Use TurfSystem.IsTileBlocked instead of TurfHelpers (#32174)

* Use TurfSystem.IsTileBlocked instead of TurfHelpers

* !
This commit is contained in:
Winkarst
2024-09-18 04:49:37 +03:00
committed by GitHub
parent 974c08596b
commit 2bceaad785
2 changed files with 6 additions and 5 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.Coordinates.Helpers;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Stacks;
using JetBrains.Annotations;
using Robust.Shared.Map.Components;
@@ -15,6 +16,7 @@ namespace Content.Server.Engineering.EntitySystems
{
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
[Dependency] private readonly TurfSystem _turfSystem = default!;
public override void Initialize()
{
@@ -36,7 +38,7 @@ namespace Content.Server.Engineering.EntitySystems
bool IsTileClear()
{
return tileRef.Tile.IsEmpty == false && !tileRef.IsBlockedTurf(true);
return tileRef.Tile.IsEmpty == false && !_turfSystem.IsTileBlocked(tileRef, CollisionGroup.MobMask);
}
if (!IsTileClear())

View File

@@ -2,16 +2,15 @@ using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Shared.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Database;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Respawn;
using Content.Shared.Station.Components;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Random;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Respawn;
@@ -179,7 +178,7 @@ public sealed class SpecialRespawnSystem : SharedSpecialRespawnSystem
foreach (var newTileRef in grid.GetTilesIntersecting(circle))
{
if (newTileRef.IsSpace(_tileDefinitionManager) || newTileRef.IsBlockedTurf(true) || !_atmosphere.IsTileMixtureProbablySafe(targetGrid, targetMap, mapTarget))
if (newTileRef.IsSpace(_tileDefinitionManager) || _turf.IsTileBlocked(newTileRef, CollisionGroup.MobMask) || !_atmosphere.IsTileMixtureProbablySafe(targetGrid, targetMap, mapTarget))
continue;
found = true;