Files
tbd-station-14/Content.Server/MachineLinking/SignalLinkerCommand.cs
2021-06-09 22:19:39 +02:00

57 lines
1.8 KiB
C#

using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.MachineLinking
{
[AdminCommand(AdminFlags.Debug)]
public class SignalLinkerCommand : IConsoleCommand
{
public string Command => "signallink";
public string Description => "Turns on signal linker mode. Click a transmitter to tune that signal and then click on each receiver to tune them to the transmitter signal.";
public string Help => "signallink (on/off)";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = (IPlayerSession?) shell.Player;
if (player == null)
{
shell.WriteError("This command cannot be run locally.");
return;
}
bool? enable = null;
if (args.Length > 0)
{
if (args[0] == "on")
enable = true;
else if (args[0] == "off")
enable = false;
else if (bool.TryParse(args[0], out var boolean))
enable = boolean;
else if (int.TryParse(args[0], out var num))
{
if (num == 1)
enable = true;
else if (num == 0)
enable = false;
}
}
if (!IoCManager.Resolve<IEntitySystemManager>().TryGetEntitySystem<SignalLinkerSystem>(out var system))
{
return;
}
var ret = system.SignalLinkerKeybind(player.UserId, enable);
shell.WriteLine(ret ? "Enabled" : "Disabled");
}
}
}