277 lines
10 KiB
C#
277 lines
10 KiB
C#
using System;
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using System.Linq;
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using Content.Client.Chat.Managers;
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using Content.Client.EscapeMenu.UI;
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using Content.Client.GameTicking.Managers;
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using Content.Client.LateJoin;
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using Content.Client.Lobby.UI;
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using Content.Client.Preferences;
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using Content.Client.Preferences.UI;
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using Content.Client.Viewport;
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using Content.Client.Voting;
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using Content.Shared.Chat;
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using Content.Shared.Input;
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using Robust.Client;
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using Robust.Client.Console;
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using Robust.Client.Input;
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using Robust.Client.Player;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameTicking.SharedGameTicker;
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namespace Content.Client.Lobby
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{
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public class LobbyState : Robust.Client.State.State
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{
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[Dependency] private readonly IBaseClient _baseClient = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IClientGameTicker _clientGameTicker = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IClientPreferencesManager _preferencesManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IVoteManager _voteManager = default!;
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[ViewVariables] private CharacterSetupGui _characterSetup = default!;
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[ViewVariables] private LobbyGui _lobby = default!;
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public override void Startup()
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{
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_characterSetup = new CharacterSetupGui(_entityManager, _resourceCache, _preferencesManager,
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_prototypeManager);
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LayoutContainer.SetAnchorPreset(_characterSetup, LayoutContainer.LayoutPreset.Wide);
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_characterSetup.CloseButton.OnPressed += _ =>
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{
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_userInterfaceManager.StateRoot.AddChild(_lobby);
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_userInterfaceManager.StateRoot.RemoveChild(_characterSetup);
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};
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_characterSetup.SaveButton.OnPressed += _ =>
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{
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_characterSetup.Save();
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_lobby?.CharacterPreview.UpdateUI();
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};
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_lobby = new LobbyGui(_entityManager, _preferencesManager);
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_userInterfaceManager.StateRoot.AddChild(_lobby);
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LayoutContainer.SetAnchorPreset(_lobby, LayoutContainer.LayoutPreset.Wide);
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_chatManager.SetChatBox(_lobby.Chat);
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_voteManager.SetPopupContainer(_lobby.VoteContainer);
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_lobby.Chat.DefaultChatFormat = "ooc \"{0}\"";
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_lobby.ServerName.Text = _baseClient.GameInfo?.ServerName;
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
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InputCmdHandler.FromDelegate(_ => GameScreen.FocusChat(_lobby.Chat)));
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC,
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InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(_lobby.Chat, ChatChannel.OOC)));
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusAdminChat,
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InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(_lobby.Chat, ChatChannel.AdminChat)));
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_inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelForward,
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InputCmdHandler.FromDelegate(_ => _lobby.Chat.CycleChatChannel(true)));
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_inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelBackward,
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InputCmdHandler.FromDelegate(_ => _lobby.Chat.CycleChatChannel(false)));
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UpdateLobbyUi();
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_lobby.CharacterPreview.CharacterSetupButton.OnPressed += _ =>
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{
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SetReady(false);
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_userInterfaceManager.StateRoot.RemoveChild(_lobby);
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_userInterfaceManager.StateRoot.AddChild(_characterSetup);
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};
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_lobby.ObserveButton.OnPressed += _ => _consoleHost.ExecuteCommand("observe");
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_lobby.ReadyButton.OnPressed += _ =>
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{
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if (!_clientGameTicker.IsGameStarted)
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{
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return;
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}
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new LateJoinGui().OpenCentered();
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};
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_lobby.ReadyButton.OnToggled += args =>
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{
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SetReady(args.Pressed);
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};
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_lobby.LeaveButton.OnPressed += _ => _consoleHost.ExecuteCommand("disconnect");
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_lobby.OptionsButton.OnPressed += _ => new OptionsMenu().Open();
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UpdatePlayerList();
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_playerManager.PlayerListUpdated += PlayerManagerOnPlayerListUpdated;
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_clientGameTicker.InfoBlobUpdated += UpdateLobbyUi;
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_clientGameTicker.LobbyStatusUpdated += LobbyStatusUpdated;
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_clientGameTicker.LobbyReadyUpdated += LobbyReadyUpdated;
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_clientGameTicker.LobbyLateJoinStatusUpdated += LobbyLateJoinStatusUpdated;
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}
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public override void Shutdown()
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{
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_playerManager.PlayerListUpdated -= PlayerManagerOnPlayerListUpdated;
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_clientGameTicker.InfoBlobUpdated -= UpdateLobbyUi;
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_clientGameTicker.LobbyStatusUpdated -= LobbyStatusUpdated;
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_clientGameTicker.LobbyReadyUpdated -= LobbyReadyUpdated;
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_clientGameTicker.LobbyLateJoinStatusUpdated -= LobbyLateJoinStatusUpdated;
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_clientGameTicker.Status.Clear();
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_lobby.Dispose();
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_characterSetup.Dispose();
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}
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public override void FrameUpdate(FrameEventArgs e)
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{
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if (_clientGameTicker.IsGameStarted)
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{
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_lobby.StartTime.Text = "";
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return;
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}
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string text;
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if (_clientGameTicker.Paused)
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{
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text = Loc.GetString("Paused");
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}
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else
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{
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var difference = _clientGameTicker.StartTime - _gameTiming.CurTime;
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var seconds = difference.TotalSeconds;
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if (seconds < 0)
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{
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text = Loc.GetString(seconds < -5 ? "Right Now?" : "Right Now");
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}
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else
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{
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text = $"{(int) Math.Floor(difference.TotalMinutes / 60)}:{difference.Seconds:D2}";
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}
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}
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_lobby.StartTime.Text = Loc.GetString("Round Starts In: {0}", text);
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}
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private void PlayerManagerOnPlayerListUpdated(object? sender, EventArgs e)
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{
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// Remove disconnected sessions from the Ready Dict
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foreach (var p in _clientGameTicker.Status)
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{
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if (!_playerManager.SessionsDict.TryGetValue(p.Key, out _))
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{
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// This is a shitty fix. Observers can rejoin because they are already in the game.
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// So we don't delete them, but keep them if they decide to rejoin
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if (p.Value != PlayerStatus.Observer)
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_clientGameTicker.Status.Remove(p.Key);
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}
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}
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UpdatePlayerList();
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}
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private void LobbyReadyUpdated() => UpdatePlayerList();
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private void LobbyStatusUpdated()
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{
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UpdatePlayerList();
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UpdateLobbyUi();
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}
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private void LobbyLateJoinStatusUpdated()
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{
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_lobby.ReadyButton.Disabled = _clientGameTicker.DisallowedLateJoin;
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}
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private void UpdateLobbyUi()
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{
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if (_lobby == null)
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{
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return;
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}
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if (_clientGameTicker.IsGameStarted)
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{
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_lobby.ReadyButton.Text = Loc.GetString("Join");
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_lobby.ReadyButton.ToggleMode = false;
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_lobby.ReadyButton.Pressed = false;
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}
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else
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{
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_lobby.StartTime.Text = "";
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_lobby.ReadyButton.Text = Loc.GetString("Ready Up");
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_lobby.ReadyButton.ToggleMode = true;
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_lobby.ReadyButton.Disabled = false;
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_lobby.ReadyButton.Pressed = _clientGameTicker.AreWeReady;
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}
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if (_clientGameTicker.ServerInfoBlob != null)
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{
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_lobby.ServerInfo.SetInfoBlob(_clientGameTicker.ServerInfoBlob);
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}
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}
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private void UpdatePlayerList()
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{
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_lobby.OnlinePlayerList.Clear();
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foreach (var session in _playerManager.Sessions.OrderBy(s => s.Name))
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{
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var readyState = "";
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// Don't show ready state if we're ingame
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if (!_clientGameTicker.IsGameStarted)
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{
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PlayerStatus status;
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if (session.UserId == _playerManager.LocalPlayer?.UserId)
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status = _clientGameTicker.AreWeReady ? PlayerStatus.Ready : PlayerStatus.NotReady;
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else
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_clientGameTicker.Status.TryGetValue(session.UserId, out status);
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readyState = status switch
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{
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PlayerStatus.NotReady => Loc.GetString("Not Ready"),
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PlayerStatus.Ready => Loc.GetString("Ready"),
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PlayerStatus.Observer => Loc.GetString("Observer"),
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_ => "",
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};
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}
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_lobby.OnlinePlayerList.AddItem(session.Name, readyState);
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}
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}
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private void SetReady(bool newReady)
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{
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if (_clientGameTicker.IsGameStarted)
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{
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return;
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}
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_consoleHost.ExecuteCommand($"toggleready {newReady}");
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UpdatePlayerList();
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}
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}
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}
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