diff --git a/Content.Server/Bible/BibleSystem.cs b/Content.Server/Bible/BibleSystem.cs
index 76efe3290b..d9033a0f94 100644
--- a/Content.Server/Bible/BibleSystem.cs
+++ b/Content.Server/Bible/BibleSystem.cs
@@ -84,7 +84,7 @@ namespace Content.Server.Bible
}
summonableComp.AlreadySummoned = false;
_popupSystem.PopupEntity(Loc.GetString("bible-summon-respawn-ready", ("book", uid)), uid, PopupType.Medium);
- _audio.PlayPvs("/Audio/Effects/radpulse9.ogg", uid, AudioParams.Default.WithVolume(-4f));
+ _audio.PlayPvs(summonableComp.SummonSound, uid);
// Clean up the accumulator and respawn tracking component
summonableComp.Accumulator = 0;
_remQueue.Enqueue(uid);
@@ -126,7 +126,7 @@ namespace Content.Server.Bible
var selfFailMessage = Loc.GetString(component.LocPrefix + "-heal-fail-self", ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
_popupSystem.PopupEntity(selfFailMessage, args.User, args.User, PopupType.MediumCaution);
- _audio.PlayPvs("/Audio/Effects/hit_kick.ogg", args.User);
+ _audio.PlayPvs(component.BibleHitSound, args.User);
_damageableSystem.TryChangeDamage(args.Target.Value, component.DamageOnFail, true, origin: uid);
_delay.TryResetDelay((uid, useDelay));
return;
diff --git a/Content.Server/Bible/Components/BibleComponent.cs b/Content.Server/Bible/Components/BibleComponent.cs
index b7dc3db8e3..7f4af569e5 100644
--- a/Content.Server/Bible/Components/BibleComponent.cs
+++ b/Content.Server/Bible/Components/BibleComponent.cs
@@ -1,11 +1,23 @@
using Content.Shared.Damage;
using Robust.Shared.Audio;
+using Robust.Shared.Prototypes;
namespace Content.Server.Bible.Components
{
[RegisterComponent]
public sealed partial class BibleComponent : Component
{
+ ///
+ /// Default sound when bible hits somebody.
+ ///
+ private static readonly ProtoId DefaultBibleHit = new("BibleHit");
+
+ ///
+ /// Sound to play when bible hits somebody.
+ ///
+ [DataField]
+ public SoundSpecifier BibleHitSound = new SoundCollectionSpecifier(DefaultBibleHit, AudioParams.Default.WithVolume(-4f));
+
///
/// Damage that will be healed on a success
///
diff --git a/Content.Server/Bible/Components/SummonableComponent.cs b/Content.Server/Bible/Components/SummonableComponent.cs
index 62f536d5d6..fa180c932e 100644
--- a/Content.Server/Bible/Components/SummonableComponent.cs
+++ b/Content.Server/Bible/Components/SummonableComponent.cs
@@ -1,3 +1,4 @@
+using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
@@ -9,6 +10,17 @@ namespace Content.Server.Bible.Components
[RegisterComponent]
public sealed partial class SummonableComponent : Component
{
+ ///
+ /// Default sound to play when entity is summoned.
+ ///
+ private static readonly ProtoId DefaultSummonSound = new("Summon");
+
+ ///
+ /// Sound to play when entity is summoned.
+ ///
+ [DataField]
+ public SoundSpecifier SummonSound = new SoundCollectionSpecifier(DefaultSummonSound, AudioParams.Default.WithVolume(-4f));
+
///
/// Used for a special item only the Chaplain can summon. Usually a mob, but supports regular items too.
///
diff --git a/Resources/Prototypes/SoundCollections/bible.yml b/Resources/Prototypes/SoundCollections/bible.yml
new file mode 100644
index 0000000000..90075881cb
--- /dev/null
+++ b/Resources/Prototypes/SoundCollections/bible.yml
@@ -0,0 +1,9 @@
+- type: soundCollection
+ id: Summon
+ files:
+ - /Audio/Effects/radpulse9.ogg
+
+- type: soundCollection
+ id: BibleHit
+ files:
+ - /Audio/Effects/hit_kick.ogg