using Content.Client.Administration.Managers;
using Content.Client.Chat.Managers;
using Content.Client.Chat.UI;
using Content.Client.Construction.UI;
using Content.Client.HUD;
using Content.Client.HUD.UI;
using Content.Client.Voting;
using Content.Shared.Chat;
using Content.Shared.Input;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Configuration;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.Viewport
{
public class GameScreen : GameScreenBase, IMainViewportState
{
public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15);
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IVoteManager _voteManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IClientAdminManager _adminManager = default!;
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[ViewVariables] private ChatBox? _gameChat;
private ConstructionMenuPresenter? _constructionMenu;
public MainViewport Viewport { get; private set; } = default!;
public override void Startup()
{
base.Startup();
_gameChat = new ChatBox();
Viewport = new MainViewport
{
Viewport =
{
ViewportSize = ViewportSize
}
};
_userInterfaceManager.StateRoot.AddChild(Viewport);
LayoutContainer.SetAnchorPreset(Viewport, LayoutContainer.LayoutPreset.Wide);
Viewport.SetPositionFirst();
_userInterfaceManager.StateRoot.AddChild(_gameHud.RootControl);
_chatManager.SetChatBox(_gameChat);
_voteManager.SetPopupContainer(_gameHud.VoteContainer);
_gameChat.DefaultChatFormat = "say \"{0}\"";
_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
InputCmdHandler.FromDelegate(_ => FocusChat(_gameChat)));
_inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC,
InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.OOC)));
_inputManager.SetInputCommand(ContentKeyFunctions.FocusLocalChat,
InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.Local)));
_inputManager.SetInputCommand(ContentKeyFunctions.FocusRadio,
InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.Radio)));
_inputManager.SetInputCommand(ContentKeyFunctions.FocusAdminChat,
InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.AdminChat)));
_inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelForward,
InputCmdHandler.FromDelegate(_ => _gameChat.CycleChatChannel(true)));
_inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelBackward,
InputCmdHandler.FromDelegate(_ => _gameChat.CycleChatChannel(false)));
SetupPresenters();
_eyeManager.MainViewport = Viewport.Viewport;
}
public override void Shutdown()
{
DisposePresenters();
base.Shutdown();
_gameChat?.Dispose();
Viewport.Dispose();
_gameHud.RootControl.Orphan();
// Clear viewport to some fallback, whatever.
_eyeManager.MainViewport = _userInterfaceManager.MainViewport;
}
///
/// All UI Presenters should be constructed in here.
///
private void SetupPresenters()
{
_constructionMenu = new ConstructionMenuPresenter(_gameHud);
}
///
/// All UI Presenters should be disposed in here.
///
private void DisposePresenters()
{
_constructionMenu?.Dispose();
}
internal static void FocusChat(ChatBox chat)
{
if (chat.UserInterfaceManager.KeyboardFocused != null)
{
return;
}
chat.Input.IgnoreNext = true;
chat.Input.GrabKeyboardFocus();
}
internal static void FocusChannel(ChatBox chat, ChatChannel channel)
{
if (chat.UserInterfaceManager.KeyboardFocused != null)
{
return;
}
chat.SelectChannel(channel);
chat.Input.IgnoreNext = true;
chat.Input.GrabKeyboardFocus();
}
public override void FrameUpdate(FrameEventArgs e)
{
base.FrameUpdate(e);
Viewport.Viewport.Eye = _eyeManager.CurrentEye;
}
protected override void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args)
{
if (args.Viewport == null)
base.OnKeyBindStateChanged(new ViewportBoundKeyEventArgs(args.KeyEventArgs, Viewport.Viewport));
else
base.OnKeyBindStateChanged(args);
}
}
}