Files
tbd-station-14/Content.Client/AI/ClientPathfindingDebugSystem.cs
2021-06-09 22:19:39 +02:00

519 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.AI;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Client.AI
{
#if DEBUG
public class ClientPathfindingDebugSystem : EntitySystem
{
private PathfindingDebugMode _modes = PathfindingDebugMode.None;
private float _routeDuration = 4.0f; // How long before we remove a route from the overlay
private DebugPathfindingOverlay? _overlay;
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<SharedAiDebug.AStarRouteMessage>(HandleAStarRouteMessage);
SubscribeNetworkEvent<SharedAiDebug.JpsRouteMessage>(HandleJpsRouteMessage);
SubscribeNetworkEvent<SharedAiDebug.PathfindingGraphMessage>(HandleGraphMessage);
SubscribeNetworkEvent<SharedAiDebug.ReachableChunkRegionsDebugMessage>(HandleRegionsMessage);
SubscribeNetworkEvent<SharedAiDebug.ReachableCacheDebugMessage>(HandleCachedRegionsMessage);
// I'm lazy
EnableOverlay();
}
public override void Shutdown()
{
base.Shutdown();
DisableOverlay();
}
private void HandleAStarRouteMessage(SharedAiDebug.AStarRouteMessage message)
{
if ((_modes & PathfindingDebugMode.Nodes) != 0 ||
(_modes & PathfindingDebugMode.Route) != 0)
{
_overlay?.AStarRoutes.Add(message);
Timer.Spawn(TimeSpan.FromSeconds(_routeDuration), () =>
{
if (_overlay == null) return;
_overlay.AStarRoutes.Remove(message);
});
}
}
private void HandleJpsRouteMessage(SharedAiDebug.JpsRouteMessage message)
{
if ((_modes & PathfindingDebugMode.Nodes) != 0 ||
(_modes & PathfindingDebugMode.Route) != 0)
{
_overlay?.JpsRoutes.Add(message);
Timer.Spawn(TimeSpan.FromSeconds(_routeDuration), () =>
{
if (_overlay == null) return;
_overlay.JpsRoutes.Remove(message);
});
}
}
private void HandleGraphMessage(SharedAiDebug.PathfindingGraphMessage message)
{
EnableOverlay().UpdateGraph(message.Graph);
}
private void HandleRegionsMessage(SharedAiDebug.ReachableChunkRegionsDebugMessage message)
{
EnableOverlay().UpdateRegions(message.GridId, message.Regions);
}
private void HandleCachedRegionsMessage(SharedAiDebug.ReachableCacheDebugMessage message)
{
EnableOverlay().UpdateCachedRegions(message.GridId, message.Regions, message.Cached);
}
private DebugPathfindingOverlay EnableOverlay()
{
if (_overlay != null)
{
return _overlay;
}
var overlayManager = IoCManager.Resolve<IOverlayManager>();
_overlay = new DebugPathfindingOverlay {Modes = _modes};
overlayManager.AddOverlay(_overlay);
return _overlay;
}
private void DisableOverlay()
{
if (_overlay == null)
{
return;
}
_overlay.Modes = 0;
var overlayManager = IoCManager.Resolve<IOverlayManager>();
overlayManager.RemoveOverlay(_overlay);
_overlay = null;
}
public void Disable()
{
_modes = PathfindingDebugMode.None;
DisableOverlay();
}
private void EnableMode(PathfindingDebugMode tooltip)
{
_modes |= tooltip;
if (_modes != 0)
{
EnableOverlay();
}
if (_overlay != null)
{
_overlay.Modes = _modes;
}
if (tooltip == PathfindingDebugMode.Graph)
{
RaiseNetworkEvent(new SharedAiDebug.RequestPathfindingGraphMessage());
}
if (tooltip == PathfindingDebugMode.Regions)
{
RaiseNetworkEvent(new SharedAiDebug.SubscribeReachableMessage());
}
// TODO: Request region graph, although the client system messages didn't seem to be going through anymore
// So need further investigation.
}
private void DisableMode(PathfindingDebugMode mode)
{
if (mode == PathfindingDebugMode.Regions && (_modes & PathfindingDebugMode.Regions) != 0)
{
RaiseNetworkEvent(new SharedAiDebug.UnsubscribeReachableMessage());
}
_modes &= ~mode;
if (_modes == 0)
{
DisableOverlay();
}
else if (_overlay != null)
{
_overlay.Modes = _modes;
}
}
public void ToggleTooltip(PathfindingDebugMode mode)
{
if ((_modes & mode) != 0)
{
DisableMode(mode);
}
else
{
EnableMode(mode);
}
}
}
internal sealed class DebugPathfindingOverlay : Overlay
{
private readonly IEyeManager _eyeManager;
private readonly IPlayerManager _playerManager;
// TODO: Add a box like the debug one and show the most recent path stuff
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
private readonly ShaderInstance _shader;
public PathfindingDebugMode Modes { get; set; } = PathfindingDebugMode.None;
// Graph debugging
public readonly Dictionary<int, List<Vector2>> Graph = new();
private readonly Dictionary<int, Color> _graphColors = new();
// Cached regions
public readonly Dictionary<GridId, Dictionary<int, List<Vector2>>> CachedRegions =
new();
private readonly Dictionary<GridId, Dictionary<int, Color>> _cachedRegionColors =
new();
// Regions
public readonly Dictionary<GridId, Dictionary<int, Dictionary<int, List<Vector2>>>> Regions =
new();
private readonly Dictionary<GridId, Dictionary<int, Dictionary<int, Color>>> _regionColors =
new();
// Route debugging
// As each pathfinder is very different you'll likely want to draw them completely different
public readonly List<SharedAiDebug.AStarRouteMessage> AStarRoutes = new();
public readonly List<SharedAiDebug.JpsRouteMessage> JpsRoutes = new();
public DebugPathfindingOverlay()
{
_shader = IoCManager.Resolve<IPrototypeManager>().Index<ShaderPrototype>("unshaded").Instance();
_eyeManager = IoCManager.Resolve<IEyeManager>();
_playerManager = IoCManager.Resolve<IPlayerManager>();
}
#region Graph
public void UpdateGraph(Dictionary<int, List<Vector2>> graph)
{
Graph.Clear();
_graphColors.Clear();
var robustRandom = IoCManager.Resolve<IRobustRandom>();
foreach (var (chunk, nodes) in graph)
{
Graph[chunk] = nodes;
_graphColors[chunk] = new Color(robustRandom.NextFloat(), robustRandom.NextFloat(),
robustRandom.NextFloat(), 0.3f);
}
}
private void DrawGraph(DrawingHandleScreen screenHandle, Box2 viewport)
{
foreach (var (chunk, nodes) in Graph)
{
foreach (var tile in nodes)
{
if (!viewport.Contains(tile)) continue;
var screenTile = _eyeManager.WorldToScreen(tile);
var box = new UIBox2(
screenTile.X - 15.0f,
screenTile.Y - 15.0f,
screenTile.X + 15.0f,
screenTile.Y + 15.0f);
screenHandle.DrawRect(box, _graphColors[chunk]);
}
}
}
#endregion
#region Regions
//Server side debugger should increment every region
public void UpdateCachedRegions(GridId gridId, Dictionary<int, List<Vector2>> messageRegions, bool cached)
{
if (!CachedRegions.ContainsKey(gridId))
{
CachedRegions.Add(gridId, new Dictionary<int, List<Vector2>>());
_cachedRegionColors.Add(gridId, new Dictionary<int, Color>());
}
foreach (var (region, nodes) in messageRegions)
{
CachedRegions[gridId][region] = nodes;
if (cached)
{
_cachedRegionColors[gridId][region] = Color.Blue.WithAlpha(0.3f);
}
else
{
_cachedRegionColors[gridId][region] = Color.Green.WithAlpha(0.3f);
}
Timer.Spawn(3000, () =>
{
if (CachedRegions[gridId].ContainsKey(region))
{
CachedRegions[gridId].Remove(region);
_cachedRegionColors[gridId].Remove(region);
}
});
}
}
private void DrawCachedRegions(DrawingHandleScreen screenHandle, Box2 viewport)
{
var attachedEntity = _playerManager.LocalPlayer?.ControlledEntity;
if (attachedEntity == null || !CachedRegions.TryGetValue(attachedEntity.Transform.GridID, out var entityRegions))
{
return;
}
foreach (var (region, nodes) in entityRegions)
{
foreach (var tile in nodes)
{
if (!viewport.Contains(tile)) continue;
var screenTile = _eyeManager.WorldToScreen(tile);
var box = new UIBox2(
screenTile.X - 15.0f,
screenTile.Y - 15.0f,
screenTile.X + 15.0f,
screenTile.Y + 15.0f);
screenHandle.DrawRect(box, _cachedRegionColors[attachedEntity.Transform.GridID][region]);
}
}
}
public void UpdateRegions(GridId gridId, Dictionary<int, Dictionary<int, List<Vector2>>> messageRegions)
{
if (!Regions.ContainsKey(gridId))
{
Regions.Add(gridId, new Dictionary<int, Dictionary<int, List<Vector2>>>());
_regionColors.Add(gridId, new Dictionary<int, Dictionary<int, Color>>());
}
var robustRandom = IoCManager.Resolve<IRobustRandom>();
foreach (var (chunk, regions) in messageRegions)
{
Regions[gridId][chunk] = new Dictionary<int, List<Vector2>>();
_regionColors[gridId][chunk] = new Dictionary<int, Color>();
foreach (var (region, nodes) in regions)
{
Regions[gridId][chunk].Add(region, nodes);
_regionColors[gridId][chunk][region] = new Color(robustRandom.NextFloat(), robustRandom.NextFloat(),
robustRandom.NextFloat(), 0.3f);
}
}
}
private void DrawRegions(DrawingHandleScreen screenHandle, Box2 viewport)
{
var attachedEntity = _playerManager.LocalPlayer?.ControlledEntity;
if (attachedEntity == null || !Regions.TryGetValue(attachedEntity.Transform.GridID, out var entityRegions))
{
return;
}
foreach (var (chunk, regions) in entityRegions)
{
foreach (var (region, nodes) in regions)
{
foreach (var tile in nodes)
{
if (!viewport.Contains(tile)) continue;
var screenTile = _eyeManager.WorldToScreen(tile);
var box = new UIBox2(
screenTile.X - 15.0f,
screenTile.Y - 15.0f,
screenTile.X + 15.0f,
screenTile.Y + 15.0f);
screenHandle.DrawRect(box, _regionColors[attachedEntity.Transform.GridID][chunk][region]);
}
}
}
}
#endregion
#region Pathfinder
private void DrawAStarRoutes(DrawingHandleScreen screenHandle, Box2 viewport)
{
foreach (var route in AStarRoutes)
{
// Draw box on each tile of route
foreach (var position in route.Route)
{
if (!viewport.Contains(position)) continue;
var screenTile = _eyeManager.WorldToScreen(position);
// worldHandle.DrawLine(position, nextWorld.Value, Color.Blue);
var box = new UIBox2(
screenTile.X - 15.0f,
screenTile.Y - 15.0f,
screenTile.X + 15.0f,
screenTile.Y + 15.0f);
screenHandle.DrawRect(box, Color.Orange.WithAlpha(0.25f));
}
}
}
private void DrawAStarNodes(DrawingHandleScreen screenHandle, Box2 viewport)
{
foreach (var route in AStarRoutes)
{
var highestGScore = route.GScores.Values.Max();
foreach (var (tile, score) in route.GScores)
{
if ((route.Route.Contains(tile) && (Modes & PathfindingDebugMode.Route) != 0) ||
!viewport.Contains(tile))
{
continue;
}
var screenTile = _eyeManager.WorldToScreen(tile);
var box = new UIBox2(
screenTile.X - 15.0f,
screenTile.Y - 15.0f,
screenTile.X + 15.0f,
screenTile.Y + 15.0f);
screenHandle.DrawRect(box, new Color(
0.0f,
score / highestGScore,
1.0f - (score / highestGScore),
0.1f));
}
}
}
private void DrawJpsRoutes(DrawingHandleScreen screenHandle, Box2 viewport)
{
foreach (var route in JpsRoutes)
{
// Draw box on each tile of route
foreach (var position in route.Route)
{
if (!viewport.Contains(position)) continue;
var screenTile = _eyeManager.WorldToScreen(position);
// worldHandle.DrawLine(position, nextWorld.Value, Color.Blue);
var box = new UIBox2(
screenTile.X - 15.0f,
screenTile.Y - 15.0f,
screenTile.X + 15.0f,
screenTile.Y + 15.0f);
screenHandle.DrawRect(box, Color.Orange.WithAlpha(0.25f));
}
}
}
private void DrawJpsNodes(DrawingHandleScreen screenHandle, Box2 viewport)
{
foreach (var route in JpsRoutes)
{
foreach (var tile in route.JumpNodes)
{
if ((route.Route.Contains(tile) && (Modes & PathfindingDebugMode.Route) != 0) ||
!viewport.Contains(tile))
{
continue;
}
var screenTile = _eyeManager.WorldToScreen(tile);
var box = new UIBox2(
screenTile.X - 15.0f,
screenTile.Y - 15.0f,
screenTile.X + 15.0f,
screenTile.Y + 15.0f);
screenHandle.DrawRect(box, new Color(
0.0f,
1.0f,
0.0f,
0.2f));
}
}
}
#endregion
protected override void Draw(in OverlayDrawArgs args)
{
if (Modes == 0)
{
return;
}
var screenHandle = args.ScreenHandle;
screenHandle.UseShader(_shader);
var viewport = _eyeManager.GetWorldViewport();
if ((Modes & PathfindingDebugMode.Route) != 0)
{
DrawAStarRoutes(screenHandle, viewport);
DrawJpsRoutes(screenHandle, viewport);
}
if ((Modes & PathfindingDebugMode.Nodes) != 0)
{
DrawAStarNodes(screenHandle, viewport);
DrawJpsNodes(screenHandle, viewport);
}
if ((Modes & PathfindingDebugMode.Graph) != 0)
{
DrawGraph(screenHandle, viewport);
}
if ((Modes & PathfindingDebugMode.CachedRegions) != 0)
{
DrawCachedRegions(screenHandle, viewport);
}
if ((Modes & PathfindingDebugMode.Regions) != 0)
{
DrawRegions(screenHandle, viewport);
}
}
}
[Flags]
public enum PathfindingDebugMode : byte
{
None = 0,
Route = 1 << 0,
Graph = 1 << 1,
Nodes = 1 << 2,
CachedRegions = 1 << 3,
Regions = 1 << 4,
}
#endif
}