29 lines
1.0 KiB
C#
29 lines
1.0 KiB
C#
using System.Linq;
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using Content.Server.Mind.Components;
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using Content.Server.Objectives.Interfaces;
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using Content.Shared.MobState;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Objectives.Conditions
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{
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[UsedImplicitly]
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[DataDefinition]
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public class KillRandomPersonCondition : KillPersonCondition
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{
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public override IObjectiveCondition GetAssigned(Mind.Mind mind)
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{
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var entityMgr = IoCManager.Resolve<IEntityManager>();
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var allHumans = entityMgr.ComponentManager.EntityQuery<MindComponent>(true).Where(mc =>
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{
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var entity = mc.Mind?.OwnedEntity;
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return (entity?.GetComponentOrNull<IMobStateComponent>()?.IsAlive() ?? false) && mc.Mind != mind;
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}).Select(mc => mc.Mind).ToList();
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return new KillRandomPersonCondition {Target = IoCManager.Resolve<IRobustRandom>().Pick(allHumans)};
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}
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}
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}
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