* Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
using System.Threading.Tasks;
|
|
using Content.Server.Body;
|
|
using Content.Shared.Body.Components;
|
|
using Content.Shared.Body.Part;
|
|
using Content.Shared.Rotation;
|
|
using NUnit.Framework;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Maths;
|
|
|
|
namespace Content.IntegrationTests.Tests.Body
|
|
{
|
|
[TestFixture]
|
|
[TestOf(typeof(SharedBodyComponent))]
|
|
[TestOf(typeof(BodyComponent))]
|
|
public class LegTest : ContentIntegrationTest
|
|
{
|
|
private const string Prototypes = @"
|
|
- type: entity
|
|
name: HumanBodyAndAppearanceDummy
|
|
id: HumanBodyAndAppearanceDummy
|
|
components:
|
|
- type: Appearance
|
|
- type: Body
|
|
template: HumanoidTemplate
|
|
preset: HumanPreset
|
|
centerSlot: torso
|
|
- type: StandingState
|
|
";
|
|
|
|
[Test]
|
|
public async Task RemoveLegsFallTest()
|
|
{
|
|
var options = new ServerContentIntegrationOption{ExtraPrototypes = Prototypes};
|
|
var server = StartServer(options);
|
|
|
|
AppearanceComponent appearance = null;
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
var mapManager = IoCManager.Resolve<IMapManager>();
|
|
|
|
var mapId = mapManager.CreateMap();
|
|
|
|
var entityManager = IoCManager.Resolve<IEntityManager>();
|
|
var human = entityManager.SpawnEntity("HumanBodyAndAppearanceDummy", new MapCoordinates(Vector2.Zero, mapId));
|
|
|
|
Assert.That(human.TryGetComponent(out SharedBodyComponent body));
|
|
Assert.That(human.TryGetComponent(out appearance));
|
|
|
|
Assert.That(!appearance.TryGetData(RotationVisuals.RotationState, out RotationState _));
|
|
|
|
var legs = body.GetPartsOfType(BodyPartType.Leg);
|
|
|
|
foreach (var leg in legs)
|
|
{
|
|
body.RemovePart(leg);
|
|
}
|
|
});
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
Assert.That(appearance.TryGetData(RotationVisuals.RotationState, out RotationState state));
|
|
Assert.That(state, Is.EqualTo(RotationState.Horizontal));
|
|
});
|
|
}
|
|
}
|
|
}
|