Files
tbd-station-14/Content.Server/Atmos/EntitySystems/GasTankSystem.cs
Leon Friedrich ff7d4ed9f6 Patched Actions Rework (#6899)
* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)

* fix networking

* Allow action locking

* prevent telepathy
2022-02-25 23:24:08 -06:00

71 lines
2.3 KiB
C#

using Content.Server.Atmos.Components;
using Content.Shared.Actions;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
namespace Content.Server.Atmos.EntitySystems
{
[UsedImplicitly]
public sealed class GasTankSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
private const float TimerDelay = 0.5f;
private float _timer = 0f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasTankComponent, GetVerbsEvent<ActivationVerb>>(AddOpenUIVerb);
SubscribeLocalEvent<GasTankComponent, GetActionsEvent>(OnGetActions);
SubscribeLocalEvent<GasTankComponent, ToggleActionEvent>(OnActionToggle);
}
private void OnGetActions(EntityUid uid, GasTankComponent component, GetActionsEvent args)
{
args.Actions.Add(component.ToggleAction);
}
private void OnActionToggle(EntityUid uid, GasTankComponent component, ToggleActionEvent args)
{
if (args.Handled)
return;
component.ToggleInternals();
args.Handled = true;
}
private void AddOpenUIVerb(EntityUid uid, GasTankComponent component, GetVerbsEvent<ActivationVerb> args)
{
if (!args.CanAccess || !EntityManager.TryGetComponent<ActorComponent?>(args.User, out var actor))
return;
ActivationVerb verb = new();
verb.Act = () => component.OpenInterface(actor.PlayerSession);
verb.Text = Loc.GetString("control-verb-open-control-panel-text");
// TODO VERBS add "open UI" icon?
args.Verbs.Add(verb);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_timer += frameTime;
if (_timer < TimerDelay) return;
_timer -= TimerDelay;
foreach (var gasTank in EntityManager.EntityQuery<GasTankComponent>())
{
_atmosphereSystem.React(gasTank.Air, gasTank);
gasTank.CheckStatus();
gasTank.UpdateUserInterface();
}
}
}
}