* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling) * fix networking * Allow action locking * prevent telepathy
73 lines
2.7 KiB
C#
73 lines
2.7 KiB
C#
using Content.Server.Light.Components;
|
|
using Content.Server.Light.Events;
|
|
using Content.Shared.Actions;
|
|
using Content.Shared.Light;
|
|
using Content.Shared.Toggleable;
|
|
using Content.Shared.Verbs;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Player;
|
|
|
|
namespace Content.Server.Light.EntitySystems
|
|
{
|
|
public sealed class UnpoweredFlashlightSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<UnpoweredFlashlightComponent, GetVerbsEvent<ActivationVerb>>(AddToggleLightVerbs);
|
|
SubscribeLocalEvent<UnpoweredFlashlightComponent, GetActionsEvent>(OnGetActions);
|
|
SubscribeLocalEvent<UnpoweredFlashlightComponent, ToggleActionEvent>(OnToggleAction);
|
|
}
|
|
|
|
private void OnToggleAction(EntityUid uid, UnpoweredFlashlightComponent component, ToggleActionEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
ToggleLight(component);
|
|
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnGetActions(EntityUid uid, UnpoweredFlashlightComponent component, GetActionsEvent args)
|
|
{
|
|
args.Actions.Add(component.ToggleAction);
|
|
}
|
|
|
|
private void AddToggleLightVerbs(EntityUid uid, UnpoweredFlashlightComponent component, GetVerbsEvent<ActivationVerb> args)
|
|
{
|
|
if (!args.CanAccess || !args.CanInteract)
|
|
return;
|
|
|
|
ActivationVerb verb = new();
|
|
verb.Text = Loc.GetString("toggle-flashlight-verb-get-data-text");
|
|
verb.IconTexture = "/Textures/Interface/VerbIcons/light.svg.192dpi.png";
|
|
verb.Act = () => ToggleLight(component);
|
|
verb.Priority = -1; // For things like PDA's, Open-UI and other verbs that should be higher priority.
|
|
|
|
args.Verbs.Add(verb);
|
|
}
|
|
|
|
public void ToggleLight(UnpoweredFlashlightComponent flashlight)
|
|
{
|
|
if (!EntityManager.TryGetComponent(flashlight.Owner, out PointLightComponent? light))
|
|
return;
|
|
|
|
flashlight.LightOn = !flashlight.LightOn;
|
|
light.Enabled = flashlight.LightOn;
|
|
|
|
if (EntityManager.TryGetComponent(flashlight.Owner, out AppearanceComponent? appearance))
|
|
appearance.SetData(UnpoweredFlashlightVisuals.LightOn, flashlight.LightOn);
|
|
|
|
SoundSystem.Play(Filter.Pvs(light.Owner), flashlight.ToggleSound.GetSound(), flashlight.Owner);
|
|
|
|
RaiseLocalEvent(flashlight.Owner, new LightToggleEvent(flashlight.LightOn));
|
|
_actionsSystem.SetToggled(flashlight.ToggleAction, flashlight.LightOn);
|
|
}
|
|
}
|
|
}
|