Files
tbd-station-14/Content.Server/Kitchen/EntitySystems/ReagentGrinderSystem.cs
Paul Ritter 3501bcbea6 reagentgrinder ecs & xamlui (#4347)
* started converting grinder to ecs

* finished reagentcontainer ecs
refactored bui
converted ui to xaml

* adds handling

* fixes handling

* oopsie

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-07-28 21:58:38 -07:00

315 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Chemistry.Components;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Kitchen.Components;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.Chemistry.Solution;
using Content.Shared.Interaction;
using Content.Shared.Kitchen.Components;
using Content.Shared.Notification.Managers;
using Content.Shared.Random.Helpers;
using Content.Shared.Tag;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Kitchen.EntitySystems
{
[UsedImplicitly]
internal sealed class ReagentGrinderSystem : EntitySystem
{
[Dependency] private readonly IEntityManager _entityManager = default!;
private Queue<ReagentGrinderComponent> _uiUpdateQueue = new ();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ReagentGrinderComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<ReagentGrinderComponent, PowerChangedEvent>((_, component, _) => EnqueueUiUpdate(component));
SubscribeLocalEvent<ReagentGrinderComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<ReagentGrinderComponent, InteractUsingEvent>(OnInteractUsing);
}
private void OnInteractUsing(EntityUid uid, ReagentGrinderComponent component, InteractUsingEvent args)
{
if(args.Handled) return;
if (!args.User.TryGetComponent(out IHandsComponent? hands))
{
component.Owner.PopupMessage(args.User, Loc.GetString("reagent-grinder-component-interact-using-no-hands"));
args.Handled = true;
return;
}
IEntity heldEnt = args.Used;
//First, check if user is trying to insert a beaker.
//No promise it will be a beaker right now, but whatever.
//Maybe this should whitelist "beaker" in the prototype id of heldEnt?
if(heldEnt.TryGetComponent(out SolutionContainerComponent? beaker) && beaker.Capabilities.HasFlag(SolutionContainerCaps.FitsInDispenser))
{
component.BeakerContainer.Insert(heldEnt);
component.HeldBeaker = beaker;
EnqueueUiUpdate(component);
//We are done, return. Insert the beaker and exit!
if (component.Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(SharedReagentGrinderComponent.ReagentGrinderVisualState.BeakerAttached, component.BeakerContainer.ContainedEntity != null);
}
ClickSound(component);
args.Handled = true;
return;
}
//Next, see if the user is trying to insert something they want to be ground/juiced.
if(!heldEnt.HasTag("Grindable") && !heldEnt.TryGetComponent(out JuiceableComponent? juice))
{
//Entity did NOT pass the whitelist for grind/juice.
//Wouldn't want the clown grinding up the Captain's ID card now would you?
//Why am I asking you? You're biased.
return;
}
//Cap the chamber. Don't want someone putting in 500 entities and ejecting them all at once.
//Maybe I should have done that for the microwave too?
if (component.Chamber.ContainedEntities.Count >= component.StorageCap)
{
return;
}
if (!component.Chamber.Insert(heldEnt))
{
return;
}
EnqueueUiUpdate(component);
args.Handled = true;
}
private void OnInteractHand(EntityUid uid, ReagentGrinderComponent component, InteractHandEvent args)
{
if (args.Handled) return;
if (!args.User.TryGetComponent(out ActorComponent? actor))
{
return;
}
EnqueueUiUpdate(component);
component.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key)?.Toggle(actor.PlayerSession);
args.Handled = true;
}
private void EnqueueUiUpdate(ReagentGrinderComponent component)
{
if(!_uiUpdateQueue.Contains(component)) _uiUpdateQueue.Enqueue(component);
}
private void OnComponentInit(EntityUid uid, ReagentGrinderComponent component, ComponentInit args)
{
EnqueueUiUpdate(component);
//A slot for the beaker where the grounds/juices will go.
component.BeakerContainer =
ContainerHelpers.EnsureContainer<ContainerSlot>(component.Owner, $"{component.Name}-reagentContainerContainer");
//A container for the things that WILL be ground/juiced. Useful for ejecting them instead of deleting them from the hands of the user.
component.Chamber =
ContainerHelpers.EnsureContainer<Container>(component.Owner, $"{component.Name}-entityContainerContainer");
var bui = component.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key);
if (bui != null)
{
bui.OnReceiveMessage += msg => OnUIMessageReceived(uid, component, msg);
}
}
private void OnUIMessageReceived(EntityUid uid, ReagentGrinderComponent component,
ServerBoundUserInterfaceMessage message)
{
if(component.Busy)
{
return;
}
switch(message.Message)
{
case SharedReagentGrinderComponent.ReagentGrinderGrindStartMessage msg:
if (!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || !receiver.Powered) break;
ClickSound(component);
DoWork(component, message.Session.AttachedEntity!, SharedReagentGrinderComponent.GrinderProgram.Grind);
break;
case SharedReagentGrinderComponent.ReagentGrinderJuiceStartMessage msg:
if (!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver2) || !receiver2.Powered) break;
ClickSound(component);
DoWork(component, message.Session.AttachedEntity!, SharedReagentGrinderComponent.GrinderProgram.Juice);
break;
case SharedReagentGrinderComponent.ReagentGrinderEjectChamberAllMessage msg:
if(component.Chamber.ContainedEntities.Count > 0)
{
ClickSound(component);
for (var i = component.Chamber.ContainedEntities.Count - 1; i >= 0; i--)
{
var entity = component.Chamber.ContainedEntities[i];
component.Chamber.Remove(entity);
entity.RandomOffset(0.4f);
}
EnqueueUiUpdate(component);
}
break;
case SharedReagentGrinderComponent.ReagentGrinderEjectChamberContentMessage msg:
if (component.Chamber.ContainedEntities.TryFirstOrDefault(x => x.Uid == msg.EntityID, out var ent))
{
component.Chamber.Remove(ent);
ent.RandomOffset(0.4f);
EnqueueUiUpdate(component);
ClickSound(component);
}
break;
case SharedReagentGrinderComponent.ReagentGrinderEjectBeakerMessage msg:
ClickSound(component);
EjectBeaker(component, message.Session.AttachedEntity);
EnqueueUiUpdate(component);
break;
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
while (_uiUpdateQueue.TryDequeue(out var comp))
{
bool canJuice = false;
bool canGrind = false;
if (comp.BeakerContainer.ContainedEntity != null)
{
foreach (var entity in comp.Chamber.ContainedEntities)
{
if (!canJuice && entity.HasComponent<JuiceableComponent>()) canJuice = true;
if (!canGrind && entity.HasTag("Grindable")) canGrind = true;
if (canJuice && canGrind) break;
}
}
comp.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key)?.SetState(new ReagentGrinderInterfaceState
(
comp.Busy,
comp.BeakerContainer.ContainedEntity != null,
comp.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) && receiver.Powered,
canJuice,
canGrind,
comp.Chamber.ContainedEntities.Select(item => item.Uid).ToArray(),
//Remember the beaker can be null!
comp.HeldBeaker?.Solution.Contents.ToArray()
));
}
}
/// <summary>
/// Tries to eject whatever is in the beaker slot. Puts the item in the user's hands or failing that on top
/// of the grinder.
/// </summary>
private void EjectBeaker(ReagentGrinderComponent component, IEntity? user)
{
if (component.BeakerContainer.ContainedEntity == null || component.HeldBeaker == null || component.Busy)
return;
var beaker = component.BeakerContainer.ContainedEntity;
if(beaker is null)
return;
component.BeakerContainer.Remove(beaker);
if (user == null || !user.TryGetComponent<HandsComponent>(out var hands) || !component.HeldBeaker.Owner.TryGetComponent<ItemComponent>(out var item))
return;
hands.PutInHandOrDrop(item);
component.HeldBeaker = null;
EnqueueUiUpdate(component);
if (component.Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(SharedReagentGrinderComponent.ReagentGrinderVisualState.BeakerAttached, component.BeakerContainer.ContainedEntity != null);
}
}
/// <summary>
/// The wzhzhzh of the grinder. Processes the contents of the grinder and puts the output in the beaker.
/// </summary>
/// <param name="isJuiceIntent">true for wanting to juice, false for wanting to grind.</param>
private void DoWork(ReagentGrinderComponent component, IEntity user, SharedReagentGrinderComponent.GrinderProgram program)
{
//Have power, are we busy, chamber has anything to grind, a beaker for the grounds to go?
if(!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || !receiver.Powered || component.Busy || component.Chamber.ContainedEntities.Count <= 0 || component.BeakerContainer.ContainedEntity == null || component.HeldBeaker == null)
{
return;
}
component.Busy = true;
var bui = component.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key);
bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkStartedMessage(program));
switch (program)
{
case SharedReagentGrinderComponent.GrinderProgram.Grind:
SoundSystem.Play(Filter.Pvs(component.Owner), "/Audio/Machines/blender.ogg", component.Owner, AudioParams.Default);
//Get each item inside the chamber and get the reagents it contains. Transfer those reagents to the beaker, given we have one in.
component.Owner.SpawnTimer(component.WorkTime, (Action) (() =>
{
foreach (var item in component.Chamber.ContainedEntities.ToList())
{
if (!item.HasTag("Grindable")) continue;
if (!item.TryGetComponent<SolutionContainerComponent>(out var solution)) continue;
if (component.HeldBeaker.CurrentVolume + solution.CurrentVolume > component.HeldBeaker.MaxVolume) continue;
component.HeldBeaker.TryAddSolution(solution.Solution);
solution.RemoveAllSolution();
item.Delete();
}
component.Busy = false;
EnqueueUiUpdate(component);
bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkCompleteMessage());
}));
break;
case SharedReagentGrinderComponent.GrinderProgram.Juice:
SoundSystem.Play(Filter.Pvs(component.Owner), "/Audio/Machines/juicer.ogg", component.Owner, AudioParams.Default);
component.Owner.SpawnTimer(component.WorkTime, (Action) (() =>
{
foreach (var item in component.Chamber.ContainedEntities.ToList())
{
if (!item.TryGetComponent<JuiceableComponent>(out var juiceMe)) continue;
if (component.HeldBeaker.CurrentVolume + juiceMe.JuiceResultSolution.TotalVolume > component.HeldBeaker.MaxVolume) continue;
component.HeldBeaker.TryAddSolution(juiceMe.JuiceResultSolution);
item.Delete();
}
bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkCompleteMessage());
component.Busy = false;
EnqueueUiUpdate(component);
}));
break;
}
}
private void ClickSound(ReagentGrinderComponent component)
{
SoundSystem.Play(Filter.Pvs(component.Owner), "/Audio/Machines/machine_switch.ogg", component.Owner, AudioParams.Default.WithVolume(-2f));
}
}
}