Files
tbd-station-14/Content.Shared/CombatMode/SharedCombatModeSystem.cs
2021-06-09 22:19:39 +02:00

29 lines
932 B
C#

#nullable enable
using Robust.Shared.GameObjects;
namespace Content.Shared.CombatMode
{
public abstract class SharedCombatModeSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
SubscribeLocalEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
}
private void CombatModeActiveHandler(CombatModeSystemMessages.SetCombatModeActiveMessage ev, EntitySessionEventArgs eventArgs)
{
var entity = eventArgs.SenderSession?.AttachedEntity;
if (entity == null || !entity.TryGetComponent(out SharedCombatModeComponent? combatModeComponent))
{
return;
}
combatModeComponent.IsInCombatMode = ev.Active;
}
}
}