* add conscription bag * add gar mesons * remove salvage vendor restock * add code for shop vendors * make salvage vendor a shop vendor * ui fixes * :trollface: * update locker and vendor inventory * add mining hardsuit for 3k --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
182 lines
5.8 KiB
C#
182 lines
5.8 KiB
C#
using Content.Shared.Access.Systems;
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using Content.Shared.DeltaV.Salvage.Systems;
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using Content.Shared.Destructible;
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using Content.Shared.Popups;
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using Content.Shared.Power;
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using Content.Shared.Power.EntitySystems;
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using Content.Shared.UserInterface;
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using Content.Shared.VendingMachines;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Shared.DeltaV.VendingMachines;
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public abstract class SharedShopVendorSystem : EntitySystem
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{
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[Dependency] private readonly AccessReaderSystem _access = default!;
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[Dependency] private readonly MiningPointsSystem _points = default!;
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[Dependency] protected readonly IGameTiming Timing = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPointLightSystem _light = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedPowerReceiverSystem _power = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PointsVendorComponent, ShopVendorBalanceEvent>(OnPointsBalance);
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SubscribeLocalEvent<PointsVendorComponent, ShopVendorPurchaseEvent>(OnPointsPurchase);
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SubscribeLocalEvent<ShopVendorComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<ShopVendorComponent, BreakageEventArgs>(OnBreak);
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SubscribeLocalEvent<ShopVendorComponent, ActivatableUIOpenAttemptEvent>(OnOpenAttempt);
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Subs.BuiEvents<ShopVendorComponent>(VendingMachineUiKey.Key, subs =>
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{
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subs.Event<ShopVendorPurchaseMessage>(OnPurchase);
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});
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}
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#region Public API
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public uint GetBalance(EntityUid uid, EntityUid user)
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{
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var ev = new ShopVendorBalanceEvent(user);
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RaiseLocalEvent(uid, ref ev);
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return ev.Balance;
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}
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#endregion
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#region Balance adapters
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private void OnPointsBalance(Entity<PointsVendorComponent> ent, ref ShopVendorBalanceEvent args)
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{
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args.Balance = _points.TryFindIdCard(args.User)?.Comp?.Points ?? 0;
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}
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private void OnPointsPurchase(Entity<PointsVendorComponent> ent, ref ShopVendorPurchaseEvent args)
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{
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if (_points.TryFindIdCard(args.User) is {} idCard && _points.RemovePoints(idCard, args.Cost))
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args.Paid = true;
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}
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#endregion
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private void OnPowerChanged(Entity<ShopVendorComponent> ent, ref PowerChangedEvent args)
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{
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UpdateVisuals(ent);
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}
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private void OnBreak(Entity<ShopVendorComponent> ent, ref BreakageEventArgs args)
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{
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ent.Comp.Broken = true;
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UpdateVisuals(ent);
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}
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private void OnOpenAttempt(Entity<ShopVendorComponent> ent, ref ActivatableUIOpenAttemptEvent args)
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{
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if (ent.Comp.Broken)
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args.Cancel();
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}
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private void OnPurchase(Entity<ShopVendorComponent> ent, ref ShopVendorPurchaseMessage args)
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{
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if (ent.Comp.Ejecting != null || ent.Comp.Broken || !_power.IsPowered(ent.Owner))
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return;
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var pack = _proto.Index(ent.Comp.Pack);
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if (args.Index < 0 || args.Index >= pack.Listings.Count)
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return;
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var user = args.Actor;
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if (!_access.IsAllowed(user, ent))
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{
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Deny(ent, user);
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return;
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}
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var listing = pack.Listings[args.Index];
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var ev = new ShopVendorPurchaseEvent(user, listing.Cost);
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RaiseLocalEvent(ent, ref ev);
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if (!ev.Paid)
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{
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Deny(ent, user);
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return;
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}
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ent.Comp.Ejecting = listing.Id;
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ent.Comp.NextEject = Timing.CurTime + ent.Comp.EjectDelay;
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Dirty(ent);
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_audio.PlayPvs(ent.Comp.PurchaseSound, ent);
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UpdateVisuals(ent);
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Log.Debug($"Player {ToPrettyString(user):user} purchased {listing.Id} from {ToPrettyString(ent):vendor}");
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AfterPurchase(ent);
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}
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protected virtual void AfterPurchase(Entity<ShopVendorComponent> ent)
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{
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}
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private void Deny(Entity<ShopVendorComponent> ent, EntityUid user)
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{
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_popup.PopupClient(Loc.GetString("vending-machine-component-try-eject-access-denied"), ent, user);
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if (ent.Comp.Denying)
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return;
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ent.Comp.Denying = true;
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ent.Comp.NextDeny = Timing.CurTime + ent.Comp.DenyDelay;
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Dirty(ent);
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_audio.PlayPvs(ent.Comp.DenySound, ent);
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UpdateVisuals(ent);
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}
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protected void UpdateVisuals(Entity<ShopVendorComponent> ent)
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{
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var state = VendingMachineVisualState.Normal;
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var lit = true;
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if (ent.Comp.Broken)
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{
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state = VendingMachineVisualState.Broken;
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lit = false;
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}
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else if (ent.Comp.Ejecting != null)
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{
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state = VendingMachineVisualState.Eject;
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}
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else if (ent.Comp.Denying)
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{
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state = VendingMachineVisualState.Deny;
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}
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else if (!_power.IsPowered(ent.Owner))
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{
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state = VendingMachineVisualState.Off;
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lit = true;
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}
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_light.SetEnabled(ent, lit);
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_appearance.SetData(ent, VendingMachineVisuals.VisualState, state);
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}
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}
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/// <summary>
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/// Raised on a shop vendor to get its current balance.
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/// A currency component sets Balance to whatever it is.
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/// </summary>
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[ByRefEvent]
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public record struct ShopVendorBalanceEvent(EntityUid User, uint Balance = 0);
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/// <summary>
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/// Raised on a shop vendor when trying to purchase an item.
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/// A currency component sets Paid to true if the user successfully paid for it.
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/// </summary>
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[ByRefEvent]
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public record struct ShopVendorPurchaseEvent(EntityUid User, uint Cost, bool Paid = false);
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