Wires refactor (#7699)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
@@ -77,7 +77,6 @@ namespace Content.Client.Entry
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factory.RegisterClass<SharedLatheComponent>();
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factory.RegisterClass<SharedSpawnPointComponent>();
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factory.RegisterClass<SharedVendingMachineComponent>();
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factory.RegisterClass<SharedWiresComponent>();
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factory.RegisterClass<SharedCargoConsoleComponent>();
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factory.RegisterClass<SharedReagentDispenserComponent>();
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factory.RegisterClass<SharedChemMasterComponent>();
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@@ -105,6 +104,7 @@ namespace Content.Client.Entry
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prototypes.RegisterIgnore("worldSpell");
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prototypes.RegisterIgnore("entitySpell");
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prototypes.RegisterIgnore("instantSpell");
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prototypes.RegisterIgnore("wireLayout");
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ClientContentIoC.Register();
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@@ -344,7 +344,8 @@ namespace Content.Client.Entry
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"EnergySword",
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"DoorRemote",
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"InteractionPopup",
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"HealthAnalyzer"
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"HealthAnalyzer",
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"Wires"
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};
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}
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}
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@@ -13,12 +13,11 @@ namespace Content.Client.Lathe
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{
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if (TryComp(uid, out SpriteComponent? sprite))
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{
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if (args.Component.TryGetData(PowerDeviceVisuals.Powered, out bool powered)
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&& sprite.LayerMapTryGet(PowerDeviceVisualLayers.Powered, out var poweredLayer))
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sprite.LayerSetVisible(poweredLayer, powered);
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if (args.Component.TryGetData(SharedWiresComponent.WiresVisuals.MaintenancePanelState, out bool panel)
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if (args.Component.TryGetData(PowerDeviceVisuals.Powered, out bool powered))
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sprite.LayerSetVisible(PowerDeviceVisualLayers.Powered, powered);
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if (args.Component.TryGetData(WiresVisuals.MaintenancePanelState, out bool panel)
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&& sprite.LayerMapTryGet(WiresVisualizer.WiresVisualLayers.MaintenancePanel, out var panelLayer))
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sprite.LayerSetVisible(panelLayer, panel);
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sprite.LayerSetVisible(WiresVisualizer.WiresVisualLayers.MaintenancePanel, panel);
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// Lathe specific stuff
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if (args.Component.TryGetData(LatheVisuals.IsRunning, out bool isRunning))
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{
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@@ -1,6 +1,6 @@
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using Robust.Client.GameObjects;
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using Content.Shared.Wires;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using static Content.Shared.Wires.SharedWiresComponent;
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namespace Content.Client.Wires.UI
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{
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@@ -14,7 +14,7 @@ using Robust.Shared.Input;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using static Content.Shared.Wires.SharedWiresComponent;
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using Robust.Shared.Random;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Wires.UI
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@@ -267,7 +267,16 @@ namespace Content.Client.Wires.UI
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_statusContainer.RemoveAllChildren();
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foreach (var status in state.Statuses)
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var originalStatuses = new List<StatusEntry>(state.Statuses); // TODO: maybe not this way?
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var shuffledStatuses = new List<StatusEntry>();
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for (var i = originalStatuses.Count; i > 0; i--)
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{
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var index = random.Next(originalStatuses.Count);
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shuffledStatuses.Add(originalStatuses[index]);
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originalStatuses.RemoveAt(index);
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}
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foreach (var status in shuffledStatuses)
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{
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if (status.Value is StatusLightData statusLightData)
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{
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@@ -1,7 +1,7 @@
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using Content.Shared.Wires;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using static Content.Shared.Wires.SharedWiresComponent;
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namespace Content.Client.Wires.Visualizers
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{
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95
Content.Server/Access/AccessWireAction.cs
Normal file
95
Content.Server/Access/AccessWireAction.cs
Normal file
@@ -0,0 +1,95 @@
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using Content.Server.Wires;
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using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Wires;
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namespace Content.Server.Access;
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[DataDefinition]
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public class AccessWireAction : BaseWireAction
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{
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[DataField("color")]
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private Color _statusColor = Color.Green;
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[DataField("name")]
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private string _text = "ACC";
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[DataField("pulseTimeout")]
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private int _pulseTimeout = 30;
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public override StatusLightData? GetStatusLightData(Wire wire)
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{
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StatusLightState lightState = StatusLightState.Off;
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if (IsPowered(wire.Owner)
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&& EntityManager.TryGetComponent<AccessReaderComponent>(wire.Owner, out var access))
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{
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if (access.Enabled)
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{
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lightState = StatusLightState.On;
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}
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}
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return new StatusLightData(
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_statusColor,
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lightState,
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_text);
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}
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public override object StatusKey { get; } = AccessWireActionKey.Status;
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public override bool Cut(EntityUid user, Wire wire)
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{
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if (EntityManager.TryGetComponent<AccessReaderComponent>(wire.Owner, out var access))
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{
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WiresSystem.TryCancelWireAction(wire.Owner, PulseTimeoutKey.Key);
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access.Enabled = false;
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}
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return true;
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}
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public override bool Mend(EntityUid user, Wire wire)
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{
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if (EntityManager.TryGetComponent<AccessReaderComponent>(wire.Owner, out var access))
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{
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access.Enabled = true;
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}
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return true;
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}
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public override bool Pulse(EntityUid user, Wire wire)
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{
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if (EntityManager.TryGetComponent<AccessReaderComponent>(wire.Owner, out var access))
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{
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access.Enabled = false;
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WiresSystem.StartWireAction(wire.Owner, _pulseTimeout, PulseTimeoutKey.Key, new TimedWireEvent(AwaitPulseCancel, wire));
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}
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return true;
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}
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public override void Update(Wire wire)
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{
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if (!IsPowered(wire.Owner))
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{
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WiresSystem.TryCancelWireAction(wire.Owner, PulseTimeoutKey.Key);
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}
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}
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private void AwaitPulseCancel(Wire wire)
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{
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if (!wire.IsCut)
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{
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if (EntityManager.TryGetComponent<AccessReaderComponent>(wire.Owner, out var access))
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{
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access.Enabled = true;
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}
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}
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}
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private enum PulseTimeoutKey : byte
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{
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Key
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}
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}
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@@ -1,7 +1,7 @@
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Server.VendingMachines;
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using Content.Server.WireHacking;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Arcade;
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using Content.Shared.Interaction;
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using Content.Shared.Sound;
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@@ -16,7 +16,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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namespace Content.Server.Arcade.Components
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{
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[RegisterComponent]
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public sealed class SpaceVillainArcadeComponent : SharedSpaceVillainArcadeComponent, IWires
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public sealed class SpaceVillainArcadeComponent : SharedSpaceVillainArcadeComponent
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{
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[Dependency] private readonly IRobustRandom _random = null!;
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@@ -24,9 +24,9 @@ namespace Content.Server.Arcade.Components
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private bool Powered => _entityManager.TryGetComponent<ApcPowerReceiverComponent>(Owner, out var powerReceiverComponent) && powerReceiverComponent.Powered;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SpaceVillainArcadeUiKey.Key);
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[ViewVariables] private bool _overflowFlag;
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[ViewVariables] private bool _playerInvincibilityFlag;
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[ViewVariables] private bool _enemyInvincibilityFlag;
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[ViewVariables] public bool OverflowFlag;
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[ViewVariables] public bool PlayerInvincibilityFlag;
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[ViewVariables] public bool EnemyInvincibilityFlag;
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[ViewVariables] public SpaceVillainGame Game = null!;
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[DataField("newGameSound")] private SoundSpecifier _newGameSound = new SoundPathSpecifier("/Audio/Effects/Arcade/newgame.ogg");
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@@ -62,7 +62,6 @@ namespace Content.Server.Arcade.Components
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"ToyPhazon", "ToyFireRipley", "ToyReticence", "ToyRipley", "ToySeraph", "ToyDurand", "ToySkeleton"
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};
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protected override void Initialize()
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{
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base.Initialize();
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@@ -110,71 +109,6 @@ namespace Content.Server.Arcade.Components
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}
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}
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public enum Wires
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{
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/// <summary>
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/// Disables Max Health&Mana for both Enemy and Player.
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/// </summary>
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Overflow,
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/// <summary>
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/// Makes Player Invincible.
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/// </summary>
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PlayerInvincible,
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/// <summary>
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/// Makes Enemy Invincible.
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/// </summary>
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EnemyInvincible
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}
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public void RegisterWires(WiresComponent.WiresBuilder builder)
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{
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builder.CreateWire(Wires.Overflow);
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builder.CreateWire(Wires.PlayerInvincible);
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builder.CreateWire(Wires.EnemyInvincible);
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builder.CreateWire(4);
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builder.CreateWire(5);
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builder.CreateWire(6);
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IndicatorUpdate();
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}
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public void WiresUpdate(WiresUpdateEventArgs args)
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{
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var wire = (Wires) args.Identifier;
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var value = args.Action != SharedWiresComponent.WiresAction.Mend;
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switch (wire)
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{
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case Wires.Overflow:
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_overflowFlag = value;
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break;
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case Wires.PlayerInvincible:
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_playerInvincibilityFlag = value;
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break;
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case Wires.EnemyInvincible:
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_enemyInvincibilityFlag = value;
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break;
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}
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IndicatorUpdate();
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}
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public void IndicatorUpdate()
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{
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if (!_entityManager.TryGetComponent<WiresComponent>(Owner, out var wiresComponent)) return;
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wiresComponent.SetStatus(Indicators.HealthManager,
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new SharedWiresComponent.StatusLightData(Color.Purple,
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_playerInvincibilityFlag || _enemyInvincibilityFlag
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? SharedWiresComponent.StatusLightState.BlinkingSlow
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: SharedWiresComponent.StatusLightState.On,
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"MNGR"));
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wiresComponent.SetStatus(Indicators.HealthLimiter,
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new SharedWiresComponent.StatusLightData(Color.Red,
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_overflowFlag
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? SharedWiresComponent.StatusLightState.BlinkingSlow
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: SharedWiresComponent.StatusLightState.On,
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"LIMT"));
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}
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/// <summary>
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/// Called when the user wins the game.
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/// </summary>
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@@ -247,7 +181,7 @@ namespace Content.Server.Arcade.Components
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/// </summary>
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private void ValidateVars()
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{
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if (_owner._overflowFlag) return;
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if (_owner.OverflowFlag) return;
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if (_playerHp > _playerHpMax) _playerHp = _playerHpMax;
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if (_playerMp > _playerMpMax) _playerMp = _playerMpMax;
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@@ -271,7 +205,7 @@ namespace Content.Server.Arcade.Components
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("enemyName", _enemyName),
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("attackAmount", attackAmount));
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SoundSystem.Play(Filter.Pvs(_owner.Owner), _owner._playerAttackSound.GetSound(), _owner.Owner, AudioParams.Default.WithVolume(-4f));
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if (!_owner._enemyInvincibilityFlag)
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if (!_owner.EnemyInvincibilityFlag)
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_enemyHp -= attackAmount;
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_turtleTracker -= _turtleTracker > 0 ? 1 : 0;
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break;
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@@ -282,7 +216,7 @@ namespace Content.Server.Arcade.Components
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("magicPointAmount", pointAmount),
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("healAmount", healAmount));
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SoundSystem.Play(Filter.Pvs(_owner.Owner), _owner._playerHealSound.GetSound(), _owner.Owner, AudioParams.Default.WithVolume(-4f));
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if (!_owner._playerInvincibilityFlag)
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if (!_owner.PlayerInvincibilityFlag)
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_playerMp -= pointAmount;
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_playerHp += healAmount;
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_turtleTracker++;
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@@ -380,7 +314,7 @@ namespace Content.Server.Arcade.Components
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_latestEnemyActionMessage = Loc.GetString("space-villain-game-enemy-throws-bomb-message",
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("enemyName", _enemyName),
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("damageReceived", boomAmount));
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if (_owner._playerInvincibilityFlag) return;
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if (_owner.PlayerInvincibilityFlag) return;
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_playerHp -= boomAmount;
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_turtleTracker--;
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}
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@@ -390,7 +324,7 @@ namespace Content.Server.Arcade.Components
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_latestEnemyActionMessage = Loc.GetString("space-villain-game-enemy-steals-player-power-message",
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("enemyName", _enemyName),
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("stolenAmount", stealAmount));
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if (_owner._playerInvincibilityFlag) return;
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if (_owner.PlayerInvincibilityFlag) return;
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_playerMp -= stealAmount;
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_enemyMp += stealAmount;
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}
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@@ -409,7 +343,7 @@ namespace Content.Server.Arcade.Components
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Loc.GetString("space-villain-game-enemy-attacks-message",
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("enemyName", _enemyName),
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("damageDealt", attackAmount));
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if (_owner._playerInvincibilityFlag) return;
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if (_owner.PlayerInvincibilityFlag) return;
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_playerHp -= attackAmount;
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}
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}
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@@ -0,0 +1,74 @@
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using Content.Server.Arcade.Components;
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using Content.Server.Wires;
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using Content.Shared.Arcade;
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using Content.Shared.Wires;
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namespace Content.Server.Arcade;
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[DataDefinition]
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public sealed class ArcadePlayerInvincibleWireAction : BaseToggleWireAction
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{
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private string _text = "MNGR";
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private Color _color = Color.Purple;
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public override object? StatusKey { get; } = SharedSpaceVillainArcadeComponent.Indicators.HealthManager;
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public override void ToggleValue(EntityUid owner, bool setting)
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{
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if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade))
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{
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arcade.PlayerInvincibilityFlag = !setting;
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}
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}
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public override bool GetValue(EntityUid owner)
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{
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return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
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&& !arcade.PlayerInvincibilityFlag;
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}
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public override StatusLightData? GetStatusLightData(Wire wire)
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{
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var lightState = StatusLightState.Off;
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if (IsPowered(wire.Owner) && EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(wire.Owner, out var arcade))
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{
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lightState = arcade.PlayerInvincibilityFlag || arcade.EnemyInvincibilityFlag
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? StatusLightState.BlinkingSlow
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: StatusLightState.On;
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}
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return new StatusLightData(
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_color,
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lightState,
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_text);
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}
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}
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[DataDefinition]
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public sealed class ArcadeEnemyInvincibleWireAction : BaseToggleWireAction
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{
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public override object? StatusKey { get; } = null;
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public override void ToggleValue(EntityUid owner, bool setting)
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{
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if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade))
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{
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arcade.PlayerInvincibilityFlag = !setting;
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}
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}
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public override bool GetValue(EntityUid owner)
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{
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return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
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&& !arcade.PlayerInvincibilityFlag;
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}
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public override StatusLightData? GetStatusLightData(Wire wire) => null;
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}
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public enum ArcadeInvincibilityWireActionKeys : short
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{
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Player,
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Enemy
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}
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@@ -0,0 +1,46 @@
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using Content.Server.Arcade.Components;
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using Content.Server.Wires;
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using Content.Shared.Arcade;
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using Content.Shared.Wires;
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namespace Content.Server.Arcade;
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[DataDefinition]
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public sealed class ArcadeOverflowWireAction : BaseToggleWireAction
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{
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private Color _color = Color.Red;
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private string _text = "LMTR";
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public override object? StatusKey { get; } = SharedSpaceVillainArcadeComponent.Indicators.HealthLimiter;
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public override void ToggleValue(EntityUid owner, bool setting)
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{
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if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade))
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{
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arcade.OverflowFlag = !setting;
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}
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}
|
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public override bool GetValue(EntityUid owner)
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{
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return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
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&& !arcade.OverflowFlag;
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}
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public override StatusLightData? GetStatusLightData(Wire wire)
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{
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var lightState = StatusLightState.Off;
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|
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if (IsPowered(wire.Owner) && EntityManager.HasComponent<SpaceVillainArcadeComponent>(wire.Owner))
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{
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lightState = !GetValue(wire.Owner)
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? StatusLightState.BlinkingSlow
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: StatusLightState.On;
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}
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|
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return new StatusLightData(
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_color,
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lightState,
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_text);
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}
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}
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@@ -2,23 +2,17 @@ using System;
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using System.Threading;
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using System.Collections.Generic;
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using Content.Server.Atmos.Monitor.Systems;
|
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using Content.Server.DeviceNetwork.Components;
|
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using Content.Server.Power.Components;
|
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using Content.Server.VendingMachines; // TODO: Move this out of vending machines???
|
||||
using Content.Server.WireHacking;
|
||||
using Content.Shared.Atmos.Monitor.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Content.Shared.Wires.SharedWiresComponent;
|
||||
using static Content.Shared.Wires.SharedWiresComponent.WiresAction;
|
||||
|
||||
namespace Content.Server.Atmos.Monitor.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class AirAlarmComponent : Component, IWires
|
||||
public sealed class AirAlarmComponent : Component
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
|
||||
@@ -33,188 +27,6 @@ namespace Content.Server.Atmos.Monitor.Components
|
||||
|
||||
public HashSet<NetUserId> ActivePlayers = new();
|
||||
|
||||
public bool FullAccess = false;
|
||||
public bool CanSync = true;
|
||||
|
||||
// <-- Wires -->
|
||||
|
||||
private CancellationTokenSource _powerPulsedCancel = new();
|
||||
private int PowerPulsedTimeout = 30;
|
||||
|
||||
private enum Wires
|
||||
{
|
||||
// Cutting this kills power.
|
||||
// Pulsing it disrupts power.
|
||||
Power,
|
||||
// Cutting this allows full access.
|
||||
// Pulsing this does nothing.
|
||||
Access,
|
||||
// Cutting/Remending this resets ONLY from panic mode.
|
||||
// Pulsing this sets panic mode.
|
||||
Panic,
|
||||
// Cutting this clears sync'd devices, and makes
|
||||
// the alarm unable to resync.
|
||||
// Pulsing this resyncs all devices (ofc current
|
||||
// implementation just auto-does this anyways)
|
||||
DeviceSync,
|
||||
// This does nothing. (placeholder for AI wire,
|
||||
// if that ever gets implemented)
|
||||
Dummy
|
||||
}
|
||||
|
||||
public void RegisterWires(WiresComponent.WiresBuilder builder)
|
||||
{
|
||||
foreach (var wire in Enum.GetValues<Wires>())
|
||||
builder.CreateWire(wire);
|
||||
|
||||
UpdateWires();
|
||||
}
|
||||
|
||||
public void UpdateWires()
|
||||
{
|
||||
if (_airAlarmSystem == null)
|
||||
_airAlarmSystem = EntitySystem.Get<AirAlarmSystem>();
|
||||
|
||||
if (!_entMan.TryGetComponent<WiresComponent>(Owner, out var wires)) return;
|
||||
|
||||
var pwrLightState = (PowerPulsed, PowerCut) switch {
|
||||
(true, false) => StatusLightState.BlinkingFast,
|
||||
(_, true) => StatusLightState.Off,
|
||||
(_, _) => StatusLightState.On
|
||||
};
|
||||
|
||||
var powerLight = new StatusLightData(Color.Yellow, pwrLightState, "POWR");
|
||||
|
||||
var accessLight = new StatusLightData(
|
||||
Color.Green,
|
||||
wires.IsWireCut(Wires.Access) ? StatusLightState.Off : StatusLightState.On,
|
||||
"ACC"
|
||||
);
|
||||
|
||||
var panicLight = new StatusLightData(
|
||||
Color.Red,
|
||||
CurrentMode == AirAlarmMode.Panic ? StatusLightState.On : StatusLightState.Off,
|
||||
"PAN"
|
||||
);
|
||||
|
||||
var syncLightState = StatusLightState.BlinkingSlow;
|
||||
|
||||
if (_entMan.TryGetComponent<AtmosMonitorComponent>(Owner, out var atmosMonitorComponent) && !atmosMonitorComponent.NetEnabled)
|
||||
syncLightState = StatusLightState.Off;
|
||||
else if (DeviceData.Count != 0)
|
||||
syncLightState = StatusLightState.On;
|
||||
|
||||
var syncLight = new StatusLightData(Color.Orange, syncLightState, "NET");
|
||||
|
||||
wires.SetStatus(AirAlarmWireStatus.Power, powerLight);
|
||||
wires.SetStatus(AirAlarmWireStatus.Access, accessLight);
|
||||
wires.SetStatus(AirAlarmWireStatus.Panic, panicLight);
|
||||
wires.SetStatus(AirAlarmWireStatus.DeviceSync, syncLight);
|
||||
}
|
||||
|
||||
private bool _powerCut;
|
||||
private bool PowerCut
|
||||
{
|
||||
get => _powerCut;
|
||||
set
|
||||
{
|
||||
_powerCut = value;
|
||||
SetPower();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _powerPulsed;
|
||||
private bool PowerPulsed
|
||||
{
|
||||
get => _powerPulsed && !_powerCut;
|
||||
set
|
||||
{
|
||||
_powerPulsed = value;
|
||||
SetPower();
|
||||
}
|
||||
}
|
||||
|
||||
private void SetPower()
|
||||
{
|
||||
if (_entMan.TryGetComponent<ApcPowerReceiverComponent>(Owner, out var receiverComponent)
|
||||
&& _entMan.HasComponent<WiresComponent>(Owner))
|
||||
receiverComponent.PowerDisabled = PowerPulsed || PowerCut;
|
||||
}
|
||||
|
||||
public void WiresUpdate(WiresUpdateEventArgs args)
|
||||
{
|
||||
if (!_entMan.TryGetComponent<DeviceNetworkComponent>(Owner, out var deviceNetworkComponent)) return;
|
||||
|
||||
if (_airAlarmSystem == null)
|
||||
_airAlarmSystem = EntitySystem.Get<AirAlarmSystem>();
|
||||
|
||||
switch (args.Action)
|
||||
{
|
||||
case Pulse:
|
||||
switch (args.Identifier)
|
||||
{
|
||||
case Wires.Power:
|
||||
PowerPulsed = true;
|
||||
_powerPulsedCancel.Cancel();
|
||||
_powerPulsedCancel = new CancellationTokenSource();
|
||||
Owner.SpawnTimer(TimeSpan.FromSeconds(PowerPulsedTimeout),
|
||||
() => PowerPulsed = false,
|
||||
_powerPulsedCancel.Token);
|
||||
break;
|
||||
case Wires.Panic:
|
||||
if (CurrentMode != AirAlarmMode.Panic)
|
||||
_airAlarmSystem.SetMode(Owner, deviceNetworkComponent.Address, AirAlarmMode.Panic, true, false);
|
||||
break;
|
||||
case Wires.DeviceSync:
|
||||
_airAlarmSystem.SyncAllDevices(Owner);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Mend:
|
||||
switch (args.Identifier)
|
||||
{
|
||||
case Wires.Power:
|
||||
_powerPulsedCancel.Cancel();
|
||||
PowerPulsed = false;
|
||||
PowerCut = false;
|
||||
break;
|
||||
case Wires.Panic:
|
||||
if (CurrentMode == AirAlarmMode.Panic)
|
||||
_airAlarmSystem.SetMode(Owner, deviceNetworkComponent.Address, AirAlarmMode.Filtering, true, false);
|
||||
break;
|
||||
case Wires.Access:
|
||||
FullAccess = false;
|
||||
break;
|
||||
case Wires.DeviceSync:
|
||||
if (_entMan.TryGetComponent<AtmosMonitorComponent>(Owner, out var atmosMonitorComponent))
|
||||
atmosMonitorComponent.NetEnabled = true;
|
||||
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Cut:
|
||||
switch (args.Identifier)
|
||||
{
|
||||
case Wires.DeviceSync:
|
||||
DeviceData.Clear();
|
||||
if (_entMan.TryGetComponent<AtmosMonitorComponent>(Owner, out var atmosMonitorComponent))
|
||||
{
|
||||
atmosMonitorComponent.NetworkAlarmStates.Clear();
|
||||
atmosMonitorComponent.NetEnabled = false;
|
||||
}
|
||||
|
||||
break;
|
||||
case Wires.Power:
|
||||
PowerCut = true;
|
||||
break;
|
||||
case Wires.Access:
|
||||
FullAccess = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
UpdateWires();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,165 +1,7 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Content.Server.Atmos.Monitor.Systems;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.VendingMachines; // TODO: Move this out of vending machines???
|
||||
using Content.Server.WireHacking;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Atmos.Monitor;
|
||||
using Content.Shared.Atmos.Monitor.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using static Content.Shared.Wires.SharedWiresComponent;
|
||||
using static Content.Shared.Wires.SharedWiresComponent.WiresAction;
|
||||
|
||||
|
||||
namespace Content.Server.Atmos.Monitor.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class FireAlarmComponent : Component, IWires
|
||||
public sealed class FireAlarmComponent : Component
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
|
||||
private AtmosMonitorSystem? _atmosMonitorSystem;
|
||||
private CancellationTokenSource _powerPulsedCancel = new();
|
||||
private int PowerPulsedTimeout = 30;
|
||||
|
||||
// Much more simpler than the air alarm wire set.
|
||||
private enum Wires
|
||||
{
|
||||
// Cutting this kills power,
|
||||
// pulsing it disrupts.
|
||||
Power,
|
||||
// Cutting this disables network
|
||||
// connectivity,
|
||||
// pulsing it sets off an alarm.
|
||||
Alarm,
|
||||
Dummy1,
|
||||
Dummy2,
|
||||
}
|
||||
|
||||
private bool _powerCut;
|
||||
private bool PowerCut
|
||||
{
|
||||
get => _powerCut;
|
||||
set
|
||||
{
|
||||
_powerCut = value;
|
||||
SetPower();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _powerPulsed;
|
||||
private bool PowerPulsed
|
||||
{
|
||||
get => _powerPulsed && !_powerCut;
|
||||
set
|
||||
{
|
||||
_powerPulsed = value;
|
||||
SetPower();
|
||||
}
|
||||
}
|
||||
|
||||
private void SetPower()
|
||||
{
|
||||
if (_entMan.TryGetComponent<ApcPowerReceiverComponent>(Owner, out var receiverComponent) && _entMan.HasComponent<WiresComponent>(Owner))
|
||||
receiverComponent.PowerDisabled = PowerPulsed || PowerCut;
|
||||
}
|
||||
|
||||
|
||||
public void RegisterWires(WiresComponent.WiresBuilder builder)
|
||||
{
|
||||
builder.CreateWire(Wires.Power);
|
||||
builder.CreateWire(Wires.Alarm);
|
||||
builder.CreateWire(Wires.Dummy1);
|
||||
builder.CreateWire(Wires.Dummy2);
|
||||
|
||||
UpdateWires();
|
||||
}
|
||||
|
||||
public void UpdateWires()
|
||||
{
|
||||
if (!_entMan.TryGetComponent<WiresComponent>(Owner, out var wiresComponent)) return;
|
||||
|
||||
var powerLight = new StatusLightData(Color.Yellow, StatusLightState.On, "POWR");
|
||||
|
||||
if (PowerPulsed)
|
||||
powerLight = new StatusLightData(Color.Yellow, StatusLightState.BlinkingFast, "POWR");
|
||||
else if (PowerCut)
|
||||
powerLight = new StatusLightData(Color.Yellow, StatusLightState.Off, "POWR");
|
||||
|
||||
var syncLight = new StatusLightData(Color.Orange, StatusLightState.On, "NET");
|
||||
|
||||
if (_entMan.TryGetComponent<AtmosMonitorComponent>(Owner, out var atmosMonitorComponent))
|
||||
if (!atmosMonitorComponent.NetEnabled)
|
||||
syncLight = new StatusLightData(Color.Orange, StatusLightState.Off, "NET");
|
||||
else if (atmosMonitorComponent.HighestAlarmInNetwork == AtmosMonitorAlarmType.Danger)
|
||||
syncLight = new StatusLightData(Color.Orange, StatusLightState.BlinkingFast, "NET");
|
||||
|
||||
wiresComponent.SetStatus(FireAlarmWireStatus.Power, powerLight);
|
||||
wiresComponent.SetStatus(FireAlarmWireStatus.Alarm, syncLight);
|
||||
}
|
||||
|
||||
public void WiresUpdate(WiresUpdateEventArgs args)
|
||||
{
|
||||
if (_atmosMonitorSystem == null)
|
||||
_atmosMonitorSystem = EntitySystem.Get<AtmosMonitorSystem>();
|
||||
|
||||
switch (args.Action)
|
||||
{
|
||||
case Pulse:
|
||||
switch (args.Identifier)
|
||||
{
|
||||
case Wires.Power:
|
||||
PowerPulsed = true;
|
||||
_powerPulsedCancel.Cancel();
|
||||
_powerPulsedCancel = new CancellationTokenSource();
|
||||
Owner.SpawnTimer(TimeSpan.FromSeconds(PowerPulsedTimeout),
|
||||
() => PowerPulsed = false,
|
||||
_powerPulsedCancel.Token);
|
||||
break;
|
||||
case Wires.Alarm:
|
||||
if (_entMan.TryGetComponent<AtmosMonitorComponent>(Owner, out var atmosMonitorComponent))
|
||||
_atmosMonitorSystem.Alert(Owner, AtmosMonitorAlarmType.Danger, monitor: atmosMonitorComponent);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
case Mend:
|
||||
switch (args.Identifier)
|
||||
{
|
||||
case Wires.Power:
|
||||
_powerPulsedCancel.Cancel();
|
||||
PowerPulsed = false;
|
||||
PowerCut = false;
|
||||
break;
|
||||
case Wires.Alarm:
|
||||
if (_entMan.TryGetComponent<AtmosMonitorComponent>(Owner, out var atmosMonitorComponent))
|
||||
atmosMonitorComponent.NetEnabled = true;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
case Cut:
|
||||
switch (args.Identifier)
|
||||
{
|
||||
case Wires.Power:
|
||||
PowerCut = true;
|
||||
break;
|
||||
case Wires.Alarm:
|
||||
if (_entMan.TryGetComponent<AtmosMonitorComponent>(Owner, out var atmosMonitorComponent))
|
||||
atmosMonitorComponent.NetEnabled = false;
|
||||
break;
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
UpdateWires();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.WireHacking;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.Atmos;
|
||||
@@ -263,7 +263,7 @@ namespace Content.Server.Atmos.Monitor.Systems
|
||||
if (!EntityManager.TryGetComponent(uid, out AccessReaderComponent reader) || user == null)
|
||||
return false;
|
||||
|
||||
if (!_accessSystem.IsAllowed(reader, user.Value) && !component.FullAccess)
|
||||
if (!_accessSystem.IsAllowed(reader, user.Value))
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("air-alarm-ui-access-denied"), user.Value, Filter.Entities(user.Value));
|
||||
return false;
|
||||
@@ -401,7 +401,7 @@ namespace Content.Server.Atmos.Monitor.Systems
|
||||
// _airAlarmDataSystem.UpdateDeviceData(uid, args.SenderAddress, data);
|
||||
//
|
||||
_uiSystem.TrySendUiMessage(uid, SharedAirAlarmInterfaceKey.Key, new AirAlarmUpdateDeviceDataMessage(args.SenderAddress, data));
|
||||
if (HasComp<WiresComponent>(uid)) controller.UpdateWires();
|
||||
// if (HasComp<WiresComponent>(uid)) controller.UpdateWires();
|
||||
if (!controller.DeviceData.TryAdd(args.SenderAddress, data))
|
||||
controller.DeviceData[args.SenderAddress] = data;
|
||||
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
using Content.Server.Atmos.Monitor.Components;
|
||||
using Content.Server.Atmos.Monitor.Systems;
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.Atmos.Monitor.Components;
|
||||
using Content.Shared.Wires;
|
||||
|
||||
namespace Content.Server.Atmos.Monitor;
|
||||
|
||||
[DataDefinition]
|
||||
public sealed class AirAlarmPanicWire : BaseWireAction
|
||||
{
|
||||
private string _text = "PANC";
|
||||
private Color _color = Color.Red;
|
||||
|
||||
private AirAlarmSystem _airAlarmSystem = default!;
|
||||
|
||||
public override object StatusKey { get; } = AirAlarmWireStatus.Panic;
|
||||
|
||||
public override StatusLightData? GetStatusLightData(Wire wire)
|
||||
{
|
||||
var lightState = StatusLightState.Off;
|
||||
if (IsPowered(wire.Owner) && EntityManager.TryGetComponent<AirAlarmComponent>(wire.Owner, out var alarm))
|
||||
{
|
||||
lightState = alarm.CurrentMode == AirAlarmMode.Panic
|
||||
? StatusLightState.On
|
||||
: StatusLightState.Off;
|
||||
}
|
||||
|
||||
return new StatusLightData(
|
||||
_color,
|
||||
lightState,
|
||||
_text);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_airAlarmSystem = EntitySystem.Get<AirAlarmSystem>();
|
||||
}
|
||||
|
||||
public override bool Cut(EntityUid user, Wire wire)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<DeviceNetworkComponent>(wire.Owner, out var devNet))
|
||||
{
|
||||
_airAlarmSystem.SetMode(wire.Owner, devNet.Address, AirAlarmMode.Panic, true, false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Mend(EntityUid user, Wire wire)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<DeviceNetworkComponent>(wire.Owner, out var devNet)
|
||||
&& EntityManager.TryGetComponent<AirAlarmComponent>(wire.Owner, out var alarm)
|
||||
&& alarm.CurrentMode == AirAlarmMode.Panic)
|
||||
{
|
||||
_airAlarmSystem.SetMode(wire.Owner, devNet.Address, AirAlarmMode.Filtering, true, false, alarm);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Pulse(EntityUid user, Wire wire)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<DeviceNetworkComponent>(wire.Owner, out var devNet))
|
||||
{
|
||||
_airAlarmSystem.SetMode(wire.Owner, devNet.Address, AirAlarmMode.Panic, true, false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
using Content.Server.Atmos.Monitor.Components;
|
||||
using Content.Server.Atmos.Monitor.Systems;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.Atmos.Monitor;
|
||||
using Content.Shared.Wires;
|
||||
|
||||
namespace Content.Server.Atmos.Monitor;
|
||||
|
||||
[DataDefinition]
|
||||
public sealed class AtmosMonitorDeviceNetWire : BaseWireAction
|
||||
{
|
||||
// whether or not this wire will send out an alarm upon
|
||||
// being pulsed
|
||||
[DataField("alarmOnPulse")]
|
||||
private bool _alarmOnPulse = false;
|
||||
|
||||
private string _text = "NETW";
|
||||
private Color _color = Color.Orange;
|
||||
|
||||
private AtmosMonitorSystem _atmosMonitorSystem = default!;
|
||||
|
||||
public override object StatusKey { get; } = AtmosMonitorAlarmWireActionKeys.Network;
|
||||
|
||||
public override StatusLightData? GetStatusLightData(Wire wire)
|
||||
{
|
||||
var lightState = StatusLightState.Off;
|
||||
|
||||
if (IsPowered(wire.Owner) && EntityManager.TryGetComponent<AtmosMonitorComponent>(wire.Owner, out var monitor))
|
||||
{
|
||||
lightState = monitor.HighestAlarmInNetwork == AtmosMonitorAlarmType.Danger
|
||||
? StatusLightState.BlinkingFast
|
||||
: StatusLightState.On;
|
||||
}
|
||||
|
||||
return new StatusLightData(
|
||||
_color,
|
||||
lightState,
|
||||
_text);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_atmosMonitorSystem = EntitySystem.Get<AtmosMonitorSystem>();
|
||||
}
|
||||
|
||||
public override bool Cut(EntityUid user, Wire wire)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AtmosMonitorComponent>(wire.Owner, out var monitor))
|
||||
{
|
||||
monitor.NetEnabled = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Mend(EntityUid user, Wire wire)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AtmosMonitorComponent>(wire.Owner, out var monitor))
|
||||
{
|
||||
monitor.NetEnabled = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Pulse(EntityUid user, Wire wire)
|
||||
{
|
||||
if (_alarmOnPulse)
|
||||
{
|
||||
_atmosMonitorSystem.Alert(wire.Owner, AtmosMonitorAlarmType.Danger);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.WireHacking;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.Examine;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.WireHacking;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.Examine;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
@@ -3,7 +3,7 @@ using System.Threading;
|
||||
using Content.Server.Doors.Systems;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.VendingMachines;
|
||||
using Content.Server.WireHacking;
|
||||
// using Content.Server.WireHacking;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Sound;
|
||||
@@ -14,8 +14,8 @@ using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Content.Shared.Wires.SharedWiresComponent;
|
||||
using static Content.Shared.Wires.SharedWiresComponent.WiresAction;
|
||||
// using static Content.Shared.Wires.SharedWiresComponent;
|
||||
// using static Content.Shared.Wires.SharedWiresComponent.WiresAction;
|
||||
|
||||
namespace Content.Server.Doors.Components
|
||||
{
|
||||
@@ -24,7 +24,7 @@ namespace Content.Server.Doors.Components
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedAirlockComponent))]
|
||||
public sealed class AirlockComponent : SharedAirlockComponent, IWires
|
||||
public sealed class AirlockComponent : SharedAirlockComponent
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
@@ -65,8 +65,8 @@ namespace Content.Server.Doors.Components
|
||||
set
|
||||
{
|
||||
_powerWiresPulsed = value;
|
||||
UpdateWiresStatus();
|
||||
UpdatePowerCutStatus();
|
||||
// UpdateWiresStatus();
|
||||
// UpdatePowerCutStatus();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,16 +83,26 @@ namespace Content.Server.Doors.Components
|
||||
}
|
||||
}
|
||||
|
||||
private bool _boltLightsWirePulsed = true;
|
||||
private bool _boltLightsEnabled = true;
|
||||
|
||||
public bool BoltLightsEnabled
|
||||
{
|
||||
get => _boltLightsEnabled;
|
||||
set
|
||||
{
|
||||
_boltLightsEnabled = value;
|
||||
UpdateBoltLightStatus();
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private bool BoltLightsVisible
|
||||
public bool BoltLightsVisible
|
||||
{
|
||||
get => _boltLightsWirePulsed && BoltsDown && IsPowered()
|
||||
get => _boltLightsEnabled && BoltsDown && IsPowered()
|
||||
&& _entityManager.TryGetComponent<DoorComponent>(Owner, out var doorComponent) && doorComponent.State == DoorState.Closed;
|
||||
set
|
||||
{
|
||||
_boltLightsWirePulsed = value;
|
||||
_boltLightsEnabled = value;
|
||||
UpdateBoltLightStatus();
|
||||
}
|
||||
}
|
||||
@@ -144,228 +154,6 @@ namespace Content.Server.Doors.Components
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateWiresStatus()
|
||||
{
|
||||
if (!_entityManager.TryGetComponent<WiresComponent>(Owner, out var wiresComponent)) return;
|
||||
|
||||
var mainPowerCut = wiresComponent.IsWireCut(Wires.MainPower);
|
||||
var backupPowerCut = wiresComponent.IsWireCut(Wires.BackupPower);
|
||||
var statusLightState = PowerWiresPulsed ? StatusLightState.BlinkingFast : StatusLightState.On;
|
||||
StatusLightData powerLight;
|
||||
if (mainPowerCut && backupPowerCut)
|
||||
{
|
||||
powerLight = new StatusLightData(Color.DarkGoldenrod, StatusLightState.Off, "POWER");
|
||||
}
|
||||
else if (mainPowerCut != backupPowerCut)
|
||||
{
|
||||
powerLight = new StatusLightData(Color.Gold, statusLightState, "POWER");
|
||||
}
|
||||
else
|
||||
{
|
||||
powerLight = new StatusLightData(Color.Yellow, statusLightState, "POWER");
|
||||
}
|
||||
|
||||
var boltStatus =
|
||||
new StatusLightData(Color.Red, BoltsDown ? StatusLightState.On : StatusLightState.Off, "BOLT");
|
||||
var boltLightsStatus = new StatusLightData(Color.Lime,
|
||||
_boltLightsWirePulsed ? StatusLightState.On : StatusLightState.Off, "BOLT LED");
|
||||
|
||||
var timingStatus =
|
||||
new StatusLightData(Color.Orange, (AutoCloseDelayModifier <= 0) ? StatusLightState.Off :
|
||||
!MathHelper.CloseToPercent(AutoCloseDelayModifier, 1.0f) ? StatusLightState.BlinkingSlow :
|
||||
StatusLightState.On,
|
||||
"TIME");
|
||||
|
||||
var safetyStatus =
|
||||
new StatusLightData(Color.Red, Safety ? StatusLightState.On : StatusLightState.Off, "SAFETY");
|
||||
|
||||
wiresComponent.SetStatus(AirlockWireStatus.PowerIndicator, powerLight);
|
||||
wiresComponent.SetStatus(AirlockWireStatus.BoltIndicator, boltStatus);
|
||||
wiresComponent.SetStatus(AirlockWireStatus.BoltLightIndicator, boltLightsStatus);
|
||||
wiresComponent.SetStatus(AirlockWireStatus.AIControlIndicator, new StatusLightData(Color.Purple, StatusLightState.BlinkingSlow, "AI CTRL"));
|
||||
wiresComponent.SetStatus(AirlockWireStatus.TimingIndicator, timingStatus);
|
||||
wiresComponent.SetStatus(AirlockWireStatus.SafetyIndicator, safetyStatus);
|
||||
}
|
||||
|
||||
private void UpdatePowerCutStatus()
|
||||
{
|
||||
if (!_entityManager.TryGetComponent<ApcPowerReceiverComponent>(Owner, out var receiverComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (PowerWiresPulsed)
|
||||
{
|
||||
receiverComponent.PowerDisabled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_entityManager.TryGetComponent<WiresComponent>(Owner, out var wiresComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
receiverComponent.PowerDisabled =
|
||||
wiresComponent.IsWireCut(Wires.MainPower) &&
|
||||
wiresComponent.IsWireCut(Wires.BackupPower);
|
||||
}
|
||||
|
||||
private enum Wires
|
||||
{
|
||||
/// <summary>
|
||||
/// Pulsing turns off power for <see cref="AirlockComponent.PowerWiresTimeout"/>.
|
||||
/// Cutting turns off power permanently if <see cref="BackupPower"/> is also cut.
|
||||
/// Mending restores power.
|
||||
/// </summary>
|
||||
MainPower,
|
||||
|
||||
/// <see cref="MainPower"/>
|
||||
BackupPower,
|
||||
|
||||
/// <summary>
|
||||
/// Pulsing causes for bolts to toggle (but only raise if power is on)
|
||||
/// Cutting causes Bolts to drop
|
||||
/// Mending does nothing
|
||||
/// </summary>
|
||||
Bolts,
|
||||
|
||||
/// <summary>
|
||||
/// Pulsing causes light to toggle
|
||||
/// Cutting causes light to go out
|
||||
/// Mending causes them to go on again
|
||||
/// </summary>
|
||||
BoltLight,
|
||||
|
||||
// Placeholder for when AI is implemented
|
||||
// aaaaany day now.
|
||||
AIControl,
|
||||
|
||||
/// <summary>
|
||||
/// Pulsing causes door to close faster
|
||||
/// Cutting disables door timer, causing door to stop closing automatically
|
||||
/// Mending restores door timer
|
||||
/// </summary>
|
||||
Timing,
|
||||
|
||||
/// <summary>
|
||||
/// Pulsing toggles safety
|
||||
/// Cutting disables safety
|
||||
/// Mending enables safety
|
||||
/// </summary>
|
||||
Safety,
|
||||
}
|
||||
|
||||
public void RegisterWires(WiresComponent.WiresBuilder builder)
|
||||
{
|
||||
builder.CreateWire(Wires.MainPower);
|
||||
builder.CreateWire(Wires.BackupPower);
|
||||
builder.CreateWire(Wires.Bolts);
|
||||
builder.CreateWire(Wires.BoltLight);
|
||||
builder.CreateWire(Wires.Timing);
|
||||
builder.CreateWire(Wires.Safety);
|
||||
|
||||
UpdateWiresStatus();
|
||||
}
|
||||
|
||||
public void WiresUpdate(WiresUpdateEventArgs args)
|
||||
{
|
||||
if (!_entityManager.TryGetComponent<DoorComponent>(Owner, out var doorComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Action == Pulse)
|
||||
{
|
||||
switch (args.Identifier)
|
||||
{
|
||||
case Wires.MainPower:
|
||||
case Wires.BackupPower:
|
||||
PowerWiresPulsed = true;
|
||||
_powerWiresPulsedTimerCancel.Cancel();
|
||||
_powerWiresPulsedTimerCancel = new CancellationTokenSource();
|
||||
Owner.SpawnTimer(TimeSpan.FromSeconds(PowerWiresTimeout),
|
||||
() => PowerWiresPulsed = false,
|
||||
_powerWiresPulsedTimerCancel.Token);
|
||||
break;
|
||||
case Wires.Bolts:
|
||||
if (!BoltsDown)
|
||||
{
|
||||
SetBoltsWithAudio(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsPowered()) // only raise again if powered
|
||||
{
|
||||
SetBoltsWithAudio(false);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case Wires.BoltLight:
|
||||
// we need to change the property here to set the appearance again
|
||||
BoltLightsVisible = !_boltLightsWirePulsed;
|
||||
break;
|
||||
case Wires.Timing:
|
||||
// This is permanent, until the wire gets cut & mended.
|
||||
AutoCloseDelayModifier = 0.5f;
|
||||
EntitySystem.Get<AirlockSystem>().UpdateAutoClose(Owner, this);
|
||||
break;
|
||||
case Wires.Safety:
|
||||
Safety = !Safety;
|
||||
Dirty();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
else if (args.Action == Mend)
|
||||
{
|
||||
switch (args.Identifier)
|
||||
{
|
||||
case Wires.MainPower:
|
||||
case Wires.BackupPower:
|
||||
// mending power wires instantly restores power
|
||||
_powerWiresPulsedTimerCancel?.Cancel();
|
||||
PowerWiresPulsed = false;
|
||||
break;
|
||||
case Wires.BoltLight:
|
||||
BoltLightsVisible = true;
|
||||
break;
|
||||
case Wires.Timing:
|
||||
AutoCloseDelayModifier = 1;
|
||||
EntitySystem.Get<AirlockSystem>().UpdateAutoClose(Owner, this);
|
||||
break;
|
||||
case Wires.Safety:
|
||||
Safety = true;
|
||||
Dirty();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
else if (args.Action == Cut)
|
||||
{
|
||||
switch (args.Identifier)
|
||||
{
|
||||
case Wires.Bolts:
|
||||
SetBoltsWithAudio(true);
|
||||
break;
|
||||
case Wires.BoltLight:
|
||||
BoltLightsVisible = false;
|
||||
break;
|
||||
case Wires.Timing:
|
||||
AutoCloseDelayModifier = 0; // disable auto close
|
||||
EntitySystem.Get<AirlockSystem>().UpdateAutoClose(Owner, this);
|
||||
break;
|
||||
case Wires.Safety:
|
||||
Safety = false;
|
||||
Dirty();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateWiresStatus();
|
||||
UpdatePowerCutStatus();
|
||||
}
|
||||
|
||||
public void SetBoltsWithAudio(bool newBolts)
|
||||
{
|
||||
if (newBolts == BoltsDown)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.Doors.Components;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.WireHacking;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Doors.Systems;
|
||||
@@ -15,6 +15,8 @@ namespace Content.Server.Doors.Systems
|
||||
{
|
||||
public sealed class AirlockSystem : SharedAirlockSystem
|
||||
{
|
||||
[Dependency] private readonly WiresSystem _wiresSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -128,7 +130,7 @@ namespace Content.Server.Doors.Systems
|
||||
if (TryComp<WiresComponent>(uid, out var wiresComponent) && wiresComponent.IsPanelOpen &&
|
||||
EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
|
||||
{
|
||||
wiresComponent.OpenInterface(actor.PlayerSession);
|
||||
_wiresSystem.OpenUserInterface(uid, actor.PlayerSession);
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace Content.Server.Doors;
|
||||
|
||||
public enum AirlockWireIdentifier : byte
|
||||
{
|
||||
Bolt,
|
||||
BoltLight,
|
||||
Timing,
|
||||
Safety,
|
||||
}
|
||||
65
Content.Server/Doors/WireActions/DoorBoltLightWireAction.cs
Normal file
65
Content.Server/Doors/WireActions/DoorBoltLightWireAction.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using Content.Server.Doors.Components;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Wires;
|
||||
|
||||
namespace Content.Server.Doors;
|
||||
|
||||
[DataDefinition]
|
||||
public class DoorBoltLightWireAction : BaseWireAction
|
||||
{
|
||||
[DataField("color")]
|
||||
private Color _statusColor = Color.Lime;
|
||||
|
||||
[DataField("name")]
|
||||
private string _text = "BLIT";
|
||||
|
||||
public override StatusLightData? GetStatusLightData(Wire wire)
|
||||
{
|
||||
StatusLightState lightState = StatusLightState.Off;
|
||||
if (IsPowered(wire.Owner) && EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
lightState = door.BoltLightsEnabled
|
||||
? StatusLightState.On
|
||||
: StatusLightState.Off;
|
||||
}
|
||||
|
||||
return new StatusLightData(
|
||||
_statusColor,
|
||||
lightState,
|
||||
_text);
|
||||
}
|
||||
|
||||
public override object StatusKey { get; } = AirlockWireStatus.BoltLightIndicator;
|
||||
|
||||
public override bool Cut(EntityUid user, Wire wire)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.BoltLightsVisible = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Mend(EntityUid user, Wire wire)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.BoltLightsVisible = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Pulse(EntityUid user, Wire wire)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.BoltLightsVisible = !door.BoltLightsEnabled;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
66
Content.Server/Doors/WireActions/DoorBoltWireAction.cs
Normal file
66
Content.Server/Doors/WireActions/DoorBoltWireAction.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using Content.Server.Doors.Components;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Wires;
|
||||
|
||||
namespace Content.Server.Doors;
|
||||
|
||||
[DataDefinition]
|
||||
public class DoorBoltWireAction : BaseWireAction
|
||||
{
|
||||
[DataField("color")]
|
||||
private Color _statusColor = Color.Red;
|
||||
|
||||
[DataField("name")]
|
||||
private string _text = "BOLT";
|
||||
|
||||
public override StatusLightData? GetStatusLightData(Wire wire)
|
||||
{
|
||||
StatusLightState lightState = StatusLightState.Off;
|
||||
if (IsPowered(wire.Owner)
|
||||
&& EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
if (door.BoltsDown)
|
||||
{
|
||||
lightState = StatusLightState.On;
|
||||
}
|
||||
}
|
||||
|
||||
return new StatusLightData(
|
||||
_statusColor,
|
||||
lightState,
|
||||
_text);
|
||||
}
|
||||
|
||||
public override object StatusKey { get; } = AirlockWireStatus.BoltIndicator;
|
||||
|
||||
public override bool Cut(EntityUid user, Wire wire)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
if (!door.BoltsDown)
|
||||
{
|
||||
door.SetBoltsWithAudio(true);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// does nothing
|
||||
public override bool Mend(EntityUid user, Wire wire)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Pulse(EntityUid user, Wire wire)
|
||||
{
|
||||
if (IsPowered(wire.Owner)
|
||||
&& EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.SetBoltsWithAudio(!door.BoltsDown);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
94
Content.Server/Doors/WireActions/DoorSafetyWireAction.cs
Normal file
94
Content.Server/Doors/WireActions/DoorSafetyWireAction.cs
Normal file
@@ -0,0 +1,94 @@
|
||||
using Content.Server.Doors.Components;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Wires;
|
||||
|
||||
namespace Content.Server.Doors;
|
||||
|
||||
[DataDefinition]
|
||||
public class DoorSafetyWireAction : BaseWireAction
|
||||
{
|
||||
[DataField("color")]
|
||||
private Color _statusColor = Color.Red;
|
||||
|
||||
[DataField("name")]
|
||||
private string _text = "SAFE";
|
||||
|
||||
[DataField("timeout")]
|
||||
private int _timeout = 30;
|
||||
|
||||
public override StatusLightData? GetStatusLightData(Wire wire)
|
||||
{
|
||||
var lightState = StatusLightState.Off;
|
||||
if (IsPowered(wire.Owner)
|
||||
&& EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
lightState = door.Safety
|
||||
? StatusLightState.On
|
||||
: StatusLightState.Off;
|
||||
}
|
||||
|
||||
return new StatusLightData(
|
||||
_statusColor,
|
||||
lightState,
|
||||
_text);
|
||||
}
|
||||
|
||||
public override object StatusKey { get; } = AirlockWireStatus.SafetyIndicator;
|
||||
|
||||
public override bool Cut(EntityUid user, Wire wire)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
WiresSystem.TryCancelWireAction(wire.Owner, PulseTimeoutKey.Key);
|
||||
door.Safety = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Mend(EntityUid user, Wire wire)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.Safety = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Pulse(EntityUid user, Wire wire)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.Safety = false;
|
||||
WiresSystem.StartWireAction(wire.Owner, _timeout, PulseTimeoutKey.Key, new TimedWireEvent(AwaitSafetyTimerFinish, wire));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Update(Wire wire)
|
||||
{
|
||||
if (!IsPowered(wire.Owner))
|
||||
{
|
||||
WiresSystem.TryCancelWireAction(wire.Owner, PulseTimeoutKey.Key);
|
||||
}
|
||||
}
|
||||
|
||||
private void AwaitSafetyTimerFinish(Wire wire)
|
||||
{
|
||||
if (!wire.IsCut)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.Safety = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private enum PulseTimeoutKey : byte
|
||||
{
|
||||
Key
|
||||
}
|
||||
}
|
||||
105
Content.Server/Doors/WireActions/DoorTimingWireAction.cs
Normal file
105
Content.Server/Doors/WireActions/DoorTimingWireAction.cs
Normal file
@@ -0,0 +1,105 @@
|
||||
using Content.Server.Doors.Components;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Wires;
|
||||
|
||||
namespace Content.Server.Doors;
|
||||
|
||||
[DataDefinition]
|
||||
public class DoorTimingWireAction : BaseWireAction
|
||||
{
|
||||
[DataField("color")]
|
||||
private Color _statusColor = Color.Orange;
|
||||
|
||||
[DataField("name")]
|
||||
private string _text = "TIMR";
|
||||
|
||||
[DataField("timeout")]
|
||||
private int _timeout = 30;
|
||||
|
||||
public override StatusLightData? GetStatusLightData(Wire wire)
|
||||
{
|
||||
var lightState = StatusLightState.Off;
|
||||
if (IsPowered(wire.Owner)
|
||||
&& EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
switch (door.AutoCloseDelayModifier)
|
||||
{
|
||||
case 0f:
|
||||
lightState = StatusLightState.Off;
|
||||
break;
|
||||
case <= 0.5f:
|
||||
lightState = StatusLightState.BlinkingSlow;
|
||||
break;
|
||||
default:
|
||||
lightState = StatusLightState.On;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return new StatusLightData(
|
||||
_statusColor,
|
||||
lightState,
|
||||
_text);
|
||||
}
|
||||
|
||||
public override object StatusKey { get; } = AirlockWireStatus.TimingIndicator;
|
||||
|
||||
public override bool Cut(EntityUid user, Wire wire)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
WiresSystem.TryCancelWireAction(wire.Owner, PulseTimeoutKey.Key);
|
||||
door.AutoCloseDelayModifier = 0f;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Mend(EntityUid user, Wire wire)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.AutoCloseDelayModifier = 1f;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Pulse(EntityUid user, Wire wire)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.AutoCloseDelayModifier = 0.5f;
|
||||
WiresSystem.StartWireAction(wire.Owner, _timeout, PulseTimeoutKey.Key, new TimedWireEvent(AwaitTimingTimerFinish, wire));
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Update(Wire wire)
|
||||
{
|
||||
if (!IsPowered(wire.Owner))
|
||||
{
|
||||
WiresSystem.TryCancelWireAction(wire.Owner, PulseTimeoutKey.Key);
|
||||
}
|
||||
}
|
||||
|
||||
// timing timer??? ???
|
||||
private void AwaitTimingTimerFinish(Wire wire)
|
||||
{
|
||||
if (!wire.IsCut)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
|
||||
{
|
||||
door.AutoCloseDelayModifier = 1f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private enum PulseTimeoutKey : byte
|
||||
{
|
||||
Key
|
||||
}
|
||||
}
|
||||
@@ -6,12 +6,15 @@ using Content.Server.Power.Components;
|
||||
using Content.Server.Power.EntitySystems;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Server.VendingMachines;
|
||||
using Content.Server.WireHacking;
|
||||
// using Content.Server.WireHacking;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Singularity.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Utility;
|
||||
using static Content.Shared.Wires.SharedWiresComponent;
|
||||
using Robust.Shared.ViewVariables;
|
||||
// using static Content.Shared.Wires.SharedWiresComponent;
|
||||
using Timer = Robust.Shared.Timing.Timer;
|
||||
|
||||
namespace Content.Server.ParticleAccelerator.Components
|
||||
@@ -23,7 +26,7 @@ namespace Content.Server.ParticleAccelerator.Components
|
||||
/// Also contains primary logic for actual PA behavior, part scanning, etc...
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class ParticleAcceleratorControlBoxComponent : ParticleAcceleratorPartComponent, IWires
|
||||
public sealed class ParticleAcceleratorControlBoxComponent : ParticleAcceleratorPartComponent
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
@@ -103,7 +106,7 @@ namespace Content.Server.ParticleAccelerator.Components
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
UpdateWireStatus();
|
||||
// UpdateWireStatus();
|
||||
}
|
||||
|
||||
// This is the power state for the PA control box itself.
|
||||
@@ -185,12 +188,14 @@ namespace Content.Server.ParticleAccelerator.Components
|
||||
|
||||
UserInterface?.SetState(state);
|
||||
}
|
||||
|
||||
protected override void OnRemove()
|
||||
{
|
||||
UserInterface?.CloseAll();
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
/*
|
||||
void IWires.RegisterWires(WiresComponent.WiresBuilder builder)
|
||||
{
|
||||
builder.CreateWire(ParticleAcceleratorControlBoxWires.Toggle);
|
||||
@@ -308,6 +313,7 @@ namespace Content.Server.ParticleAccelerator.Components
|
||||
wires.SetStatus(ParticleAcceleratorWireStatus.Limiter, limiterLight);
|
||||
wires.SetStatus(ParticleAcceleratorWireStatus.Strength, strengthLight);
|
||||
}
|
||||
*/
|
||||
|
||||
public void RescanParts()
|
||||
{
|
||||
|
||||
@@ -45,7 +45,10 @@ namespace Content.Server.Power.Components
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("powerDisabled")]
|
||||
public bool PowerDisabled { get => !NetworkLoad.Enabled; set => NetworkLoad.Enabled = !value; }
|
||||
public bool PowerDisabled {
|
||||
get => !NetworkLoad.Enabled;
|
||||
set => NetworkLoad.Enabled = !value;
|
||||
}
|
||||
|
||||
public bool? PoweredLastUpdate;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Shared.Popups;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Server.WireHacking;
|
||||
using Content.Server.Wires;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace Content.Server.Power.EntitySystems
|
||||
|
||||
@@ -5,7 +5,6 @@ using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Power.NodeGroups;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Server.WireHacking;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
@@ -99,4 +98,3 @@ internal sealed class PowerMonitoringConsoleSystem : EntitySystem
|
||||
return -x.Size.CompareTo(y.Size);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
266
Content.Server/Power/PowerWireAction.cs
Normal file
266
Content.Server/Power/PowerWireAction.cs
Normal file
@@ -0,0 +1,266 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Server.Electrocution;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.Power;
|
||||
using Content.Shared.Wires;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Power;
|
||||
|
||||
// Generic power wire action. Use on anything
|
||||
// that requires power.
|
||||
[DataDefinition]
|
||||
public sealed class PowerWireAction : BaseWireAction
|
||||
{
|
||||
[DataField("color")]
|
||||
private Color _statusColor = Color.Red;
|
||||
|
||||
[DataField("name")]
|
||||
private string _text = "POWR";
|
||||
|
||||
[DataField("pulseTimeout")]
|
||||
private int _pulseTimeout = 30;
|
||||
|
||||
private ElectrocutionSystem _electrocutionSystem = default!;
|
||||
|
||||
public override object StatusKey { get; } = PowerWireActionKey.Status;
|
||||
|
||||
public override StatusLightData? GetStatusLightData(Wire wire)
|
||||
{
|
||||
StatusLightState lightState = StatusLightState.Off;
|
||||
if (WiresSystem.TryGetData(wire.Owner, PowerWireActionInternalKeys.MainWire, out int main)
|
||||
&& main != wire.Id)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (IsPowered(wire.Owner))
|
||||
{
|
||||
if (WiresSystem.TryGetData(wire.Owner, PowerWireActionKey.Pulsed, out bool pulsed)
|
||||
&& pulsed)
|
||||
{
|
||||
lightState = StatusLightState.BlinkingSlow;
|
||||
}
|
||||
else
|
||||
{
|
||||
lightState = (AllWiresCut(wire.Owner))
|
||||
? StatusLightState.Off
|
||||
: StatusLightState.On;
|
||||
}
|
||||
}
|
||||
|
||||
return new StatusLightData(
|
||||
_statusColor,
|
||||
lightState,
|
||||
_text);
|
||||
}
|
||||
|
||||
private bool AllWiresCut(EntityUid owner)
|
||||
{
|
||||
return WiresSystem.TryGetData(owner, PowerWireActionInternalKeys.CutWires, out int? cut)
|
||||
&& WiresSystem.TryGetData(owner, PowerWireActionInternalKeys.WireCount, out int? count)
|
||||
&& count == cut;
|
||||
}
|
||||
|
||||
// I feel like these two should be within ApcPowerReceiverComponent at this point.
|
||||
// Getting it from a dictionary is significantly more expensive.
|
||||
private void SetPower(EntityUid owner, bool pulsed)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(owner, out ApcPowerReceiverComponent? power))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (pulsed)
|
||||
{
|
||||
power.PowerDisabled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (WiresSystem.TryGetData(owner, PowerWireActionInternalKeys.CutWires, out int? cut)
|
||||
&& WiresSystem.TryGetData(owner, PowerWireActionInternalKeys.WireCount, out int? count))
|
||||
{
|
||||
if (AllWiresCut(owner))
|
||||
{
|
||||
power.PowerDisabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (WiresSystem.TryGetData(owner, PowerWireActionKey.Pulsed, out bool isPulsed)
|
||||
&& isPulsed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
power.PowerDisabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetWireCuts(EntityUid owner, bool isCut)
|
||||
{
|
||||
if (WiresSystem.TryGetData(owner, PowerWireActionInternalKeys.CutWires, out int? cut))
|
||||
{
|
||||
cut = isCut ? cut + 1 : cut - 1;
|
||||
WiresSystem.SetData(owner, PowerWireActionInternalKeys.CutWires, cut);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetElectrified(EntityUid used, bool setting, ElectrifiedComponent? electrified = null)
|
||||
{
|
||||
if (electrified == null
|
||||
&& !EntityManager.TryGetComponent(used, out electrified))
|
||||
return;
|
||||
|
||||
electrified.Enabled = setting;
|
||||
}
|
||||
|
||||
/// <returns>false if failed, true otherwise</returns>
|
||||
private bool TrySetElectrocution(EntityUid user, Wire wire, bool timed = false)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<ApcPowerReceiverComponent>(wire.Owner, out var power)
|
||||
&& EntityManager.TryGetComponent<ElectrifiedComponent>(wire.Owner, out var electrified))
|
||||
{
|
||||
// always set this to true
|
||||
SetElectrified(wire.Owner, true, electrified);
|
||||
|
||||
// if we were electrified, then return false
|
||||
var electrifiedAttempt = _electrocutionSystem.TryDoElectrifiedAct(wire.Owner, user);
|
||||
|
||||
// if this is timed, we set up a doAfter so that the
|
||||
// electrocution continues - unless cancelled
|
||||
//
|
||||
// if the power is disabled however, just don't bother
|
||||
if (timed && IsPowered(wire.Owner))
|
||||
{
|
||||
WiresSystem.StartWireAction(wire.Owner, _pulseTimeout, PowerWireActionKey.ElectrifiedCancel, new TimedWireEvent(AwaitElectrifiedCancel, wire));
|
||||
}
|
||||
else
|
||||
{
|
||||
SetElectrified(wire.Owner, false, electrified);
|
||||
}
|
||||
|
||||
return !electrifiedAttempt;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_electrocutionSystem = EntitySystem.Get<ElectrocutionSystem>();
|
||||
}
|
||||
|
||||
// This should add a wire into the entity's state, whether it be
|
||||
// in WiresComponent or ApcPowerReceiverComponent.
|
||||
public override bool AddWire(Wire wire, int count)
|
||||
{
|
||||
if (!WiresSystem.HasData(wire.Owner, PowerWireActionInternalKeys.CutWires))
|
||||
{
|
||||
WiresSystem.SetData(wire.Owner, PowerWireActionInternalKeys.CutWires, 0);
|
||||
}
|
||||
|
||||
if (count == 1)
|
||||
{
|
||||
WiresSystem.SetData(wire.Owner, PowerWireActionInternalKeys.MainWire, wire.Id);
|
||||
}
|
||||
|
||||
WiresSystem.SetData(wire.Owner, PowerWireActionInternalKeys.WireCount, count);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Cut(EntityUid user, Wire wire)
|
||||
{
|
||||
if (!TrySetElectrocution(user, wire))
|
||||
return false;
|
||||
|
||||
SetWireCuts(wire.Owner, true);
|
||||
|
||||
SetPower(wire.Owner, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Mend(EntityUid user, Wire wire)
|
||||
{
|
||||
if (!TrySetElectrocution(user, wire))
|
||||
return false;
|
||||
|
||||
// Mending any power wire restores shorts.
|
||||
WiresSystem.TryCancelWireAction(wire.Owner, PowerWireActionKey.PulseCancel);
|
||||
WiresSystem.TryCancelWireAction(wire.Owner, PowerWireActionKey.ElectrifiedCancel);
|
||||
|
||||
SetWireCuts(wire.Owner, false);
|
||||
|
||||
SetPower(wire.Owner, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Pulse(EntityUid user, Wire wire)
|
||||
{
|
||||
WiresSystem.TryCancelWireAction(wire.Owner, PowerWireActionKey.ElectrifiedCancel);
|
||||
|
||||
if (!TrySetElectrocution(user, wire, true))
|
||||
return false;
|
||||
|
||||
// disrupted power shouldn't re-disrupt
|
||||
if (WiresSystem.TryGetData(wire.Owner, PowerWireActionKey.Pulsed, out bool pulsedKey)
|
||||
&& pulsedKey)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
WiresSystem.SetData(wire.Owner, PowerWireActionKey.Pulsed, true);
|
||||
|
||||
WiresSystem.StartWireAction(wire.Owner, _pulseTimeout, PowerWireActionKey.PulseCancel, new TimedWireEvent(AwaitPulseCancel, wire));
|
||||
|
||||
SetPower(wire.Owner, true);
|
||||
|
||||
// AwaitPulseCancel(wire.Owner, wire, _doAfterSystem.WaitDoAfter(doAfter));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Update(Wire wire)
|
||||
{
|
||||
if (!IsPowered(wire.Owner))
|
||||
{
|
||||
if (!WiresSystem.TryGetData(wire.Owner, PowerWireActionKey.Pulsed, out bool pulsed)
|
||||
|| !pulsed)
|
||||
{
|
||||
WiresSystem.TryCancelWireAction(wire.Owner, PowerWireActionKey.ElectrifiedCancel);
|
||||
WiresSystem.TryCancelWireAction(wire.Owner, PowerWireActionKey.PulseCancel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AwaitElectrifiedCancel(Wire wire)
|
||||
{
|
||||
WiresSystem.SetData(wire.Owner, PowerWireActionKey.Electrified, false);
|
||||
SetElectrified(wire.Owner, false);
|
||||
}
|
||||
|
||||
private void AwaitPulseCancel(Wire wire)
|
||||
{
|
||||
WiresSystem.SetData(wire.Owner, PowerWireActionKey.Pulsed, false);
|
||||
SetPower(wire.Owner, false);
|
||||
}
|
||||
|
||||
private enum PowerWireActionInternalKeys : byte
|
||||
{
|
||||
MainWire,
|
||||
WireCount,
|
||||
CutWires
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Server.WireHacking;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.VendingMachines;
|
||||
using Robust.Server.GameObjects;
|
||||
@@ -8,13 +8,12 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Content.Server.VendingMachines.systems;
|
||||
using static Content.Shared.Wires.SharedWiresComponent;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Server.VendingMachines
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class VendingMachineComponent : SharedVendingMachineComponent, IWires
|
||||
public sealed class VendingMachineComponent : SharedVendingMachineComponent
|
||||
{
|
||||
public bool Ejecting;
|
||||
public bool Emagged = false;
|
||||
@@ -37,45 +36,5 @@ namespace Content.Server.VendingMachines
|
||||
[ViewVariables] public BoundUserInterface? UserInterface => Owner.GetUIOrNull(VendingMachineUiKey.Key);
|
||||
public float NonLimitedEjectForce = 7.5f;
|
||||
public float NonLimitedEjectRange = 5f;
|
||||
|
||||
public enum Wires
|
||||
{
|
||||
/// <summary>
|
||||
/// Shoots a random item when pulsed.
|
||||
/// </summary>
|
||||
Limiter
|
||||
}
|
||||
public void RegisterWires(WiresComponent.WiresBuilder builder)
|
||||
{
|
||||
builder.CreateWire(Wires.Limiter);
|
||||
}
|
||||
|
||||
public void WiresUpdate(WiresUpdateEventArgs args)
|
||||
{
|
||||
var identifier = (Wires) args.Identifier;
|
||||
if (identifier == Wires.Limiter && args.Action == WiresAction.Pulse)
|
||||
{
|
||||
EntitySystem.Get<VendingMachineSystem>().EjectRandom(this.Owner, true, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class WiresUpdateEventArgs : EventArgs
|
||||
{
|
||||
public readonly object Identifier;
|
||||
public readonly WiresAction Action;
|
||||
|
||||
public WiresUpdateEventArgs(object identifier, WiresAction action)
|
||||
{
|
||||
Identifier = identifier;
|
||||
Action = action;
|
||||
}
|
||||
}
|
||||
|
||||
public interface IWires
|
||||
{
|
||||
void RegisterWires(WiresComponent.WiresBuilder builder);
|
||||
void WiresUpdate(WiresUpdateEventArgs args);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,266 +0,0 @@
|
||||
using Content.Server.Tools;
|
||||
using Content.Server.VendingMachines;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Content.Shared.GameTicking;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using static Content.Shared.Wires.SharedWiresComponent;
|
||||
|
||||
namespace Content.Server.WireHacking
|
||||
{
|
||||
public sealed class WireHackingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly ToolSystem _tools = default!;
|
||||
|
||||
[ViewVariables] private readonly Dictionary<string, WireLayout> _layouts =
|
||||
new();
|
||||
|
||||
public const float ScrewTime = 2.5f;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<WiresComponent, ComponentStartup>(OnWiresStartup);
|
||||
SubscribeLocalEvent<WiresComponent, MapInitEvent>(OnWiresMapInit);
|
||||
SubscribeLocalEvent<WiresComponent, ExaminedEvent>(OnWiresExamine);
|
||||
SubscribeLocalEvent<WiresComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
|
||||
// Hacking DoAfters
|
||||
SubscribeLocalEvent<WiresComponent, WiresComponent.WiresCutEvent>(OnWiresCut);
|
||||
SubscribeLocalEvent<WiresComponent, WiresComponent.WiresMendedEvent>(OnWiresMended);
|
||||
SubscribeLocalEvent<WiresComponent, WiresComponent.WiresPulsedEvent>(OnWiresPulsed);
|
||||
SubscribeLocalEvent<WiresComponent, WiresComponent.WiresCancelledEvent>(OnWiresCancelled);
|
||||
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
|
||||
}
|
||||
|
||||
private void OnWiresCancelled(EntityUid uid, WiresComponent component, WiresComponent.WiresCancelledEvent args)
|
||||
{
|
||||
component.PendingDoAfters.Remove(args.Wire.Id);
|
||||
}
|
||||
|
||||
private void HackingInteract(WiresComponent component, WiresComponent.Wire wire)
|
||||
{
|
||||
component.PendingDoAfters.Remove(wire.Id);
|
||||
}
|
||||
|
||||
private void OnWiresCut(EntityUid uid, WiresComponent component, WiresComponent.WiresCutEvent args)
|
||||
{
|
||||
HackingInteract(component, args.Wire);
|
||||
|
||||
// Re-validate
|
||||
// Deletion for user + wires should already be handled by do-after and tool is checked once at end in active-hand anyway.
|
||||
if (!component.CanWiresInteract(args.User, out var tool)) return;
|
||||
|
||||
if (!tool.Qualities.Contains(component.CuttingQuality)) return;
|
||||
|
||||
var wire = args.Wire;
|
||||
|
||||
_tools.PlayToolSound(args.Tool.Owner, args.Tool);
|
||||
wire.IsCut = true;
|
||||
component.UpdateUserInterface();
|
||||
|
||||
wire.Owner.WiresUpdate(new WiresUpdateEventArgs(wire.Identifier, WiresAction.Cut));
|
||||
}
|
||||
|
||||
private void OnWiresMended(EntityUid uid, WiresComponent component, WiresComponent.WiresMendedEvent args)
|
||||
{
|
||||
HackingInteract(component, args.Wire);
|
||||
|
||||
if (!component.CanWiresInteract(args.User, out var tool)) return;
|
||||
|
||||
if (!tool.Qualities.Contains(component.CuttingQuality)) return;
|
||||
|
||||
var wire = args.Wire;
|
||||
|
||||
_tools.PlayToolSound(args.Tool.Owner, args.Tool);
|
||||
wire.IsCut = false;
|
||||
component.UpdateUserInterface();
|
||||
|
||||
wire.Owner.WiresUpdate(new WiresUpdateEventArgs(wire.Identifier, WiresAction.Mend));
|
||||
}
|
||||
|
||||
private void OnWiresPulsed(EntityUid uid, WiresComponent component, WiresComponent.WiresPulsedEvent args)
|
||||
{
|
||||
HackingInteract(component, args.Wire);
|
||||
|
||||
if (args.Wire.IsCut || !component.CanWiresInteract(args.User, out var tool)) return;
|
||||
|
||||
if (!tool.Qualities.Contains(component.PulsingQuality)) return;
|
||||
|
||||
var wire = args.Wire;
|
||||
SoundSystem.Play(Filter.Pvs(uid), component.PulseSound.GetSound(), uid);
|
||||
wire.Owner.WiresUpdate(new WiresUpdateEventArgs(wire.Identifier, WiresAction.Pulse));
|
||||
}
|
||||
|
||||
private void OnWiresExamine(EntityUid uid, WiresComponent component, ExaminedEvent args)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString(component.IsPanelOpen
|
||||
? "wires-component-on-examine-panel-open"
|
||||
: "wires-component-on-examine-panel-closed"));
|
||||
}
|
||||
|
||||
private async void OnInteractUsing(EntityUid uid, WiresComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (!TryComp<ToolComponent?>(args.Used, out var tool))
|
||||
return;
|
||||
|
||||
// opens the wires ui if using a tool with cutting or multitool quality on it
|
||||
if (component.IsPanelOpen &&
|
||||
(tool.Qualities.Contains(component.CuttingQuality) ||
|
||||
tool.Qualities.Contains(component.PulsingQuality)))
|
||||
{
|
||||
if (TryComp(args.User, out ActorComponent? actor))
|
||||
{
|
||||
component.OpenInterface(actor.PlayerSession);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// screws the panel open if the tool can do so
|
||||
else if (await _tools.UseTool(tool.Owner, args.User, uid,
|
||||
0f, WireHackingSystem.ScrewTime, component.ScrewingQuality, toolComponent:tool))
|
||||
{
|
||||
component.InvertPanel();
|
||||
if (component.IsPanelOpen)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(uid), component.ScrewdriverOpenSound.GetSound(), uid);
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(uid), component.ScrewdriverCloseSound.GetSound(), uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnWiresStartup(EntityUid uid, WiresComponent component, ComponentStartup args)
|
||||
{
|
||||
WireLayout? layout = null;
|
||||
if (component.LayoutId != null)
|
||||
{
|
||||
_layouts.TryGetValue(component.LayoutId, out layout);
|
||||
}
|
||||
|
||||
foreach (var wiresProvider in EntityManager.GetComponents<IWires>(uid))
|
||||
{
|
||||
var builder = new WiresComponent.WiresBuilder(component, wiresProvider, layout);
|
||||
wiresProvider.RegisterWires(builder);
|
||||
}
|
||||
|
||||
if (layout != null)
|
||||
{
|
||||
component.WiresList.Sort((a, b) =>
|
||||
{
|
||||
var pA = layout.Specifications[a.Identifier].Position;
|
||||
var pB = layout.Specifications[b.Identifier].Position;
|
||||
|
||||
return pA.CompareTo(pB);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
_random.Shuffle(component.WiresList);
|
||||
|
||||
if (component.LayoutId != null)
|
||||
{
|
||||
var dict = new Dictionary<object, WireLayout.WireData>();
|
||||
for (var i = 0; i < component.WiresList.Count; i++)
|
||||
{
|
||||
var d = component.WiresList[i];
|
||||
dict.Add(d.Identifier, new WireLayout.WireData(d.Letter, d.Color, i));
|
||||
}
|
||||
|
||||
_layouts.Add(component.LayoutId, new WireLayout(dict));
|
||||
}
|
||||
}
|
||||
|
||||
var id = 0;
|
||||
foreach (var wire in component.WiresList)
|
||||
{
|
||||
wire.Id = ++id;
|
||||
}
|
||||
|
||||
component.UpdateUserInterface();
|
||||
}
|
||||
|
||||
private void Reset(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
_layouts.Clear();
|
||||
}
|
||||
|
||||
private void OnWiresMapInit(EntityUid uid, WiresComponent component, MapInitEvent args)
|
||||
{
|
||||
if (component.SerialNumber == null)
|
||||
{
|
||||
GenerateSerialNumber(component);
|
||||
}
|
||||
|
||||
if (component.WireSeed == 0)
|
||||
{
|
||||
component.WireSeed = _random.Next(1, int.MaxValue);
|
||||
component.UpdateUserInterface();
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateSerialNumber(WiresComponent component)
|
||||
{
|
||||
Span<char> data = stackalloc char[9];
|
||||
data[4] = '-';
|
||||
|
||||
if (_random.Prob(0.01f))
|
||||
{
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
// Cyrillic Letters
|
||||
data[i] = (char) _random.Next(0x0410, 0x0430);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
// Letters
|
||||
data[i] = (char) _random.Next(0x41, 0x5B);
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 5; i < 9; i++)
|
||||
{
|
||||
// Digits
|
||||
data[i] = (char) _random.Next(0x30, 0x3A);
|
||||
}
|
||||
|
||||
component.SerialNumber = new string(data);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class WireLayout
|
||||
{
|
||||
[ViewVariables] public IReadOnlyDictionary<object, WireData> Specifications { get; }
|
||||
|
||||
public WireLayout(IReadOnlyDictionary<object, WireData> specifications)
|
||||
{
|
||||
Specifications = specifications;
|
||||
}
|
||||
|
||||
public sealed class WireData
|
||||
{
|
||||
public WireLetter Letter { get; }
|
||||
public WireColor Color { get; }
|
||||
public int Position { get; }
|
||||
|
||||
public WireData(WireLetter letter, WireColor color, int position)
|
||||
{
|
||||
Letter = letter;
|
||||
Color = color;
|
||||
Position = position;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,509 +0,0 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Server.VendingMachines;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Tools;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Content.Shared.Wires;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Server.WireHacking
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class WiresComponent : SharedWiresComponent
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly IEntityManager _entities = default!;
|
||||
private bool _isPanelOpen;
|
||||
|
||||
[DataField("cuttingTime")] public float CuttingTime = 1f;
|
||||
|
||||
[DataField("mendTime")] public float MendTime = 1f;
|
||||
|
||||
[DataField("pulseTime")] public float PulseTime = 3f;
|
||||
|
||||
[DataField("screwingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
public string ScrewingQuality = "Screwing";
|
||||
|
||||
[DataField("cuttingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
public string CuttingQuality = "Cutting";
|
||||
|
||||
[DataField("pulsingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
public string PulsingQuality = "Pulsing";
|
||||
|
||||
/// <summary>
|
||||
/// Make do_afters for hacking unique per wire so we can't spam a single wire.
|
||||
/// </summary>
|
||||
public HashSet<int> PendingDoAfters = new();
|
||||
|
||||
/// <summary>
|
||||
/// Opening the maintenance panel (typically with a screwdriver) changes this.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool IsPanelOpen
|
||||
{
|
||||
get => _isPanelOpen;
|
||||
private set
|
||||
{
|
||||
if (_isPanelOpen == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isPanelOpen = value;
|
||||
|
||||
if (!_isPanelOpen)
|
||||
UserInterface?.CloseAll();
|
||||
UpdateAppearance();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _isPanelVisible = true;
|
||||
|
||||
/// <summary>
|
||||
/// Components can set this to prevent the maintenance panel overlay from showing even if it's open
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool IsPanelVisible
|
||||
{
|
||||
get => _isPanelVisible;
|
||||
set
|
||||
{
|
||||
if (_isPanelVisible == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isPanelVisible = value;
|
||||
UpdateAppearance();
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string BoardName
|
||||
{
|
||||
get => _boardName;
|
||||
set
|
||||
{
|
||||
_boardName = value;
|
||||
UpdateUserInterface();
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string? SerialNumber
|
||||
{
|
||||
get => _serialNumber;
|
||||
set
|
||||
{
|
||||
_serialNumber = value;
|
||||
UpdateUserInterface();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateAppearance()
|
||||
{
|
||||
if (_entities.TryGetComponent(Owner, out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(WiresVisuals.MaintenancePanelState, IsPanelOpen && IsPanelVisible);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Contains all registered wires.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public readonly List<Wire> WiresList = new();
|
||||
|
||||
/// <summary>
|
||||
/// Status messages are displayed at the bottom of the UI.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<object, object> _statuses = new();
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="AssignAppearance"/> and <see cref="WiresBuilder.CreateWire"/>.
|
||||
/// </summary>
|
||||
private readonly List<WireColor> _availableColors =
|
||||
new((WireColor[]) Enum.GetValues(typeof(WireColor)));
|
||||
|
||||
private readonly List<WireLetter> _availableLetters =
|
||||
new((WireLetter[]) Enum.GetValues(typeof(WireLetter)));
|
||||
|
||||
[DataField("BoardName")]
|
||||
private string _boardName = "Wires";
|
||||
|
||||
[DataField("SerialNumber")]
|
||||
private string? _serialNumber;
|
||||
|
||||
// Used to generate wire appearance randomization client side.
|
||||
// We honestly don't care what it is or such but do care that it doesn't change between UI re-opens.
|
||||
[ViewVariables]
|
||||
[DataField("WireSeed")]
|
||||
public int WireSeed;
|
||||
[ViewVariables]
|
||||
[DataField("LayoutId")]
|
||||
public string? LayoutId = default;
|
||||
|
||||
[DataField("pulseSound")] public SoundSpecifier PulseSound = new SoundPathSpecifier("/Audio/Effects/multitool_pulse.ogg");
|
||||
|
||||
[DataField("screwdriverOpenSound")]
|
||||
public SoundSpecifier ScrewdriverOpenSound = new SoundPathSpecifier("/Audio/Machines/screwdriveropen.ogg");
|
||||
|
||||
[DataField("screwdriverCloseSound")]
|
||||
public SoundSpecifier ScrewdriverCloseSound = new SoundPathSpecifier("/Audio/Machines/screwdriverclose.ogg");
|
||||
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(WiresUiKey.Key);
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
if (_entities.TryGetComponent(Owner, out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(WiresVisuals.MaintenancePanelState, IsPanelOpen);
|
||||
}
|
||||
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether the wire associated with <see cref="identifier"/> is cut.
|
||||
/// </summary>
|
||||
/// <exception cref="ArgumentException"></exception>
|
||||
public bool IsWireCut(object identifier)
|
||||
{
|
||||
var wire = WiresList.Find(x => x.Identifier.Equals(identifier));
|
||||
if (wire == null) throw new ArgumentException();
|
||||
return wire.IsCut;
|
||||
}
|
||||
|
||||
public sealed class Wire
|
||||
{
|
||||
/// <summary>
|
||||
/// The component that registered the wire.
|
||||
/// </summary>
|
||||
public IWires Owner { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the wire is cut.
|
||||
/// </summary>
|
||||
public bool IsCut { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Used in client-server communication to identify a wire without telling the client what the wire does.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public int Id { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The color of the wire.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public WireColor Color { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The greek letter shown below the wire.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public WireLetter Letter { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Registered by components implementing IWires, used to identify which wire the client interacted with.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public object Identifier { get; }
|
||||
|
||||
public Wire(IWires owner, bool isCut, WireColor color, WireLetter letter, object identifier)
|
||||
{
|
||||
Owner = owner;
|
||||
IsCut = isCut;
|
||||
Color = color;
|
||||
Letter = letter;
|
||||
Identifier = identifier;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used by <see cref="IWires.RegisterWires"/>.
|
||||
/// </summary>
|
||||
public sealed class WiresBuilder
|
||||
{
|
||||
private readonly WiresComponent _wires;
|
||||
private readonly IWires _owner;
|
||||
private readonly WireLayout? _layout;
|
||||
|
||||
public WiresBuilder(WiresComponent wires, IWires owner, WireLayout? layout)
|
||||
{
|
||||
_wires = wires;
|
||||
_owner = owner;
|
||||
_layout = layout;
|
||||
}
|
||||
|
||||
public void CreateWire(object identifier, (WireColor, WireLetter)? appearance = null, bool isCut = false)
|
||||
{
|
||||
WireLetter letter;
|
||||
WireColor color;
|
||||
if (!appearance.HasValue)
|
||||
{
|
||||
if (_layout != null && _layout.Specifications.TryGetValue(identifier, out var specification))
|
||||
{
|
||||
color = specification.Color;
|
||||
letter = specification.Letter;
|
||||
_wires._availableColors.Remove(color);
|
||||
_wires._availableLetters.Remove(letter);
|
||||
}
|
||||
else
|
||||
{
|
||||
(color, letter) = _wires.AssignAppearance();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
(color, letter) = appearance.Value;
|
||||
_wires._availableColors.Remove(color);
|
||||
_wires._availableLetters.Remove(letter);
|
||||
}
|
||||
|
||||
// TODO: ENSURE NO RANDOM OVERLAP.
|
||||
_wires.WiresList.Add(new Wire(_owner, isCut, color, letter, identifier));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Picks a color from <see cref="_availableColors"/> and removes it from the list.
|
||||
/// </summary>
|
||||
/// <returns>The picked color.</returns>
|
||||
private (WireColor, WireLetter) AssignAppearance()
|
||||
{
|
||||
var color = _availableColors.Count == 0 ? WireColor.Red : _random.PickAndTake(_availableColors);
|
||||
var letter = _availableLetters.Count == 0 ? WireLetter.α : _random.PickAndTake(_availableLetters);
|
||||
|
||||
return (color, letter);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Call this from other components to open the wires UI.
|
||||
/// </summary>
|
||||
public void OpenInterface(IPlayerSession session)
|
||||
{
|
||||
UserInterface?.Open(session);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes all wire UIs.
|
||||
/// </summary>
|
||||
public void CloseAll()
|
||||
{
|
||||
UserInterface?.CloseAll();
|
||||
}
|
||||
|
||||
public bool CanWiresInteract(EntityUid user, [NotNullWhen(true)] out ToolComponent? tool)
|
||||
{
|
||||
tool = null;
|
||||
|
||||
if (!_entities.TryGetComponent(user, out HandsComponent? handsComponent))
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("wires-component-ui-on-receive-message-no-hands"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(user, Owner))
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("wires-component-ui-on-receive-message-cannot-reach"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (handsComponent.ActiveHand?.HeldEntity is not { Valid: true } activeHandEntity ||
|
||||
!_entities.TryGetComponent(activeHandEntity, out tool))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
|
||||
{
|
||||
var message = serverMsg.Message;
|
||||
switch (message)
|
||||
{
|
||||
case WiresActionMessage msg:
|
||||
var wire = WiresList.Find(x => x.Id == msg.Id);
|
||||
if (wire == null ||
|
||||
serverMsg.Session.AttachedEntity is not {} player ||
|
||||
PendingDoAfters.Contains(wire.Id))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!CanWiresInteract(player, out var tool))
|
||||
return;
|
||||
|
||||
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
|
||||
|
||||
switch (msg.Action)
|
||||
{
|
||||
case WiresAction.Cut:
|
||||
if (!tool.Qualities.Contains(CuttingQuality))
|
||||
{
|
||||
player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"));
|
||||
return;
|
||||
}
|
||||
|
||||
doAfterSystem.DoAfter(
|
||||
new DoAfterEventArgs(player, CuttingTime, target: Owner)
|
||||
{
|
||||
TargetFinishedEvent = new WiresCutEvent
|
||||
{
|
||||
Wire = wire,
|
||||
Tool = tool,
|
||||
User = player,
|
||||
},
|
||||
TargetCancelledEvent = new WiresCancelledEvent()
|
||||
{
|
||||
Wire = wire,
|
||||
},
|
||||
NeedHand = true,
|
||||
});
|
||||
|
||||
PendingDoAfters.Add(wire.Id);
|
||||
|
||||
break;
|
||||
case WiresAction.Mend:
|
||||
if (!tool.Qualities.Contains(CuttingQuality))
|
||||
{
|
||||
player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"));
|
||||
return;
|
||||
}
|
||||
|
||||
doAfterSystem.DoAfter(
|
||||
new DoAfterEventArgs(player, MendTime, target: Owner)
|
||||
{
|
||||
TargetFinishedEvent = new WiresMendedEvent()
|
||||
{
|
||||
Wire = wire,
|
||||
Tool = tool,
|
||||
User = player,
|
||||
},
|
||||
TargetCancelledEvent = new WiresCancelledEvent()
|
||||
{
|
||||
Wire = wire,
|
||||
},
|
||||
NeedHand = true,
|
||||
});
|
||||
|
||||
PendingDoAfters.Add(wire.Id);
|
||||
|
||||
break;
|
||||
case WiresAction.Pulse:
|
||||
if (!tool.Qualities.Contains(PulsingQuality))
|
||||
{
|
||||
player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (wire.IsCut)
|
||||
{
|
||||
player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-cannot-pulse-cut-wire"));
|
||||
return;
|
||||
}
|
||||
|
||||
doAfterSystem.DoAfter(
|
||||
new DoAfterEventArgs(player, PulseTime, target: Owner)
|
||||
{
|
||||
TargetFinishedEvent = new WiresPulsedEvent
|
||||
{
|
||||
Wire = wire,
|
||||
Tool = tool,
|
||||
User = player,
|
||||
},
|
||||
TargetCancelledEvent = new WiresCancelledEvent()
|
||||
{
|
||||
Wire = wire,
|
||||
},
|
||||
NeedHand = true,
|
||||
});
|
||||
|
||||
PendingDoAfters.Add(wire.Id);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class WiresCancelledEvent : EntityEventArgs
|
||||
{
|
||||
public Wire Wire { get; init; } = default!;
|
||||
}
|
||||
|
||||
public abstract class WiresEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid User { get; init; } = default!;
|
||||
public Wire Wire { get; init; } = default!;
|
||||
public ToolComponent Tool { get; init; } = default!;
|
||||
}
|
||||
|
||||
public sealed class WiresCutEvent : WiresEvent
|
||||
{
|
||||
}
|
||||
|
||||
public sealed class WiresMendedEvent : WiresEvent
|
||||
{
|
||||
}
|
||||
|
||||
public sealed class WiresPulsedEvent : WiresEvent
|
||||
{
|
||||
}
|
||||
|
||||
internal void UpdateUserInterface()
|
||||
{
|
||||
var clientList = new List<ClientWire>();
|
||||
foreach (var entry in WiresList)
|
||||
{
|
||||
clientList.Add(new ClientWire(entry.Id, entry.IsCut, entry.Color,
|
||||
entry.Letter));
|
||||
}
|
||||
|
||||
UserInterface?.SetState(
|
||||
new WiresBoundUserInterfaceState(
|
||||
clientList.ToArray(),
|
||||
_statuses.Select(p => new StatusEntry(p.Key, p.Value)).ToArray(),
|
||||
BoardName,
|
||||
SerialNumber,
|
||||
WireSeed));
|
||||
}
|
||||
|
||||
public void SetStatus(object statusIdentifier, object status)
|
||||
{
|
||||
if (_statuses.TryGetValue(statusIdentifier, out var storedMessage))
|
||||
{
|
||||
if (storedMessage == status)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_statuses[statusIdentifier] = status;
|
||||
UpdateUserInterface();
|
||||
}
|
||||
/// Just opens/closes the panel state in the right namespace
|
||||
public void InvertPanel()
|
||||
{
|
||||
IsPanelOpen = !IsPanelOpen;
|
||||
}
|
||||
}
|
||||
}
|
||||
76
Content.Server/Wires/BaseToggleWireAction.cs
Normal file
76
Content.Server/Wires/BaseToggleWireAction.cs
Normal file
@@ -0,0 +1,76 @@
|
||||
namespace Content.Server.Wires;
|
||||
|
||||
/// <summary>
|
||||
/// Utility class meant to be implemented. This is to
|
||||
/// toggle a value whenever a wire is cut, mended,
|
||||
/// or pulsed.
|
||||
/// </summary>
|
||||
public abstract class BaseToggleWireAction : BaseWireAction
|
||||
{
|
||||
/// <summary>
|
||||
/// Toggles the value on the given entity. An implementor
|
||||
/// is expected to handle the value toggle appropriately.
|
||||
/// </summary>
|
||||
public abstract void ToggleValue(EntityUid owner, bool setting);
|
||||
/// <summary>
|
||||
/// Gets the value on the given entity. An implementor
|
||||
/// is expected to handle the value getter properly.
|
||||
/// </summary>
|
||||
public abstract bool GetValue(EntityUid owner);
|
||||
/// <summary>
|
||||
/// Timeout key for the wire, if it is pulsed.
|
||||
/// If this is null, there will be no value revert
|
||||
/// after a given delay, otherwise, the value will
|
||||
/// be set to the opposite of what it currently is
|
||||
/// (according to GetValue)
|
||||
/// </summary>
|
||||
public virtual object? TimeoutKey { get; } = null;
|
||||
public virtual int Delay { get; } = 30;
|
||||
|
||||
public override bool Cut(EntityUid user, Wire wire)
|
||||
{
|
||||
ToggleValue(wire.Owner, false);
|
||||
|
||||
if (TimeoutKey != null)
|
||||
{
|
||||
WiresSystem.TryCancelWireAction(wire.Owner, TimeoutKey);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Mend(EntityUid user, Wire wire)
|
||||
{
|
||||
ToggleValue(wire.Owner, true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Pulse(EntityUid user, Wire wire)
|
||||
{
|
||||
ToggleValue(wire.Owner, !GetValue(wire.Owner));
|
||||
|
||||
if (TimeoutKey != null)
|
||||
{
|
||||
WiresSystem.StartWireAction(wire.Owner, Delay, TimeoutKey, new TimedWireEvent(AwaitPulseCancel, wire));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Update(Wire wire)
|
||||
{
|
||||
if (TimeoutKey != null && !IsPowered(wire.Owner))
|
||||
{
|
||||
WiresSystem.TryCancelWireAction(wire.Owner, TimeoutKey);
|
||||
}
|
||||
}
|
||||
|
||||
private void AwaitPulseCancel(Wire wire)
|
||||
{
|
||||
if (!wire.IsCut)
|
||||
{
|
||||
ToggleValue(wire.Owner, !GetValue(wire.Owner));
|
||||
}
|
||||
}
|
||||
}
|
||||
54
Content.Server/Wires/BaseWireAction.cs
Normal file
54
Content.Server/Wires/BaseWireAction.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Wires;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Wires;
|
||||
|
||||
/// <summary><see cref="IWireAction" /></summary>
|
||||
public abstract class BaseWireAction : IWireAction
|
||||
{
|
||||
public IEntityManager EntityManager = default!;
|
||||
public WiresSystem WiresSystem = default!;
|
||||
|
||||
// not virtual so implementors are aware that they need a nullable here
|
||||
public abstract object? StatusKey { get; }
|
||||
|
||||
// ugly, but IoC doesn't work during deserialization
|
||||
public virtual void Initialize()
|
||||
{
|
||||
EntityManager = IoCManager.Resolve<IEntityManager>();
|
||||
|
||||
WiresSystem = EntitySystem.Get<WiresSystem>();
|
||||
}
|
||||
|
||||
public virtual bool AddWire(Wire wire, int count) => count == 1;
|
||||
public abstract bool Cut(EntityUid user, Wire wire);
|
||||
public abstract bool Mend(EntityUid user, Wire wire);
|
||||
public abstract bool Pulse(EntityUid user, Wire wire);
|
||||
public virtual void Update(Wire wire)
|
||||
{
|
||||
return;
|
||||
}
|
||||
public abstract StatusLightData? GetStatusLightData(Wire wire);
|
||||
|
||||
// most things that use wires are powered by *something*, so
|
||||
//
|
||||
// this isn't required by any wire system methods though, so whatever inherits it here
|
||||
// can use it
|
||||
/// <summary>
|
||||
/// Utility function to check if this given entity is powered.
|
||||
/// </summary>
|
||||
/// <returns>true if powered, false otherwise</returns>
|
||||
public bool IsPowered(EntityUid uid)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent<ApcPowerReceiverComponent>(uid, out var power)
|
||||
|| power.PowerDisabled) // there's some kind of race condition here?
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return power.Powered;
|
||||
}
|
||||
}
|
||||
29
Content.Server/Wires/DummyWireAction.cs
Normal file
29
Content.Server/Wires/DummyWireAction.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using Content.Shared.Wires;
|
||||
|
||||
namespace Content.Server.Wires;
|
||||
|
||||
// Exists so that dummy wires can be added.
|
||||
//
|
||||
// You *shouldn't* be adding these as raw
|
||||
// wire actions, but it's here anyways as
|
||||
// a serializable class for consistency.
|
||||
// C'est la vie.
|
||||
[DataDefinition]
|
||||
public sealed class DummyWireAction : BaseWireAction
|
||||
{
|
||||
public override object? StatusKey { get; } = null;
|
||||
|
||||
public override StatusLightData? GetStatusLightData(Wire wire) => null;
|
||||
public override bool AddWire(Wire wire, int count) => true;
|
||||
public override bool Cut(EntityUid user, Wire wire) => true;
|
||||
public override bool Mend(EntityUid user, Wire wire) => true;
|
||||
public override bool Pulse(EntityUid user, Wire wire) => true;
|
||||
|
||||
// doesn't matter if you get any information off of this,
|
||||
// if you really want to mess with dummy wires, you should
|
||||
// probably code your own implementation?
|
||||
private enum DummyWireActionIdentifier
|
||||
{
|
||||
Key,
|
||||
}
|
||||
}
|
||||
80
Content.Server/Wires/IWireAction.cs
Normal file
80
Content.Server/Wires/IWireAction.cs
Normal file
@@ -0,0 +1,80 @@
|
||||
using Content.Shared.Wires;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Wires;
|
||||
|
||||
/// <summary>
|
||||
/// An interface used by WiresSystem to allow compositional wiresets.
|
||||
/// This is expected to be flyweighted, do not store per-entity state
|
||||
/// within an object/class that implements IWireAction.
|
||||
/// </summary>
|
||||
public interface IWireAction
|
||||
{
|
||||
/// <summary>
|
||||
/// This is to link the wire's status with
|
||||
/// its corresponding UI key. If this is null,
|
||||
/// GetStatusLightData MUST also return null,
|
||||
/// otherwise nothing happens.
|
||||
/// </summary>
|
||||
public object? StatusKey { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Called when the wire in the layout
|
||||
/// is created for the first time. Ensures
|
||||
/// that the referenced action has all
|
||||
/// the correct system references (plus
|
||||
/// other information if needed,
|
||||
/// but wire actions should NOT be stateful!)
|
||||
/// </summary>
|
||||
public void Initialize();
|
||||
|
||||
/// <summary>
|
||||
/// Called when a wire is finally processed
|
||||
/// by WiresSystem upon wire layout
|
||||
/// creation. Use this to set specific details
|
||||
/// about the state of the entity in question.
|
||||
///
|
||||
/// If this returns false, this will convert
|
||||
/// the given wire into a 'dummy' wire instead.
|
||||
/// </summary>
|
||||
/// <param name="wire">The wire in the entity's WiresComponent.</param>
|
||||
/// <param name="count">The current count of this instance of the wire type.</param>
|
||||
public bool AddWire(Wire wire, int count);
|
||||
|
||||
/// <summary>
|
||||
/// What happens when this wire is cut.
|
||||
/// </summary>
|
||||
/// <param name="user">The user attempting to interact with the wire.</param>
|
||||
/// <param name="wire">The wire being interacted with.</param>
|
||||
/// <returns>true if successful, false otherwise.</summary>
|
||||
public bool Cut(EntityUid user, Wire wire);
|
||||
|
||||
/// <summary>
|
||||
/// What happens when this wire is mended.
|
||||
/// </summary>
|
||||
/// <param name="user">The user attempting to interact with the wire.</param>
|
||||
/// <param name="wire">The wire being interacted with.</param>
|
||||
/// <returns>true if successful, false otherwise.</summary>
|
||||
public bool Mend(EntityUid user, Wire wire);
|
||||
|
||||
/// <summary>
|
||||
/// What happens when this wire is pulsed.
|
||||
/// </summary>
|
||||
/// <param name="user">The user attempting to interact with the wire.</param>
|
||||
/// <param name="wire">The wire being interacted with.</param>
|
||||
/// <returns>true if successful, false otherwise.</summary>
|
||||
public bool Pulse(EntityUid user, Wire wire);
|
||||
|
||||
/// <summary>
|
||||
/// Used when a wire's state on an entity needs to be updated.
|
||||
/// Mostly for things related to entity events, e.g., power.
|
||||
/// </summary>
|
||||
public void Update(Wire wire);
|
||||
|
||||
/// <summary>
|
||||
/// Used for when WiresSystem requires the status light data
|
||||
/// for display on the client.
|
||||
/// </summary>
|
||||
/// <returns>StatusLightData to display light data, null to have no status light.</returns>
|
||||
public StatusLightData? GetStatusLightData(Wire wire);
|
||||
}
|
||||
38
Content.Server/Wires/WireLayout.cs
Normal file
38
Content.Server/Wires/WireLayout.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Server.Wires;
|
||||
|
||||
/// <summary>
|
||||
/// WireLayout prototype.
|
||||
///
|
||||
/// This is meant for ease of organizing wire sets on entities that use
|
||||
/// wires. Once one of these is initialized, it should be stored in the
|
||||
/// WiresSystem as a functional wire set.
|
||||
/// </summary>
|
||||
[Prototype("wireLayout")]
|
||||
public sealed class WireLayoutPrototype : IPrototype, IInheritingPrototype
|
||||
{
|
||||
[IdDataFieldAttribute]
|
||||
public string ID { get; } = default!;
|
||||
|
||||
[ParentDataField(typeof(AbstractPrototypeIdSerializer<WireLayoutPrototype>))]
|
||||
public string? Parent { get; } = default!;
|
||||
|
||||
[AbstractDataField]
|
||||
public bool Abstract { get; }
|
||||
|
||||
/// <summary>
|
||||
/// How many wires in this layout will do
|
||||
/// nothing (these are added upon layout
|
||||
/// initialization)
|
||||
/// </summary>
|
||||
[DataField("dummyWires")]
|
||||
public int DummyWires { get; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// All the valid IWireActions currently in this layout.
|
||||
/// </summary>
|
||||
[DataField("wires")]
|
||||
public List<IWireAction>? Wires { get; }
|
||||
}
|
||||
90
Content.Server/Wires/WiresComponent.cs
Normal file
90
Content.Server/Wires/WiresComponent.cs
Normal file
@@ -0,0 +1,90 @@
|
||||
using Content.Shared.Sound;
|
||||
|
||||
namespace Content.Server.Wires;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class WiresComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Is the panel open for this entity's wires?
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool IsPanelOpen { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Should this entity's wires panel be visible at all?
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool IsPanelVisible { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// The name of this entity's internal board.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("BoardName")]
|
||||
public string BoardName { get; set; } = "Wires";
|
||||
|
||||
/// <summary>
|
||||
/// The layout ID of this entity's wires.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("LayoutId", required: true)]
|
||||
public string LayoutId { get; set; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// The serial number of this board. Randomly generated upon start,
|
||||
/// does not need to be set.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public string? SerialNumber { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The seed that dictates the wires appearance, as well as
|
||||
/// the status ordering on the UI client side.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public int WireSeed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The list of wires currently active on this entity.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public List<Wire> WiresList { get; set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Queue of wires saved while the wire's DoAfter event occurs, to prevent too much spam.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public List<int> WiresQueue { get; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// If this should follow the layout saved the first time the layout dictated by the
|
||||
/// layout ID is generated, or if a new wire order should be generated every time.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("alwaysRandomize")]
|
||||
public bool AlwaysRandomize { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Per wire status, keyed by an object.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public Dictionary<object, object> Statuses { get; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// The state data for the set of wires inside of this entity.
|
||||
/// This is so that wire objects can be flyweighted between
|
||||
/// entities without any issues.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public Dictionary<object, object> StateData { get; } = new();
|
||||
|
||||
[DataField("pulseSound")]
|
||||
public SoundSpecifier PulseSound = new SoundPathSpecifier("/Audio/Effects/multitool_pulse.ogg");
|
||||
|
||||
[DataField("screwdriverOpenSound")]
|
||||
public SoundSpecifier ScrewdriverOpenSound = new SoundPathSpecifier("/Audio/Machines/screwdriveropen.ogg");
|
||||
|
||||
[DataField("screwdriverCloseSound")]
|
||||
public SoundSpecifier ScrewdriverCloseSound = new SoundPathSpecifier("/Audio/Machines/screwdriverclose.ogg");
|
||||
}
|
||||
954
Content.Server/Wires/WiresSystem.cs
Normal file
954
Content.Server/Wires/WiresSystem.cs
Normal file
@@ -0,0 +1,954 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Server.Hands.Systems;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Tools;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Content.Shared.Wires;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.Wires;
|
||||
|
||||
public sealed class WiresSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly IPrototypeManager _protoMan = default!;
|
||||
[Dependency] private readonly AudioSystem _audioSystem = default!;
|
||||
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||
[Dependency] private readonly ToolSystem _toolSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
|
||||
[Dependency] private readonly HandsSystem _handsSystem = default!;
|
||||
[Dependency] private readonly DoAfterSystem _doAfter = default!;
|
||||
|
||||
// This is where all the wire layouts are stored.
|
||||
[ViewVariables] private readonly Dictionary<string, WireLayout> _layouts = new();
|
||||
|
||||
private const float ScrewTime = 2.5f;
|
||||
private const float ToolTime = 1f;
|
||||
|
||||
private static DummyWireAction _dummyWire = new DummyWireAction();
|
||||
|
||||
#region Initialization
|
||||
public override void Initialize()
|
||||
{
|
||||
_dummyWire.Initialize();
|
||||
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
|
||||
|
||||
// this is a broadcast event
|
||||
SubscribeLocalEvent<WireToolFinishedEvent>(OnToolFinished);
|
||||
SubscribeLocalEvent<WiresComponent, ComponentStartup>(OnWiresStartup);
|
||||
SubscribeLocalEvent<WiresComponent, WiresActionMessage>(OnWiresActionMessage);
|
||||
SubscribeLocalEvent<WiresComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
SubscribeLocalEvent<WiresComponent, ExaminedEvent>(OnExamine);
|
||||
SubscribeLocalEvent<WiresComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<WiresComponent, TimedWireEvent>(OnTimedWire);
|
||||
SubscribeLocalEvent<WiresComponent, PowerChangedEvent>(OnWiresPowered);
|
||||
SubscribeLocalEvent<WiresComponent, OnWireDoAfterEvent>(OnWireDoAfter);
|
||||
SubscribeLocalEvent<WiresComponent, OnWireDoAfterCancelEvent>(OnWireDoAfterCancel);
|
||||
}
|
||||
|
||||
private void SetOrCreateWireLayout(EntityUid uid, WiresComponent? wires = null)
|
||||
{
|
||||
if (!Resolve(uid, ref wires))
|
||||
return;
|
||||
|
||||
WireLayout? layout = null;
|
||||
List<Wire>? wireSet = null;
|
||||
if (wires.LayoutId != null)
|
||||
{
|
||||
if (!wires.AlwaysRandomize)
|
||||
{
|
||||
TryGetLayout(wires.LayoutId, out layout);
|
||||
}
|
||||
|
||||
if (!_protoMan.TryIndex(wires.LayoutId, out WireLayoutPrototype? layoutPrototype))
|
||||
return;
|
||||
|
||||
// does the prototype have a parent (and are the wires empty?) if so, we just create
|
||||
// a new layout based on that
|
||||
//
|
||||
// TODO: Merge wire layouts...
|
||||
if (!string.IsNullOrEmpty(layoutPrototype.Parent) && layoutPrototype.Wires == null)
|
||||
{
|
||||
var parent = layoutPrototype.Parent;
|
||||
|
||||
if (!_protoMan.TryIndex(parent, out WireLayoutPrototype? parentPrototype))
|
||||
return;
|
||||
|
||||
layoutPrototype = parentPrototype;
|
||||
}
|
||||
|
||||
if (layoutPrototype.Wires != null)
|
||||
{
|
||||
foreach (var wire in layoutPrototype.Wires)
|
||||
{
|
||||
wire.Initialize();
|
||||
}
|
||||
|
||||
wireSet = CreateWireSet(uid, layout, layoutPrototype.Wires, layoutPrototype.DummyWires);
|
||||
}
|
||||
}
|
||||
|
||||
if (wireSet == null || wireSet.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
wires.WiresList.AddRange(wireSet);
|
||||
|
||||
Dictionary<object, int> types = new Dictionary<object, int>();
|
||||
|
||||
if (layout != null)
|
||||
{
|
||||
for (var i = 0; i < wireSet.Count; i++)
|
||||
{
|
||||
wires.WiresList[layout.Specifications[i].Position] = wireSet[i];
|
||||
}
|
||||
|
||||
var id = 0;
|
||||
foreach (var wire in wires.WiresList)
|
||||
{
|
||||
var wireType = wire.Action.GetType();
|
||||
if (types.ContainsKey(wireType))
|
||||
{
|
||||
types[wireType] += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
types.Add(wireType, 1);
|
||||
}
|
||||
|
||||
wire.Id = id;
|
||||
id++;
|
||||
|
||||
// don't care about the result, this should've
|
||||
// been handled in layout creation
|
||||
wire.Action.AddWire(wire, types[wireType]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var enumeratedList = new List<(int, Wire)>();
|
||||
var data = new Dictionary<int, WireLayout.WireData>();
|
||||
for (int i = 0; i < wireSet.Count; i++)
|
||||
{
|
||||
enumeratedList.Add((i, wireSet[i]));
|
||||
}
|
||||
_random.Shuffle(enumeratedList);
|
||||
|
||||
for (var i = 0; i < enumeratedList.Count; i++)
|
||||
{
|
||||
(int id, Wire d) = enumeratedList[i];
|
||||
|
||||
var wireType = d.Action.GetType();
|
||||
if (types.ContainsKey(wireType))
|
||||
{
|
||||
types[wireType] += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
types.Add(wireType, 1);
|
||||
}
|
||||
|
||||
d.Id = i;
|
||||
|
||||
if (!d.Action.AddWire(d, types[wireType]))
|
||||
{
|
||||
d.Action = _dummyWire;
|
||||
}
|
||||
|
||||
data.Add(id, new WireLayout.WireData(d.Letter, d.Color, i));
|
||||
|
||||
wires.WiresList[i] = wireSet[id];
|
||||
}
|
||||
|
||||
if (!wires.AlwaysRandomize && !string.IsNullOrEmpty(wires.LayoutId))
|
||||
{
|
||||
AddLayout(wires.LayoutId, new WireLayout(data));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private List<Wire>? CreateWireSet(EntityUid uid, WireLayout? layout, List<IWireAction> wires, int dummyWires)
|
||||
{
|
||||
if (wires.Count == 0)
|
||||
return null;
|
||||
|
||||
List<WireColor> colors =
|
||||
new((WireColor[]) Enum.GetValues(typeof(WireColor)));
|
||||
|
||||
List<WireLetter> letters =
|
||||
new((WireLetter[]) Enum.GetValues(typeof(WireLetter)));
|
||||
|
||||
|
||||
var wireSet = new List<Wire>();
|
||||
for (var i = 0; i < wires.Count; i++)
|
||||
{
|
||||
wireSet.Add(CreateWire(uid, wires[i], i, layout, colors, letters));
|
||||
}
|
||||
|
||||
for (var i = 1; i <= dummyWires; i++)
|
||||
{
|
||||
wireSet.Add(CreateWire(uid, _dummyWire, wires.Count + i, layout, colors, letters));
|
||||
}
|
||||
|
||||
return wireSet;
|
||||
}
|
||||
|
||||
private Wire CreateWire(EntityUid uid, IWireAction action, int position, WireLayout? layout, List<WireColor> colors, List<WireLetter> letters)
|
||||
{
|
||||
WireLetter letter;
|
||||
WireColor color;
|
||||
|
||||
if (layout != null
|
||||
&& layout.Specifications.TryGetValue(position, out var spec))
|
||||
{
|
||||
color = spec.Color;
|
||||
letter = spec.Letter;
|
||||
colors.Remove(color);
|
||||
letters.Remove(letter);
|
||||
}
|
||||
else
|
||||
{
|
||||
color = colors.Count == 0 ? WireColor.Red : _random.PickAndTake(colors);
|
||||
letter = letters.Count == 0 ? WireLetter.α : _random.PickAndTake(letters);
|
||||
}
|
||||
|
||||
return new Wire(
|
||||
uid,
|
||||
false,
|
||||
color,
|
||||
letter,
|
||||
action);
|
||||
}
|
||||
|
||||
private void OnWiresStartup(EntityUid uid, WiresComponent component, ComponentStartup args)
|
||||
{
|
||||
if (!String.IsNullOrEmpty(component.LayoutId))
|
||||
SetOrCreateWireLayout(uid, component);
|
||||
|
||||
UpdateUserInterface(uid);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region DoAfters
|
||||
private void OnTimedWire(EntityUid uid, WiresComponent component, TimedWireEvent args)
|
||||
{
|
||||
args.Delegate(args.Wire);
|
||||
UpdateUserInterface(uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to cancel an active wire action via the given key that it's stored in.
|
||||
/// </summary>
|
||||
/// <param id="key">The key used to cancel the action.</param>
|
||||
public bool TryCancelWireAction(EntityUid owner, object key)
|
||||
{
|
||||
if (TryGetData(owner, key, out CancellationTokenSource? token))
|
||||
{
|
||||
token.Cancel();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts a timed action for this entity.
|
||||
/// </summary>
|
||||
/// <param id="delay">How long this takes to finish</param>
|
||||
/// <param id="key">The key used to cancel the action</param>
|
||||
/// <param id="onFinish">The event that is sent out when the wire is finished <see cref="TimedWireEvent" /></param>
|
||||
public void StartWireAction(EntityUid owner, float delay, object key, TimedWireEvent onFinish)
|
||||
{
|
||||
if (!HasComp<WiresComponent>(owner))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_activeWires.ContainsKey(owner))
|
||||
{
|
||||
_activeWires.Add(owner, new());
|
||||
}
|
||||
|
||||
CancellationTokenSource tokenSource = new();
|
||||
|
||||
// Starting an already started action will do nothing.
|
||||
if (HasData(owner, key))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetData(owner, key, tokenSource);
|
||||
|
||||
_activeWires[owner].Add(new ActiveWireAction
|
||||
(
|
||||
key,
|
||||
delay,
|
||||
tokenSource.Token,
|
||||
onFinish
|
||||
));
|
||||
}
|
||||
|
||||
private Dictionary<EntityUid, List<ActiveWireAction>> _activeWires = new();
|
||||
private List<(EntityUid, ActiveWireAction)> _finishedWires = new();
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var (owner, activeWires) in _activeWires)
|
||||
{
|
||||
foreach (var wire in activeWires)
|
||||
{
|
||||
if (wire.CancelToken.IsCancellationRequested)
|
||||
{
|
||||
RaiseLocalEvent(owner, wire.OnFinish);
|
||||
_finishedWires.Add((owner, wire));
|
||||
}
|
||||
else
|
||||
{
|
||||
wire.TimeLeft -= frameTime;
|
||||
if (wire.TimeLeft <= 0)
|
||||
{
|
||||
RaiseLocalEvent(owner, wire.OnFinish);
|
||||
_finishedWires.Add((owner, wire));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_finishedWires.Count != 0)
|
||||
{
|
||||
foreach (var (owner, wireAction) in _finishedWires)
|
||||
{
|
||||
// sure
|
||||
_activeWires[owner].RemoveAll(action => action.CancelToken == wireAction.CancelToken);
|
||||
|
||||
if (_activeWires[owner].Count == 0)
|
||||
{
|
||||
_activeWires.Remove(owner);
|
||||
}
|
||||
|
||||
RemoveData(owner, wireAction.Id);
|
||||
}
|
||||
|
||||
_finishedWires.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private class ActiveWireAction
|
||||
{
|
||||
/// <summary>
|
||||
/// The wire action's ID. This is so that once the action is finished,
|
||||
/// any related data can be removed from the state dictionary.
|
||||
/// </summary>
|
||||
public object Id;
|
||||
|
||||
/// <summary>
|
||||
/// How much time is left in this action before it finishes.
|
||||
/// </summary>
|
||||
public float TimeLeft;
|
||||
|
||||
/// <summary>
|
||||
/// The token used to cancel the action.
|
||||
/// </summary>
|
||||
public CancellationToken CancelToken;
|
||||
|
||||
/// <summary>
|
||||
/// The event called once the action finishes.
|
||||
/// </summary>
|
||||
public TimedWireEvent OnFinish;
|
||||
|
||||
public ActiveWireAction(object identifier, float time, CancellationToken cancelToken, TimedWireEvent onFinish)
|
||||
{
|
||||
Id = identifier;
|
||||
TimeLeft = time;
|
||||
CancelToken = cancelToken;
|
||||
OnFinish = onFinish;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Event Handling
|
||||
private void OnWiresPowered(EntityUid uid, WiresComponent component, PowerChangedEvent args)
|
||||
{
|
||||
UpdateUserInterface(uid);
|
||||
foreach (var wire in component.WiresList)
|
||||
{
|
||||
wire.Action.Update(wire);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnWiresActionMessage(EntityUid uid, WiresComponent component, WiresActionMessage args)
|
||||
{
|
||||
if (args.Session.AttachedEntity == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var player = (EntityUid) args.Session.AttachedEntity;
|
||||
|
||||
if (!EntityManager.TryGetComponent(player, out HandsComponent? handsComponent))
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("wires-component-ui-on-receive-message-no-hands"), uid, Filter.Entities(player));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_interactionSystem.InRangeUnobstructed(player, uid))
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("wires-component-ui-on-receive-message-cannot-reach"), uid, Filter.Entities(player));
|
||||
return;
|
||||
}
|
||||
|
||||
var activeHand = handsComponent.ActiveHand;
|
||||
|
||||
if (activeHand == null)
|
||||
return;
|
||||
|
||||
if (activeHand.HeldEntity == null)
|
||||
return;
|
||||
|
||||
var activeHandEntity = activeHand.HeldEntity.Value;
|
||||
if (!EntityManager.TryGetComponent(activeHandEntity, out ToolComponent? tool))
|
||||
return;
|
||||
|
||||
TryDoWireAction(uid, player, activeHandEntity, args.Id, args.Action, component, tool);
|
||||
}
|
||||
|
||||
private void OnWireDoAfter(EntityUid uid, WiresComponent component, OnWireDoAfterEvent args)
|
||||
{
|
||||
UpdateWires(args.Target, args.User, args.Tool, args.Id, args.Action, component);
|
||||
}
|
||||
|
||||
private void OnWireDoAfterCancel(EntityUid uid, WiresComponent component, OnWireDoAfterCancelEvent args)
|
||||
{
|
||||
component.WiresQueue.Remove(args.Id);
|
||||
}
|
||||
|
||||
private void OnInteractUsing(EntityUid uid, WiresComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(args.Used, out ToolComponent? tool))
|
||||
return;
|
||||
|
||||
if (component.IsPanelOpen &&
|
||||
_toolSystem.HasQuality(args.Used, "Cutting", tool) ||
|
||||
_toolSystem.HasQuality(args.Used, "Pulsing", tool))
|
||||
{
|
||||
if (EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
|
||||
{
|
||||
_uiSystem.GetUiOrNull(uid, WiresUiKey.Key)?.Open(actor.PlayerSession);
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
else if (_toolSystem.UseTool(args.Used, args.User, uid, 0f, ScrewTime, new string[]{ "Screwing" }, doAfterCompleteEvent:new WireToolFinishedEvent(uid), toolComponent:tool))
|
||||
{
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnToolFinished(WireToolFinishedEvent args)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(args.Target, out WiresComponent? component))
|
||||
return;
|
||||
|
||||
component.IsPanelOpen = !component.IsPanelOpen;
|
||||
UpdateAppearance(args.Target);
|
||||
|
||||
if (component.IsPanelOpen)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(args.Target), component.ScrewdriverOpenSound.GetSound(), args.Target);
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(args.Target), component.ScrewdriverCloseSound.GetSound(), args.Target);
|
||||
_uiSystem.GetUiOrNull(args.Target, WiresUiKey.Key)?.CloseAll();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnExamine(EntityUid uid, WiresComponent component, ExaminedEvent args)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString(component.IsPanelOpen
|
||||
? "wires-component-on-examine-panel-open"
|
||||
: "wires-component-on-examine-panel-closed"));
|
||||
}
|
||||
|
||||
private void OnMapInit(EntityUid uid, WiresComponent component, MapInitEvent args)
|
||||
{
|
||||
if (component.SerialNumber == null)
|
||||
{
|
||||
GenerateSerialNumber(uid, component);
|
||||
}
|
||||
|
||||
if (component.WireSeed == 0)
|
||||
{
|
||||
component.WireSeed = _random.Next(1, int.MaxValue);
|
||||
UpdateUserInterface(uid);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Entity API
|
||||
private void GenerateSerialNumber(EntityUid uid, WiresComponent? wires = null)
|
||||
{
|
||||
if (!Resolve(uid, ref wires))
|
||||
return;
|
||||
|
||||
Span<char> data = stackalloc char[9];
|
||||
data[4] = '-';
|
||||
|
||||
if (_random.Prob(0.01f))
|
||||
{
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
// Cyrillic Letters
|
||||
data[i] = (char) _random.Next(0x0410, 0x0430);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
// Letters
|
||||
data[i] = (char) _random.Next(0x41, 0x5B);
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 5; i < 9; i++)
|
||||
{
|
||||
// Digits
|
||||
data[i] = (char) _random.Next(0x30, 0x3A);
|
||||
}
|
||||
|
||||
wires.SerialNumber = new string(data);
|
||||
UpdateUserInterface(uid);
|
||||
}
|
||||
|
||||
private void UpdateAppearance(EntityUid uid, AppearanceComponent? appearance = null, WiresComponent? wires = null)
|
||||
{
|
||||
if (!Resolve(uid, ref appearance, ref wires))
|
||||
return;
|
||||
|
||||
appearance.SetData(WiresVisuals.MaintenancePanelState, wires.IsPanelOpen && wires.IsPanelVisible);
|
||||
}
|
||||
|
||||
private void UpdateUserInterface(EntityUid uid, WiresComponent? wires = null, ServerUserInterfaceComponent? ui = null)
|
||||
{
|
||||
if (!Resolve(uid, ref wires, ref ui, false)) // logging this means that we get a bunch of errors
|
||||
return;
|
||||
|
||||
var clientList = new List<ClientWire>();
|
||||
foreach (var entry in wires.WiresList)
|
||||
{
|
||||
clientList.Add(new ClientWire(entry.Id, entry.IsCut, entry.Color,
|
||||
entry.Letter));
|
||||
|
||||
var statusData = entry.Action.GetStatusLightData(entry);
|
||||
if (statusData != null && entry.Action.StatusKey != null)
|
||||
{
|
||||
wires.Statuses[entry.Action.StatusKey] = statusData;
|
||||
}
|
||||
}
|
||||
|
||||
_uiSystem.GetUiOrNull(uid, WiresUiKey.Key)?.SetState(
|
||||
new WiresBoundUserInterfaceState(
|
||||
clientList.ToArray(),
|
||||
wires.Statuses.Select(p => new StatusEntry(p.Key, p.Value)).ToArray(),
|
||||
wires.BoardName,
|
||||
wires.SerialNumber,
|
||||
wires.WireSeed));
|
||||
}
|
||||
|
||||
public void OpenUserInterface(EntityUid uid, IPlayerSession player)
|
||||
{
|
||||
_uiSystem.GetUiOrNull(uid, WiresUiKey.Key)?.Open(player);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get a wire on this entity by its integer id.
|
||||
/// </summary>
|
||||
/// <returns>The wire if found, otherwise null</returns>
|
||||
public Wire? TryGetWire(EntityUid uid, int id, WiresComponent? wires = null)
|
||||
{
|
||||
if (!Resolve(uid, ref wires))
|
||||
return null;
|
||||
|
||||
return id >= 0 && id < wires.WiresList.Count
|
||||
? wires.WiresList[id]
|
||||
: null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get all the wires on this entity by the wire action type.
|
||||
/// </summary>
|
||||
/// <returns>Enumerator of all wires in this entity according to the given type.</returns>
|
||||
public IEnumerable<Wire> TryGetWires<T>(EntityUid uid, WiresComponent? wires = null)
|
||||
{
|
||||
if (!Resolve(uid, ref wires))
|
||||
yield break;
|
||||
|
||||
foreach (var wire in wires.WiresList)
|
||||
{
|
||||
if (wire.GetType() == typeof(T))
|
||||
{
|
||||
yield return wire;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void TryDoWireAction(EntityUid used, EntityUid user, EntityUid toolEntity, int id, WiresAction action, WiresComponent? wires = null, ToolComponent? tool = null)
|
||||
{
|
||||
if (!Resolve(used, ref wires)
|
||||
|| !Resolve(toolEntity, ref tool))
|
||||
return;
|
||||
|
||||
if (wires.WiresQueue.Contains(id))
|
||||
return;
|
||||
|
||||
var wire = TryGetWire(used, id, wires);
|
||||
|
||||
if (wire == null)
|
||||
return;
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case WiresAction.Cut:
|
||||
if (!_toolSystem.HasQuality(toolEntity, "Cutting", tool))
|
||||
{
|
||||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"), Filter.Entities(user));
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
case WiresAction.Mend:
|
||||
if (!_toolSystem.HasQuality(toolEntity, "Cutting", tool))
|
||||
{
|
||||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"), Filter.Entities(user));
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
case WiresAction.Pulse:
|
||||
if (!_toolSystem.HasQuality(toolEntity, "Pulsing", tool))
|
||||
{
|
||||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-need-multitool"), Filter.Entities(user));
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
var args = new DoAfterEventArgs(user, ToolTime, default, used)
|
||||
{
|
||||
NeedHand = true,
|
||||
BreakOnStun = true,
|
||||
BreakOnDamage = true,
|
||||
BreakOnUserMove = true,
|
||||
TargetFinishedEvent = new OnWireDoAfterEvent
|
||||
{
|
||||
Target = used,
|
||||
User = user,
|
||||
Tool = toolEntity,
|
||||
Action = action,
|
||||
Id = id
|
||||
},
|
||||
TargetCancelledEvent = new OnWireDoAfterCancelEvent
|
||||
{
|
||||
Id = id
|
||||
}
|
||||
};
|
||||
_doAfter.DoAfter(args);
|
||||
|
||||
wires.WiresQueue.Add(id);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void UpdateWires(EntityUid used, EntityUid user, EntityUid toolEntity, int id, WiresAction action, WiresComponent? wires = null, ToolComponent? tool = null)
|
||||
{
|
||||
if (!Resolve(used, ref wires)
|
||||
|| !Resolve(toolEntity, ref tool))
|
||||
return;
|
||||
|
||||
var wire = TryGetWire(used, id, wires);
|
||||
|
||||
if (wire == null)
|
||||
return;
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case WiresAction.Cut:
|
||||
if (!_toolSystem.HasQuality(toolEntity, "Cutting", tool))
|
||||
{
|
||||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"), Filter.Entities(user));
|
||||
return;
|
||||
}
|
||||
|
||||
_toolSystem.PlayToolSound(toolEntity, tool);
|
||||
if (wire.Action.Cut(user, wire))
|
||||
{
|
||||
wire.IsCut = true;
|
||||
}
|
||||
|
||||
UpdateUserInterface(used);
|
||||
break;
|
||||
case WiresAction.Mend:
|
||||
if (!_toolSystem.HasQuality(toolEntity, "Cutting", tool))
|
||||
{
|
||||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"), Filter.Entities(user));
|
||||
return;
|
||||
}
|
||||
|
||||
_toolSystem.PlayToolSound(toolEntity, tool);
|
||||
if (wire.Action.Mend(user, wire))
|
||||
{
|
||||
wire.IsCut = false;
|
||||
}
|
||||
|
||||
UpdateUserInterface(used);
|
||||
break;
|
||||
case WiresAction.Pulse:
|
||||
if (!_toolSystem.HasQuality(toolEntity, "Pulsing", tool))
|
||||
{
|
||||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-need-multitool"), Filter.Entities(user));
|
||||
return;
|
||||
}
|
||||
|
||||
if (wire.IsCut)
|
||||
{
|
||||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-cannot-pulse-cut-wire"), Filter.Entities(user));
|
||||
return;
|
||||
}
|
||||
|
||||
wire.Action.Pulse(user, wire);
|
||||
|
||||
UpdateUserInterface(used);
|
||||
SoundSystem.Play(Filter.Pvs(used), wires.PulseSound.GetSound(), used);
|
||||
break;
|
||||
}
|
||||
|
||||
wires.WiresQueue.Remove(id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get the stateful data stored in this entity's WiresComponent.
|
||||
/// </summary>
|
||||
/// <param id="identifier">The key that stores the data in the WiresComponent.</param>
|
||||
public bool TryGetData<T>(EntityUid uid, object identifier, [NotNullWhen(true)] out T? data, WiresComponent? wires = null)
|
||||
{
|
||||
data = default(T);
|
||||
if (!Resolve(uid, ref wires))
|
||||
return false;
|
||||
|
||||
wires.StateData.TryGetValue(identifier, out var result);
|
||||
|
||||
if (result is not T)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
data = (T) result;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets data in the entity's WiresComponent state dictionary by key.
|
||||
/// </summary>
|
||||
/// <param id="identifier">The key that stores the data in the WiresComponent.</param>
|
||||
/// <param id="data">The data to store using the given identifier.</param>
|
||||
public void SetData(EntityUid uid, object identifier, object data, WiresComponent? wires = null)
|
||||
{
|
||||
if (!Resolve(uid, ref wires))
|
||||
return;
|
||||
|
||||
if (wires.StateData.TryGetValue(identifier, out var storedMessage))
|
||||
{
|
||||
if (storedMessage == data)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
wires.StateData[identifier] = data;
|
||||
UpdateUserInterface(uid, wires);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If this entity has data stored via this key in the WiresComponent it has
|
||||
/// </summary>
|
||||
public bool HasData(EntityUid uid, object identifier, WiresComponent? wires = null)
|
||||
{
|
||||
if (!Resolve(uid, ref wires))
|
||||
return false;
|
||||
|
||||
return wires.StateData.ContainsKey(identifier);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes data from this entity stored in the given key from the entity's WiresComponent.
|
||||
/// </summary>
|
||||
/// <param id="identifier">The key that stores the data in the WiresComponent.</param>
|
||||
public void RemoveData(EntityUid uid, object identifier, WiresComponent? wires = null)
|
||||
{
|
||||
if (!Resolve(uid, ref wires))
|
||||
return;
|
||||
|
||||
wires.StateData.Remove(identifier);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Layout Handling
|
||||
private bool TryGetLayout(string id, [NotNullWhen(true)] out WireLayout? layout)
|
||||
{
|
||||
return _layouts.TryGetValue(id, out layout);
|
||||
}
|
||||
|
||||
private void AddLayout(string id, WireLayout layout)
|
||||
{
|
||||
_layouts.Add(id, layout);
|
||||
}
|
||||
|
||||
private void Reset(RoundRestartCleanupEvent args)
|
||||
{
|
||||
_layouts.Clear();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Events
|
||||
private sealed class WireToolFinishedEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Target { get; }
|
||||
|
||||
public WireToolFinishedEvent(EntityUid target)
|
||||
{
|
||||
Target = target;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class OnWireDoAfterEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid User { get; set; }
|
||||
public EntityUid Target { get; set; }
|
||||
public EntityUid Tool { get; set; }
|
||||
public WiresAction Action { get; set; }
|
||||
public int Id { get; set; }
|
||||
}
|
||||
|
||||
private sealed class OnWireDoAfterCancelEvent : EntityEventArgs
|
||||
{
|
||||
public int Id { get; set; }
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
public sealed class Wire
|
||||
{
|
||||
/// <summary>
|
||||
/// The entity that registered the wire.
|
||||
/// </summary>
|
||||
public EntityUid Owner { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the wire is cut.
|
||||
/// </summary>
|
||||
public bool IsCut { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Used in client-server communication to identify a wire without telling the client what the wire does.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public int Id { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The color of the wire.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public WireColor Color { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The greek letter shown below the wire.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public WireLetter Letter { get; }
|
||||
|
||||
// The action that this wire performs upon activation.
|
||||
public IWireAction Action { get; set; }
|
||||
|
||||
public Wire(EntityUid owner, bool isCut, WireColor color, WireLetter letter, IWireAction action)
|
||||
{
|
||||
Owner = owner;
|
||||
IsCut = isCut;
|
||||
Color = color;
|
||||
Letter = letter;
|
||||
Action = action;
|
||||
}
|
||||
}
|
||||
|
||||
// this is here so that when a DoAfter event is called,
|
||||
// WiresSystem can call the action in question after the
|
||||
// doafter is finished (either through cancellation
|
||||
// or completion - this is implementation dependent)
|
||||
public delegate void WireActionDelegate(Wire wire);
|
||||
|
||||
// callbacks over the event bus,
|
||||
// because async is banned
|
||||
public sealed class TimedWireEvent : EntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// The function to be called once
|
||||
/// the timed event is complete.
|
||||
/// </summary>
|
||||
public WireActionDelegate Delegate { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The wire tied to this timed wire event.
|
||||
/// </summary>
|
||||
public Wire Wire { get; }
|
||||
|
||||
public TimedWireEvent(WireActionDelegate @delegate, Wire wire)
|
||||
{
|
||||
Delegate = @delegate;
|
||||
Wire = wire;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class WireLayout
|
||||
{
|
||||
// why is this an <int, WireData>?
|
||||
// List<T>.Insert panics,
|
||||
// and I needed a uniquer key for wires
|
||||
// which allows me to have a unified identifier
|
||||
[ViewVariables] public IReadOnlyDictionary<int, WireData> Specifications { get; }
|
||||
|
||||
public WireLayout(IReadOnlyDictionary<int, WireData> specifications)
|
||||
{
|
||||
Specifications = specifications;
|
||||
}
|
||||
|
||||
public sealed class WireData
|
||||
{
|
||||
public WireLetter Letter { get; }
|
||||
public WireColor Color { get; }
|
||||
public int Position { get; }
|
||||
|
||||
public WireData(WireLetter letter, WireColor color, int position)
|
||||
{
|
||||
Letter = letter;
|
||||
Color = color;
|
||||
Position = position;
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Content.Shared/Access/SharedAccessWire.cs
Normal file
12
Content.Shared/Access/SharedAccessWire.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Access;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum AccessWireActionKey : byte
|
||||
{
|
||||
Key,
|
||||
Status,
|
||||
Pulsed,
|
||||
PulseCancel
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Monitor;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum AtmosMonitorAlarmWireActionKeys : byte
|
||||
{
|
||||
Network,
|
||||
}
|
||||
@@ -10,4 +10,15 @@ namespace Content.Shared.Power
|
||||
Charging,
|
||||
Discharging,
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum PowerWireActionKey : byte
|
||||
{
|
||||
Key,
|
||||
Status,
|
||||
Pulsed,
|
||||
Electrified,
|
||||
PulseCancel,
|
||||
ElectrifiedCancel
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,177 +5,201 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using static Content.Shared.Wires.SharedWiresComponent;
|
||||
|
||||
namespace Content.Shared.Wires
|
||||
{
|
||||
[Virtual]
|
||||
public class SharedWiresComponent : Component
|
||||
[Serializable, NetSerializable]
|
||||
public enum WiresVisuals : byte
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public enum WiresVisuals
|
||||
MaintenancePanelState
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum WiresUiKey : byte
|
||||
{
|
||||
Key,
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum WiresAction : byte
|
||||
{
|
||||
Mend,
|
||||
Cut,
|
||||
Pulse,
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum StatusLightState : byte
|
||||
{
|
||||
Off,
|
||||
On,
|
||||
BlinkingFast,
|
||||
BlinkingSlow
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class WiresActionMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly int Id;
|
||||
public readonly WiresAction Action;
|
||||
|
||||
public WiresActionMessage(int id, WiresAction action)
|
||||
{
|
||||
MaintenancePanelState
|
||||
Id = id;
|
||||
Action = action;
|
||||
}
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
[PublicAPI]
|
||||
[Serializable, NetSerializable]
|
||||
public enum WireLetter : byte
|
||||
{
|
||||
α,
|
||||
β,
|
||||
γ,
|
||||
δ,
|
||||
ε,
|
||||
ζ,
|
||||
η,
|
||||
θ,
|
||||
ι,
|
||||
κ,
|
||||
λ,
|
||||
μ,
|
||||
ν,
|
||||
ξ,
|
||||
ο,
|
||||
π,
|
||||
ρ,
|
||||
σ,
|
||||
τ,
|
||||
υ,
|
||||
φ,
|
||||
χ,
|
||||
ψ,
|
||||
ω
|
||||
}
|
||||
|
||||
[PublicAPI]
|
||||
[Serializable, NetSerializable]
|
||||
public enum WireColor : byte
|
||||
{
|
||||
Red,
|
||||
Blue,
|
||||
Green,
|
||||
Orange,
|
||||
Brown,
|
||||
Gold,
|
||||
Gray,
|
||||
Cyan,
|
||||
Navy,
|
||||
Purple,
|
||||
Pink,
|
||||
Fuchsia
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public struct StatusLightData
|
||||
{
|
||||
public StatusLightData(Color color, StatusLightState state, string text)
|
||||
{
|
||||
Color = color;
|
||||
State = state;
|
||||
Text = text;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum WiresUiKey
|
||||
public Color Color { get; }
|
||||
public StatusLightState State { get; }
|
||||
public string Text { get; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
Key,
|
||||
return $"Color: {Color}, State: {State}, Text: {Text}";
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class WiresBoundUserInterfaceState : BoundUserInterfaceState
|
||||
{
|
||||
public string BoardName { get; }
|
||||
public string? SerialNumber { get; }
|
||||
public ClientWire[] WiresList { get; }
|
||||
public StatusEntry[] Statuses { get; }
|
||||
public int WireSeed { get; }
|
||||
|
||||
public WiresBoundUserInterfaceState(ClientWire[] wiresList, StatusEntry[] statuses, string boardName, string? serialNumber, int wireSeed)
|
||||
{
|
||||
BoardName = boardName;
|
||||
SerialNumber = serialNumber;
|
||||
WireSeed = wireSeed;
|
||||
WiresList = wiresList;
|
||||
Statuses = statuses;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public struct StatusEntry
|
||||
{
|
||||
/// <summary>
|
||||
/// The key of this status, according to the status dictionary
|
||||
/// server side.
|
||||
/// </summary>
|
||||
public readonly object Key;
|
||||
|
||||
/// <summary>
|
||||
/// The value of this status, according to the status dictionary
|
||||
/// server side..
|
||||
/// </summary>
|
||||
public readonly object Value;
|
||||
|
||||
public StatusEntry(object key, object value)
|
||||
{
|
||||
Key = key;
|
||||
Value = value;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum WiresAction
|
||||
public override string ToString()
|
||||
{
|
||||
Mend,
|
||||
Cut,
|
||||
Pulse,
|
||||
return $"{Key}, {Value}";
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum StatusLightState
|
||||
|
||||
/// <summary>
|
||||
/// ClientWire, sent by the server so that the client knows
|
||||
/// what wires there are on an entity.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public class ClientWire
|
||||
{
|
||||
/// <summary>
|
||||
/// ID of this wire, which corresponds to
|
||||
/// the ID server side.
|
||||
/// </summary>
|
||||
public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this wire is cut or not.
|
||||
/// </summary>
|
||||
public bool IsCut;
|
||||
|
||||
/// <summary>
|
||||
/// Current color of the wire.
|
||||
/// </summary>
|
||||
public WireColor Color;
|
||||
|
||||
/// <summary>
|
||||
/// Current letter of the wire.
|
||||
/// </summary>
|
||||
public WireLetter Letter;
|
||||
|
||||
public ClientWire(int id, bool isCut, WireColor color, WireLetter letter)
|
||||
{
|
||||
Off,
|
||||
On,
|
||||
BlinkingFast,
|
||||
BlinkingSlow
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
[PublicAPI]
|
||||
[Serializable, NetSerializable]
|
||||
public enum WireLetter : byte
|
||||
{
|
||||
α,
|
||||
β,
|
||||
γ,
|
||||
δ,
|
||||
ε,
|
||||
ζ,
|
||||
η,
|
||||
θ,
|
||||
ι,
|
||||
κ,
|
||||
λ,
|
||||
μ,
|
||||
ν,
|
||||
ξ,
|
||||
ο,
|
||||
π,
|
||||
ρ,
|
||||
σ,
|
||||
τ,
|
||||
υ,
|
||||
φ,
|
||||
χ,
|
||||
ψ,
|
||||
ω
|
||||
}
|
||||
|
||||
[PublicAPI]
|
||||
[Serializable, NetSerializable]
|
||||
public enum WireColor : byte
|
||||
{
|
||||
Red,
|
||||
Blue,
|
||||
Green,
|
||||
Orange,
|
||||
Brown,
|
||||
Gold,
|
||||
Gray,
|
||||
Cyan,
|
||||
Navy,
|
||||
Purple,
|
||||
Pink,
|
||||
Fuchsia
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public struct StatusLightData
|
||||
{
|
||||
public StatusLightData(Color color, StatusLightState state, string text)
|
||||
{
|
||||
Color = color;
|
||||
State = state;
|
||||
Text = text;
|
||||
}
|
||||
|
||||
public Color Color { get; }
|
||||
public StatusLightState State { get; }
|
||||
public string Text { get; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Color: {Color}, State: {State}, Text: {Text}";
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class WiresBoundUserInterfaceState : BoundUserInterfaceState
|
||||
{
|
||||
public string BoardName { get; }
|
||||
public string? SerialNumber { get; }
|
||||
public ClientWire[] WiresList { get; }
|
||||
public StatusEntry[] Statuses { get; }
|
||||
public int WireSeed { get; }
|
||||
|
||||
public WiresBoundUserInterfaceState(ClientWire[] wiresList, StatusEntry[] statuses, string boardName, string? serialNumber, int wireSeed)
|
||||
{
|
||||
BoardName = boardName;
|
||||
SerialNumber = serialNumber;
|
||||
WireSeed = wireSeed;
|
||||
WiresList = wiresList;
|
||||
Statuses = statuses;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public struct StatusEntry
|
||||
{
|
||||
public readonly object Key;
|
||||
public readonly object Value;
|
||||
|
||||
public StatusEntry(object key, object value)
|
||||
{
|
||||
Key = key;
|
||||
Value = value;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{Key}, {Value}";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ClientWire
|
||||
{
|
||||
public int Id;
|
||||
public bool IsCut;
|
||||
public WireColor Color;
|
||||
public WireLetter Letter;
|
||||
|
||||
public ClientWire(int id, bool isCut, WireColor color, WireLetter letter)
|
||||
{
|
||||
Id = id;
|
||||
IsCut = isCut;
|
||||
Letter = letter;
|
||||
Color = color;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class WiresActionMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly int Id;
|
||||
public readonly WiresAction Action;
|
||||
|
||||
public WiresActionMessage(int id, WiresAction action)
|
||||
{
|
||||
Id = id;
|
||||
Action = action;
|
||||
}
|
||||
Id = id;
|
||||
IsCut = isCut;
|
||||
Letter = letter;
|
||||
Color = color;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
using Content.Shared.Wires;
|
||||
using NUnit.Framework;
|
||||
using Robust.UnitTesting;
|
||||
using static Content.Shared.Wires.SharedWiresComponent;
|
||||
|
||||
namespace Content.Tests.Shared
|
||||
{
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
wires-component-ui-on-receive-message-no-hands = You have no hands.
|
||||
wires-component-ui-on-receive-message-cannot-reach = You can't reach there!
|
||||
wires-component-ui-on-receive-message-need-wirecutters = You need to hold a wirecutter in your hand!
|
||||
wires-component-ui-on-receive-message-need-multitool = You need to hold a multitool in your hand!
|
||||
wires-component-ui-on-receive-message-cannot-pulse-cut-wire = You can't pulse a wire that's been cut!
|
||||
wires-component-on-examine-panel-open = The [color=lightgray]maintenance panel[/color] is [color=darkgreen]open[/color].
|
||||
wires-component-on-examine-panel-closed = The [color=lightgray]maintenance panel[/color] is [color=darkgreen]closed[/color].
|
||||
|
||||
@@ -56,6 +56,9 @@
|
||||
- type: ApcPowerReceiver
|
||||
powerLoad: 20
|
||||
- type: ExtensionCableReceiver
|
||||
- type: Electrified
|
||||
enabled: false
|
||||
usesApcPower: true
|
||||
- type: Wires
|
||||
BoardName: "Airlock Control"
|
||||
LayoutId: Airlock
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
components:
|
||||
- type: SpaceVillainArcade
|
||||
- type: Wires
|
||||
LayoutId: Arcade
|
||||
BoardName: "Arcade"
|
||||
- type: ActivatableUI
|
||||
key: enum.SpaceVillainArcadeUiKey.Key
|
||||
@@ -63,6 +64,9 @@
|
||||
- type: ActivatableUI
|
||||
key: enum.BlockGameUiKey.Key
|
||||
- type: ActivatableUIRequiresPower
|
||||
- type: Wires
|
||||
LayoutId: Arcade
|
||||
BoardName: "Arcade"
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.BlockGameUiKey.Key
|
||||
|
||||
@@ -52,6 +52,10 @@
|
||||
BoardName: "Vending Machine"
|
||||
LayoutId: Vending
|
||||
- type: Anchorable
|
||||
- type: DoAfter
|
||||
- type: Electrified
|
||||
enabled: false
|
||||
usesApcPower: true
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
castShadows: false
|
||||
|
||||
@@ -5,6 +5,9 @@
|
||||
components:
|
||||
- type: WallMount
|
||||
- type: ApcPowerReceiver
|
||||
- type: Electrified
|
||||
enabled: false
|
||||
usesApcPower: true
|
||||
- type: ExtensionCableReceiver
|
||||
- type: DeviceNetwork
|
||||
deviceNetId: Apc
|
||||
|
||||
@@ -5,6 +5,9 @@
|
||||
components:
|
||||
- type: WallMount
|
||||
- type: ApcPowerReceiver
|
||||
- type: Electrified
|
||||
enabled: false
|
||||
usesApcPower: true
|
||||
- type: ExtensionCableReceiver
|
||||
- type: DeviceNetwork
|
||||
deviceNetId: Apc
|
||||
|
||||
52
Resources/Prototypes/Wires/layouts.yml
Normal file
52
Resources/Prototypes/Wires/layouts.yml
Normal file
@@ -0,0 +1,52 @@
|
||||
- type: wireLayout
|
||||
id: Airlock
|
||||
wires:
|
||||
- !type:PowerWireAction
|
||||
- !type:PowerWireAction
|
||||
pulseTimeout: 15
|
||||
- !type:DoorBoltWireAction
|
||||
- !type:DoorBoltLightWireAction
|
||||
- !type:DoorTimingWireAction
|
||||
- !type:DoorSafetyWireAction
|
||||
|
||||
- type: wireLayout
|
||||
parent: Airlock
|
||||
id: AirlockSecurity
|
||||
|
||||
- type: wireLayout
|
||||
parent: Airlock
|
||||
id: AirlockCommand
|
||||
|
||||
- type: wireLayout
|
||||
parent: Airlock
|
||||
id: AirlockArmory
|
||||
|
||||
- type: wireLayout
|
||||
id: Vending
|
||||
dummyWires: 2
|
||||
wires:
|
||||
- !type:PowerWireAction
|
||||
- !type:AccessWireAction
|
||||
|
||||
- type: wireLayout
|
||||
id: AirAlarm
|
||||
wires:
|
||||
- !type:PowerWireAction
|
||||
- !type:AccessWireAction
|
||||
- !type:AirAlarmPanicWire
|
||||
- !type:AtmosMonitorDeviceNetWire
|
||||
|
||||
- type: wireLayout
|
||||
id: FireAlarm
|
||||
wires:
|
||||
- !type:PowerWireAction
|
||||
- !type:AtmosMonitorDeviceNetWire
|
||||
alarmOnPulse: true
|
||||
|
||||
- type: wireLayout
|
||||
id: Arcade
|
||||
wires:
|
||||
- !type:PowerWireAction
|
||||
- !type:ArcadeOverflowWireAction
|
||||
- !type:ArcadePlayerInvincibleWireAction
|
||||
- !type:ArcadeEnemyInvincibleWireAction
|
||||
Reference in New Issue
Block a user