Files
tbd-station-14/Content.IntegrationTests/Tests/Body/LegTest.cs
Javier Guardia Fernández 1508efff54 Add test pooling (#4961)
* Add test pooling

* WIP test pooling changes

* Fix Destructible tests

* Don't pool unpooled or dummy ticker instances

* Change ServerPathfindingDebugSystem to replace existing entries

* Fix SaveLoadSaveTest comment

* Don't pool StartTest

* Comment out global setup

* Fix puddle tests

* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit

* Update RobustToolbox

* Finish fixing tests, make test threads background threads

* Bring back pooling

* Fix nullable

* Update RobustToolbox

* Set cvars on server return

* Un-pool tests with custom cvars

* Update RobustToolbox

* Update RobustToolbox

* Change where the main tile coordinates are

* Remove DisposalUnitTest grid check

* Fix test pooling being a fickle bitch

* Fix EntitySystemExtensionsTest

* Update RobustToolbox

* Update RobustToolbox

* Make nullable pool settings true

* Update RobustToolbox

* Wait other way around

* We are unitystation now

* Update RobustToolbox

* Create global setup

* Pool some more tests

* Fix not properly disconnecting clients before restarting the round

* Give more info on ran tests

* Standardize default test cvars

* Update RobustToolbox

* Update RobustToolbox

* Pool clients

* Fix test order issue

* Fix cvars in character creation test not being set properly

* Update RobustToolbox

* Update RobustToolbox

* Rider shut

* Update RobustToolbox

* Format tests ran better

* Update RobustToolbox

* Reset RobustToolbox

* Reset RobustToolbox harder

* Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00

71 lines
2.1 KiB
C#

using System.Threading.Tasks;
using Content.Server.Body;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Rotation;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests.Body
{
[TestFixture]
[TestOf(typeof(SharedBodyComponent))]
[TestOf(typeof(BodyComponent))]
public class LegTest : ContentIntegrationTest
{
private const string Prototypes = @"
- type: entity
name: HumanBodyAndAppearanceDummy
id: HumanBodyAndAppearanceDummy
components:
- type: Appearance
- type: Body
template: HumanoidTemplate
preset: HumanPreset
centerSlot: torso
- type: StandingState
";
[Test]
public async Task RemoveLegsFallTest()
{
var options = new ServerContentIntegrationOption{ExtraPrototypes = Prototypes};
var server = StartServer(options);
AppearanceComponent appearance = null;
await server.WaitAssertion(() =>
{
var mapManager = IoCManager.Resolve<IMapManager>();
var mapId = mapManager.CreateMap();
var entityManager = IoCManager.Resolve<IEntityManager>();
var human = entityManager.SpawnEntity("HumanBodyAndAppearanceDummy", new MapCoordinates(Vector2.Zero, mapId));
Assert.That(human.TryGetComponent(out SharedBodyComponent body));
Assert.That(human.TryGetComponent(out appearance));
Assert.That(!appearance.TryGetData(RotationVisuals.RotationState, out RotationState _));
var legs = body.GetPartsOfType(BodyPartType.Leg);
foreach (var leg in legs)
{
body.RemovePart(leg);
}
});
await server.WaitAssertion(() =>
{
Assert.That(appearance.TryGetData(RotationVisuals.RotationState, out RotationState state));
Assert.That(state, Is.EqualTo(RotationState.Horizontal));
});
}
}
}