* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling) * fix networking * Allow action locking * prevent telepathy
164 lines
6.1 KiB
C#
164 lines
6.1 KiB
C#
using Content.Server.Administration.Managers;
|
|
using Content.Server.Ghost.Components;
|
|
using Content.Shared.Actions;
|
|
using Content.Shared.Actions.ActionTypes;
|
|
using Content.Shared.Hands;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Verbs;
|
|
using JetBrains.Annotations;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Server.Player;
|
|
|
|
namespace Content.Server.UserInterface
|
|
{
|
|
[UsedImplicitly]
|
|
internal sealed class ActivatableUISystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IAdminManager _adminManager = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<ActivatableUIComponent, ActivateInWorldEvent>(OnActivate);
|
|
SubscribeLocalEvent<ActivatableUIComponent, UseInHandEvent>(OnUseInHand);
|
|
SubscribeLocalEvent<ActivatableUIComponent, HandDeselectedEvent>((uid, aui, _) => CloseAll(uid, aui));
|
|
SubscribeLocalEvent<ActivatableUIComponent, GotUnequippedHandEvent>((uid, aui, _) => CloseAll(uid, aui));
|
|
// *THIS IS A BLATANT WORKAROUND!* RATIONALE: Microwaves need it
|
|
SubscribeLocalEvent<ActivatableUIComponent, EntParentChangedMessage>(OnParentChanged);
|
|
SubscribeLocalEvent<ActivatableUIComponent, BoundUIClosedEvent>(OnUIClose);
|
|
|
|
SubscribeLocalEvent<ActivatableUIComponent, GetVerbsEvent<ActivationVerb>>(AddOpenUiVerb);
|
|
|
|
SubscribeLocalEvent<ServerUserInterfaceComponent, OpenUiActionEvent>(OnActionPerform);
|
|
}
|
|
|
|
private void OnActionPerform(EntityUid uid, ServerUserInterfaceComponent component, OpenUiActionEvent args)
|
|
{
|
|
if (args.Handled || args.Key == null)
|
|
return;
|
|
|
|
if (!TryComp(args.Performer, out ActorComponent? actor))
|
|
return;
|
|
|
|
if (!component.TryGetBoundUserInterface(args.Key, out var bui))
|
|
return;
|
|
|
|
bui.Toggle(actor.PlayerSession);
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void AddOpenUiVerb(EntityUid uid, ActivatableUIComponent component, GetVerbsEvent<ActivationVerb> args)
|
|
{
|
|
if (!args.CanAccess)
|
|
return;
|
|
|
|
if (component.InHandsOnly && args.Using != uid)
|
|
return;
|
|
|
|
if (!args.CanInteract && !HasComp<GhostComponent>(args.User))
|
|
return;
|
|
|
|
ActivationVerb verb = new();
|
|
verb.Act = () => InteractUI(args.User, component);
|
|
verb.Text = Loc.GetString(component.VerbText);
|
|
// TODO VERBS add "open UI" icon?
|
|
args.Verbs.Add(verb);
|
|
}
|
|
|
|
private void OnActivate(EntityUid uid, ActivatableUIComponent component, ActivateInWorldEvent args)
|
|
{
|
|
if (args.Handled) return;
|
|
if (component.InHandsOnly) return;
|
|
args.Handled = InteractUI(args.User, component);
|
|
}
|
|
|
|
private void OnUseInHand(EntityUid uid, ActivatableUIComponent component, UseInHandEvent args)
|
|
{
|
|
if (args.Handled) return;
|
|
args.Handled = InteractUI(args.User, component);
|
|
}
|
|
|
|
private void OnParentChanged(EntityUid uid, ActivatableUIComponent aui, ref EntParentChangedMessage args)
|
|
{
|
|
CloseAll(uid, aui);
|
|
}
|
|
|
|
private void OnUIClose(EntityUid uid, ActivatableUIComponent component, BoundUIClosedEvent args)
|
|
{
|
|
if (args.Session != component.CurrentSingleUser) return;
|
|
if (args.UiKey != component.Key) return;
|
|
SetCurrentSingleUser(uid, null, component);
|
|
}
|
|
|
|
private bool InteractUI(EntityUid user, ActivatableUIComponent aui)
|
|
{
|
|
if (!EntityManager.TryGetComponent(user, out ActorComponent? actor)) return false;
|
|
|
|
if (aui.AdminOnly && !_adminManager.IsAdmin(actor.PlayerSession)) return false;
|
|
|
|
var ui = aui.UserInterface;
|
|
if (ui == null) return false;
|
|
|
|
if (aui.SingleUser && (aui.CurrentSingleUser != null) && (actor.PlayerSession != aui.CurrentSingleUser))
|
|
{
|
|
// If we get here, supposedly, the object is in use.
|
|
// Check with BUI that it's ACTUALLY in use just in case.
|
|
// Since this could brick the object if it goes wrong.
|
|
if (ui.SubscribedSessions.Count != 0) return false;
|
|
}
|
|
|
|
// If we've gotten this far, fire a cancellable event that indicates someone is about to activate this.
|
|
// This is so that stuff can require further conditions (like power).
|
|
var oae = new ActivatableUIOpenAttemptEvent(user);
|
|
var uae = new UserOpenActivatableUIAttemptEvent(user);
|
|
RaiseLocalEvent(user, uae, false);
|
|
RaiseLocalEvent((aui).Owner, oae, false);
|
|
if (oae.Cancelled || uae.Cancelled) return false;
|
|
|
|
SetCurrentSingleUser((aui).Owner, actor.PlayerSession, aui);
|
|
ui.Toggle(actor.PlayerSession);
|
|
return true;
|
|
}
|
|
|
|
public void SetCurrentSingleUser(EntityUid uid, IPlayerSession? v, ActivatableUIComponent? aui = null)
|
|
{
|
|
if (!Resolve(uid, ref aui))
|
|
return;
|
|
if (!aui.SingleUser)
|
|
return;
|
|
|
|
aui.CurrentSingleUser = v;
|
|
|
|
RaiseLocalEvent(uid, new ActivatableUIPlayerChangedEvent(), false);
|
|
}
|
|
|
|
public void CloseAll(EntityUid uid, ActivatableUIComponent? aui = null)
|
|
{
|
|
if (!Resolve(uid, ref aui, false)) return;
|
|
aui.UserInterface?.CloseAll();
|
|
}
|
|
}
|
|
|
|
public sealed class ActivatableUIOpenAttemptEvent : CancellableEntityEventArgs
|
|
{
|
|
public EntityUid User { get; }
|
|
public ActivatableUIOpenAttemptEvent(EntityUid who)
|
|
{
|
|
User = who;
|
|
}
|
|
}
|
|
|
|
public sealed class UserOpenActivatableUIAttemptEvent : CancellableEntityEventArgs //have to one-up the already stroke-inducing name
|
|
{
|
|
public EntityUid User { get; }
|
|
public UserOpenActivatableUIAttemptEvent(EntityUid who)
|
|
{
|
|
User = who;
|
|
}
|
|
}
|
|
public sealed class ActivatableUIPlayerChangedEvent : EntityEventArgs
|
|
{
|
|
}
|
|
}
|