Stop Sentience Event targeting Zombified Creatures (#39950)
* Strip Target From Zed * Update RandomSentienceRule.cs * Update RandomSentienceRule.cs * Update RandomSentienceRule.cs * Update RandomSentienceRule.cs * Update RandomSentienceRule.cs
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@@ -16,6 +16,7 @@ public sealed class RandomSentienceRule : StationEventSystem<RandomSentienceRule
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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protected override void Started(EntityUid uid, RandomSentienceRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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if (!TryGetRandomStation(out var station))
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