Files
tbd-station-14/Content.Client/Trigger/TimerTriggerVisualizer.cs
2021-06-09 22:19:39 +02:00

78 lines
2.6 KiB
C#

using System;
using Content.Shared.Trigger;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Trigger
{
[UsedImplicitly]
public class TimerTriggerVisualizer : AppearanceVisualizer, ISerializationHooks
{
private const string AnimationKey = "priming_animation";
[DataField("countdown_sound", required: true)]
private string? _countdownSound;
private Animation PrimingAnimation = default!;
void ISerializationHooks.AfterDeserialization()
{
PrimingAnimation = new Animation { Length = TimeSpan.MaxValue };
{
var flick = new AnimationTrackSpriteFlick();
PrimingAnimation.AnimationTracks.Add(flick);
flick.LayerKey = TriggerVisualLayers.Base;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("primed", 0f));
if (_countdownSound != null)
{
var sound = new AnimationTrackPlaySound();
PrimingAnimation.AnimationTracks.Add(sound);
sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(_countdownSound, 0));
}
}
}
public override void InitializeEntity(IEntity entity)
{
if (!entity.HasComponent<AnimationPlayerComponent>())
{
entity.AddComponent<AnimationPlayerComponent>();
}
}
public override void OnChangeData(AppearanceComponent component)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
var animPlayer = component.Owner.GetComponent<AnimationPlayerComponent>();
if (!component.TryGetData(TriggerVisuals.VisualState, out TriggerVisualState state))
{
state = TriggerVisualState.Unprimed;
}
switch (state)
{
case TriggerVisualState.Primed:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(PrimingAnimation, AnimationKey);
}
break;
case TriggerVisualState.Unprimed:
sprite.LayerSetState(0, "icon");
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}
public enum TriggerVisualLayers : byte
{
Base
}
}