Files
tbd-station-14/Content.Client/Movement/Components/ClimbingComponent.cs
2022-02-16 18:23:23 +11:00

24 lines
705 B
C#

using Content.Shared.Climbing;
using Robust.Shared.GameObjects;
namespace Content.Client.Movement.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedClimbingComponent))]
public sealed class ClimbingComponent : SharedClimbingComponent
{
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not ClimbModeComponentState climbModeState)
{
return;
}
IsClimbing = climbModeState.Climbing;
OwnerIsTransitioning = climbModeState.IsTransitioning;
}
}
}