Files
tbd-station-14/Content.Server/Light/Components/HandheldLightComponent.cs
Leon Friedrich ff7d4ed9f6 Patched Actions Rework (#6899)
* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)

* fix networking

* Allow action locking

* prevent telepathy
2022-02-25 23:24:08 -06:00

51 lines
1.9 KiB
C#

using System.Threading.Tasks;
using Content.Server.Clothing.Components;
using Content.Server.Light.EntitySystems;
using Content.Shared.ActionBlocker;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Light.Component;
using Content.Shared.Popups;
using Content.Shared.Rounding;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Analyzers;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Light.Components
{
/// <summary>
/// Component that represents a powered handheld light source which can be toggled on and off.
/// </summary>
[RegisterComponent]
[Friend(typeof(HandheldLightSystem))]
public sealed class HandheldLightComponent : SharedHandheldLightComponent
{
[ViewVariables(VVAccess.ReadWrite)] [DataField("wattage")] public float Wattage { get; set; } = 3f;
/// <summary>
/// Status of light, whether or not it is emitting light.
/// </summary>
[ViewVariables]
public bool Activated { get; set; }
[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnSound")] public SoundSpecifier TurnOnSound = new SoundPathSpecifier("/Audio/Items/flashlight_on.ogg");
[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnFailSound")] public SoundSpecifier TurnOnFailSound = new SoundPathSpecifier("/Audio/Machines/button.ogg");
[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOffSound")] public SoundSpecifier TurnOffSound = new SoundPathSpecifier("/Audio/Items/flashlight_off.ogg");
/// <summary>
/// Client-side ItemStatus level
/// </summary>
public byte? LastLevel;
}
}