Files
tbd-station-14/Content.Server/Power/EntitySystems/PowerReceiverSystem.cs
2021-06-09 22:19:39 +02:00

31 lines
797 B
C#

using Content.Server.Power.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.EntitySystems
{
public sealed class PowerReceiverSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PowerReceiverComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
}
public override void Shutdown()
{
base.Shutdown();
UnsubscribeLocalEvent<PowerReceiverComponent, PhysicsBodyTypeChangedEvent>();
}
private static void BodyTypeChanged(
EntityUid uid,
PowerReceiverComponent component,
PhysicsBodyTypeChangedEvent args)
{
component.AnchorUpdate();
}
}
}