Fix AudioSystem nullability checks for engine PR (#32233)
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@@ -306,6 +306,9 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
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.WithMaxDistance(comp.Range);
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var stream = _audio.PlayEntity(comp.Sound, Filter.Local(), uid, false, audioParams);
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if (stream == null)
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continue;
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_playingSounds[sourceEntity] = (stream.Value.Entity, comp.Sound, key);
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playingCount++;
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@@ -67,7 +67,7 @@ public sealed class ClientGlobalSoundSystem : SharedGlobalSoundSystem
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if(!_adminAudioEnabled) return;
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var stream = _audio.PlayGlobal(soundEvent.Filename, Filter.Local(), false, soundEvent.AudioParams);
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_adminAudio.Add(stream.Value.Entity);
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_adminAudio.Add(stream?.Entity);
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}
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private void PlayStationEventMusic(StationEventMusicEvent soundEvent)
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@@ -76,7 +76,7 @@ public sealed class ClientGlobalSoundSystem : SharedGlobalSoundSystem
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if(!_eventAudioEnabled || _eventAudio.ContainsKey(soundEvent.Type)) return;
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var stream = _audio.PlayGlobal(soundEvent.Filename, Filter.Local(), false, soundEvent.AudioParams);
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_eventAudio.Add(soundEvent.Type, stream.Value.Entity);
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_eventAudio.Add(soundEvent.Type, stream?.Entity);
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}
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private void PlayGameSound(GameGlobalSoundEvent soundEvent)
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@@ -213,9 +213,9 @@ public sealed partial class ContentAudioSystem
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false,
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AudioParams.Default.WithVolume(_musicProto.Sound.Params.Volume + _volumeSlider));
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_ambientMusicStream = strim.Value.Entity;
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_ambientMusicStream = strim?.Entity;
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if (_musicProto.FadeIn)
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if (_musicProto.FadeIn && strim != null)
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{
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FadeIn(_ambientMusicStream, strim.Value.Component, AmbientMusicFadeTime);
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}
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@@ -185,7 +185,7 @@ public sealed partial class ContentAudioSystem
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false,
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_lobbySoundtrackParams.WithVolume(_lobbySoundtrackParams.Volume + SharedAudioSystem.GainToVolume(_configManager.GetCVar(CCVars.LobbyMusicVolume)))
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);
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if (playResult.Value.Entity == default)
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if (playResult == null)
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{
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_sawmill.Warning(
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$"Tried to play lobby soundtrack '{{Filename}}' using {nameof(SharedAudioSystem)}.{nameof(SharedAudioSystem.PlayGlobal)} but it returned default value of EntityUid!",
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@@ -69,7 +69,7 @@ public sealed class ParacusiaSystem : SharedParacusiaSystem
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var newCoords = Transform(uid).Coordinates.Offset(randomOffset);
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// Play the sound
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paracusia.Stream = _audio.PlayStatic(paracusia.Sounds, uid, newCoords).Value.Entity;
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paracusia.Stream = _audio.PlayStatic(paracusia.Sounds, uid, newCoords)?.Entity;
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}
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}
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@@ -47,10 +47,11 @@ public sealed class WeatherSystem : SharedWeatherSystem
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if (!Timing.IsFirstTimePredicted || weatherProto.Sound == null)
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return;
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weather.Stream ??= _audio.PlayGlobal(weatherProto.Sound, Filter.Local(), true).Value.Entity;
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weather.Stream ??= _audio.PlayGlobal(weatherProto.Sound, Filter.Local(), true)?.Entity;
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if (!TryComp(weather.Stream, out AudioComponent? comp))
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return;
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var stream = weather.Stream.Value;
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var comp = Comp<AudioComponent>(stream);
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var occlusion = 0f;
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// Work out tiles nearby to determine volume.
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@@ -115,7 +116,7 @@ public sealed class WeatherSystem : SharedWeatherSystem
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var alpha = GetPercent(weather, uid);
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alpha *= SharedAudioSystem.VolumeToGain(weatherProto.Sound.Params.Volume);
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_audio.SetGain(stream, alpha, comp);
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_audio.SetGain(weather.Stream, alpha, comp);
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comp.Occlusion = occlusion;
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}
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@@ -112,7 +112,7 @@ namespace Content.Server.Kitchen.EntitySystems
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SetAppearance(ent.Owner, MicrowaveVisualState.Cooking, microwaveComponent);
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microwaveComponent.PlayingStream =
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_audio.PlayPvs(microwaveComponent.LoopingSound, ent, AudioParams.Default.WithLoop(true).WithMaxDistance(5)).Value.Entity;
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_audio.PlayPvs(microwaveComponent.LoopingSound, ent, AudioParams.Default.WithLoop(true).WithMaxDistance(5))?.Entity;
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}
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private void OnCookStop(Entity<ActiveMicrowaveComponent> ent, ref ComponentShutdown args)
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@@ -305,7 +305,7 @@ namespace Content.Server.Kitchen.EntitySystems
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active.Program = program;
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reagentGrinder.AudioStream = _audioSystem.PlayPvs(sound, uid,
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AudioParams.Default.WithPitchScale(1 / reagentGrinder.WorkTimeMultiplier)).Value.Entity; //slightly higher pitched
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AudioParams.Default.WithPitchScale(1 / reagentGrinder.WorkTimeMultiplier))?.Entity; //slightly higher pitched
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_userInterfaceSystem.ServerSendUiMessage(uid, ReagentGrinderUiKey.Key,
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new ReagentGrinderWorkStartedMessage(program));
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}
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@@ -155,7 +155,7 @@ public sealed class MechGrabberSystem : EntitySystem
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return;
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args.Handled = true;
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component.AudioStream = _audio.PlayPvs(component.GrabSound, uid).Value.Entity;
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component.AudioStream = _audio.PlayPvs(component.GrabSound, uid)?.Entity;
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var doAfterArgs = new DoAfterArgs(EntityManager, args.User, component.GrabDelay, new GrabberDoAfterEvent(), uid, target: target, used: uid)
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{
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BreakOnMove = true
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@@ -154,8 +154,8 @@ public sealed partial class SalvageSystem
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}
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else if (comp.Stream == null && remaining < audioLength)
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{
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var audio = _audio.PlayPvs(comp.Sound, uid).Value;
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comp.Stream = audio.Entity;
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var audio = _audio.PlayPvs(comp.Sound, uid);
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comp.Stream = audio?.Entity;
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_audio.SetMapAudio(audio);
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comp.Stage = ExpeditionStage.MusicCountdown;
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Dirty(uid, comp);
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@@ -397,7 +397,8 @@ public sealed partial class ShuttleSystem
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new EntityCoordinates(fromMapUid.Value, _mapSystem.GetGridPosition(entity.Owner)), true, startupAudio.Params);
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_audio.SetPlaybackPosition(clippedAudio, entity.Comp1.StartupTime);
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clippedAudio.Value.Component.Flags |= AudioFlags.NoOcclusion;
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if (clippedAudio != null)
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clippedAudio.Value.Component.Flags |= AudioFlags.NoOcclusion;
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}
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// Offset the start by buffer range just to avoid overlap.
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