158 lines
5.6 KiB
C#
158 lines
5.6 KiB
C#
using Content.Client.Administration.Managers;
|
|
using Content.Client.Chat.Managers;
|
|
using Content.Client.Chat.UI;
|
|
using Content.Client.Construction.UI;
|
|
using Content.Client.HUD;
|
|
using Content.Client.HUD.UI;
|
|
using Content.Client.Voting;
|
|
using Content.Shared.Chat;
|
|
using Content.Shared.Input;
|
|
using Robust.Client.Graphics;
|
|
using Robust.Client.Input;
|
|
using Robust.Client.UserInterface;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Shared.Configuration;
|
|
using Robust.Shared.Input.Binding;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Timing;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Client.Viewport
|
|
{
|
|
public class GameScreen : GameScreenBase, IMainViewportState
|
|
{
|
|
public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15);
|
|
|
|
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
|
|
[Dependency] private readonly IGameHud _gameHud = default!;
|
|
[Dependency] private readonly IInputManager _inputManager = default!;
|
|
[Dependency] private readonly IChatManager _chatManager = default!;
|
|
[Dependency] private readonly IVoteManager _voteManager = default!;
|
|
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
|
[Dependency] private readonly IClientAdminManager _adminManager = default!;
|
|
[Dependency] private readonly IClyde _clyde = default!;
|
|
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
|
|
|
[ViewVariables] private ChatBox? _gameChat;
|
|
private ConstructionMenuPresenter? _constructionMenu;
|
|
|
|
public MainViewport Viewport { get; private set; } = default!;
|
|
|
|
public override void Startup()
|
|
{
|
|
base.Startup();
|
|
|
|
_gameChat = new ChatBox();
|
|
Viewport = new MainViewport
|
|
{
|
|
Viewport =
|
|
{
|
|
ViewportSize = ViewportSize
|
|
}
|
|
};
|
|
|
|
_userInterfaceManager.StateRoot.AddChild(Viewport);
|
|
LayoutContainer.SetAnchorPreset(Viewport, LayoutContainer.LayoutPreset.Wide);
|
|
Viewport.SetPositionFirst();
|
|
|
|
_userInterfaceManager.StateRoot.AddChild(_gameHud.RootControl);
|
|
_chatManager.SetChatBox(_gameChat);
|
|
_voteManager.SetPopupContainer(_gameHud.VoteContainer);
|
|
_gameChat.DefaultChatFormat = "say \"{0}\"";
|
|
|
|
_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
|
|
InputCmdHandler.FromDelegate(_ => FocusChat(_gameChat)));
|
|
|
|
_inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC,
|
|
InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.OOC)));
|
|
|
|
_inputManager.SetInputCommand(ContentKeyFunctions.FocusLocalChat,
|
|
InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.Local)));
|
|
|
|
_inputManager.SetInputCommand(ContentKeyFunctions.FocusRadio,
|
|
InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.Radio)));
|
|
|
|
_inputManager.SetInputCommand(ContentKeyFunctions.FocusAdminChat,
|
|
InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.AdminChat)));
|
|
|
|
_inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelForward,
|
|
InputCmdHandler.FromDelegate(_ => _gameChat.CycleChatChannel(true)));
|
|
|
|
_inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelBackward,
|
|
InputCmdHandler.FromDelegate(_ => _gameChat.CycleChatChannel(false)));
|
|
|
|
SetupPresenters();
|
|
|
|
_eyeManager.MainViewport = Viewport.Viewport;
|
|
}
|
|
|
|
public override void Shutdown()
|
|
{
|
|
DisposePresenters();
|
|
|
|
base.Shutdown();
|
|
|
|
_gameChat?.Dispose();
|
|
Viewport.Dispose();
|
|
_gameHud.RootControl.Orphan();
|
|
// Clear viewport to some fallback, whatever.
|
|
_eyeManager.MainViewport = _userInterfaceManager.MainViewport;
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// All UI Presenters should be constructed in here.
|
|
/// </summary>
|
|
private void SetupPresenters()
|
|
{
|
|
_constructionMenu = new ConstructionMenuPresenter(_gameHud);
|
|
}
|
|
|
|
/// <summary>
|
|
/// All UI Presenters should be disposed in here.
|
|
/// </summary>
|
|
private void DisposePresenters()
|
|
{
|
|
_constructionMenu?.Dispose();
|
|
}
|
|
|
|
internal static void FocusChat(ChatBox chat)
|
|
{
|
|
if (chat.UserInterfaceManager.KeyboardFocused != null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
chat.Input.IgnoreNext = true;
|
|
chat.Input.GrabKeyboardFocus();
|
|
}
|
|
internal static void FocusChannel(ChatBox chat, ChatChannel channel)
|
|
{
|
|
if (chat.UserInterfaceManager.KeyboardFocused != null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
chat.SelectChannel(channel);
|
|
chat.Input.IgnoreNext = true;
|
|
chat.Input.GrabKeyboardFocus();
|
|
}
|
|
|
|
public override void FrameUpdate(FrameEventArgs e)
|
|
{
|
|
base.FrameUpdate(e);
|
|
|
|
Viewport.Viewport.Eye = _eyeManager.CurrentEye;
|
|
}
|
|
|
|
protected override void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args)
|
|
{
|
|
if (args.Viewport == null)
|
|
base.OnKeyBindStateChanged(new ViewportBoundKeyEventArgs(args.KeyEventArgs, Viewport.Viewport));
|
|
else
|
|
base.OnKeyBindStateChanged(args);
|
|
}
|
|
}
|
|
}
|