* started converting grinder to ecs * finished reagentcontainer ecs refactored bui converted ui to xaml * adds handling * fixes handling * oopsie Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
114 lines
3.3 KiB
C#
114 lines
3.3 KiB
C#
using System;
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using Content.Shared.Chemistry.Solution;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Kitchen.Components
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{
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public abstract class SharedReagentGrinderComponent : Component
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{
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public override string Name => "ReagentGrinder";
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[Serializable, NetSerializable]
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public class ReagentGrinderGrindStartMessage : BoundUserInterfaceMessage
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{
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public ReagentGrinderGrindStartMessage()
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{
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}
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}
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[Serializable, NetSerializable]
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public class ReagentGrinderJuiceStartMessage : BoundUserInterfaceMessage
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{
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public ReagentGrinderJuiceStartMessage()
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{
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}
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}
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[Serializable, NetSerializable]
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public class ReagentGrinderEjectChamberAllMessage : BoundUserInterfaceMessage
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{
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public ReagentGrinderEjectChamberAllMessage()
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{
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}
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}
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[Serializable, NetSerializable]
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public class ReagentGrinderEjectBeakerMessage : BoundUserInterfaceMessage
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{
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public ReagentGrinderEjectBeakerMessage()
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{
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}
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}
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[Serializable, NetSerializable]
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public class ReagentGrinderEjectChamberContentMessage : BoundUserInterfaceMessage
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{
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public EntityUid EntityID;
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public ReagentGrinderEjectChamberContentMessage(EntityUid entityID)
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{
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EntityID = entityID;
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}
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}
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[Serializable, NetSerializable]
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public class ReagentGrinderWorkStartedMessage : BoundUserInterfaceMessage
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{
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public GrinderProgram GrinderProgram;
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public ReagentGrinderWorkStartedMessage(GrinderProgram grinderProgram)
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{
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GrinderProgram = grinderProgram;
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}
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}
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[Serializable, NetSerializable]
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public class ReagentGrinderWorkCompleteMessage : BoundUserInterfaceMessage
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{
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public ReagentGrinderWorkCompleteMessage()
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{
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}
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}
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[Serializable, NetSerializable]
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public enum ReagentGrinderVisualState : byte
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{
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BeakerAttached
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}
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[NetSerializable, Serializable]
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public enum ReagentGrinderUiKey : byte
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{
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Key
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}
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[Serializable, NetSerializable]
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public enum GrinderProgram : byte
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{
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Grind,
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Juice
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}
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}
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[NetSerializable, Serializable]
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public sealed class ReagentGrinderInterfaceState : BoundUserInterfaceState
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{
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public bool IsBusy;
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public bool HasBeakerIn;
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public bool Powered;
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public bool CanJuice;
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public bool CanGrind;
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public EntityUid[] ChamberContents;
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public Solution.ReagentQuantity[]? ReagentQuantities;
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public ReagentGrinderInterfaceState(bool isBusy, bool hasBeaker, bool powered, bool canJuice, bool canGrind, EntityUid[] chamberContents, Solution.ReagentQuantity[]? heldBeakerContents)
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{
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IsBusy = isBusy;
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HasBeakerIn = hasBeaker;
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Powered = powered;
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CanJuice = canJuice;
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CanGrind = canGrind;
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ChamberContents = chamberContents;
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ReagentQuantities = heldBeakerContents;
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}
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}
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}
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