Stop Sentience Event targeting Zombified Creatures (#39950)

* Strip Target From Zed

* Update RandomSentienceRule.cs

* Update RandomSentienceRule.cs

* Update RandomSentienceRule.cs

* Update RandomSentienceRule.cs

* Update RandomSentienceRule.cs
This commit is contained in:
FungiFellow
2025-08-29 07:48:31 -04:00
committed by GitHub
parent 9be78ced63
commit 0bbe335a3a
2 changed files with 4 additions and 1 deletions

View File

@@ -16,6 +16,7 @@ public sealed class RandomSentienceRule : StationEventSystem<RandomSentienceRule
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IRobustRandom _random = default!;
protected override void Started(EntityUid uid, RandomSentienceRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
if (!TryGetRandomStation(out var station))