Files
tbd-station-14/Content.Client/GameObjects/Components/Items/ItemComponent.cs
Pieter-Jan Briers 74541e23a4 Equipment & inhands. (#110)
* Equipment WiP

* Equipment's starting to work.

* Equipment works properly 100% now.

* Inhands work.

Also more clothes.
2018-09-19 18:54:04 +02:00

61 lines
1.7 KiB
C#

using Content.Shared.GameObjects.Components.Inventory;
using SS14.Client.Graphics;
using SS14.Client.Interfaces.ResourceManagement;
using SS14.Client.ResourceManagement;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Components.Renderable;
using SS14.Shared.IoC;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using SS14.Shared.ViewVariables;
namespace Content.Client.GameObjects
{
public class ItemComponent : Component
{
public override string Name => "Item";
[ViewVariables] protected ResourcePath RsiPath;
private string _equippedPrefix;
[ViewVariables(VVAccess.ReadWrite)]
public string EquippedPrefix
{
get => _equippedPrefix;
set => _equippedPrefix = value;
}
public (RSI rsi, RSI.StateId stateId)? GetInHandStateInfo(string hand)
{
if (RsiPath == null)
{
return null;
}
var rsi = GetRSI();
var stateId = EquippedPrefix != null ? $"{EquippedPrefix}-inhand-{hand}" : $"inhand-{hand}";
if (rsi.TryGetState(stateId, out _))
{
return (rsi, stateId);
}
return null;
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataFieldCached(ref RsiPath, "sprite", null);
serializer.DataFieldCached(ref _equippedPrefix, "prefix", null);
}
protected RSI GetRSI()
{
var resourceCache = IoCManager.Resolve<IResourceCache>();
return resourceCache.GetResource<RSIResource>(SharedSpriteComponent.TextureRoot / RsiPath).RSI;
}
}
}