From 0bbe335a3aec216e55e901b9d043de8b0d0c4db1 Mon Sep 17 00:00:00 2001 From: FungiFellow <151778459+FungiFellow@users.noreply.github.com> Date: Fri, 29 Aug 2025 07:48:31 -0400 Subject: [PATCH] Stop Sentience Event targeting Zombified Creatures (#39950) * Strip Target From Zed * Update RandomSentienceRule.cs * Update RandomSentienceRule.cs * Update RandomSentienceRule.cs * Update RandomSentienceRule.cs * Update RandomSentienceRule.cs --- Content.Server/StationEvents/Events/RandomSentienceRule.cs | 1 + Content.Server/Zombies/ZombieSystem.Transform.cs | 4 +++- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/Content.Server/StationEvents/Events/RandomSentienceRule.cs b/Content.Server/StationEvents/Events/RandomSentienceRule.cs index 359c3edae4..f2fda7b8c6 100644 --- a/Content.Server/StationEvents/Events/RandomSentienceRule.cs +++ b/Content.Server/StationEvents/Events/RandomSentienceRule.cs @@ -16,6 +16,7 @@ public sealed class RandomSentienceRule : StationEventSystem(target); //we need to basically remove all of these because zombies shouldn't - //get diseases, breath, be thirst, be hungry, die in space, have offspring or be paraplegic. + //get diseases, breath, be thirst, be hungry, die in space, get double sentience, have offspring or be paraplegic. RemComp(target); RemComp(target); RemComp(target); @@ -115,6 +116,7 @@ public sealed partial class ZombieSystem RemComp(target); RemComp(target); RemComp(target); + RemComp(target); //funny voice var accentType = "zombie";