Use TurfSystem.IsTileBlocked instead of TurfHelpers (#32174)
* Use TurfSystem.IsTileBlocked instead of TurfHelpers * !
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@@ -4,6 +4,7 @@ using Content.Shared.Coordinates.Helpers;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Maps;
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using Content.Shared.Physics;
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using Content.Shared.Stacks;
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using JetBrains.Annotations;
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using Robust.Shared.Map.Components;
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@@ -15,6 +16,7 @@ namespace Content.Server.Engineering.EntitySystems
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{
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly TurfSystem _turfSystem = default!;
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public override void Initialize()
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{
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@@ -36,7 +38,7 @@ namespace Content.Server.Engineering.EntitySystems
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bool IsTileClear()
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{
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return tileRef.Tile.IsEmpty == false && !tileRef.IsBlockedTurf(true);
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return tileRef.Tile.IsEmpty == false && !_turfSystem.IsTileBlocked(tileRef, CollisionGroup.MobMask);
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}
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if (!IsTileClear())
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