This commit is contained in:
mirrorcult
2022-01-15 11:32:46 -07:00
committed by GitHub
parent b0a26c4937
commit 1fcc484a12
5 changed files with 211 additions and 221 deletions

View File

@@ -3,11 +3,16 @@ using JetBrains.Annotations;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Client.Power.APC namespace Content.Client.Power.APC
{ {
public class ApcVisualizer : AppearanceVisualizer public class ApcVisualizer : AppearanceVisualizer
{ {
public static readonly Color LackColor = Color.FromHex("#d1332e");
public static readonly Color ChargingColor = Color.FromHex("#2e8ad1");
public static readonly Color FullColor = Color.FromHex("#3db83b");
[UsedImplicitly] [UsedImplicitly]
public override void InitializeEntity(EntityUid entity) public override void InitializeEntity(EntityUid entity)
{ {
@@ -35,7 +40,8 @@ namespace Content.Client.Power.APC
{ {
base.OnChangeData(component); base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner); var ent = IoCManager.Resolve<IEntityManager>();
var sprite = ent.GetComponent<ISpriteComponent>(component.Owner);
if (component.TryGetData<ApcChargeState>(ApcVisuals.ChargeState, out var state)) if (component.TryGetData<ApcChargeState>(ApcVisuals.ChargeState, out var state))
{ {
switch (state) switch (state)
@@ -50,6 +56,17 @@ namespace Content.Client.Power.APC
sprite.LayerSetState(Layers.ChargeState, "apco3-2"); sprite.LayerSetState(Layers.ChargeState, "apco3-2");
break; break;
} }
if (ent.TryGetComponent(component.Owner, out SharedPointLightComponent? light))
{
light.Color = state switch
{
ApcChargeState.Lack => LackColor,
ApcChargeState.Charging => ChargingColor,
ApcChargeState.Full => FullColor,
_ => LackColor
};
}
} }
else else
{ {

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@@ -1,209 +1,46 @@
using System; using System;
using Content.Server.Power.EntitySystems;
using Content.Server.Power.NodeGroups; using Content.Server.Power.NodeGroups;
using Content.Server.UserInterface;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.APC; using Content.Shared.APC;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Sound; using Content.Shared.Sound;
using Robust.Server.GameObjects; using Robust.Shared.Analyzers;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components namespace Content.Server.Power.Components;
[RegisterComponent]
[Friend(typeof(ApcSystem))]
[ComponentProtoName("Apc")]
public class ApcComponent : BaseApcNetComponent
{ {
[RegisterComponent] [DataField("onReceiveMessageSound")]
[ComponentReference(typeof(IActivate))] public SoundSpecifier OnReceiveMessageSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
public class ApcComponent : BaseApcNetComponent, IActivate
[ViewVariables]
public ApcChargeState LastChargeState;
public TimeSpan LastChargeStateTime;
[ViewVariables]
public ApcExternalPowerState LastExternalState;
public TimeSpan LastUiUpdate;
[ViewVariables]
public bool MainBreakerEnabled = true;
public const float HighPowerThreshold = 0.9f;
public static TimeSpan VisualsChangeDelay = TimeSpan.FromSeconds(1);
// TODO ECS power a little better!
protected override void AddSelfToNet(IApcNet apcNet)
{ {
[Dependency] private readonly IEntityManager _entMan = default!; apcNet.AddApc(this);
[Dependency] private readonly IGameTiming _gameTiming = default!; }
public override string Name => "Apc"; protected override void RemoveSelfFromNet(IApcNet apcNet)
{
public bool MainBreakerEnabled { get; private set; } = true; apcNet.RemoveApc(this);
[DataField("onReceiveMessageSound")] private SoundSpecifier _onReceiveMessageSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
private ApcChargeState _lastChargeState;
private TimeSpan _lastChargeStateChange;
private ApcExternalPowerState _lastExternalPowerState;
private TimeSpan _lastExternalPowerStateChange;
private float _lastCharge;
private TimeSpan _lastChargeChange;
private bool _uiDirty = true;
private const float HighPowerThreshold = 0.9f;
private const int VisualsChangeDelay = 1;
private static readonly Color LackColor = Color.FromHex("#d1332e");
private static readonly Color ChargingColor = Color.FromHex("#2e8ad1");
private static readonly Color FullColor = Color.FromHex("#3db83b");
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ApcUiKey.Key);
public BatteryComponent? Battery => _entMan.TryGetComponent(Owner, out BatteryComponent? batteryComponent) ? batteryComponent : null;
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
Owner.EnsureComponentWarn<AccessReaderComponent>();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
}
Update();
}
protected override void AddSelfToNet(IApcNet apcNet)
{
apcNet.AddApc(this);
}
protected override void RemoveSelfFromNet(IApcNet apcNet)
{
apcNet.RemoveApc(this);
}
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
{
if (serverMsg.Message is not ApcToggleMainBreakerMessage || serverMsg.Session.AttachedEntity is not {} attached)
return;
var accessSystem = EntitySystem.Get<AccessReaderSystem>();
if (!_entMan.TryGetComponent<AccessReaderComponent>(Owner, out var accessReaderComponent) || accessSystem.IsAllowed(accessReaderComponent, attached))
{
MainBreakerEnabled = !MainBreakerEnabled;
_entMan.GetComponent<PowerNetworkBatteryComponent>(Owner).CanDischarge = MainBreakerEnabled;
_uiDirty = true;
SoundSystem.Play(Filter.Pvs(Owner), _onReceiveMessageSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
}
else
{
attached.PopupMessageCursor(Loc.GetString("apc-component-insufficient-access"));
}
}
public void Update()
{
var newState = CalcChargeState();
if (newState != _lastChargeState && _lastChargeStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
{
_lastChargeState = newState;
_lastChargeStateChange = _gameTiming.CurTime;
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
{
appearance.SetData(ApcVisuals.ChargeState, newState);
}
if (_entMan.TryGetComponent(Owner, out SharedPointLightComponent? light))
{
light.Color = newState switch
{
ApcChargeState.Lack => LackColor,
ApcChargeState.Charging => ChargingColor,
ApcChargeState.Full => FullColor,
_ => LackColor
};
light.Dirty();
}
}
_entMan.TryGetComponent(Owner, out BatteryComponent? battery);
var newCharge = battery?.CurrentCharge;
if (newCharge != null && newCharge != _lastCharge && _lastChargeChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
{
_lastCharge = newCharge.Value;
_lastChargeChange = _gameTiming.CurTime;
_uiDirty = true;
}
var extPowerState = CalcExtPowerState();
if (extPowerState != _lastExternalPowerState && _lastExternalPowerStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
{
_lastExternalPowerState = extPowerState;
_lastExternalPowerStateChange = _gameTiming.CurTime;
_uiDirty = true;
}
if (_uiDirty && battery != null && newCharge != null)
{
UserInterface?.SetState(new ApcBoundInterfaceState(MainBreakerEnabled, extPowerState, newCharge.Value / battery.MaxCharge));
_uiDirty = false;
}
}
private ApcChargeState CalcChargeState()
{
if (!_entMan.TryGetComponent(Owner, out BatteryComponent? battery))
{
return ApcChargeState.Lack;
}
var chargeFraction = battery.CurrentCharge / battery.MaxCharge;
if (chargeFraction > HighPowerThreshold)
{
return ApcChargeState.Full;
}
var netBattery = _entMan.GetComponent<PowerNetworkBatteryComponent>(Owner);
var delta = netBattery.CurrentSupply - netBattery.CurrentReceiving;
return delta < 0 ? ApcChargeState.Charging : ApcChargeState.Lack;
}
private ApcExternalPowerState CalcExtPowerState()
{
var bat = Battery;
if (bat == null)
return ApcExternalPowerState.None;
var netBat = _entMan.GetComponent<PowerNetworkBatteryComponent>(Owner);
if (netBat.CurrentReceiving == 0 && netBat.LoadingNetworkDemand != 0)
{
return ApcExternalPowerState.None;
}
var delta = netBat.CurrentReceiving - netBat.LoadingNetworkDemand;
if (!MathHelper.CloseToPercent(delta, 0, 0.1f) && delta < 0)
{
return ApcExternalPowerState.Low;
}
return ApcExternalPowerState.Good;
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!_entMan.TryGetComponent(eventArgs.User, out ActorComponent? actor))
{
return;
}
UserInterface?.Open(actor.PlayerSession);
}
} }
} }

View File

@@ -0,0 +1,156 @@
using System;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Power.Pow3r;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.APC;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server.Power.EntitySystems
{
[UsedImplicitly]
internal sealed class ApcSystem : EntitySystem
{
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(PowerNetSystem));
SubscribeLocalEvent<ApcComponent, MapInitEvent>(OnApcInit);
SubscribeLocalEvent<ApcComponent, ChargeChangedEvent>(OnBatteryChargeChanged);
SubscribeLocalEvent<ApcComponent, ApcToggleMainBreakerMessage>(OnToggleMainBreaker);
}
// Change the APC's state only when the battery state changes, or when it's first created.
private void OnBatteryChargeChanged(EntityUid uid, ApcComponent component, ChargeChangedEvent args)
{
UpdateApcState(uid, component);
}
private void OnApcInit(EntityUid uid, ApcComponent component, MapInitEvent args)
{
UpdateApcState(uid, component);
}
private void OnToggleMainBreaker(EntityUid uid, ApcComponent component, ApcToggleMainBreakerMessage args)
{
TryComp<AccessReaderComponent>(uid, out var access);
if (args.Session.AttachedEntity == null)
return;
if (access == null || _accessReader.IsAllowed(access, args.Session.AttachedEntity.Value))
{
component.MainBreakerEnabled = !component.MainBreakerEnabled;
Comp<PowerNetworkBatteryComponent>(uid).CanDischarge = component.MainBreakerEnabled;
UpdateUIState(uid, component);
SoundSystem.Play(Filter.Pvs(uid), component.OnReceiveMessageSound.GetSound(), uid, AudioParams.Default.WithVolume(-2f));
}
else
{
_popupSystem.PopupCursor(Loc.GetString("apc-component-insufficient-access"),
Filter.Entities(args.Session.AttachedEntity.Value));
}
}
public void UpdateApcState(EntityUid uid,
ApcComponent? apc=null,
BatteryComponent? battery=null)
{
if (!Resolve(uid, ref apc, ref battery))
return;
var newState = CalcChargeState(uid, apc, battery);
if (newState != apc.LastChargeState && apc.LastChargeStateTime + ApcComponent.VisualsChangeDelay < _gameTiming.CurTime)
{
apc.LastChargeState = newState;
apc.LastChargeStateTime = _gameTiming.CurTime;
if (TryComp(uid, out AppearanceComponent? appearance))
{
appearance.SetData(ApcVisuals.ChargeState, newState);
}
}
var extPowerState = CalcExtPowerState(uid, apc, battery);
if (extPowerState != apc.LastExternalState
|| apc.LastUiUpdate + ApcComponent.VisualsChangeDelay < _gameTiming.CurTime)
{
apc.LastExternalState = extPowerState;
apc.LastUiUpdate = _gameTiming.CurTime;
UpdateUIState(uid, apc, battery);
}
}
public void UpdateUIState(EntityUid uid,
ApcComponent? apc = null,
BatteryComponent? battery = null,
ServerUserInterfaceComponent? ui = null)
{
if (!Resolve(uid, ref apc, ref battery, ref ui))
return;
if (_userInterfaceSystem.GetUiOrNull(uid, ApcUiKey.Key, ui) is { } bui)
{
bui.SetState(new ApcBoundInterfaceState(apc.MainBreakerEnabled, apc.LastExternalState, battery.CurrentCharge / battery.MaxCharge));
}
}
public ApcChargeState CalcChargeState(EntityUid uid,
ApcComponent? apc=null,
BatteryComponent? battery=null)
{
if (!Resolve(uid, ref apc, ref battery))
return ApcChargeState.Lack;
var chargeFraction = battery.CurrentCharge / battery.MaxCharge;
if (chargeFraction > ApcComponent.HighPowerThreshold)
{
return ApcChargeState.Full;
}
var netBattery = Comp<PowerNetworkBatteryComponent>(uid);
var delta = netBattery.CurrentSupply - netBattery.CurrentReceiving;
return delta < 0 ? ApcChargeState.Charging : ApcChargeState.Lack;
}
public ApcExternalPowerState CalcExtPowerState(EntityUid uid,
ApcComponent? apc=null,
BatteryComponent? battery=null)
{
if (!Resolve(uid, ref apc, ref battery))
return ApcExternalPowerState.None;
var netBat = Comp<PowerNetworkBatteryComponent>(uid);
if (netBat.CurrentReceiving == 0 && !MathHelper.CloseTo(battery.CurrentCharge / battery.MaxCharge, 1))
{
return ApcExternalPowerState.None;
}
var delta = netBat.CurrentReceiving - netBat.LoadingNetworkDemand;
if (!MathHelper.CloseToPercent(delta, 0, 0.1f) && delta < 0)
{
return ApcExternalPowerState.Low;
}
return ApcExternalPowerState.Good;
}
}
}

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@@ -1,25 +0,0 @@
using Content.Server.Power.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.EntitySystems
{
[UsedImplicitly]
internal sealed class PowerApcSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(PowerNetSystem));
}
public override void Update(float frameTime)
{
foreach (var apc in EntityManager.EntityQuery<ApcComponent>())
{
apc.Update();
}
}
}
}

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@@ -13,6 +13,7 @@
sound: sound:
path: /Audio/Ambience/Objects/hdd_buzz.ogg path: /Audio/Ambience/Objects/hdd_buzz.ogg
- type: PointLight - type: PointLight
netsync: false
radius: 1.5 radius: 1.5
energy: 1.6 energy: 1.6
color: "#3db83b" color: "#3db83b"
@@ -62,6 +63,10 @@
interfaces: interfaces:
- key: enum.ApcUiKey.Key - key: enum.ApcUiKey.Key
type: ApcBoundUserInterface type: ApcBoundUserInterface
- type: ActivatableUI
inHandsOnly: false
singleUser: true
key: enum.ApcUiKey.Key
- type: Construction - type: Construction
graph: apc graph: apc
node: apc node: apc