* Update Displacement Map Visualizer.lua * Add files via upload * Fix background layer being offset This was caused by not taking the cel's own bounds into account. Aseprite doesn't make an image layer "full size" if it only covers a small part of the sprite. --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
4.4 KiB
4.4 KiB