Files
tbd-station-14/Content.Client/GameObjects/Components/Research/LatheBoundUserInterface.cs
Víctor Aguilera Puerto fe0414eda7 Lathes (#207)
* Recipe stuff.

* Lathe GUI and stuff

* god dammit

* Lathe menu works, yay.

* EventArgs henk

* Some work

* SS14 -> Robust

* More SS14 -> Robust

* Lathe materials

* Lathe works, Lathe GUI, Queue GUI, etc

too many changes to name them here

* Remove materials button, add ViewVariables and update lathe on connect

* Add Autolathe RSI

* Adds new recipes, fixes a few bugs.

* Remove unused ScrollContainers

* Use same delegate for spawn.

* Removes client-side LatheComponent in favor of BoundUserInterface

* Remove GetMaterial and TryGetMaterial

* Use auto-properties in a few places.

* Adds LatheDatabase, and a bunch of other changes

* Remove useless log.

* Remove lathetype from prototypes.

* Turns Storage, Lathe and Database into autoproperties

* Remove Hacked property from LatheRecipePrototype

* Remove unneeded dependency injection from components

* Refactors LatheDatabaseComponent to use ComponentState

* Refactors MaterialStorageComponent to use ComponentState

* Oopsie

* Another oopsie

* Last oopsie, I hope

* Fix missing Close call.
2019-04-26 15:51:05 +02:00

108 lines
3.9 KiB
C#

using System.Collections.Generic;
using Content.Client.Research;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Research;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Client.Interfaces.Graphics;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Research
{
public class LatheBoundUserInterface : BoundUserInterface
{
#pragma warning disable CS0649
[Dependency]
private IDisplayManager _displayManager;
[Dependency]
private IPrototypeManager _prototypeManager;
#pragma warning restore
[ViewVariables]
private LatheMenu menu;
[ViewVariables]
private LatheQueueMenu queueMenu;
public MaterialStorageComponent Storage { get; private set; }
public SharedLatheComponent Lathe { get; private set; }
public LatheDatabaseComponent Database { get; private set; }
[ViewVariables]
public Queue<LatheRecipePrototype> QueuedRecipes => _queuedRecipes;
private Queue<LatheRecipePrototype> _queuedRecipes = new Queue<LatheRecipePrototype>();
public LatheBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
SendMessage(new SharedLatheComponent.LatheSyncRequestMessage());
}
protected override void Open()
{
base.Open();
IoCManager.InjectDependencies(this);
if (!Owner.Owner.TryGetComponent(out MaterialStorageComponent storage)
|| !Owner.Owner.TryGetComponent(out SharedLatheComponent lathe)
|| !Owner.Owner.TryGetComponent(out LatheDatabaseComponent database)) return;
Storage = storage;
Lathe = lathe;
Database = database;
menu = new LatheMenu(_displayManager) {Owner = this};
queueMenu = new LatheQueueMenu(_displayManager) { Owner = this };
menu.OnClose += Close;
menu.AddToScreen();
menu.Populate();
menu.PopulateMaterials();
queueMenu.AddToScreen();
menu.QueueButton.OnPressed += (args) => { queueMenu.OpenCentered(); };
storage.OnMaterialStorageChanged += menu.PopulateDisabled;
storage.OnMaterialStorageChanged += menu.PopulateMaterials;
menu.OpenCentered();
}
public void Queue(LatheRecipePrototype recipe, int quantity = 1)
{
SendMessage(new SharedLatheComponent.LatheQueueRecipeMessage(recipe.ID, quantity));
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
switch (message)
{
case SharedLatheComponent.LatheProducingRecipeMessage msg:
if (!_prototypeManager.TryIndex(msg.ID, out LatheRecipePrototype recipe)) break;
queueMenu.SetInfo(recipe);
break;
case SharedLatheComponent.LatheStoppedProducingRecipeMessage msg:
queueMenu.ClearInfo();
break;
case SharedLatheComponent.LatheFullQueueMessage msg:
_queuedRecipes.Clear();
foreach (var id in msg.Recipes)
{
if (!_prototypeManager.TryIndex(id, out LatheRecipePrototype recipePrototype)) break;
_queuedRecipes.Enqueue(recipePrototype);
}
queueMenu.PopulateList();
break;
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
menu?.Dispose();
queueMenu?.Dispose();
}
}
}