* t-rays show above catwalk * a * RevealSubfloorComponent * revealSubfloorOnScan, add it to catwalk * TrayScanReveal sys and comp * Rr * handle anchoring * use tile indices for vector2i * fix IsUnderRevealingEntity reset on pvs pop in reanchor * fix exception on TrayScanRevealComponent remove * fix IsUnderRevealingEntity not updating on pvs enter * update to ent * make subfloor retain respect for their relative draw depth * fix carpets not revealing subfloor on plating * chapel carpet * ?? * draw depth gap for subfloor entities. * revert alpha change * remove abs from draw depth difference * move TrayScanReveal to client * delete old refactor * let's show them above puddles too * Remove superfluous component classes --------- Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
6.7 KiB
6.7 KiB