* cant disguise to thing in a container * copy cigarette visualiser * prevent aghost throwing an error * make disguises die in space * fuck it rewrite it to not use polymorph * fix action troll * oop * add vebr * add access to the components * 2/3 * fix * relay damage from disguise to user * fix integrity * :trollface: * :trollface: * m * kill integrity * fix a bug * review * remove them from component * relay flash effect to the disguise * fix icon being weird * change method since multiple systems cant handle same network event * :trollface: * actually network Disguise real --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
64 lines
2.3 KiB
C#
64 lines
2.3 KiB
C#
using Content.Client.Effects;
|
|
using Content.Client.Smoking;
|
|
using Content.Shared.Chemistry.Components;
|
|
using Content.Shared.Polymorph.Components;
|
|
using Content.Shared.Polymorph.Systems;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Shared.Player;
|
|
|
|
namespace Content.Client.Polymorph.Systems;
|
|
|
|
public sealed class ChameleonProjectorSystem : SharedChameleonProjectorSystem
|
|
{
|
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
|
|
|
private EntityQuery<AppearanceComponent> _appearanceQuery;
|
|
private EntityQuery<SpriteComponent> _spriteQuery;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
_appearanceQuery = GetEntityQuery<AppearanceComponent>();
|
|
_spriteQuery = GetEntityQuery<SpriteComponent>();
|
|
|
|
SubscribeLocalEvent<ChameleonDisguiseComponent, AfterAutoHandleStateEvent>(OnHandleState);
|
|
|
|
SubscribeLocalEvent<ChameleonDisguisedComponent, ComponentStartup>(OnStartup);
|
|
SubscribeLocalEvent<ChameleonDisguisedComponent, ComponentShutdown>(OnShutdown);
|
|
SubscribeLocalEvent<ChameleonDisguisedComponent, GetFlashEffectTargetEvent>(OnGetFlashEffectTargetEvent);
|
|
}
|
|
|
|
private void OnHandleState(Entity<ChameleonDisguiseComponent> ent, ref AfterAutoHandleStateEvent args)
|
|
{
|
|
CopyComp<SpriteComponent>(ent);
|
|
CopyComp<GenericVisualizerComponent>(ent);
|
|
CopyComp<SolutionContainerVisualsComponent>(ent);
|
|
CopyComp<BurnStateVisualsComponent>(ent);
|
|
|
|
// reload appearance to hopefully prevent any invisible layers
|
|
if (_appearanceQuery.TryComp(ent, out var appearance))
|
|
_appearance.QueueUpdate(ent, appearance);
|
|
}
|
|
|
|
private void OnStartup(Entity<ChameleonDisguisedComponent> ent, ref ComponentStartup args)
|
|
{
|
|
if (!_spriteQuery.TryComp(ent, out var sprite))
|
|
return;
|
|
|
|
ent.Comp.WasVisible = sprite.Visible;
|
|
sprite.Visible = false;
|
|
}
|
|
|
|
private void OnShutdown(Entity<ChameleonDisguisedComponent> ent, ref ComponentShutdown args)
|
|
{
|
|
if (_spriteQuery.TryComp(ent, out var sprite))
|
|
sprite.Visible = ent.Comp.WasVisible;
|
|
}
|
|
|
|
private void OnGetFlashEffectTargetEvent(Entity<ChameleonDisguisedComponent> ent, ref GetFlashEffectTargetEvent args)
|
|
{
|
|
args.Target = ent.Comp.Disguise;
|
|
}
|
|
}
|