ECS APCs (#6118)
This commit is contained in:
@@ -3,11 +3,16 @@ using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Client.Power.APC
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namespace Content.Client.Power.APC
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{
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{
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public class ApcVisualizer : AppearanceVisualizer
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public class ApcVisualizer : AppearanceVisualizer
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{
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{
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public static readonly Color LackColor = Color.FromHex("#d1332e");
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public static readonly Color ChargingColor = Color.FromHex("#2e8ad1");
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public static readonly Color FullColor = Color.FromHex("#3db83b");
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[UsedImplicitly]
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[UsedImplicitly]
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public override void InitializeEntity(EntityUid entity)
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public override void InitializeEntity(EntityUid entity)
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{
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{
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@@ -35,7 +40,8 @@ namespace Content.Client.Power.APC
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{
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{
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base.OnChangeData(component);
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base.OnChangeData(component);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
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var ent = IoCManager.Resolve<IEntityManager>();
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var sprite = ent.GetComponent<ISpriteComponent>(component.Owner);
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if (component.TryGetData<ApcChargeState>(ApcVisuals.ChargeState, out var state))
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if (component.TryGetData<ApcChargeState>(ApcVisuals.ChargeState, out var state))
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{
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{
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switch (state)
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switch (state)
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@@ -50,6 +56,17 @@ namespace Content.Client.Power.APC
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sprite.LayerSetState(Layers.ChargeState, "apco3-2");
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sprite.LayerSetState(Layers.ChargeState, "apco3-2");
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break;
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break;
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}
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}
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if (ent.TryGetComponent(component.Owner, out SharedPointLightComponent? light))
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{
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light.Color = state switch
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{
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ApcChargeState.Lack => LackColor,
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ApcChargeState.Charging => ChargingColor,
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ApcChargeState.Full => FullColor,
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_ => LackColor
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};
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}
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}
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}
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else
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else
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{
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{
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@@ -1,209 +1,46 @@
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using System;
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using System;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Power.NodeGroups;
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using Content.Server.Power.NodeGroups;
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using Content.Server.UserInterface;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.APC;
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using Content.Shared.APC;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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namespace Content.Server.Power.Components;
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[RegisterComponent]
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[Friend(typeof(ApcSystem))]
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[ComponentProtoName("Apc")]
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public class ApcComponent : BaseApcNetComponent
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{
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{
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[RegisterComponent]
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[DataField("onReceiveMessageSound")]
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[ComponentReference(typeof(IActivate))]
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public SoundSpecifier OnReceiveMessageSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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public class ApcComponent : BaseApcNetComponent, IActivate
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[ViewVariables]
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public ApcChargeState LastChargeState;
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public TimeSpan LastChargeStateTime;
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[ViewVariables]
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public ApcExternalPowerState LastExternalState;
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public TimeSpan LastUiUpdate;
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[ViewVariables]
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public bool MainBreakerEnabled = true;
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public const float HighPowerThreshold = 0.9f;
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public static TimeSpan VisualsChangeDelay = TimeSpan.FromSeconds(1);
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// TODO ECS power a little better!
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protected override void AddSelfToNet(IApcNet apcNet)
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{
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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apcNet.AddApc(this);
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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}
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public override string Name => "Apc";
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protected override void RemoveSelfFromNet(IApcNet apcNet)
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{
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public bool MainBreakerEnabled { get; private set; } = true;
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apcNet.RemoveApc(this);
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[DataField("onReceiveMessageSound")] private SoundSpecifier _onReceiveMessageSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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private ApcChargeState _lastChargeState;
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private TimeSpan _lastChargeStateChange;
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private ApcExternalPowerState _lastExternalPowerState;
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private TimeSpan _lastExternalPowerStateChange;
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private float _lastCharge;
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private TimeSpan _lastChargeChange;
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private bool _uiDirty = true;
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private const float HighPowerThreshold = 0.9f;
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private const int VisualsChangeDelay = 1;
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private static readonly Color LackColor = Color.FromHex("#d1332e");
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private static readonly Color ChargingColor = Color.FromHex("#2e8ad1");
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private static readonly Color FullColor = Color.FromHex("#3db83b");
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ApcUiKey.Key);
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public BatteryComponent? Battery => _entMan.TryGetComponent(Owner, out BatteryComponent? batteryComponent) ? batteryComponent : null;
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protected override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
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Owner.EnsureComponentWarn<AccessReaderComponent>();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
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}
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Update();
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}
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protected override void AddSelfToNet(IApcNet apcNet)
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{
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apcNet.AddApc(this);
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}
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protected override void RemoveSelfFromNet(IApcNet apcNet)
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{
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apcNet.RemoveApc(this);
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}
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private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
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{
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if (serverMsg.Message is not ApcToggleMainBreakerMessage || serverMsg.Session.AttachedEntity is not {} attached)
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return;
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var accessSystem = EntitySystem.Get<AccessReaderSystem>();
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if (!_entMan.TryGetComponent<AccessReaderComponent>(Owner, out var accessReaderComponent) || accessSystem.IsAllowed(accessReaderComponent, attached))
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{
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MainBreakerEnabled = !MainBreakerEnabled;
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_entMan.GetComponent<PowerNetworkBatteryComponent>(Owner).CanDischarge = MainBreakerEnabled;
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_uiDirty = true;
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SoundSystem.Play(Filter.Pvs(Owner), _onReceiveMessageSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
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}
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else
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{
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attached.PopupMessageCursor(Loc.GetString("apc-component-insufficient-access"));
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}
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}
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public void Update()
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{
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var newState = CalcChargeState();
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if (newState != _lastChargeState && _lastChargeStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
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{
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_lastChargeState = newState;
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_lastChargeStateChange = _gameTiming.CurTime;
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if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
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{
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appearance.SetData(ApcVisuals.ChargeState, newState);
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}
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if (_entMan.TryGetComponent(Owner, out SharedPointLightComponent? light))
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{
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light.Color = newState switch
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{
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ApcChargeState.Lack => LackColor,
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ApcChargeState.Charging => ChargingColor,
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ApcChargeState.Full => FullColor,
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_ => LackColor
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};
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light.Dirty();
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}
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}
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_entMan.TryGetComponent(Owner, out BatteryComponent? battery);
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var newCharge = battery?.CurrentCharge;
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if (newCharge != null && newCharge != _lastCharge && _lastChargeChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
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{
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_lastCharge = newCharge.Value;
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_lastChargeChange = _gameTiming.CurTime;
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_uiDirty = true;
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}
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var extPowerState = CalcExtPowerState();
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if (extPowerState != _lastExternalPowerState && _lastExternalPowerStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
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{
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_lastExternalPowerState = extPowerState;
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_lastExternalPowerStateChange = _gameTiming.CurTime;
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_uiDirty = true;
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}
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if (_uiDirty && battery != null && newCharge != null)
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{
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UserInterface?.SetState(new ApcBoundInterfaceState(MainBreakerEnabled, extPowerState, newCharge.Value / battery.MaxCharge));
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_uiDirty = false;
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}
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}
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private ApcChargeState CalcChargeState()
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{
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if (!_entMan.TryGetComponent(Owner, out BatteryComponent? battery))
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{
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return ApcChargeState.Lack;
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}
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var chargeFraction = battery.CurrentCharge / battery.MaxCharge;
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if (chargeFraction > HighPowerThreshold)
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{
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return ApcChargeState.Full;
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}
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var netBattery = _entMan.GetComponent<PowerNetworkBatteryComponent>(Owner);
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var delta = netBattery.CurrentSupply - netBattery.CurrentReceiving;
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return delta < 0 ? ApcChargeState.Charging : ApcChargeState.Lack;
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}
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private ApcExternalPowerState CalcExtPowerState()
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{
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var bat = Battery;
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if (bat == null)
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return ApcExternalPowerState.None;
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var netBat = _entMan.GetComponent<PowerNetworkBatteryComponent>(Owner);
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if (netBat.CurrentReceiving == 0 && netBat.LoadingNetworkDemand != 0)
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{
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return ApcExternalPowerState.None;
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}
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var delta = netBat.CurrentReceiving - netBat.LoadingNetworkDemand;
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if (!MathHelper.CloseToPercent(delta, 0, 0.1f) && delta < 0)
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{
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return ApcExternalPowerState.Low;
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}
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return ApcExternalPowerState.Good;
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!_entMan.TryGetComponent(eventArgs.User, out ActorComponent? actor))
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{
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return;
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}
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UserInterface?.Open(actor.PlayerSession);
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}
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}
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}
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}
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}
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156
Content.Server/Power/EntitySystems/ApcSystem.cs
Normal file
156
Content.Server/Power/EntitySystems/ApcSystem.cs
Normal file
@@ -0,0 +1,156 @@
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using System;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.Pow3r;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.APC;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Server.Power.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class ApcSystem : EntitySystem
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{
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override void Initialize()
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{
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base.Initialize();
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UpdatesAfter.Add(typeof(PowerNetSystem));
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SubscribeLocalEvent<ApcComponent, MapInitEvent>(OnApcInit);
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SubscribeLocalEvent<ApcComponent, ChargeChangedEvent>(OnBatteryChargeChanged);
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SubscribeLocalEvent<ApcComponent, ApcToggleMainBreakerMessage>(OnToggleMainBreaker);
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}
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// Change the APC's state only when the battery state changes, or when it's first created.
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private void OnBatteryChargeChanged(EntityUid uid, ApcComponent component, ChargeChangedEvent args)
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{
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UpdateApcState(uid, component);
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}
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private void OnApcInit(EntityUid uid, ApcComponent component, MapInitEvent args)
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{
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UpdateApcState(uid, component);
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}
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private void OnToggleMainBreaker(EntityUid uid, ApcComponent component, ApcToggleMainBreakerMessage args)
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{
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TryComp<AccessReaderComponent>(uid, out var access);
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if (args.Session.AttachedEntity == null)
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return;
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if (access == null || _accessReader.IsAllowed(access, args.Session.AttachedEntity.Value))
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{
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component.MainBreakerEnabled = !component.MainBreakerEnabled;
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Comp<PowerNetworkBatteryComponent>(uid).CanDischarge = component.MainBreakerEnabled;
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UpdateUIState(uid, component);
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SoundSystem.Play(Filter.Pvs(uid), component.OnReceiveMessageSound.GetSound(), uid, AudioParams.Default.WithVolume(-2f));
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}
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else
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{
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_popupSystem.PopupCursor(Loc.GetString("apc-component-insufficient-access"),
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Filter.Entities(args.Session.AttachedEntity.Value));
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}
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}
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public void UpdateApcState(EntityUid uid,
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ApcComponent? apc=null,
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BatteryComponent? battery=null)
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{
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if (!Resolve(uid, ref apc, ref battery))
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return;
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var newState = CalcChargeState(uid, apc, battery);
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if (newState != apc.LastChargeState && apc.LastChargeStateTime + ApcComponent.VisualsChangeDelay < _gameTiming.CurTime)
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{
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apc.LastChargeState = newState;
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apc.LastChargeStateTime = _gameTiming.CurTime;
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if (TryComp(uid, out AppearanceComponent? appearance))
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{
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appearance.SetData(ApcVisuals.ChargeState, newState);
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}
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}
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var extPowerState = CalcExtPowerState(uid, apc, battery);
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if (extPowerState != apc.LastExternalState
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|| apc.LastUiUpdate + ApcComponent.VisualsChangeDelay < _gameTiming.CurTime)
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{
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apc.LastExternalState = extPowerState;
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apc.LastUiUpdate = _gameTiming.CurTime;
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UpdateUIState(uid, apc, battery);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateUIState(EntityUid uid,
|
||||||
|
ApcComponent? apc = null,
|
||||||
|
BatteryComponent? battery = null,
|
||||||
|
ServerUserInterfaceComponent? ui = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref apc, ref battery, ref ui))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_userInterfaceSystem.GetUiOrNull(uid, ApcUiKey.Key, ui) is { } bui)
|
||||||
|
{
|
||||||
|
bui.SetState(new ApcBoundInterfaceState(apc.MainBreakerEnabled, apc.LastExternalState, battery.CurrentCharge / battery.MaxCharge));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public ApcChargeState CalcChargeState(EntityUid uid,
|
||||||
|
ApcComponent? apc=null,
|
||||||
|
BatteryComponent? battery=null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref apc, ref battery))
|
||||||
|
return ApcChargeState.Lack;
|
||||||
|
|
||||||
|
var chargeFraction = battery.CurrentCharge / battery.MaxCharge;
|
||||||
|
|
||||||
|
if (chargeFraction > ApcComponent.HighPowerThreshold)
|
||||||
|
{
|
||||||
|
return ApcChargeState.Full;
|
||||||
|
}
|
||||||
|
|
||||||
|
var netBattery = Comp<PowerNetworkBatteryComponent>(uid);
|
||||||
|
var delta = netBattery.CurrentSupply - netBattery.CurrentReceiving;
|
||||||
|
|
||||||
|
return delta < 0 ? ApcChargeState.Charging : ApcChargeState.Lack;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ApcExternalPowerState CalcExtPowerState(EntityUid uid,
|
||||||
|
ApcComponent? apc=null,
|
||||||
|
BatteryComponent? battery=null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref apc, ref battery))
|
||||||
|
return ApcExternalPowerState.None;
|
||||||
|
|
||||||
|
var netBat = Comp<PowerNetworkBatteryComponent>(uid);
|
||||||
|
if (netBat.CurrentReceiving == 0 && !MathHelper.CloseTo(battery.CurrentCharge / battery.MaxCharge, 1))
|
||||||
|
{
|
||||||
|
return ApcExternalPowerState.None;
|
||||||
|
}
|
||||||
|
|
||||||
|
var delta = netBat.CurrentReceiving - netBat.LoadingNetworkDemand;
|
||||||
|
if (!MathHelper.CloseToPercent(delta, 0, 0.1f) && delta < 0)
|
||||||
|
{
|
||||||
|
return ApcExternalPowerState.Low;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ApcExternalPowerState.Good;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
using Content.Server.Power.Components;
|
|
||||||
using JetBrains.Annotations;
|
|
||||||
using Robust.Shared.GameObjects;
|
|
||||||
|
|
||||||
namespace Content.Server.Power.EntitySystems
|
|
||||||
{
|
|
||||||
[UsedImplicitly]
|
|
||||||
internal sealed class PowerApcSystem : EntitySystem
|
|
||||||
{
|
|
||||||
public override void Initialize()
|
|
||||||
{
|
|
||||||
base.Initialize();
|
|
||||||
|
|
||||||
UpdatesAfter.Add(typeof(PowerNetSystem));
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Update(float frameTime)
|
|
||||||
{
|
|
||||||
foreach (var apc in EntityManager.EntityQuery<ApcComponent>())
|
|
||||||
{
|
|
||||||
apc.Update();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -13,6 +13,7 @@
|
|||||||
sound:
|
sound:
|
||||||
path: /Audio/Ambience/Objects/hdd_buzz.ogg
|
path: /Audio/Ambience/Objects/hdd_buzz.ogg
|
||||||
- type: PointLight
|
- type: PointLight
|
||||||
|
netsync: false
|
||||||
radius: 1.5
|
radius: 1.5
|
||||||
energy: 1.6
|
energy: 1.6
|
||||||
color: "#3db83b"
|
color: "#3db83b"
|
||||||
@@ -62,6 +63,10 @@
|
|||||||
interfaces:
|
interfaces:
|
||||||
- key: enum.ApcUiKey.Key
|
- key: enum.ApcUiKey.Key
|
||||||
type: ApcBoundUserInterface
|
type: ApcBoundUserInterface
|
||||||
|
- type: ActivatableUI
|
||||||
|
inHandsOnly: false
|
||||||
|
singleUser: true
|
||||||
|
key: enum.ApcUiKey.Key
|
||||||
- type: Construction
|
- type: Construction
|
||||||
graph: apc
|
graph: apc
|
||||||
node: apc
|
node: apc
|
||||||
|
|||||||
Reference in New Issue
Block a user