48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
using Content.Client.Parallax.Managers;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Parallax
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{
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/// <summary>
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/// Renders the parallax background as a UI control.
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/// </summary>
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public sealed class ParallaxControl : Control
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{
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[Dependency] private readonly IParallaxManager _parallaxManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[ViewVariables(VVAccess.ReadWrite)] public Vector2i Offset { get; set; }
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public ParallaxControl()
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{
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IoCManager.InjectDependencies(this);
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Offset = (_random.Next(0, 1000), _random.Next(0, 1000));
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RectClipContent = true;
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}
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protected override void Draw(DrawingHandleScreen handle)
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{
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var tex = _parallaxManager.ParallaxTexture;
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if (tex == null)
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return;
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var size = tex.Size;
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var ourSize = PixelSize;
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for (var x = -size.X + Offset.X; x < ourSize.X; x += size.X)
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{
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for (var y = -size.Y + Offset.Y; y < ourSize.Y; y += size.Y)
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{
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handle.DrawTexture(tex, (x, y));
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}
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}
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}
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}
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}
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