* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling) * fix networking * Allow action locking * prevent telepathy
71 lines
2.3 KiB
C#
71 lines
2.3 KiB
C#
using Content.Server.Atmos.Components;
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using Content.Shared.Actions;
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using Content.Shared.Toggleable;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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namespace Content.Server.Atmos.EntitySystems
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{
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[UsedImplicitly]
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public sealed class GasTankSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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private const float TimerDelay = 0.5f;
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private float _timer = 0f;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasTankComponent, GetVerbsEvent<ActivationVerb>>(AddOpenUIVerb);
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SubscribeLocalEvent<GasTankComponent, GetActionsEvent>(OnGetActions);
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SubscribeLocalEvent<GasTankComponent, ToggleActionEvent>(OnActionToggle);
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}
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private void OnGetActions(EntityUid uid, GasTankComponent component, GetActionsEvent args)
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{
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args.Actions.Add(component.ToggleAction);
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}
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private void OnActionToggle(EntityUid uid, GasTankComponent component, ToggleActionEvent args)
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{
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if (args.Handled)
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return;
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component.ToggleInternals();
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args.Handled = true;
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}
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private void AddOpenUIVerb(EntityUid uid, GasTankComponent component, GetVerbsEvent<ActivationVerb> args)
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{
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if (!args.CanAccess || !EntityManager.TryGetComponent<ActorComponent?>(args.User, out var actor))
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return;
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ActivationVerb verb = new();
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verb.Act = () => component.OpenInterface(actor.PlayerSession);
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verb.Text = Loc.GetString("control-verb-open-control-panel-text");
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// TODO VERBS add "open UI" icon?
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args.Verbs.Add(verb);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_timer += frameTime;
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if (_timer < TimerDelay) return;
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_timer -= TimerDelay;
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foreach (var gasTank in EntityManager.EntityQuery<GasTankComponent>())
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{
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_atmosphereSystem.React(gasTank.Air, gasTank);
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gasTank.CheckStatus();
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gasTank.UpdateUserInterface();
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}
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}
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}
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}
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