using System; using System.Linq; using Content.Client.Chat.Managers; using Content.Client.EscapeMenu.UI; using Content.Client.GameTicking.Managers; using Content.Client.LateJoin; using Content.Client.Lobby.UI; using Content.Client.Preferences; using Content.Client.Preferences.UI; using Content.Client.Viewport; using Content.Client.Voting; using Content.Shared.Chat; using Content.Shared.Input; using Robust.Client; using Robust.Client.Console; using Robust.Client.Input; using Robust.Client.Player; using Robust.Client.ResourceManagement; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.GameObjects; using Robust.Shared.Input.Binding; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Prototypes; using Robust.Shared.Timing; using Robust.Shared.ViewVariables; using static Content.Shared.GameTicking.SharedGameTicker; namespace Content.Client.Lobby { public class LobbyState : Robust.Client.State.State { [Dependency] private readonly IBaseClient _baseClient = default!; [Dependency] private readonly IClientConsoleHost _consoleHost = default!; [Dependency] private readonly IChatManager _chatManager = default!; [Dependency] private readonly IInputManager _inputManager = default!; [Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IResourceCache _resourceCache = default!; [Dependency] private readonly IClientGameTicker _clientGameTicker = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!; [Dependency] private readonly IClientPreferencesManager _preferencesManager = default!; [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly IVoteManager _voteManager = default!; [ViewVariables] private CharacterSetupGui _characterSetup = default!; [ViewVariables] private LobbyGui _lobby = default!; public override void Startup() { _characterSetup = new CharacterSetupGui(_entityManager, _resourceCache, _preferencesManager, _prototypeManager); LayoutContainer.SetAnchorPreset(_characterSetup, LayoutContainer.LayoutPreset.Wide); _characterSetup.CloseButton.OnPressed += _ => { _userInterfaceManager.StateRoot.AddChild(_lobby); _userInterfaceManager.StateRoot.RemoveChild(_characterSetup); }; _characterSetup.SaveButton.OnPressed += _ => { _characterSetup.Save(); _lobby?.CharacterPreview.UpdateUI(); }; _lobby = new LobbyGui(_entityManager, _preferencesManager); _userInterfaceManager.StateRoot.AddChild(_lobby); LayoutContainer.SetAnchorPreset(_lobby, LayoutContainer.LayoutPreset.Wide); _chatManager.SetChatBox(_lobby.Chat); _voteManager.SetPopupContainer(_lobby.VoteContainer); _lobby.Chat.DefaultChatFormat = "ooc \"{0}\""; _lobby.ServerName.Text = _baseClient.GameInfo?.ServerName; _inputManager.SetInputCommand(ContentKeyFunctions.FocusChat, InputCmdHandler.FromDelegate(_ => GameScreen.FocusChat(_lobby.Chat))); _inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC, InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(_lobby.Chat, ChatChannel.OOC))); _inputManager.SetInputCommand(ContentKeyFunctions.FocusAdminChat, InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(_lobby.Chat, ChatChannel.AdminChat))); _inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelForward, InputCmdHandler.FromDelegate(_ => _lobby.Chat.CycleChatChannel(true))); _inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelBackward, InputCmdHandler.FromDelegate(_ => _lobby.Chat.CycleChatChannel(false))); UpdateLobbyUi(); _lobby.CharacterPreview.CharacterSetupButton.OnPressed += _ => { SetReady(false); _userInterfaceManager.StateRoot.RemoveChild(_lobby); _userInterfaceManager.StateRoot.AddChild(_characterSetup); }; _lobby.ObserveButton.OnPressed += _ => _consoleHost.ExecuteCommand("observe"); _lobby.ReadyButton.OnPressed += _ => { if (!_clientGameTicker.IsGameStarted) { return; } new LateJoinGui().OpenCentered(); }; _lobby.ReadyButton.OnToggled += args => { SetReady(args.Pressed); }; _lobby.LeaveButton.OnPressed += _ => _consoleHost.ExecuteCommand("disconnect"); _lobby.OptionsButton.OnPressed += _ => new OptionsMenu().Open(); UpdatePlayerList(); _playerManager.PlayerListUpdated += PlayerManagerOnPlayerListUpdated; _clientGameTicker.InfoBlobUpdated += UpdateLobbyUi; _clientGameTicker.LobbyStatusUpdated += LobbyStatusUpdated; _clientGameTicker.LobbyReadyUpdated += LobbyReadyUpdated; _clientGameTicker.LobbyLateJoinStatusUpdated += LobbyLateJoinStatusUpdated; } public override void Shutdown() { _playerManager.PlayerListUpdated -= PlayerManagerOnPlayerListUpdated; _clientGameTicker.InfoBlobUpdated -= UpdateLobbyUi; _clientGameTicker.LobbyStatusUpdated -= LobbyStatusUpdated; _clientGameTicker.LobbyReadyUpdated -= LobbyReadyUpdated; _clientGameTicker.LobbyLateJoinStatusUpdated -= LobbyLateJoinStatusUpdated; _clientGameTicker.Status.Clear(); _lobby.Dispose(); _characterSetup.Dispose(); } public override void FrameUpdate(FrameEventArgs e) { if (_clientGameTicker.IsGameStarted) { _lobby.StartTime.Text = ""; return; } string text; if (_clientGameTicker.Paused) { text = Loc.GetString("Paused"); } else { var difference = _clientGameTicker.StartTime - _gameTiming.CurTime; var seconds = difference.TotalSeconds; if (seconds < 0) { text = Loc.GetString(seconds < -5 ? "Right Now?" : "Right Now"); } else { text = $"{(int) Math.Floor(difference.TotalMinutes / 60)}:{difference.Seconds:D2}"; } } _lobby.StartTime.Text = Loc.GetString("Round Starts In: {0}", text); } private void PlayerManagerOnPlayerListUpdated(object? sender, EventArgs e) { // Remove disconnected sessions from the Ready Dict foreach (var p in _clientGameTicker.Status) { if (!_playerManager.SessionsDict.TryGetValue(p.Key, out _)) { // This is a shitty fix. Observers can rejoin because they are already in the game. // So we don't delete them, but keep them if they decide to rejoin if (p.Value != PlayerStatus.Observer) _clientGameTicker.Status.Remove(p.Key); } } UpdatePlayerList(); } private void LobbyReadyUpdated() => UpdatePlayerList(); private void LobbyStatusUpdated() { UpdatePlayerList(); UpdateLobbyUi(); } private void LobbyLateJoinStatusUpdated() { _lobby.ReadyButton.Disabled = _clientGameTicker.DisallowedLateJoin; } private void UpdateLobbyUi() { if (_lobby == null) { return; } if (_clientGameTicker.IsGameStarted) { _lobby.ReadyButton.Text = Loc.GetString("Join"); _lobby.ReadyButton.ToggleMode = false; _lobby.ReadyButton.Pressed = false; } else { _lobby.StartTime.Text = ""; _lobby.ReadyButton.Text = Loc.GetString("Ready Up"); _lobby.ReadyButton.ToggleMode = true; _lobby.ReadyButton.Disabled = false; _lobby.ReadyButton.Pressed = _clientGameTicker.AreWeReady; } if (_clientGameTicker.ServerInfoBlob != null) { _lobby.ServerInfo.SetInfoBlob(_clientGameTicker.ServerInfoBlob); } } private void UpdatePlayerList() { _lobby.OnlinePlayerList.Clear(); foreach (var session in _playerManager.Sessions.OrderBy(s => s.Name)) { var readyState = ""; // Don't show ready state if we're ingame if (!_clientGameTicker.IsGameStarted) { PlayerStatus status; if (session.UserId == _playerManager.LocalPlayer?.UserId) status = _clientGameTicker.AreWeReady ? PlayerStatus.Ready : PlayerStatus.NotReady; else _clientGameTicker.Status.TryGetValue(session.UserId, out status); readyState = status switch { PlayerStatus.NotReady => Loc.GetString("Not Ready"), PlayerStatus.Ready => Loc.GetString("Ready"), PlayerStatus.Observer => Loc.GetString("Observer"), _ => "", }; } _lobby.OnlinePlayerList.AddItem(session.Name, readyState); } } private void SetReady(bool newReady) { if (_clientGameTicker.IsGameStarted) { return; } _consoleHost.ExecuteCommand($"toggleready {newReady}"); UpdatePlayerList(); } } }