Files
tbd-station-14/Content.Replay/Menu/SelectReplayWindow.xaml.cs
2023-06-05 14:44:09 +10:00

62 lines
1.5 KiB
C#

using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Utility;
namespace Content.Replay.Menu;
[GenerateTypedNameReferences]
public sealed partial class SelectReplayWindow : DefaultWindow
{
private readonly ReplayMainScreen _screen;
public SelectReplayWindow(ReplayMainScreen screen)
{
RobustXamlLoader.Load(this);
_screen = screen;
ReplayList.OnItemSelected += OnItemSelected;
}
private void OnItemSelected(ItemList.ItemListSelectedEventArgs obj)
{
var path = (ResPath?) obj.ItemList[obj.ItemIndex].Metadata;
_screen.SelectReplay(path);
}
public void Repopulate(List<(string Name, ResPath Path)> replays)
{
ReplayList.Clear();
foreach (var (name, path) in replays)
{
ReplayList.AddItem(name).Metadata = path;
}
if (replays.Count > 0)
{
NoneLabel.Visible = false;
ReplayList.Visible = true;
}
else
{
NoneLabel.Visible = true;
ReplayList.Visible = false;
}
}
public void UpdateSelected(ResPath? replay)
{
if (replay == null)
{
ReplayList.ClearSelected();
return;
}
foreach (var item in ReplayList)
{
var path = (ResPath?) item.Metadata;
item.Selected = path == replay;
}
}
}