Use TurfSystem.IsTileBlocked instead of TurfHelpers (#32174)

* Use TurfSystem.IsTileBlocked instead of TurfHelpers

* !
This commit is contained in:
Winkarst
2024-09-18 04:49:37 +03:00
committed by GitHub
parent 974c08596b
commit 2bceaad785
2 changed files with 6 additions and 5 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.Coordinates.Helpers;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Stacks;
using JetBrains.Annotations;
using Robust.Shared.Map.Components;
@@ -15,6 +16,7 @@ namespace Content.Server.Engineering.EntitySystems
{
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
[Dependency] private readonly TurfSystem _turfSystem = default!;
public override void Initialize()
{
@@ -36,7 +38,7 @@ namespace Content.Server.Engineering.EntitySystems
bool IsTileClear()
{
return tileRef.Tile.IsEmpty == false && !tileRef.IsBlockedTurf(true);
return tileRef.Tile.IsEmpty == false && !_turfSystem.IsTileBlocked(tileRef, CollisionGroup.MobMask);
}
if (!IsTileClear())