46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
#nullable enable
|
|
using System;
|
|
using Content.Shared.NetIDs;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Light.Component
|
|
{
|
|
public abstract class SharedHandheldLightComponent : Robust.Shared.GameObjects.Component
|
|
{
|
|
public sealed override string Name => "HandheldLight";
|
|
public sealed override uint? NetID => ContentNetIDs.HANDHELD_LIGHT;
|
|
|
|
protected abstract bool HasCell { get; }
|
|
|
|
protected const int StatusLevels = 6;
|
|
|
|
[Serializable, NetSerializable]
|
|
protected sealed class HandheldLightComponentState : ComponentState
|
|
{
|
|
public byte? Charge { get; }
|
|
|
|
public HandheldLightComponentState(byte? charge) : base(ContentNetIDs.HANDHELD_LIGHT)
|
|
{
|
|
Charge = charge;
|
|
}
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum HandheldLightVisuals
|
|
{
|
|
Power
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum HandheldLightPowerStates
|
|
{
|
|
FullPower,
|
|
LowPower,
|
|
Dying,
|
|
}
|
|
|
|
|
|
}
|