Files
tbd-station-14/Content.Shared/Storage/Components/EntityStorageComponent.cs
Perry Fraser fd4a0a29b4 fix: Block EntityStorage from inserting into mechs (#37942)
This additionally moves the hard-coded check for HandsComp that
previously did this, and moves it into an event which now both
HandsSystem and MechSystem subscribe to.
2025-08-26 12:29:12 +02:00

193 lines
6.1 KiB
C#

using System.Numerics;
using Content.Shared.Atmos;
using Content.Shared.Physics;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Storage.Components;
[RegisterComponent, NetworkedComponent]
public sealed partial class EntityStorageComponent : Component, IGasMixtureHolder
{
public readonly float MaxSize = 1.0f; // maximum width or height of an entity allowed inside the storage.
public static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
public TimeSpan NextInternalOpenAttempt;
/// <summary>
/// Collision masks that get removed when the storage gets opened.
/// </summary>
public readonly int MasksToRemove = (int)(
CollisionGroup.MidImpassable |
CollisionGroup.HighImpassable |
CollisionGroup.LowImpassable);
/// <summary>
/// Collision masks that were removed from ANY layer when the storage was opened;
/// </summary>
[DataField]
public int RemovedMasks;
/// <summary>
/// The total amount of items that can fit in one entitystorage
/// </summary>
[DataField]
public int Capacity = 30;
/// <summary>
/// Whether or not the entity still has collision when open
/// </summary>
[DataField]
public bool IsCollidableWhenOpen;
/// <summary>
/// If true, it opens the storage when the entity inside of it moves
/// If false, it prevents the storage from opening when the entity inside of it moves.
/// This is for objects that you want the player to move while inside, like large cardboard boxes, without opening the storage.
/// </summary>
[DataField]
public bool OpenOnMove = true;
//The offset for where items are emptied/vacuumed for the EntityStorage.
[DataField]
public Vector2 EnteringOffset = new(0, 0);
//The collision groups checked, so that items are depositied or grabbed from inside walls.
[DataField]
public CollisionGroup EnteringOffsetCollisionFlags = CollisionGroup.Impassable | CollisionGroup.MidImpassable;
/// <summary>
/// How close you have to be to the "entering" spot to be able to enter
/// </summary>
[DataField]
public float EnteringRange = 0.18f;
/// <summary>
/// Whether or not to show the contents when the storage is closed
/// </summary>
[DataField]
public bool ShowContents;
/// <summary>
/// Whether or not light is occluded by the storage
/// </summary>
[DataField]
public bool OccludesLight = true;
/// <summary>
/// Whether or not all the contents stored should be deleted with the entitystorage
/// </summary>
[DataField]
public bool DeleteContentsOnDestruction;
/// <summary>
/// Whether or not the container is sealed and traps air inside of it
/// </summary>
[DataField]
public bool Airtight = true;
/// <summary>
/// Whether or not the entitystorage is open or closed
/// </summary>
[DataField]
public bool Open;
/// <summary>
/// The sound made when closed
/// </summary>
[DataField]
public SoundSpecifier CloseSound = new SoundPathSpecifier("/Audio/Effects/closetclose.ogg");
/// <summary>
/// The sound made when open
/// </summary>
[DataField]
public SoundSpecifier OpenSound = new SoundPathSpecifier("/Audio/Effects/closetopen.ogg");
/// <summary>
/// Whitelist for what entities are allowed to be inserted into this container. If this is not null, the
/// standard requirement that the entity must be an item or mob is waived.
/// </summary>
[DataField]
public EntityWhitelist? Whitelist;
/// <summary>
/// The contents of the storage
/// </summary>
[ViewVariables]
public Container Contents = default!;
/// <summary>
/// Gas currently contained in this entity storage.
/// None while open. Grabs gas from the atmosphere when closed, and exposes any entities inside to it.
/// </summary>
[DataField]
public GasMixture Air { get; set; } = new(200);
}
[Serializable, NetSerializable]
public sealed class EntityStorageComponentState : ComponentState
{
public bool Open;
public int Capacity;
public bool IsCollidableWhenOpen;
public bool OpenOnMove;
public float EnteringRange;
public TimeSpan NextInternalOpenAttempt;
public EntityStorageComponentState(bool open, int capacity, bool isCollidableWhenOpen, bool openOnMove, float enteringRange, TimeSpan nextInternalOpenAttempt)
{
Open = open;
Capacity = capacity;
IsCollidableWhenOpen = isCollidableWhenOpen;
OpenOnMove = openOnMove;
EnteringRange = enteringRange;
NextInternalOpenAttempt = nextInternalOpenAttempt;
}
}
/// <summary>
/// Raised on the entity being inserted whenever checking if an entity can be inserted into an entity storage.
/// </summary>
[ByRefEvent]
public record struct InsertIntoEntityStorageAttemptEvent(EntityUid ItemToInsert, bool Cancelled = false);
/// <summary>
/// Raised on the entity storage whenever checking if an entity can be inserted into it.
/// </summary>
[ByRefEvent]
public record struct EntityStorageInsertedIntoAttemptEvent(EntityUid ItemToInsert, bool Cancelled = false);
/// <summary>
/// Raised on the Container's owner whenever an entity storage tries to dump its
/// contents while within a container.
/// </summary>
[ByRefEvent]
public record struct EntityStorageIntoContainerAttemptEvent(BaseContainer Container, bool Cancelled = false);
[ByRefEvent]
public record struct StorageOpenAttemptEvent(EntityUid User, bool Silent, bool Cancelled = false);
[ByRefEvent]
public readonly record struct StorageBeforeOpenEvent;
[ByRefEvent]
public readonly record struct StorageAfterOpenEvent;
[ByRefEvent]
public record struct StorageCloseAttemptEvent(EntityUid? User, bool Cancelled = false);
[ByRefEvent]
public readonly record struct StorageBeforeCloseEvent(HashSet<EntityUid> Contents, HashSet<EntityUid> BypassChecks);
[ByRefEvent]
public readonly record struct StorageAfterCloseEvent;