Stop Sentience Event targeting Zombified Creatures (#39950)
* Strip Target From Zed * Update RandomSentienceRule.cs * Update RandomSentienceRule.cs * Update RandomSentienceRule.cs * Update RandomSentienceRule.cs * Update RandomSentienceRule.cs
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@@ -10,6 +10,7 @@ using Content.Server.Mind;
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using Content.Server.NPC;
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using Content.Server.NPC.HTN;
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using Content.Server.NPC.Systems;
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using Content.Server.StationEvents.Components;
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using Content.Server.Speech.Components;
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using Content.Server.Temperature.Components;
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using Content.Shared.Body.Components;
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@@ -106,7 +107,7 @@ public sealed partial class ZombieSystem
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var zombiecomp = AddComp<ZombieComponent>(target);
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//we need to basically remove all of these because zombies shouldn't
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//get diseases, breath, be thirst, be hungry, die in space, have offspring or be paraplegic.
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//get diseases, breath, be thirst, be hungry, die in space, get double sentience, have offspring or be paraplegic.
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RemComp<RespiratorComponent>(target);
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RemComp<BarotraumaComponent>(target);
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RemComp<HungerComponent>(target);
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@@ -115,6 +116,7 @@ public sealed partial class ZombieSystem
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RemComp<ReproductivePartnerComponent>(target);
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RemComp<LegsParalyzedComponent>(target);
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RemComp<ComplexInteractionComponent>(target);
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RemComp<SentienceTargetComponent>(target);
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//funny voice
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var accentType = "zombie";
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