Cleanup: Use `SoundCollectionSpecifier instead of string literals in BibleSystem` (#35448)
* Cleanup * Update
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@@ -84,7 +84,7 @@ namespace Content.Server.Bible
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}
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summonableComp.AlreadySummoned = false;
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_popupSystem.PopupEntity(Loc.GetString("bible-summon-respawn-ready", ("book", uid)), uid, PopupType.Medium);
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_audio.PlayPvs("/Audio/Effects/radpulse9.ogg", uid, AudioParams.Default.WithVolume(-4f));
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_audio.PlayPvs(summonableComp.SummonSound, uid);
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// Clean up the accumulator and respawn tracking component
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summonableComp.Accumulator = 0;
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_remQueue.Enqueue(uid);
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@@ -126,7 +126,7 @@ namespace Content.Server.Bible
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var selfFailMessage = Loc.GetString(component.LocPrefix + "-heal-fail-self", ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
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_popupSystem.PopupEntity(selfFailMessage, args.User, args.User, PopupType.MediumCaution);
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_audio.PlayPvs("/Audio/Effects/hit_kick.ogg", args.User);
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_audio.PlayPvs(component.BibleHitSound, args.User);
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_damageableSystem.TryChangeDamage(args.Target.Value, component.DamageOnFail, true, origin: uid);
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_delay.TryResetDelay((uid, useDelay));
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return;
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@@ -1,11 +1,23 @@
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using Content.Shared.Damage;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Bible.Components
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{
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[RegisterComponent]
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public sealed partial class BibleComponent : Component
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{
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/// <summary>
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/// Default sound when bible hits somebody.
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/// </summary>
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private static readonly ProtoId<SoundCollectionPrototype> DefaultBibleHit = new("BibleHit");
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/// <summary>
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/// Sound to play when bible hits somebody.
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/// </summary>
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[DataField]
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public SoundSpecifier BibleHitSound = new SoundCollectionSpecifier(DefaultBibleHit, AudioParams.Default.WithVolume(-4f));
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/// <summary>
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/// Damage that will be healed on a success
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/// </summary>
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@@ -1,3 +1,4 @@
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -9,6 +10,17 @@ namespace Content.Server.Bible.Components
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[RegisterComponent]
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public sealed partial class SummonableComponent : Component
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{
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/// <summary>
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/// Default sound to play when entity is summoned.
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/// </summary>
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private static readonly ProtoId<SoundCollectionPrototype> DefaultSummonSound = new("Summon");
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/// <summary>
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/// Sound to play when entity is summoned.
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/// </summary>
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[DataField]
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public SoundSpecifier SummonSound = new SoundCollectionSpecifier(DefaultSummonSound, AudioParams.Default.WithVolume(-4f));
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/// <summary>
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/// Used for a special item only the Chaplain can summon. Usually a mob, but supports regular items too.
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/// </summary>
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9
Resources/Prototypes/SoundCollections/bible.yml
Normal file
9
Resources/Prototypes/SoundCollections/bible.yml
Normal file
@@ -0,0 +1,9 @@
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- type: soundCollection
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id: Summon
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files:
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- /Audio/Effects/radpulse9.ogg
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- type: soundCollection
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id: BibleHit
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files:
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- /Audio/Effects/hit_kick.ogg
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