGrinderWorkStartedMessage workStarted:
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_menu.GrindButton.Disabled = true;
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_menu.GrindButton.Modulate = workStarted.GrinderProgram == SharedReagentGrinderComponent.GrinderProgram.Grind ? Color.Green : Color.White;
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_menu.JuiceButton.Disabled = true;
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_menu.JuiceButton.Modulate = workStarted.GrinderProgram == SharedReagentGrinderComponent.GrinderProgram.Juice ? Color.Green : Color.White;
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_menu.BeakerContentBox.EjectButton.Disabled = true;
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_menu.ChamberContentBox.EjectButton.Disabled = true;
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break;
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case SharedReagentGrinderComponent.ReagentGrinderWorkCompleteMessage doneMessage:
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_menu.GrindButton.Disabled = false;
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_menu.JuiceButton.Disabled = false;
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_menu.GrindButton.Modulate = Color.White;
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_menu.JuiceButton.Modulate = Color.White;
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_menu.BeakerContentBox.EjectButton.Disabled = false;
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_menu.ChamberContentBox.EjectButton.Disabled = false;
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break;
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}
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_menu?.HandleMessage(message);
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}
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private void RefreshContentsDisplay(IList<ReagentQuantity>? reagents, IReadOnlyList<EntityUid> containedSolids, bool isBeakerAttached)
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{
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//Refresh chamber contents
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_chamberVisualContents.Clear();
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if (_menu == null)
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{
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return;
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}
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_menu.ChamberContentBox.BoxContents.Clear();
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foreach (var uid in containedSolids)
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{
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if (!_entityManager.TryGetEntity(uid, out var entity))
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{
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return;
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}
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var texture = entity.GetComponent<SpriteComponent>().Icon?.Default;
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var solidItem = _menu.ChamberContentBox.BoxContents.AddItem(entity.Name, texture);
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var solidIndex = _menu.ChamberContentBox.BoxContents.IndexOf(solidItem);
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_chamberVisualContents.Add(solidIndex, uid);
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}
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//Refresh beaker contents
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_beakerVisualContents.Clear();
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_menu.BeakerContentBox.BoxContents.Clear();
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//if no beaker is attached use this guard to prevent hitting a null reference.
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if (!isBeakerAttached || reagents == null)
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{
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return;
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}
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//Looks like we have a beaker attached.
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if (reagents.Count <= 0)
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{
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_menu.BeakerContentBox.BoxContents.AddItem(Loc.GetString("grinder-menu-beaker-content-box-is-empty"));
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}
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else
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{
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for (var i = 0; i < reagents.Count; i++)
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{
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var goodIndex = _prototypeManager.TryIndex(reagents[i].ReagentId, out ReagentPrototype? proto);
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var reagentName = goodIndex ? Loc.GetString($"{reagents[i].Quantity} {proto!.Name}") : "???";
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var reagentAdded = _menu.BeakerContentBox.BoxContents.AddItem(reagentName);
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var reagentIndex = _menu.BeakerContentBox.BoxContents.IndexOf(reagentAdded);
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_beakerVisualContents.Add(reagentIndex, reagents[i]);
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}
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}
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}
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public class GrinderMenu : SS14Window
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{
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/*The contents of the chamber and beaker will both be vertical scroll rectangles.
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* Will have a vsplit to split the g/j buttons from the contents menu.
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* |--------------------------------\
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* | | Chamber [E] Beaker [E] |
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* | [G] | | | | | |
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* | | | | | | |
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* | | | | | | |
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* | [J] | |-----| |-----| |
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* | | |
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* \---------------------------------/
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*
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*/
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private ReagentGrinderBoundUserInterface Owner { get; set; }
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//We'll need 4 buttons, grind, juice, eject beaker, eject the chamber contents.
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//The other 2 are referenced in the Open function.
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public Button GrindButton { get; }
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public Button JuiceButton { get; }
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public LabelledContentBox ChamberContentBox { get; }
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public LabelledContentBox BeakerContentBox { get; }
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public sealed class LabelledContentBox : VBoxContainer
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{
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public string? LabelText { get; set; }
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public ItemList BoxContents { get; set; }
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public Button EjectButton { get; set; }
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private Label _label;
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public LabelledContentBox(string labelText, string buttonText)
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{
|
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_label = new Label
|
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{
|
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Text = labelText,
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Align = Label.AlignMode.Center,
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};
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EjectButton = new Button
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{
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Text = buttonText,
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TextAlign = Label.AlignMode.Center,
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};
|
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|
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var vSplit = new HSplitContainer
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{
|
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Children =
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||||
{
|
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_label,
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EjectButton
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}
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||||
};
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AddChild(vSplit);
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BoxContents = new ItemList
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{
|
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VerticalExpand = true,
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HorizontalExpand = true,
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SelectMode = ItemList.ItemListSelectMode.Button,
|
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SizeFlagsStretchRatio = 2,
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||||
MinSize = (100, 128)
|
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};
|
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AddChild(BoxContents);
|
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}
|
||||
}
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|
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public GrinderMenu(ReagentGrinderBoundUserInterface owner)
|
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{
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SetSize = MinSize = (512, 256);
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Owner = owner;
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Title = Loc.GetString("grinder-menu-title");
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var hSplit = new BoxContainer
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{
|
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Orientation = LayoutOrientation.Horizontal
|
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};
|
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|
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var vBoxGrindJuiceButtonPanel = new BoxContainer
|
||||
{
|
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Orientation = LayoutOrientation.Vertical,
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VerticalAlignment = VAlignment.Center
|
||||
};
|
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|
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GrindButton = new Button
|
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{
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Text = Loc.GetString("grinder-menu-grind-button"),
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TextAlign = Label.AlignMode.Center,
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MinSize = (64, 64)
|
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};
|
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|
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JuiceButton = new Button
|
||||
{
|
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Text = Loc.GetString("grinder-menu-juice-button"),
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||||
TextAlign = Label.AlignMode.Center,
|
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MinSize = (64, 64)
|
||||
};
|
||||
|
||||
vBoxGrindJuiceButtonPanel.AddChild(GrindButton);
|
||||
//inner button padding
|
||||
vBoxGrindJuiceButtonPanel.AddChild(new Control
|
||||
{
|
||||
MinSize = (0, 16),
|
||||
});
|
||||
vBoxGrindJuiceButtonPanel.AddChild(JuiceButton);
|
||||
|
||||
ChamberContentBox = new LabelledContentBox(Loc.GetString("grinder-menu-chamber-content-box-label"), Loc.GetString("grinder-menu-chamber-content-box-button"))
|
||||
{
|
||||
//Modulate = Color.Red,
|
||||
VerticalExpand = true,
|
||||
HorizontalExpand = true,
|
||||
SizeFlagsStretchRatio = 2,
|
||||
|
||||
};
|
||||
|
||||
BeakerContentBox = new LabelledContentBox(Loc.GetString("grinder-menu-beaker-content-box-label"), Loc.GetString("grinder-menu-beaker-content-box-button"))
|
||||
{
|
||||
//Modulate = Color.Blue,
|
||||
VerticalExpand = true,
|
||||
HorizontalExpand = true,
|
||||
SizeFlagsStretchRatio = 2,
|
||||
};
|
||||
|
||||
hSplit.AddChild(vBoxGrindJuiceButtonPanel);
|
||||
|
||||
//Padding between the g/j buttons panel and the itemlist boxes panel.
|
||||
hSplit.AddChild(new Control
|
||||
{
|
||||
MinSize = (16, 0),
|
||||
});
|
||||
hSplit.AddChild(ChamberContentBox);
|
||||
|
||||
//Padding between the two itemlists.
|
||||
hSplit.AddChild(new Control
|
||||
{
|
||||
MinSize = (8, 0),
|
||||
});
|
||||
hSplit.AddChild(BeakerContentBox);
|
||||
Contents.AddChild(hSplit);
|
||||
}
|
||||
}
|
||||
public void StartGrinding(BaseButton.ButtonEventArgs? args = null) => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderGrindStartMessage());
|
||||
public void StartJuicing(BaseButton.ButtonEventArgs? args = null) => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderJuiceStartMessage());
|
||||
public void EjectAll(BaseButton.ButtonEventArgs? args = null) => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderEjectChamberAllMessage());
|
||||
public void EjectBeaker(BaseButton.ButtonEventArgs? args = null) => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderEjectBeakerMessage());
|
||||
public void EjectChamberContent(EntityUid uid) => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderEjectChamberContentMessage(uid));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,23 +1,8 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Chemistry.Components;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.Chemistry.Solution;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Kitchen.Components;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Content.Shared.Random.Helpers;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -31,337 +16,27 @@ namespace Content.Server.Kitchen.Components
|
||||
/// it contained, juice an apple and get "apple juice".
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class ReagentGrinderComponent : SharedReagentGrinderComponent, IActivate, IInteractUsing
|
||||
public class ReagentGrinderComponent : SharedReagentGrinderComponent
|
||||
{
|
||||
private AudioSystem _audioSystem = default!;
|
||||
[ViewVariables] private ContainerSlot _beakerContainer = default!;
|
||||
[ViewVariables] public ContainerSlot BeakerContainer = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Can be null since we won't always have a beaker in the grinder.
|
||||
/// </summary>
|
||||
[ViewVariables] private SolutionContainerComponent? _heldBeaker = default!;
|
||||
[ViewVariables] public SolutionContainerComponent? HeldBeaker = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Contains the things that are going to be ground or juiced.
|
||||
/// </summary>
|
||||
[ViewVariables] private Container _chamber = default!;
|
||||
[ViewVariables] public Container Chamber = default!;
|
||||
|
||||
[ViewVariables] private bool ChamberEmpty => _chamber.ContainedEntities.Count <= 0;
|
||||
[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ReagentGrinderUiKey.Key);
|
||||
|
||||
private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
/// <summary>
|
||||
/// Should the BoundUI be told to update?
|
||||
/// </summary>
|
||||
private bool _uiDirty = true;
|
||||
/// <summary>
|
||||
/// Is the machine actively doing something and can't be used right now?
|
||||
/// </summary>
|
||||
private bool _busy = false;
|
||||
public bool Busy;
|
||||
|
||||
//YAML serialization vars
|
||||
[ViewVariables(VVAccess.ReadWrite)] [DataField("chamberCapacity")] private int _storageCap = 16;
|
||||
[ViewVariables(VVAccess.ReadWrite)] [DataField("workTime")] private int _workTime = 3500; //3.5 seconds, completely arbitrary for now.
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
//A slot for the beaker where the grounds/juices will go.
|
||||
_beakerContainer =
|
||||
ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-reagentContainerContainer");
|
||||
|
||||
//A container for the things that WILL be ground/juiced. Useful for ejecting them instead of deleting them from the hands of the user.
|
||||
_chamber =
|
||||
ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-entityContainerContainer");
|
||||
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
|
||||
}
|
||||
|
||||
_audioSystem = EntitySystem.Get<AudioSystem>();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
case PowerChangedMessage powerChanged:
|
||||
OnPowerStateChanged(powerChanged);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage -= UserInterfaceOnReceiveMessage;
|
||||
}
|
||||
}
|
||||
|
||||
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage message)
|
||||
{
|
||||
if(_busy)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch(message.Message)
|
||||
{
|
||||
case ReagentGrinderGrindStartMessage msg:
|
||||
if (!Powered) break;
|
||||
ClickSound();
|
||||
DoWork(message.Session.AttachedEntity!, GrinderProgram.Grind);
|
||||
break;
|
||||
|
||||
case ReagentGrinderJuiceStartMessage msg:
|
||||
if (!Powered) break;
|
||||
ClickSound();
|
||||
DoWork(message.Session.AttachedEntity!, GrinderProgram.Juice);
|
||||
break;
|
||||
|
||||
case ReagentGrinderEjectChamberAllMessage msg:
|
||||
if(!ChamberEmpty)
|
||||
{
|
||||
ClickSound();
|
||||
for (var i = _chamber.ContainedEntities.Count - 1; i >= 0; i--)
|
||||
{
|
||||
EjectSolid(_chamber.ContainedEntities.ElementAt(i).Uid);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case ReagentGrinderEjectChamberContentMessage msg:
|
||||
if (!ChamberEmpty)
|
||||
{
|
||||
EjectSolid(msg.EntityID);
|
||||
ClickSound();
|
||||
_uiDirty = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case ReagentGrinderEjectBeakerMessage msg:
|
||||
ClickSound();
|
||||
EjectBeaker(message.Session.AttachedEntity);
|
||||
//EjectBeaker will dirty the UI for us, we don't have to do it explicitly here.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPowerStateChanged(PowerChangedMessage e)
|
||||
{
|
||||
_uiDirty = true;
|
||||
}
|
||||
|
||||
private void ClickSound()
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
|
||||
}
|
||||
|
||||
private void SetAppearance()
|
||||
{
|
||||
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(ReagentGrinderVisualState.BeakerAttached, HasBeaker);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnUpdate()
|
||||
{
|
||||
if(_uiDirty)
|
||||
{
|
||||
UpdateInterface();
|
||||
_uiDirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
// This doesn't check for UI dirtiness so handle that when calling this.
|
||||
private void UpdateInterface()
|
||||
{
|
||||
bool canJuice = false;
|
||||
bool canGrind = false;
|
||||
if (HasBeaker)
|
||||
{
|
||||
foreach (var entity in _chamber.ContainedEntities)
|
||||
{
|
||||
if (!canJuice && entity.HasComponent<JuiceableComponent>()) canJuice = true;
|
||||
if (!canGrind && entity.HasTag("Grindable")) canGrind = true;
|
||||
if (canJuice && canGrind) break;
|
||||
}
|
||||
}
|
||||
|
||||
UserInterface?.SetState(new ReagentGrinderInterfaceState
|
||||
(
|
||||
_busy,
|
||||
HasBeaker,
|
||||
Powered,
|
||||
canJuice,
|
||||
canGrind,
|
||||
_chamber.ContainedEntities.Select(item => item.Uid).ToArray(),
|
||||
//Remember the beaker can be null!
|
||||
_heldBeaker?.Solution.Contents.ToArray()
|
||||
));
|
||||
_uiDirty = false;
|
||||
}
|
||||
|
||||
private void EjectSolid(EntityUid entityID)
|
||||
{
|
||||
if (_busy)
|
||||
return;
|
||||
|
||||
if (Owner.EntityManager.TryGetEntity(entityID, out var entity))
|
||||
{
|
||||
_chamber.Remove(entity);
|
||||
|
||||
//Give the ejected entity a tiny bit of offset so each one is apparent in case of a big stack,
|
||||
//but (hopefully) not enough to clip it through a solid (wall).
|
||||
entity.RandomOffset(0.4f);
|
||||
}
|
||||
_uiDirty = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to eject whatever is in the beaker slot. Puts the item in the user's hands or failing that on top
|
||||
/// of the grinder.
|
||||
/// </summary>
|
||||
private void EjectBeaker(IEntity? user)
|
||||
{
|
||||
if (!HasBeaker || _heldBeaker == null || _busy)
|
||||
return;
|
||||
|
||||
var beaker = _beakerContainer.ContainedEntity;
|
||||
if(beaker is null)
|
||||
return;
|
||||
|
||||
_beakerContainer.Remove(beaker);
|
||||
|
||||
if (user == null || !user.TryGetComponent<HandsComponent>(out var hands) || !_heldBeaker.Owner.TryGetComponent<ItemComponent>(out var item))
|
||||
return;
|
||||
hands.PutInHandOrDrop(item);
|
||||
|
||||
_heldBeaker = null;
|
||||
_uiDirty = true;
|
||||
SetAppearance();
|
||||
}
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
_uiDirty = true;
|
||||
UserInterface?.Toggle(actor.PlayerSession);
|
||||
}
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out IHandsComponent? hands))
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("reagent-grinder-component-interact-using-no-hands"));
|
||||
return true;
|
||||
}
|
||||
|
||||
IEntity heldEnt = eventArgs.Using;
|
||||
|
||||
//First, check if user is trying to insert a beaker.
|
||||
//No promise it will be a beaker right now, but whatever.
|
||||
//Maybe this should whitelist "beaker" in the prototype id of heldEnt?
|
||||
if(heldEnt.TryGetComponent(out SolutionContainerComponent? beaker) && beaker.Capabilities.HasFlag(SolutionContainerCaps.FitsInDispenser))
|
||||
{
|
||||
_beakerContainer.Insert(heldEnt);
|
||||
_heldBeaker = beaker;
|
||||
_uiDirty = true;
|
||||
//We are done, return. Insert the beaker and exit!
|
||||
SetAppearance();
|
||||
ClickSound();
|
||||
return true;
|
||||
}
|
||||
|
||||
//Next, see if the user is trying to insert something they want to be ground/juiced.
|
||||
if(!heldEnt.HasTag("Grindable") && !heldEnt.TryGetComponent(out JuiceableComponent? juice))
|
||||
{
|
||||
//Entity did NOT pass the whitelist for grind/juice.
|
||||
//Wouldn't want the clown grinding up the Captain's ID card now would you?
|
||||
//Why am I asking you? You're biased.
|
||||
return false;
|
||||
}
|
||||
|
||||
//Cap the chamber. Don't want someone putting in 500 entities and ejecting them all at once.
|
||||
//Maybe I should have done that for the microwave too?
|
||||
if (_chamber.ContainedEntities.Count >= _storageCap)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_chamber.Insert(heldEnt))
|
||||
return false;
|
||||
|
||||
_uiDirty = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The wzhzhzh of the grinder. Processes the contents of the grinder and puts the output in the beaker.
|
||||
/// </summary>
|
||||
/// <param name="isJuiceIntent">true for wanting to juice, false for wanting to grind.</param>
|
||||
private async void DoWork(IEntity user, GrinderProgram program)
|
||||
{
|
||||
//Have power, are we busy, chamber has anything to grind, a beaker for the grounds to go?
|
||||
if(!Powered || _busy || ChamberEmpty || !HasBeaker || _heldBeaker == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_busy = true;
|
||||
|
||||
UserInterface?.SendMessage(new ReagentGrinderWorkStartedMessage(program));
|
||||
switch (program)
|
||||
{
|
||||
case GrinderProgram.Grind:
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/blender.ogg", Owner, AudioParams.Default);
|
||||
//Get each item inside the chamber and get the reagents it contains. Transfer those reagents to the beaker, given we have one in.
|
||||
Owner.SpawnTimer(_workTime, (Action) (() =>
|
||||
{
|
||||
foreach (var item in _chamber.ContainedEntities.ToList())
|
||||
{
|
||||
if (!item.HasTag("Grindable")) continue;
|
||||
if (!item.TryGetComponent<SolutionContainerComponent>(out var solution)) continue;
|
||||
if (_heldBeaker.CurrentVolume + solution.CurrentVolume > _heldBeaker.MaxVolume) continue;
|
||||
_heldBeaker.TryAddSolution(solution.Solution);
|
||||
solution.RemoveAllSolution();
|
||||
item.Delete();
|
||||
}
|
||||
|
||||
_busy = false;
|
||||
_uiDirty = true;
|
||||
UserInterface?.SendMessage(new ReagentGrinderWorkCompleteMessage());
|
||||
}));
|
||||
break;
|
||||
|
||||
case GrinderProgram.Juice:
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/juicer.ogg", Owner, AudioParams.Default);
|
||||
Owner.SpawnTimer(_workTime, (Action) (() =>
|
||||
{
|
||||
foreach (var item in _chamber.ContainedEntities.ToList())
|
||||
{
|
||||
if (!item.TryGetComponent<JuiceableComponent>(out var juiceMe)) continue;
|
||||
if (_heldBeaker.CurrentVolume + juiceMe.JuiceResultSolution.TotalVolume > _heldBeaker.MaxVolume) continue;
|
||||
_heldBeaker.TryAddSolution(juiceMe.JuiceResultSolution);
|
||||
item.Delete();
|
||||
}
|
||||
UserInterface?.SendMessage(new ReagentGrinderWorkCompleteMessage());
|
||||
_busy = false;
|
||||
_uiDirty = true;
|
||||
}));
|
||||
break;
|
||||
}
|
||||
}
|
||||
[ViewVariables(VVAccess.ReadWrite)] [DataField("chamberCapacity")] public int StorageCap = 16;
|
||||
[ViewVariables(VVAccess.ReadWrite)] [DataField("workTime")] public int WorkTime = 3500; //3.5 seconds, completely arbitrary for now.
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,19 +1,314 @@
|
||||
using Content.Server.Kitchen.Components;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Chemistry.Components;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.Kitchen.Components;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.Chemistry.Solution;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Kitchen.Components;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Content.Shared.Random.Helpers;
|
||||
using Content.Shared.Tag;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Kitchen.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class ReagentGrinderSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
private Queue<ReagentGrinderComponent> _uiUpdateQueue = new ();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ReagentGrinderComponent, ComponentInit>(OnComponentInit);
|
||||
SubscribeLocalEvent<ReagentGrinderComponent, PowerChangedEvent>((_, component, _) => EnqueueUiUpdate(component));
|
||||
SubscribeLocalEvent<ReagentGrinderComponent, InteractHandEvent>(OnInteractHand);
|
||||
SubscribeLocalEvent<ReagentGrinderComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
}
|
||||
|
||||
private void OnInteractUsing(EntityUid uid, ReagentGrinderComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if(args.Handled) return;
|
||||
|
||||
if (!args.User.TryGetComponent(out IHandsComponent? hands))
|
||||
{
|
||||
component.Owner.PopupMessage(args.User, Loc.GetString("reagent-grinder-component-interact-using-no-hands"));
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
IEntity heldEnt = args.Used;
|
||||
|
||||
//First, check if user is trying to insert a beaker.
|
||||
//No promise it will be a beaker right now, but whatever.
|
||||
//Maybe this should whitelist "beaker" in the prototype id of heldEnt?
|
||||
if(heldEnt.TryGetComponent(out SolutionContainerComponent? beaker) && beaker.Capabilities.HasFlag(SolutionContainerCaps.FitsInDispenser))
|
||||
{
|
||||
component.BeakerContainer.Insert(heldEnt);
|
||||
component.HeldBeaker = beaker;
|
||||
EnqueueUiUpdate(component);
|
||||
//We are done, return. Insert the beaker and exit!
|
||||
if (component.Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(SharedReagentGrinderComponent.ReagentGrinderVisualState.BeakerAttached, component.BeakerContainer.ContainedEntity != null);
|
||||
}
|
||||
ClickSound(component);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
//Next, see if the user is trying to insert something they want to be ground/juiced.
|
||||
if(!heldEnt.HasTag("Grindable") && !heldEnt.TryGetComponent(out JuiceableComponent? juice))
|
||||
{
|
||||
//Entity did NOT pass the whitelist for grind/juice.
|
||||
//Wouldn't want the clown grinding up the Captain's ID card now would you?
|
||||
//Why am I asking you? You're biased.
|
||||
return;
|
||||
}
|
||||
|
||||
//Cap the chamber. Don't want someone putting in 500 entities and ejecting them all at once.
|
||||
//Maybe I should have done that for the microwave too?
|
||||
if (component.Chamber.ContainedEntities.Count >= component.StorageCap)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!component.Chamber.Insert(heldEnt))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
EnqueueUiUpdate(component);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnInteractHand(EntityUid uid, ReagentGrinderComponent component, InteractHandEvent args)
|
||||
{
|
||||
if (args.Handled) return;
|
||||
|
||||
if (!args.User.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
EnqueueUiUpdate(component);
|
||||
component.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key)?.Toggle(actor.PlayerSession);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void EnqueueUiUpdate(ReagentGrinderComponent component)
|
||||
{
|
||||
if(!_uiUpdateQueue.Contains(component)) _uiUpdateQueue.Enqueue(component);
|
||||
}
|
||||
|
||||
private void OnComponentInit(EntityUid uid, ReagentGrinderComponent component, ComponentInit args)
|
||||
{
|
||||
EnqueueUiUpdate(component);
|
||||
|
||||
//A slot for the beaker where the grounds/juices will go.
|
||||
component.BeakerContainer =
|
||||
ContainerHelpers.EnsureContainer<ContainerSlot>(component.Owner, $"{component.Name}-reagentContainerContainer");
|
||||
|
||||
//A container for the things that WILL be ground/juiced. Useful for ejecting them instead of deleting them from the hands of the user.
|
||||
component.Chamber =
|
||||
ContainerHelpers.EnsureContainer<Container>(component.Owner, $"{component.Name}-entityContainerContainer");
|
||||
|
||||
var bui = component.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key);
|
||||
if (bui != null)
|
||||
{
|
||||
bui.OnReceiveMessage += msg => OnUIMessageReceived(uid, component, msg);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnUIMessageReceived(EntityUid uid, ReagentGrinderComponent component,
|
||||
ServerBoundUserInterfaceMessage message)
|
||||
{
|
||||
if(component.Busy)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch(message.Message)
|
||||
{
|
||||
case SharedReagentGrinderComponent.ReagentGrinderGrindStartMessage msg:
|
||||
if (!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || !receiver.Powered) break;
|
||||
ClickSound(component);
|
||||
DoWork(component, message.Session.AttachedEntity!, SharedReagentGrinderComponent.GrinderProgram.Grind);
|
||||
break;
|
||||
|
||||
case SharedReagentGrinderComponent.ReagentGrinderJuiceStartMessage msg:
|
||||
if (!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver2) || !receiver2.Powered) break;
|
||||
ClickSound(component);
|
||||
DoWork(component, message.Session.AttachedEntity!, SharedReagentGrinderComponent.GrinderProgram.Juice);
|
||||
break;
|
||||
|
||||
case SharedReagentGrinderComponent.ReagentGrinderEjectChamberAllMessage msg:
|
||||
if(component.Chamber.ContainedEntities.Count > 0)
|
||||
{
|
||||
ClickSound(component);
|
||||
for (var i = component.Chamber.ContainedEntities.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var entity = component.Chamber.ContainedEntities[i];
|
||||
component.Chamber.Remove(entity);
|
||||
entity.RandomOffset(0.4f);
|
||||
}
|
||||
EnqueueUiUpdate(component);
|
||||
}
|
||||
break;
|
||||
|
||||
case SharedReagentGrinderComponent.ReagentGrinderEjectChamberContentMessage msg:
|
||||
if (component.Chamber.ContainedEntities.TryFirstOrDefault(x => x.Uid == msg.EntityID, out var ent))
|
||||
{
|
||||
component.Chamber.Remove(ent);
|
||||
ent.RandomOffset(0.4f);
|
||||
EnqueueUiUpdate(component);
|
||||
ClickSound(component);
|
||||
}
|
||||
break;
|
||||
|
||||
case SharedReagentGrinderComponent.ReagentGrinderEjectBeakerMessage msg:
|
||||
ClickSound(component);
|
||||
EjectBeaker(component, message.Session.AttachedEntity);
|
||||
EnqueueUiUpdate(component);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
foreach (var comp in ComponentManager.EntityQuery<ReagentGrinderComponent>(true))
|
||||
|
||||
while (_uiUpdateQueue.TryDequeue(out var comp))
|
||||
{
|
||||
comp.OnUpdate();
|
||||
bool canJuice = false;
|
||||
bool canGrind = false;
|
||||
if (comp.BeakerContainer.ContainedEntity != null)
|
||||
{
|
||||
foreach (var entity in comp.Chamber.ContainedEntities)
|
||||
{
|
||||
if (!canJuice && entity.HasComponent<JuiceableComponent>()) canJuice = true;
|
||||
if (!canGrind && entity.HasTag("Grindable")) canGrind = true;
|
||||
if (canJuice && canGrind) break;
|
||||
}
|
||||
}
|
||||
|
||||
comp.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key)?.SetState(new ReagentGrinderInterfaceState
|
||||
(
|
||||
comp.Busy,
|
||||
comp.BeakerContainer.ContainedEntity != null,
|
||||
comp.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) && receiver.Powered,
|
||||
canJuice,
|
||||
canGrind,
|
||||
comp.Chamber.ContainedEntities.Select(item => item.Uid).ToArray(),
|
||||
//Remember the beaker can be null!
|
||||
comp.HeldBeaker?.Solution.Contents.ToArray()
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to eject whatever is in the beaker slot. Puts the item in the user's hands or failing that on top
|
||||
/// of the grinder.
|
||||
/// </summary>
|
||||
private void EjectBeaker(ReagentGrinderComponent component, IEntity? user)
|
||||
{
|
||||
if (component.BeakerContainer.ContainedEntity == null || component.HeldBeaker == null || component.Busy)
|
||||
return;
|
||||
|
||||
var beaker = component.BeakerContainer.ContainedEntity;
|
||||
if(beaker is null)
|
||||
return;
|
||||
|
||||
component.BeakerContainer.Remove(beaker);
|
||||
|
||||
if (user == null || !user.TryGetComponent<HandsComponent>(out var hands) || !component.HeldBeaker.Owner.TryGetComponent<ItemComponent>(out var item))
|
||||
return;
|
||||
hands.PutInHandOrDrop(item);
|
||||
|
||||
component.HeldBeaker = null;
|
||||
EnqueueUiUpdate(component);
|
||||
if (component.Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(SharedReagentGrinderComponent.ReagentGrinderVisualState.BeakerAttached, component.BeakerContainer.ContainedEntity != null);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The wzhzhzh of the grinder. Processes the contents of the grinder and puts the output in the beaker.
|
||||
/// </summary>
|
||||
/// <param name="isJuiceIntent">true for wanting to juice, false for wanting to grind.</param>
|
||||
private void DoWork(ReagentGrinderComponent component, IEntity user, SharedReagentGrinderComponent.GrinderProgram program)
|
||||
{
|
||||
//Have power, are we busy, chamber has anything to grind, a beaker for the grounds to go?
|
||||
if(!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || !receiver.Powered || component.Busy || component.Chamber.ContainedEntities.Count <= 0 || component.BeakerContainer.ContainedEntity == null || component.HeldBeaker == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
component.Busy = true;
|
||||
|
||||
var bui = component.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key);
|
||||
bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkStartedMessage(program));
|
||||
switch (program)
|
||||
{
|
||||
case SharedReagentGrinderComponent.GrinderProgram.Grind:
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), "/Audio/Machines/blender.ogg", component.Owner, AudioParams.Default);
|
||||
//Get each item inside the chamber and get the reagents it contains. Transfer those reagents to the beaker, given we have one in.
|
||||
component.Owner.SpawnTimer(component.WorkTime, (Action) (() =>
|
||||
{
|
||||
foreach (var item in component.Chamber.ContainedEntities.ToList())
|
||||
{
|
||||
if (!item.HasTag("Grindable")) continue;
|
||||
if (!item.TryGetComponent<SolutionContainerComponent>(out var solution)) continue;
|
||||
if (component.HeldBeaker.CurrentVolume + solution.CurrentVolume > component.HeldBeaker.MaxVolume) continue;
|
||||
component.HeldBeaker.TryAddSolution(solution.Solution);
|
||||
solution.RemoveAllSolution();
|
||||
item.Delete();
|
||||
}
|
||||
|
||||
component.Busy = false;
|
||||
EnqueueUiUpdate(component);
|
||||
bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkCompleteMessage());
|
||||
}));
|
||||
break;
|
||||
|
||||
case SharedReagentGrinderComponent.GrinderProgram.Juice:
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), "/Audio/Machines/juicer.ogg", component.Owner, AudioParams.Default);
|
||||
component.Owner.SpawnTimer(component.WorkTime, (Action) (() =>
|
||||
{
|
||||
foreach (var item in component.Chamber.ContainedEntities.ToList())
|
||||
{
|
||||
if (!item.TryGetComponent<JuiceableComponent>(out var juiceMe)) continue;
|
||||
if (component.HeldBeaker.CurrentVolume + juiceMe.JuiceResultSolution.TotalVolume > component.HeldBeaker.MaxVolume) continue;
|
||||
component.HeldBeaker.TryAddSolution(juiceMe.JuiceResultSolution);
|
||||
item.Delete();
|
||||
}
|
||||
bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkCompleteMessage());
|
||||
component.Busy = false;
|
||||
EnqueueUiUpdate(component);
|
||||
}));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void ClickSound(ReagentGrinderComponent component)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), "/Audio/Machines/machine_switch.ogg", component.Owner, AudioParams.Default.WithVolume(-2f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,16 +51,6 @@ namespace Content.Shared.Kitchen.Components
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class ReagentGrinderVaporizeReagentIndexedMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public Solution.ReagentQuantity ReagentQuantity;
|
||||
public ReagentGrinderVaporizeReagentIndexedMessage(Solution.ReagentQuantity reagentQuantity)
|
||||
{
|
||||
ReagentQuantity = reagentQuantity;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class ReagentGrinderWorkStartedMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user