Files
tbd-station-14/Content.Server/Spawners/Components/SpawnOnDespawnComponent.cs

19 lines
609 B
C#

using Content.Server.Spawners.EntitySystems;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Spawners.Components;
/// <summary>
/// When a <c>TimedDespawnComponent"</c> despawns, another one will be spawned in its place.
/// </summary>
[RegisterComponent, Access(typeof(SpawnOnDespawnSystem))]
public sealed partial class SpawnOnDespawnComponent : Component
{
/// <summary>
/// Entity prototype to spawn.
/// </summary>
[DataField(required: true)]
public EntProtoId Prototype = string.Empty;
}